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Thunderclap and crowd controlFollow

#1 Apr 24 2007 at 2:35 AM Rating: Decent
Can anyone tell me how to best use thunderclaps in conjunction with sheep, sap, shackle or banish?

I know thunderclap breaks sheep and shackle. Does it also break banish and sap? (I didn't dare to try). So CC is applied to a mob crowd, doesn't it mean thunderclap is useless? I know sheep can be applied in battle, but sap can't. This means if I'm charging in, then thunderclap can't be used.

Another question about multi-mob tanking. If I am pulling with a range weapon, especially with casters in a mob crowd, how do I get the mobs to all get close enough to me to attract their attention with demoralizing shout or thunderclap?
#2 Apr 24 2007 at 3:28 AM Rating: Decent
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4,297 posts
tclap does not break banish, and it does break sap. just pull the mobs away from the cc and clap all you want. or, charge in and thunderclap right away. if you're consistent with it, mages will wait to sheep till after the tclap.

on easier pulls, it's good to practice clapping near mobs to get a good handle on it's range.

with ranged pulls, you can hide behind a corner to break the mobs' line of sight and they'll follow and get grouped up tight. if it's a wide open area and you want to pull them back, all you can do is run away out of range and they'll follow you.
#3 Apr 25 2007 at 3:32 AM Rating: Decent
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354 posts
As another note, I would generally stay away from Charge when tanking.

Charge pulling eventually leads to more mobs you didn't want to pull being pulled.
#4 Apr 25 2007 at 4:44 AM Rating: Decent
As im sure many have experienced noone respects your tanking if you dont take initiative, you get bypassed and everyone goes their own way trying to use the healers mana as quick as they can. Therefore i charge in and try to esablish lots of agro on me before they can do something stupid, the extra rage i get helps alot with this too.
Sure you esablish the field for the battle somewhat nearer where a pat can find you than pulling with ranged, so you better be aware unexpected things can happen, if they do, dont think twice but do your job and grab the agro.

Sure i pull with ranged if i see its nessesary, but running instead of charging into a group when tanking?.. You sure you are not a palla?
#5 Apr 25 2007 at 6:19 AM Rating: Decent
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1,331 posts
Charge in conjunction to a pull is nice. But generally 'charge pulling' in a lot of case's is not a good idea. If you are away from other mobs (pats, other groups, etc...) then maybe. But since a hunter can give us agro now, it's ideal to have a hunter pull, usually.

Charging post pull is something you should try to do though. Combat doesn't start for your character if you aren't in combat. Waiting for the puller to pull, then charging in after the mobs move. Allows you to gain rage.

But honestly, body pulling (from a charge), is generally a no-no.

::edit::

Our shaman regularly totem pulls, and this is followed by; "Zomga, INFAMOUS (and rare) TOTEM PULL!"

Edited, Apr 25th 2007 7:22am by devioususer
#6 Apr 25 2007 at 11:30 PM Rating: Decent
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354 posts
I'm sorry, I don't get how charging in and potentially causing a wipe from extra mobs is more respectable then ranged pulling.
#7 Apr 26 2007 at 12:14 PM Rating: Decent
try this method. hunter sets up his trap. and picks his mob. you stand 10 feet behind hunter, target him, then press f to target his mob. he fires a normal shot, you charge in behind the arrow. then t-clap or de/buff yell to pull the mobs on you. your mob traveled roughly a few feet towards the group and you are in less risk of aggroing the next group... isn't that a decent pull?

Ps if the hunter used aimed shot, you probabally will see the specific mob behind you and looking like an icicle while the other mobs are looking at you hungrily. remember to tab to shift target.
#8 Apr 26 2007 at 12:27 PM Rating: Decent
Quote:
try this method. hunter sets up his trap. and picks his mob. you stand 10 feet behind hunter, target him, then press f to target his mob. he fires a normal shot, you charge in behind the arrow. then t-clap or de/buff yell to pull the mobs on you. your mob traveled roughly a few feet towards the group and you are in less risk of aggroing the next group... isn't that a decent pull?

Ps if the hunter used aimed shot, you probabally will see the specific mob behind you and looking like an icicle while the other mobs are looking at you hungrily. remember to tab to shift target.


I've had bad experiences standing next to a hunter during a pull. It would not be abnormal for the wrong mob to get trapped. It is better to have the tank start the pull, and after the mobs start heading towards the tank, have the hunter shoot a single target so that only one mob approaches them. This guarantees the hunter gets the target they want in the trap. Obviously, the trapped target needs to use melee.
#9 Apr 27 2007 at 7:59 AM Rating: Good
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3,202 posts
Quote:
Charging post pull is something you should try to do though. Combat doesn't start for your character if you aren't in combat. Waiting for the puller to pull, then charging in after the mobs move. Allows you to gain rage.


I do this sometimes but occasionally we seem to run into mobs that must have some sort of area effect when they go into combat because I'll be way back waiting to charge the pulled mobs and suddenly my charge goes gray and I'm showing 'in combat' even though I am still quite a ways from the mobs and then I'm stuck running up into combat and trying to gain aggro with no rage.
#10 Apr 27 2007 at 8:29 AM Rating: Decent
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120 posts
I would say that it depends on your party composition. In the party I usually run with the rogue will usually throw a sap on one mob and with imp. sap, re-stealths. I'll charge another mob and start backing up as the mobs will now be looking at me. Once out of range of the sapped mob, I'll T-clap.
I'm someone who likes to charge into mobs to establish aggro and gain rage. After charging, I'll start walking backwards to move the fight away from other adds or pats that might come along.
If there is a caster in the mobs, I'll charge that mob and hit him with my shield to stop his casting. The mob usually starts to physcially attack me. I'll T-clap and usually have aggro on all the mobs there. That's when I start throwing on sunders, revenges, etc...
#11 Apr 27 2007 at 8:42 AM Rating: Decent
charge in behind the arrow. as soon as you see the arrow fly out of the bow click charge. there is 1/2 a second between the arrow flying and hitting the enemy then another 1/2 second before the mobs react. additionally if you've been observing the hunter, you'll generally know when to click charge when you see his bow lift up and aim. it's pretty much dependent on timing and you have 2 forms of charge. intercept and charge. if you think the mobs will do a over b, you can always build up range then use intercept and yell. or yell as soon as the arrow hits. it pulls the mobs at you (perhaps not the mob the hunter targeted but the rest will come to you)
#12 Apr 27 2007 at 8:45 AM Rating: Decent
ps I found the post.
http://www.wowwiki.com/Formulas:Aggro
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