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Crit frequency Vs. Crit DamageFollow

#1 Apr 24 2007 at 4:52 AM Rating: Decent
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It seems a universal Rogue law, that the gear with the highest agility bonus is ideal. The reason being that agility increases your chance to score a critical hit, and your chance to dodge...

With an assasination build though, there are all kinds of talents that increase your crit chance anyway - remorseless, cold blood, and so on.

Maybe agility is most important for guys rolling with combat swords, as they don't have as many crit enhancing talents (I think).

So, with a build that gives you 3-5 crits per fight automatically, is it possible that getting gear with higher strength is more benficial? If we're getting the crits anyway, shouldn't we focus on making them a lot more painful?

I'd love it if somebody had the math on this.

- Sprinter
#2 Apr 24 2007 at 7:32 AM Rating: Decent
The math is quite simple actually. The only thing that strength does for a Rogue is increase your Attack Power, and I believe it's a one-to-one scale. Agility, in ADDITION to providing the two benefits that you already listed, will also add Attack Power on a one-to-one scale, AND increase your armor.
#3 Apr 24 2007 at 8:26 AM Rating: Decent
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1,006 posts
w00t, thanks for pointing that out to me.

/bow
#4 Apr 24 2007 at 9:26 AM Rating: Decent
Don't forget it increases dodge also.
#5 Apr 24 2007 at 9:38 AM Rating: Decent
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2,602 posts
Quote:
Don't forget it increases dodge also.


...by a much larger ratio than others
#6 Apr 24 2007 at 8:57 PM Rating: Decent
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591 posts
At lvl 70 -

1 agi = 2 armor and 1 ap(14 ap=1pds)

20 agi= 1% dodge = 20 dodge rating

40 agi= 1% crit = 20 crit rating

versus

1 str = 1 ap



also 1 stam = 10 htpts

Str on leather gear is a feral druid stat as they get more than a 1:1 ratio with ap.

The ratio that agi effects the above mentioned stats is greater at lower lvls and decreases every lvl you advance, ie it takes more and more agi to maintain the same crit/dodge %. The ap, armor, str and stam ratios do not change.
#7 Apr 24 2007 at 11:36 PM Rating: Decent
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105 posts
Quote:
Don't forget it increases dodge also.


Quote:
...by a much larger ratio than others


Hmm... first post:

Quote:
The reason being that agility increases your chance to score a critical hit, and your chance to dodge...

Nobody forgot, you just didn't read thoroughly enough.

Edited, Apr 25th 2007 3:36am by XanNerull
#8 Apr 25 2007 at 12:07 AM Rating: Decent
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58 posts
For a mutilate build, the only things that differ from the norm are:

1) Weapons - Both MH *and* OH dagger should have high average damage. Speed doesn't matter like it does with combat rogues.

2) Attack Power becomes slightly more important.

As a PvE Mutilate rogue, I work off a DAEP (damage-oriented agility equivalence points) system modified slightly from ShadowPanther's DAEP system. I slightly prioritise Agi, Cri and AP.

Edited, Apr 25th 2007 4:08am by JimboMahoney
#9 Apr 25 2007 at 6:15 AM Rating: Decent
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2,602 posts
I already saw you mention the dodge thing, but thats common to all races.

i simply mentioned it gives more to us than others.

for muti rogues

of the tiger weps are preferable?

what about stam+ag [monkey] equipment balanced with str+ag equipment. which is what i do.

or should a combat mut like me just go for tiger?

Edited, Apr 25th 2007 2:17pm by Tenjen
#10 Apr 25 2007 at 6:28 AM Rating: Decent
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1,606 posts
Tenjen wrote:
I already saw you mention the dodge thing, but thats common to all races.

i simply mentioned it gives more to us than others.

for muti rogues

of the tiger weps are preferable?

what about stam+ag [monkey] equipment balanced with str+ag equipment. which is what i do.

or should a combat mut like me just go for tiger?

Edited, Apr 25th 2007 2:17pm by Tenjen


Okay, here's the deal. For little roguelets, having a bit of STR on your gear is fine. In truth, rogue gear had some STR on it even in the tier sets up until T3 IIRC. When BC hit, they invented new "of the bandit" gear, which has agi, ap, and stam on it. Effectively, there is no reason to wear any str, when you can get gear with AP on it. The reason is quite simple. Every item has a certain amout of budgeted points that blizzard uses to put stats on it. This obviously depends on level and quality (IE uncommon, rare, epic...). 1 point of STR costs the same as 2 points of AP on any given item. This is because other classes get 2ap per 1 STR. Since rogues only get 1ap from a point of str, we choose to wear AP gear instead.

Every rogue leveling up probably had a piece of "of the tiger" gear at some point, and there's nothing wrong with that. When you're leveling, you pick stuff based on what's cheap on the AH, or what you can get easily. Additionally, there is still a limited amount of "of the bandit" gear avaliable. I'm not really sure of what's avaliable at lower levels. However, having a bit of str isn't necessairly a bad thing... but you should try to shy away from it by the late 50s.

At level 70, there is no reason to be wearing anything with str on it (especially large amounts). That ring with 25str on it could be giving you 50ap. Generally, leather with str on it towards end game is made for druids. Hell, it would be better suited for a DPS warrior or an enhancement shammy than a rogue. In either case, look for gear with agi/hit/crit/AP/stam. The relative amounts of each depend on what you want to do with your rogue...
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