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noob druid questionFollow

#1 Apr 25 2007 at 7:36 PM Rating: Decent
ok im a new druid (lvl 13) i put one into Balance (Natures Grasp) and then im putting the rest into feral
good idea or no?
#2 Apr 25 2007 at 7:41 PM Rating: Decent
ok here is a build i made (probably a ton of mistakes so im srry)
http://www.worldofwarcraft.com/info/classes/druid/talents.html?01000000000000000000050023213232210533125105503001000000000000

#3 Apr 25 2007 at 7:45 PM Rating: Decent
at lvl 40 or maybe even better lvl 50 ill respec to balance/resto
http://www.worldofwarcraft.com/info/classes/druid/talents.html?01432201252310503105100000000000000000000005503301030000000000







#4 Apr 26 2007 at 3:51 AM Rating: Decent
Thats great, except that you can't cast Nature's Grasp while transformed, destroying its usefulness when you are feral. If you ask me, that point would work better as Nurturing Instinct, but thats just me.
#5 Apr 26 2007 at 6:19 AM Rating: Good
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1,859 posts
Quote:
except that you can't cast Nature's Grasp while transformed


No.

You can cast it. As far as I know the only forms in which you cannot cast it are Travel and Aquatic. Probably Flight too.


As for the OP, you may find Nature's Grasp to be very useful, cause it really is, but just keep in mind that every point you spend outside of the Feral tree slows down your progression toward Mangle. Of course, if you plan to respec Balance around 40-50, it doesn't matter since you won't be getting Mangle before respeccing anyway.

Umm, I dunno how I should comment your builds since you have a full Feral build up to 70 even though you say you'll respec at 40-50... but anyway.

First build:
-Feral Instinct is usually better than Thick Hide for leveling. Thick Hide is only really useful for end-game tanks. It's not bad otherwise, just maybe not as good as Feral Instinct which will let your sneak on mobs more easily without being detected.
-You might want to put 1-2 points into Improved NG so that it procs faster. 35% base is good but not great, especially not against foes with big, slow two-handed weapons.
-The rest is pretty much a cookie-cutter Feral build. Just remember that Thick Hide and Survival of the Fittest are mostly tanking talents and Primal Tenacity is mostly a PvP talent. If you don't plan to do those much, you can safely drop them in favor of talents that would benefit you more.

Second build:
-Imp NG doesn't need to be maxed. I'd put 1 point in it to put NG at 50% proc rate, and maybe 2 if I had an extra point left from somewhere, but no more is needed.
-Starlight Wrath: You need it. It improves the casting time of your main nukes so this will quickly become your friend as you get to cast more spells in the same time frame.
-Celestial Focus: Might as well max it out. Take a point out of Imp. Nature's Grasp if needed.
-Moonglow is nice if you can afford it, but far from vital.
-Drop Furor. Since you have no point at all in Feral you might as well get Imp MotW for a few bonuses. The only thing Furor could do for you is allow you to shift out of Moonkin, shift into Bear, Bash and shift out to heal.
-Natural Shapeshifter is kind of wasted on a Balance Druid since you'll stay in Moonkin most of the time to nuke stuff. You could probably find a better place for those 3 points.
-Imp Rejuv: Not a bad choice. Just remember that you cannot cast it while in Moonkin form. It will help when healing in instances if you ever have to do that.

That's it. Hope it helps a bit.
#6 Apr 26 2007 at 8:33 AM Rating: Decent
ok here is a new feral build that will end at lvl 58
http://www.worldofwarcraft.com/info/classes/druid/talents.html?01200000000000000000050320213232210533125100000000000000000000

and is "cookie cutter" a good thing?





#7 Apr 26 2007 at 8:37 AM Rating: Decent
ok and here is a new balance one BUT i missed Dreamstate which is a must for moonkin but what should i drop for the 3 points into Dreamstate?
http://www.worldofwarcraft.com/info/classes/druid/talents.html?51202201253313520105000000000000000000000050510301030000000000

what can i drop that is not needed for alot of pvp or pve?
#8 Apr 26 2007 at 9:29 AM Rating: Good
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1,859 posts
Second Feral build: I'd highly suggest going straight to Mangle then going in Resto for Furor which helps a whole lot. If you wanna stay Feral-heavy, it's okay too it's just not as flexible, especially in PvP.

