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New Talents For The Next ExpansionFollow

#1 Apr 21 2007 at 5:42 PM Rating: Decent
Here are some ideas (I know I posted snipe shot on another thread):

Beast Mastery:

Tier 9-
Bearlike Endurance- 3 ranks
Increases armor by 10% (per rank)

Attunement To The Wild- 2 ranks
Increases all attributes by 2% (per rank)

Tier 10-
Ravaging Blows- 5 ranks
Causes each melee strike from your pet to have a 3% chance (per rank), to apply a 15 second bleed effect to the target, causing them to bleed for 2% of their total health every second.

Tier 11-
Lycanthropy- 1 rank
1000 Mana, IC, 1 min duration, 5 min cooldown
The hunter and his pet join, creating a half-beast, half-human with appearance similar to the pet (i.e. a cat joined will look different than a wolf joined.) Your damage, attack speed, and movement speed are all increased by 30%. While in this form you do not feel pity or remorse or fear and cannot be stopped unless killed.

Marksmanship:

Tier 9-
Improved Aimed Shot- 5 ranks
Decreases the mana of Aimed Shot by 5% (per rank), its casting time by .4 (per rank), and its cooldown by .2 sec (per rank.)

Tier 10-
Blood Fever- 3 ranks
Increases your speed when fighting by 10% (per rank.)

Ranged Mastery- 2 ranks
Your chance to miss with ranged attacks is decreased by 40% (per rank)

Tier 11-
Snipe Shot- 250 mana, 2 sec cast, 30 sec cooldown, 35-75 yd. range.
A long range shot that deals 50% weapon damage and stuns the target for 5 sec.

Survival:

Tier 9-
Weapon Familiarity- 3 ranks
Increases the max skill with gun, bow, and crossbow by 5 (per rank.)

Strength in Adversity- 2 ranks
Increases damage by 15% (per rank) when your HP is below 25%.

Tier 10-
Battle Scarred- 5 ranks
Reduces the chance that the hunter will be affected by charm, fear, daze, and stun effects by 10% (per rank.)

Tier 11-
Camoflauge- 1 rank
175 mana, IC, 2 min duration, 30 sec cooldown.
The hunter instantly melds into the shadows, moving at 50% speed. This is treated as a stealth effect.

Well, whaddya think?
#2 Apr 21 2007 at 6:06 PM Rating: Decent
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346 posts
Is this a joke? Most of these talents are either overpowered, or just plain useless. Here's a list:

Quote:
Ravaging Blows- 5 ranks
Causes each melee strike from your pet to have a 3% chance (per rank), to apply a 15 second bleed effect to the target, causing them to bleed for 2% of their total health every second.

A 15% chance to cause your opponent to lose 30% of their health over 15seconds? Overpowered, nuff' said.

Quote:
Lycanthropy- 1 rank
1000 Mana, IC, 1 min duration, 5 min cooldown
The hunter and his pet join, creating a half-beast, half-human with appearance similar to the pet (i.e. a cat joined will look different than a wolf joined.) Your damage, attack speed, and movement speed are all increased by 30%. While in this form you do not feel pity or remorse or fear and cannot be stopped unless killed.

Seriously, if you want to be an animal, roll a druid. It says "YOUR damage" so you will be halfing your damage [by getting rid of your pet]. But overall, adding a +30% damage and +30% attack speed, overall giving you a 10% damage increase. You might want to be clearer on this one.

Quote:
Ranged Mastery- 2 ranks
Your chance to miss with ranged attacks is decreased by 40% (per rank)

Most people already have ~80% chance to hit [correct me if I'm wrong]. But even if you only have a 20% chance to hit you still have an 100% chance to hit. Overpowered, and those rouges that use their skill that makes them like Neo [forget the name] will scream nerf. Overpowered.

Quote:
Battle Scarred- 5 ranks
Reduces the chance that the hunter will be affected by charm, fear, daze, and stun effects by 10% (per rank.)

A 50% chance to not be CCable, snareable, etc is just overpowered. Really.

Quote:
Camoflauge- 1 rank
175 mana, IC, 2 min duration, 30 sec cooldown.
The hunter instantly melds into the shadows, moving at 50% speed. This is treated as a stealth effect.

You're already a hunter, now you want abilities to make us rogues and druids? C'mon now.

