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Arcane SubtelyFollow

#1 Apr 25 2007 at 8:41 AM Rating: Decent
What is everyones thoughts on the arcane discipline talent (Arcane Subtlety). It says it lowers targets resistance to all spells by 5 per rank. Is this worth putting two points into for a fire build?

I was thinking that -10 resistance to all spells would only raise my dps even higher. Is this not the case? Or am i better just speccing full fire tree from the start to obtain highest dps for my level?
#2 Apr 25 2007 at 11:35 AM Rating: Decent
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81 posts
actually i thought that -10 resistanses is for less "resist" from the target..i dunno about more dps to the target...i alreaddy have 20 penetration but there is no diference to my dmg.
if some1 knows for a fact that it adds on dps plz post here
#3 Apr 25 2007 at 1:20 PM Rating: Decent
If it is simply just less times the target resists than I don't want anything to do with it.

If it truly lowers the targets resistance to frost, fire, and arcane damage then I think it should be showing more damage out of our spells and I am looking for that.

Please if anyone can help answer if it is less times resisted or it if truly lowers resistance.

#4 Apr 25 2007 at 1:29 PM Rating: Decent
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93 posts
Well it wont increase your damage per say...but if you stop and think about it, it does allow for more damage in the fact that a resisted cast does not do any damage so if they resist less than you damage more. I am a fan of anything that keeps things from resisting my spells. It can ruin a fight if the two combatants are down to .01 hp and that last instant fireblast you blare off to finish them is resisted and they get a swing in on you. Just my 2c.
#5 Apr 25 2007 at 2:01 PM Rating: Decent
So then by your post I am assuming that the arcane subtlety just decreases the chance to resist and not the resistance. If this is the case than the wording of the talent is incorrect in WoW.

Arcane Subtlety:
"Reduces the Targets resistance to all of your spells by 5 and reduces the threat of arcane spells by 40%."

Arcane Focus:
"Reduces the chance that the opponent can resist your arcane spells by 2%"

These are both tier 1 talents on the arcane tree. Now the wording is different and I am sure that Arcane Subtlety should be lowering the targets resistance. Which should be increasing the damage of your spells.

Now can anyone confirm that Arcane Subtlety will increase my spell damage?
#6 Apr 25 2007 at 2:16 PM Rating: Decent
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93 posts
Hmmm. ok now I see what you are getting at. Good question. IMO I think that it is still along the same lines of just less chance of target resisting you and will not effect your spells damage but just my opinion. I do hope that someone comes along and confirms or denies this as I may have been assuming all wrong. I thought the op question was a little silly at first but by re-wording it as you did on the last post it brings up a very good point. I'm looking foward to see'ing some finale answers here.
#7 Apr 25 2007 at 2:20 PM Rating: Decent
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81 posts
It is lowering the target's resistances to your spell but that does NOT affect the damage done.Example: target has 100 fire resistance and 10% to resist your spell....with 50 spell penetration it should go 50 fire resistance ONLY to your spells and 5% to resist YOUR spells.the numbers r from my own mind..i don't know the mechanic for it.this is used only or when a spell lands and not for channeling spells e.g. arcane missiles.arcane focus strengthens AM so that it has less chance to be resisted.Not only when it's casted but for every landing within the 5 sec cast.so...it does not add up to dmg but higher penetration means less resist from the target witch leads to higher DPS.
#8 Apr 25 2007 at 2:28 PM Rating: Decent
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81 posts
Take a look at this about arcane focus
http://forums.wow-europe.com/thread.html?topicId=285088649&sid=1

it's from the official forums.
#9 Apr 25 2007 at 2:55 PM Rating: Decent
That is a good thread but it is all about Arcane Focus and not Arcane Subtlety of which i am curious about. Anyone know of any informative threads on Arcane Subtlety??
#10 Apr 25 2007 at 3:19 PM Rating: Decent
Say someone has 15 fire resistance, your spell might look like this to them when it hits:

256(67 resisted)

I believe arcane subtlety reduces that (resisted) amount. So if you have 2 talent points in arcade subtlety, their effective fire resistance becomes 5 (15-10). The damage in this case may read something like this:

296(27 resisted) or some such (the resistance value is not the amt of damage reduced)

From my experience, it has nothing to do with the number of times an opponent resists a spell completely. That's tied to level vs your level.

