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The Definitive BuildFollow

#1 Apr 25 2007 at 11:53 AM Rating: Decent
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1,006 posts
There's no arguing that different people = different fighting styles, but what about the class itself?

By definition, the rogue is supposed to be a glass cannon. Deadly as all hell, but fragile, relying on stealth and dirty fighting.

So, if you had to sit down and make a build that defined exactly what a rogue ought to be (rather than just what suits your playing style) what do you think you would come up with?

We're given stealth, combo points, poison and energy. What would the idealized rogue do with them?

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3253031050021325010413200000000000000000000000502530000000000000000

My idea - but I'm still an uber n00b. What are yours?
#2 Apr 25 2007 at 12:16 PM Rating: Decent
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2,602 posts
you figured a nice tree there if you really are a "uber noob" as you put it.

But i myself think you can reconfigure it so that empty point in find weakness is filled without losing value, late now for me or i'd get one out for you.

i myself am the original glass cannon, a 41/20

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3050201055501025010510053050020050000000000000000000000000000000000

http://wow.allakhazam.com/db/class.html?wclass=4;mid=117622587980175128;num=26;page=1

I rely on my skill for survival. Every death is another learning experience.

this is a common combat mut build.
#3 Apr 25 2007 at 12:49 PM Rating: Decent
In the next patch, you get 2 more points to put in somewhere else because Imp sap is gonna be a learned ability. so you can put one more in find weakness.

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3253031050121325010513200000000000000000000000500530000000000000000
#4 Apr 25 2007 at 7:18 PM Rating: Decent
I'm still a nub but i'd say full sub spec, rogues are given stealth for a reason
#5 Apr 25 2007 at 10:58 PM Rating: Decent
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2,602 posts
Yes but stealth is a tool, not who we are. We were also given a bunch of other stuff too, with better reasons, combat.

For the majority of the time we're not in stealth during a fight.

i'd say move the points from remorseless attacks and backstab to improved poisons, your gonna be choosing Mutilate over backstab a lot. and you'd better since you've taken an entire tree and 50 levels to get to it.
#6 Apr 26 2007 at 2:37 AM Rating: Decent
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210 posts
i love deadly throw for pvp so having 60% chance to be able to do another DT is great, and i love envenom.. i see higher dmg crits with that then i do with evis being a dagger rogue, i also love 3min vanish and 1.5min blinds(pvp)

soo im stuck once i get two points back from sapp
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3253031050121325010513200000000000000000000000500530000000000000000#none

ambush is kind ofa filler that i use only if someone is 3/4dead if not its CS or garrote.

any suggestions? like envenom and 15%evis just dont know which should lose out more on.. could fill out poison talents and some murder.. idk rogue trees are great because they give so many options.. just hard to choose
#7 Apr 26 2007 at 5:08 AM Rating: Decent
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1,006 posts
Moved points around, out of sap, into poisons for greater affect with muti - less energy efficent - lost improved sinister strike - higher burst, I think.

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3052031053501325010513000000000000000000000000500530000000000000000

Opinions?
#8 Apr 26 2007 at 12:40 PM Rating: Decent
What your looking for is the "real" rogue spec, a rogue is never a rogue without Hemo ;)

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3050000000000000000003240000000000000000000005002531032301013501351
#9 Apr 26 2007 at 2:16 PM Rating: Decent
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261 posts
Nemesyst wrote:
What your looking for is the "real" rogue spec, a rogue is never a rogue without Hemo ;)

http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3050000000000000000003240000000000000000000005002531032301013501351


http://www.wowhead.com/?talent=ihe0oxLsVzZZxMe0MuRkL
Thats a "real" hemo build >.>
#10 Apr 29 2007 at 1:36 AM Rating: Decent
i never said real hemo specc, I said "real rogue" >.<

Rogue is about stelth right?
almost full sub tree must be very rogue then?
and the "real hemo".. uww.. me no like