Second Balance build: Here's what you can do: Take out Balance of Power until you raid. Take out Imp Rejuv cause I think it's what will have the least impact. Then take 3/3 Dreamstate AND take Force of Nature. You can then either your last point in Nature's Focus if you PvP or move those 2 points into Subtlety if you PvE more.
#9 Apr 26 2007 at 11:00 AM Rating: Decent
Quote:
I'd highly suggest going straight to Mangle then going in Resto for Furor which helps a whole lot

T.T I went Furor 5/5 1st. So I'm 5 levels behind getting my Mangle :/ Also, next level I should get fiery fire (feral) if I understood my points build up.

I will say it's great having 100% rage gen after transforming, gives me enough for a demo shout, and sometimes a bash, then back to cat form. <-- only on tough fights lol Plus, the 100% energy gain in cat form is nice too, it saves time waiting in fights =D

If I had to do it again, I'd prolly do it again.
#10 Apr 26 2007 at 12:12 PM Rating: Good
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1,859 posts
Can't say the same and I play on a PvP server. I mean, it IS useful and at first I did go 5/5 Furor before Feral. It was nice to be able to do a Feral Charge right after shifting and once I respecced around 40 it was kind of a pain when I wanted to do it but couldn't.

But around 40 things seemed to be too slow, etc. I found I had a bit more trouble killing mobs than I thought I should have had. So I respecced and got LotP and maybe Imp LotP. (Don't recall exactly at which level I respecced but it was over 40) That 5% crit was teh **** I was missing to kill stuff quickly.

I never actually got to get Mangle since I've dropped that Druid at 49. (Lol -_-) But still, delaying every good Feral talent for Furor is quite a sacrifice. I'd definitely get it right after getting Mangle, but still, not before. =/
#11 Apr 27 2007 at 8:27 AM Rating: Decent
also i have another question i might be stupid to ask but is it a smart idea to buy a dagger skill when i get cat form? will that help me at all or anything like that?
#12 Apr 27 2007 at 8:41 AM Rating: Default
Quote:
should get fiery fire (feral)


Think of what you just said...fiery fire? Not only is that not what the skill is called...but you used the adjective "fiery" to describe its root word..."fire". Faerie Fire

Quote:
also i have another question i might be stupid to ask but is it a smart idea to buy a dagger skill when i get cat form? will that help me at all or anything like that?


It doesn't matter as long as it has good stats (not procs like "hurls a fiery ball doing X damage to an enemy") you want like +stam +strength +agil. If you go 1h get a good off hand, but staves/2h maces are usually better.

Edited, Apr 27th 2007 12:56pm by Redbullxxl
#13 Apr 27 2007 at 9:00 AM Rating: Good
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4,877 posts
Quote:
Think of what you just said...fiery fire? Not only is that not what the skill is called...but you used the adjective "fiery" to describe its root word..."fire". Faerie Fire


O nooes, somebody made a typo, or even worse, misread the name of the spell, Call the internets police and have this poster arrested.

Would a little tolorace from spelling/grammer Nazies realy be then end of the internets?
#14 Apr 27 2007 at 9:07 AM Rating: Default
I thought it was kind of funny. Using "fiery" to describe "fire". It made me chuckle. It's not so much of a spelling mistake besides the fact that it's not really close to the actual word.
#15 Apr 27 2007 at 9:36 AM Rating: Decent
ok just made a resto build for fun look at it and tell me how it is cuase im probably NOT going to go balance at endgame i might keep my feral and put points till OoC (Omen of Clarity)

here is a resto with some in feral:http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?00000000000000000000050320003000000000000050550301031502531351

and here is my feral with points in till OoC:http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?00000000000000000000050320213232210533125155100301000000000000


ty again yall for these posts they are very helpful



#16 Apr 27 2007 at 9:39 AM Rating: Decent
or from some earlier advice i put points in feral to get to mangle then put rest into resto hope its a good idea
http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?00000000000000000000050320213032211502125105503301030000000000


or if you perfer you can make a build and paste it instead of telling me what to change






Edited, Apr 27th 2007 2:02pm by diavir
#17 Apr 27 2007 at 10:06 AM Rating: Good
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1,859 posts
Resto build:
Good build overall, I'd only change one/two things. Since you're mostly healer, you'll never be good at melee anyway. The talents you pick in Feral will simply be tools to help you in PvP situations or even PvE tight spots. As such, I think Sharpened Claws isn't very useful. I'd personally drop it and put 1/1 Feral Charge instead, and 1 NG + 1 Imp NG. Since you'd be Resto you'd need as many means to get away as possible.

