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Blink - the 'lets move backwards' spellFollow

#1 Apr 25 2007 at 1:58 AM Rating: Decent
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59 posts
Is it me or does Blink only work half the time - on many many occasions I have used Blink in vital situations especially in PvP, for instance at the tun entrance in WSG and have found myself either at the same place or 4 yards backwards - arrggg its v annoying.

Is this a problem experianced by all mages and if so how long has everyone been suffering form this glitch?
#2 Apr 25 2007 at 2:13 AM Rating: Decent
yes, I hate playing the "Who has the sharpest eyes to spot that pebble in the ground!" game.
#3 Apr 25 2007 at 2:38 AM Rating: Good
Citizen's Arrest!
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29,527 posts
I've been in the game for over a year, and the Blink bug was a Smiley: deadhorse when I started playing.

I think it's always been like this.
#4 Apr 25 2007 at 4:37 AM Rating: Decent
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123 posts
It will always be there, I dont think Blizz has ever addressed it. I've died countless times in PVE due to the fact I blink backwards and not where i wanted to :(.
#5 Apr 25 2007 at 4:41 AM Rating: Decent
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102 posts
Have you ever tried to blink while swimming? I can't even tell where I end up after that.... or crossing a hanging wooden bridge. Too soon or too late and you can guarantee blink will say "oh no, big posts holding the bridge up at each end, can't blink can't blink"
#6 Apr 25 2007 at 8:24 AM Rating: Decent
Eventually you learn the safe spots to blink from/to in the pvp bases (and theoretically might be able to take advantage of the -4 yd thing to get behind a melee class and run the other way, though it sounds a bit too close to exploiting for me). That doesn't really help if you're snared at a spot that's bad for blinking (you escape the snare but don't get away), but luckily I haven't seen players intentionally snaring me in those spots either.

In general, any non-flat cobblestone type stuff is bad for blinking, just wait for the middle of the tunnel (normal dirt-type ground) or the flat area inside of the base if you can. When I fc, I <3 blinking in front of enemies about to take our flag, especially for the third cap.
#7 Apr 25 2007 at 10:10 AM Rating: Default
it's not necessarily a bug. from all i've seen (haven't heard anyone give any proof or explaination about blink really), it looks like blink calculates a vector along the surface based on your facing. in the case of water, it's just that.

at the entrance of some building or most bridges, the world geometry seems to have been made in multiple pieces. that is, they aren't a part of the surface you're standing on. seems that the spell's calculation just stops you at the "edge" of your current surface because there's no way for it to continue to a totally different object. when things like lamp posts or rocks are scattered onto and then clipped with the ground surface, they make a hole there and this just creates a new "edge" or "end" that the spell's function reacts the same way to. it's to prevent you from blinking through the "world".

if this is the case, then it's not bug with the spell, it's just a difficulty in using it. blizzard's response then would be "work on your aim" =\

i always thought (since mages and the sorceress have always been just about identical anyway) that they should just let us point and click to teleport freely within our field of vision. they could, for instance, charge us mana per unit of absolute distance displaced...
#8 Apr 25 2007 at 10:22 AM Rating: Good
Terrorfiend
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12,905 posts
Well, shadowstep never gets hung up and it teleports. You would think they could make blink work. I am pretty disappointed that that has never been fixed in the 2+years ive been playing.
#9 Apr 25 2007 at 10:26 AM Rating: Decent
KTurner wrote:
Well, shadowstep never gets hung up and it teleports. You would think they could make blink work. I am pretty disappointed that that has never been fixed in the 2+years ive been playing.


I think we had a topic about this earlier. The difference between shadowstep and blink is that shadowstep has a target and blink is a distance.
#10 Apr 25 2007 at 10:39 AM Rating: Good
Terrorfiend
*****
12,905 posts


So make a "target" 20 yds away (or whatever) and tell the toon to go there >_<.

Then mages can join the fun of being ported off a cliff. :P

Edited, Apr 25th 2007 11:39am by KTurner
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