But it is indeed, a real hemo spec, even tho i would love to have imp sini and gouge with it XD
#11 Apr 29 2007 at 6:18 AM Rating: Decent
Nemesyst wrote:
But it is indeed, a real hemo spec, even tho i would love to have imp sini and gouge with it XD


Why? You have to understand that Hemo is replacing Sinister Strike. You spend less energy on a non-normalized attack, why in hell would you want SS? That my friend, is called inefficient, and as a rogue, you have to maximize your capabilites. Why waste talent points?
#12 Apr 29 2007 at 8:04 AM Rating: Decent
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1,606 posts
Salwrathis wrote:
Nemesyst wrote:
But it is indeed, a real hemo spec, even tho i would love to have imp sini and gouge with it XD


Why? You have to understand that Hemo is replacing Sinister Strike. You spend less energy on a non-normalized attack, why in hell would you want SS? That my friend, is called inefficient, and as a rogue, you have to maximize your capabilites. Why waste talent points?


Agreed

Here's my thoughts on the subject:

There is no single "real" rogue build. It simply can't be done. The class is pretty one sided as compared to other classes, especially hybrids, that pick builds to do totally different things. Some might say, rogues are all about stealth. To that I ask you: how many times have you killed someone while remaining in stealth? The sub tree has some great utility toys, and that's really what it's there for. Deep sub builds lack a lot of things, but they also give you plenty of options. Basically, you can compare deep sub builds to 3 minute mages. You're damn powerful when all of your cooldowns are up, but kinda gimp when they aren't.

Other trees give you other things. Deep combat builds have great sustained damage but less burst damage and control. Deep assassination builds give you good burst damage, some moderate stunlocking abilities, and some tricks. Hybrids like the popular 30/0/31 builds give you good burst damage (with daggers), or good stunlocking abilities (hemo variants), along with lots of tricks (via prep/CB/premed).

In the end, your question can't be answered. Your build is made on personal prefrence. Many raiding rogues would argue that deep combat builds capture the essence of a rogue. A strong tactical fighter that can manage his agro and deal high sustained damage over the course of a fight. Why? It fits their play style. Boss fights are long, and rogues don't have to worry about mana issues. They have flat damage vs time curves because they can deal the same amonut of damage for hours on end without having to drink. Many PvP rogues would argue that a deep sub build or a hybrid build captures the essence of a true rogue. You have lots of stealth tricks, can get the opener every time, and have great burst damage and/or control over your fight. Many of us who like to do PvP and PvE would argue that deep assassination builds offer a rogue the right tools to be successful in both departments. Relatively high sustained damage, fast CP generation, moderate control, good burst damage, etc...
#13 Apr 29 2007 at 8:19 AM Rating: Decent
Tenjen wrote:
Yes but stealth is a tool, not who we are. We were also given a bunch of other stuff too, with better reasons, combat.

For the majority of the time we're not in stealth during a fight.

i'd say move the points from remorseless attacks and backstab to improved poisons, your gonna be choosing Mutilate over backstab a lot. and you'd better since you've taken an entire tree and 50 levels to get to it.

What about this?
http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3053201050501325210413200000000000000000000000500530000000000000000
Took out points in imp bs, you're muti spec man they cost the same energy so why do bs over muti?
Put points into imp poisons and Master poinsoner so muti has a chance to do more damage.
Took points away from fleet footed, because this is just stupid.
#14 Apr 30 2007 at 7:12 AM Rating: Decent
I would suggest something more along the lines of http://www.worldofwarcraft.com/info/classes/rogue/talents.html?3053001050501325110513000000000000000000000001500531002000000000000

Find Weakness > Murder, you don't need SS in a Mutilate build. I dropped 2% damage against humanoids for more survivability. Since you had imp gouge in your build, I assumed that you were going to be doing some PvP so more survivability is better that a small amount of sustained damage, imo.

Edited, Apr 30th 2007 2:56pm by Salwrathis
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