When I played a mage there were some vital talents that any mage should get (basically 18 points in arcane). Is there anything like this in hunters?
I looked through the talents and am thinking of going half beast and half marksman.
Something like this:
Beast Mastery Talents (26 points)
# Improved Aspect of the Hawk - 5/5 points
# Endurance Training - 5/5 points
# Unleashed Fury - 5/5 points
# Ferocity - 5/5 points
# Thick Hide - 5/5 points
# Frenzy - 1/5 point
Marksmanship Talents (21 points)
# Improved Concussive Shot - 5/5 points
# Lethal Shots - 5/5 points
# Improved Hunter's Mark - 5/5 points
# Aimed Shot - 1/1 point
# Mortal Shots - 5/5 points
But the entrapment talent in survival looks really appealing (or not, because I have not gotten any trap skills yet, but I can envision it being cool.)
To restate my question is there anything vital I'm missing in the above build?