Those are just the ones that I can most easily state are overpowered/useless without going into much detail. There are plenty others like this in that list.
#3 Apr 21 2007 at 9:49 PM Rating: Decent
Yea I have to agree. Most of those are way overpowered...even if blizzard did allow a class to get that good I don't think I would want to play it anymore. Some challenge is a good thing.
#4 Apr 21 2007 at 10:50 PM Rating: Decent
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346 posts
I'm bored again, let me comment on your work some more =P

Quote:
Bearlike Endurance- 3 ranks
Increases armor by 10% (per rank)

We already got our armor increase in BM already. This one would be pretty much a waste for me. I mean, most hunters have around 4000armor points from what I see in armory. So that's a little over a 300 armor bonus. Ok, but I wouldn't take it, even for PvP.

Quote:
Attunement To The Wild- 2 ranks
Increases all attributes by 2% (per rank)

Eh, two talent points for a 4% increase, IDK. 4% of 500 is only 22 [it's 2:00 A.M. here so forgive me if I'm off]. A decent one, but well, I would rather use those two talent points elsewhere.

Quote:
Improved Aimed Shot- 5 ranks
Decreases the mana of Aimed Shot by 5% (per rank), its casting time by .4 (per rank), and its cooldown by .2 sec (per rank.)

I might take this one. I don't have the time atm to check the base mana cost of aimed shot right now. But a 25% decrease in mana is good. Aimed shot has a cast time of 3.0 seconds and making it a 1.0second cast is a little overpowered though.

Quote:
Blood Fever- 3 ranks
Increases your speed when fighting by 10% (per rank.)

A good talent. I would take it. It's like a counter to the BM talent "Serpents Swiftness" but it doesn't apply to your pet. Although you get a 10% more personal attack speed increase than the BM version.

Quote:
Snipe Shot- 250 mana, 2 sec cast, 30 sec cooldown, 35-75 yd. range.
A long range shot that deals 50% weapon damage and stuns the target for 5 sec.

A weak, underpowered talent. I mean, this is a pure PvP ability, and sniping them, although stunning them, it will take you around 5seconds to run up to your opponent at that range. It's like a long-range concussive shot with a cast time.

Quote:
Weapon Familiarity- 3 ranks
Increases the max skill with gun, bow, and crossbow by 5 (per rank.)

Ok, I would never really specc survival so IDK about the usefullness in this one.

Quote:
Strength in Adversity- 2 ranks
Increases damage by 15% (per rank) when your HP is below 25%.

Like a frenzy/beserker thing. Seems like a good talent, but in PvP, when you're below 25% health you or your opponent is going to die soon.
#5 Apr 22 2007 at 2:17 AM Rating: Decent
OVERPOWERED!!! every one of them

IF you want new talents here are 2 decent ones.

In the Beastmaster tree:

Charm beast
Attempts to charm a beast making it less likely to attack you, and ocasionlly making it attack your foes. Last 15 seconds. 5min cooldown


In the Marksmanship tree:
Deadly Mark
Places the deadly mark on the target, increasing critical strike chance of your next aimed shot, multishot, arcane shot or steady shot by 30%. Only one mark can be used per hunter at any time. Lasts 10 seconds or until it is consumed (by the shots above). 3 min cooldown
#6 Apr 22 2007 at 7:54 AM Rating: Decent
Didn't know they were that overpowered, but looking back I guess so...

What do you think should be tier 9-11 talents?
#7 Apr 24 2007 at 8:46 AM Rating: Default
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1,222 posts
The key to introducing a new talent is that is has to have it's negative benifits as well.

Icey Mark - While targeted, enemy's defense is enhanced by 250, but movent speed is slowed drastically. (1 min recast)

Fiery Mark - While targeted, enemy's attack power is enhanced by 250, but health is drained in increments of 500 per 30 seconds. (1 min recast)

*Both marks will pull aggro.

Trigger Happy (guns only) - When activated, critical ranged attack and damage is increased by 35%, but "backfire" (The malfunction of a gun causing a -12% to the users health)is increased by 20% for 30 secs. (3 min recast)

Nature's Aura - When activated, the user's (with pet) aggro range to "all" beast-like creatures will be reduced to 2 yards for 30 secs. (1 min recast)

just an idea
#8 Apr 24 2007 at 11:16 AM Rating: Decent
Jaquio wrote:
Icey Mark - While targeted, enemy's defense is enhanced by 250, but movent speed is slowed drastically. (1 min recast)


Normally I don't want to enter such discussions but that ability made me laugh.
Why actually would I want to increase an opponents defense by 250? That would make the enemy drastically resistant to any melee damage. Furthermore "slowing drastically" is very much overpowered. This would allow for a lot of kiting tactics involving no tanks, healers but a lot of ranged damage dealers.
Try again *g*.