I could be wrong on this but that's how I see it, and that's how my spell resistance works when I'm hit for shadow damage being an undead mage with 15 shadow resist.

Edited, Apr 25th 2007 11:30pm by Iyunzusto
#11 Apr 25 2007 at 3:23 PM Rating: Decent
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81 posts
Well...I just found out that the only good thing about Arcane Subtlety is the -20% threat...the spell penetration it gives is ABSOLUTELY pointless...

http://forums.wow-europe.com/thread.html?topicId=275607678&postId=2753429157&sid=1#0

the official forum..the only good answer i found about this.read it be4 you post a reply.

anyway..as a talent it's good for pve and pvp for the threat reduction and the minor penetration.but you don't need loads of it..and since no1 uses +resistance gear in pvp...stick to the +hit.
#12 Apr 25 2007 at 11:02 PM Rating: Good
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Iyunzusto wrote:
Say someone has 15 fire resistance, your spell might look like this to them when it hits:

256(67 resisted)

I believe arcane subtlety reduces that (resisted) amount. So if you have 2 talent points in arcade subtlety, their effective fire resistance becomes 5 (15-10). The damage in this case may read something like this:

296(27 resisted) or some such (the resistance value is not the amt of damage reduced)


Actually, that's a little off.

Resistances happen in 4 possible states(5 if you count no resist): 25% 50% 75% 100%

If we assume that Enemy resistance is capped out(75%). That means that you'll get a combination of the states such that it averages out to be 75% in theory. Obviously, in practice that means you'll get massive partial resists almost all the time, and a fair number of full resists.

Now, let's assume you have enough spell penetration to reduce their resistances to 50%. You will still get all the resist states, but you'll likely be getting half resists most of the time, and a lot fewer full and 75% resists than before.

That, of course, is before you start looking at binary spells. Binary spells have 2 resist states: 100% 0%

Perfect example of a binary spell: Frostbolt. The reason being is the added effect. You cannot partially resist the effect, so they had to make it so that you either do or don't get the effect.

Same situation: 75% resistance to frost. 3/4 of all frostbolts will be full resisted. 1/4 of all frostbolts will not be resisted at all.

Iyunzusto wrote:
From my experience, it has nothing to do with the number of times an opponent resists a spell completely. That's tied to level vs your level.



Full resists occur from two different points: Resistance type resists and Miss type resists. Level difference and +spell hit gear affect the second type, as do the talents Arcane Focus and Elemental Precision.

Now the important thing to note is that your PvE enemies will indeed not have much reduceable resistances, so you don't need too much. However, a little doesn't hurt. Throw a Spell Penetration to cloak on(what other enchant you putting on there? Armor? Agility? Subtlety is the only other one I'd say even consider except on resistance cloaks.) and pick up the Arcane Subtlety(I mean, where else you gonna throw the points?) and you have a good 30 or so. That number is near ideal in most situations, so don't worry about stacking much more than that(though, if you happen to pick up gear that's otherwise good that has it, then it's gravy).

Now, an important thing that was mentioned in the thread Gagady linked was the Nightbane fight. Sounds like that fight has some decent fire resistance, and not everyone runs with a 'lock, so that's one situation where it wouldn't hurt to have more spell penetration.

Tannar hit the nail on the head in that thread, kinda.

Quote:
Spell penetration, totally useless in pve, warlock curses do the job, and bosses have a unreducable resistance to all schools, i dont remmeber but i think it was 30.


If you're only running with one lock who is putting up Shadows(for himself and the Shadow Priests), then you'll find that you might just need more penetration than the little bit the talent and the cloak enchant will give.
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