As for the Resto side, if you don't mind dropping Imp MotW, take Furor to support your Feral talents like Feral Charge. It's not required but you won't be able to pop and instant FC after shifting to Bear, you'd have to pop Enrage and wait a few ticks. Also, just note that your 2 points in Emp Healing Touch won't be of use most of the time since you cannot cast HT while in ToL form. You could instead move them elsewhere, or keep them there for the occasional time you'll shift out and use HT.


Feral build: Again, cookie-cutter build BUT: Drop Imp MotW, it's a total waste for a Feral Druid as you could put those points in talents far more useful to you. The reason to take Imp MotW is if you had absolutely no reason to take Furor like in Balance/Resto build. Otherwise Furor>Imp MotW all the way. Take out the 5 points from it and max out Naturalist, a flat increase to all your melee damage by 10% is very impressive. Put that last point into NG or whatever you like.

BTW, cookie-cutter means it's a generic, common build many people will use. It's not bad as such. It means the build is proven to be viable and useless, but it will lack originality if that's what you're after. It has its ups and downs.

EDIT:
Quote:
or if you perfer you can make a build and paste it instead of telling me what to change

I don't mind at all, but I thought you wanted to make a build of your own so I just gave you advices on what I would've changed from your builds. Hell, you could even take one of those I said that weren't too good if it suits you. It's all a matter of trying it out and seeing what you prefer.

If you just want a good Feral/Resto build, this is what I'll use on my next Druid.

Edited, Apr 27th 2007 1:09pm by Selverein
#18 Apr 27 2007 at 6:44 PM Rating: Decent
ty for the advice it really helps me figgure out what i wanna do in endgame
also are druids mainly used for resto or possible tanks or secondary tanks in endgame? i want to do damage but i also wanna take the role of healer if no other healer is available or other healers are dead
#19 Apr 30 2007 at 6:41 AM Rating: Decent
Faerie Fire (Feral). Happy?

Fact checker guy wrote:
Think of what you just said...fiery fire? Not only is that not what the skill is called...but you used the adjective "fiery" to describe its root word..."fire". Faerie Fire

Wooo weeee, you sure is smart. You must be one of them city folk.

Who the hell cares? I type from work and every one knew what I was talking about. I did not feel it necessary to fact check all my terms considering WoW has millions of things to remember, and Wow =/= my complete life.

Sorry from now on every thing will be spell checked, term checked, and ran by a group of consultants for verification.
#20 Apr 30 2007 at 6:55 AM Rating: Decent
guy with "fiery" temper wrote:
Who the hell cares? I type from work and every one knew what I was talking about. I did not feel it necessary to fact check all my terms considering WoW has millions of things to remember, and Wow =/= my complete life.

Sorry from now on every thing will be spell checked, term checked, and ran by a group of consultants for verification.



I didn't say that because spelled it wrong, i just said it was funny caue you used fiery to describe fire. I have seen it spelled "fairy" fire, feral fire, fery/fary fire. Yours was the funniest. Think of it as making a funny mistake.
#21 Apr 30 2007 at 7:54 AM Rating: Decent
Quote:
i just said it was funny caue you used fiery to describe fire

I guess no one is perfect.
#22 Apr 30 2007 at 8:32 AM Rating: Decent
ok yall i have one final question
are druids mainly used for resto or possible tanks or secondary tanks in endgame? i want to do damage but i also wanna take the role of healer if no other healer is available or other healers are dead

and quiet frankly why do you all care if a person mistyped something its not the end of the world and its off topic ^.^

how is this feral build http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?00000000000000000000050323213232211533125105023001000000000000






Edited, Apr 30th 2007 12:36pm by diavir
#23 Apr 30 2007 at 8:43 AM Rating: Decent
ah i think ill go into feral for easy leveling then near endgame with raids and outland instances and fun like that ill respect to healer
ill go till 60 in feral then ill respect to resto

this feral goes to 61 http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?00000000000000000000050323213232211533125105023001000000000000


and my respec resto is lvl 70
hope its good http://www.wow-europe.com/en/info/basics/talents/druid/talents.html?01400000000000000000000000000000000000000050550351131522531351






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