I'd say we Blizz should focus on balancing the current abilities and talents of all classes first before planning for future abilities. Us should do the same, it is no use dreaming about next year's talents.
#9 Apr 24 2007 at 11:33 AM Rating: Decent
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346 posts
Quote:
Icey Mark - While targeted, enemy's defense is enhanced by 250, but movent speed is slowed drastically. (1 min recast)

Fiery Mark - While targeted, enemy's attack power is enhanced by 250, but health is drained in increments of 500 per 30 seconds. (1 min recast)

*Both marks will pull aggro.

Trigger Happy (guns only) - When activated, critical ranged attack and damage is increased by 35%, but "backfire" (The malfunction of a gun causing a -12% to the users health)is increased by 20% for 30 secs. (3 min recast)

Nature's Aura - When activated, the user's (with pet) aggro range to "all" beast-like creatures will be reduced to 2 yards for 30 secs. (1 min recast)


Wow, these are just completly awful, just plainly horrible. I mean, talents don't have to be overpowered, but they don't have to by completly useless too. And not only that, but you want to add a debuff caused when using guns? You also want to make an ability that is only for a certain ranged weapon? C'mon now, be serious. Not only that, you want to add marks that will pull aggro? So they will be practically useless in PvE unless you want aggro off a caster, but don't we have Distracting Shot for that?


#10 Apr 24 2007 at 11:36 AM Rating: Decent
Quote:
Ok, I would never really specc survival so IDK about the usefullness in this one


Yea thats usefull whne ur lv []70[/] because u will have more chance to hit guys past lv []70[/]( like []bosses[/]/[]kings[/])




this is my first post so i dont no everything yet XD


lv 38 NE hunter <unknown knights> (ill put realm down next time)

also too lazy to make signature thing.
#11 Apr 25 2007 at 1:35 AM Rating: Decent
I'd like to see some more crazy talents.

Maniacal Shots - 3 ranks
Instant cast, lasts 30 seconds, 5 minute cooldown.
The hunter goes into a rage increasing attack speed by 50/100/200% but lowering attack power and chance to hit by 12/15/20%. The hunter has a 5% chance of casting a multi shot with each auto shot.

Sacrifice - 1 rank
Instant cast.
The hunter sacrifices his faithful pet but consumes 20% of the pets remaining health and takes on all the pet's resistances for 10 seconds.
#12 Apr 25 2007 at 2:20 AM Rating: Decent
Kelnoen wrote:
I'd like to see some more crazy talents.

Maniacal Shots - 3 ranks
Instant cast, lasts 30 seconds, 5 minute cooldown.
The hunter goes into a rage increasing attack speed by 50/100/200% but lowering attack power and chance to hit by 12/15/20%. The hunter has a 5% chance of casting a multi shot with each auto shot.

Overpowered.

Kelnoen wrote:

Sacrifice - 1 rank
Instant cast.
The hunter sacrifices his faithful pet but consumes 20% of the pets remaining health and takes on all the pet's resistances for 10 seconds.

Hmm, nope, won't take it. We are hunters, not Warlocks. I'll not sacrifice my pet.
#13 Apr 25 2007 at 2:55 AM Rating: Decent
Mulgrin, that was the point. Kelnoen was being sarcastic. He suggested ridiculous, overpowered skills on purpose.
#14 Apr 25 2007 at 6:03 AM Rating: Decent
I wasn't being serious Mulgrin =]

Oh and how can you possibly tell if something is over powered?
Are you comparing it to the level 70 talents? If yes, of course level 70+ will be more powerful that level < 70 ones.
If not are you comparing them to all the other confirmed future expansion talents??
Oh wait there aren't any!!
#15 Apr 25 2007 at 6:10 AM Rating: Good
Reten wrote:
Here are some ideas

Well, whaddya think?


Do not have a problem with people posting ideas for debate but your title is very misleading.

Think you should edit your message to reflect that this thread is a Wish List and not "New Talents" as stated.

Edited, Apr 25th 2007 9:12am by CheyenneGoldenleaf
#16 Apr 25 2007 at 6:18 AM Rating: Decent
CheyenneGoldenleaf wrote:

Do not have a problem with people posting ideas for debate but your title is very misleading.


Agreed, I came here expecting a link to something or some official source but alas, no luck =[
#17 Apr 25 2007 at 7:47 AM Rating: Decent
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1,222 posts
lol don't take the ideas too seriously.
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