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Talents best for PVP WarriorFollow

#1 Jan 10 2005 at 1:10 AM Rating: Decent
I am a level 35 warrior. I put all of my talents into Fury and no where else. As I have been getting into more PVP action like in booty bay or even dueling with other players online I noticed I may have not made the best talent decision. For example I find it impossible to beat a rogue or pally of my same level and sometimes lower. I am starting to guess that the best thing to do as a level 35 now in PVP land is focus on defense only. I noticed you can increase damage on single handed weapons as well as other benefits of removing oppenents weapson from their hands and magic shield bash blocks for casts. In conclusion my question is all defensive talents the best for PVP until I get high level enough. I am determinded that I should have a really good chanced at beating a rogue or pally without having to use heal potion. Each class should have equality in 1v1 as long as you set your player up right.

Any thoughts on what talents a warrior should focus on to be the best in PVP or duels situations esp. against rogues and pallys.

Thanks in advance,
Grolo
#2 Jan 10 2005 at 4:29 AM Rating: Decent
I play a level 35 tauren warrior that has his points in fury talents as well. I do fine against other players my level. Have not had any problems vs. shaman,paladin or rogue yet. I would state that fury,imo, is probably going to be your best bet for pvp/dueling situations, remember a critical hit for a paladin, or rogue is hardly anything, but you swing back and critical them with an up-to-date blue two handed axe, and he's going to certianly feel it. No particular stategy involved, but remember with Fury talents you get your nice bonus's like enrage for when they do off hand hit you with their lesser damaging crits, and flurry which if you put your talents points in correctly you should at level 35 have your first level of, is a major advantage and tide turner when leveled up.

Also, Death wish, which you should also have at level 35, allows for 30 secs of un-fearable time, along with berserker rage, which pops as an instant for 10 secs, every min.

Which leaves your character with an instant 10 secs no fear or stun, that requires no rage to use, and Deathwish followed up that only takes 10 points of rage. Now if you leveled up the ability to gain extra rage from fury this should not be a problem, also that berserker rage you pop'd at the start of battle allows you to build up rage based on their initial attack.

So Fury will help you drastically vs. an enemy thats using fear as his/her mainstay.

As mentioned with the berserker stance and other bonus's you end up with around 11.something chance to land those crits. It seems small but they really turn the tide. Especially when you have flury leveled up and that activates, dealing faster damage with a large two handed weapon has advantages.

But i seem to have strayed a tad, you wanted to know how we do on defensive stance in pvp. I suggest for 1,5,25, or wherever your at gold, you try it out. My experience with defensive was this, i can wear heavy armor and weild two handed weapons, why on earth would i want a shield and sword and to pretend i was a paladin. We can certianly defend, but it's not our strength.

Our strength I believe lies in our ability to wear the best armor in the game, and still put out a modest amount of damage.

Conclusion to your battle experience: Hey, it's a war, if your faced with an even enemy, someones going to have to die are they not? That it was your turn vs a paladin and rogue does not mean that a warrior cannot overcome them the next time, just watch their strategy, or upgrade weapons and armor as needed.

Goodluck to you on your experimenting. Fury was right for me, perhaps Arms, or defensive will be just the thing you shine to.
#3 Jan 10 2005 at 4:49 AM Rating: Decent
skittygannon thanks for your input it shed some light on a few things. i have not been able to test out fury yet but i have one point in it as you said. unfortunately im at work now and it sucks id rather be in wow wonderland. i will note that i do not have a blue weapon yet (only blue leggings and chestplate). i refuse to spend money and am waiting to find one (i want to have enough money for a horse when the time comes) i am at about 14 gold now :(. maybe mistake is that i did not diversfy my talents in fury. i chose to put all point in anything that was 0/5. for example battle shout is 5/5. perhaps that wasnt the best thing to do for pvp since battle shout helps the group out more than myself alone right? once i get home and am able to tell you exactly what my talent points are in fury... then maybe you could steer me in the fury way better. perhaps share what you put your points in each area of fury.

thanks again.. hope to hear back from you
Grolo
#4 Jan 10 2005 at 5:24 AM Rating: Decent
Since you are level 35, your in luck when it comes to having a nice blue weapon. Upon leveling to 32 you can get the quest from the Islander, that you did Berserker stance with to get your weapon. The quest is from hell, and you need a friend or two at least level 40 to help you. Read up on it, i believe it's under the class quests, level 40, though you can obtain the weapon of your chosing at level 32 as stated.

The weapon is 35.5-7. And can be a two handed ~Axe,Sword,or Mace.

Bug the hell out of your friends to help you out with it, you can probably do the troll part which is what I did solo'ing it carefully for a few hours, but your friends are going to have to gather the Charms for the Exile elementals, they are level 39 and impossible at your level to kill. You will also need a herbalist friend that can gather the liferoot you need. and the end boss elemental is level 41 elite, but goes down fast for people around that level.

I hope this helps with your weapon situation, i too understand about saving up for the mount, im only at 23 gold now C.C;
#5 Jan 10 2005 at 11:20 AM Rating: Decent
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1,430 posts
Get whatever you want but at least get Tactical Mastery. You won't regret it.
#6 Jan 11 2005 at 10:32 PM Rating: Decent
against a rogue... i would equip your most damaging 2handed weapon... and use retaliation :) easy win since you do big hits everytime his small hits get to you....

but i have never fought a paladin since i'm on the horde side in a PvE server....

tough i have seen what i could do with defensive stance against someone....
i fought a 2handed weapon using guy.... and easily beat him using shield block... it's soo funny that you block about one out of two attacks that he makes :)
#7 Jan 12 2005 at 11:18 PM Rating: Decent
Its simple. Warriors are not a PvP class, Blizzard have made Warriors a group support class. If you goto their forums you will see all the Warriors crying due to no DPS.

Sure you can kill some people in PvP but anyone with half a clue about their class will kill you, as a Warrior you can only realy kill people who are noobed... Or unless you get a few lucky crits.

Warriors are to random and this is why their crappy in PvP. As a duel weild Warrior i miss 20-25% of the time and i get anywhere from 30-140 dps on an average fight with my two blue lvl 48 (35dps) Axes. I find i do more damage with my lvl43 blue 2 handed Axe... But even then my DPS is 1/3rd of most other classes my lvl.

Only thing we can do is tank in Instances, atm there is little if no place for Warrior in PvP.
#8 Jan 13 2005 at 12:32 PM Rating: Decent
Warriors were still a viable pvp class until this last "Awsome Changes" patch, which nerf'd Mortal Strike yet again. Instead of +200% to base weapon dmg, you get crappy incriments of 85, 135, etc.

Main Issues with Warrior lvl50+:

Miss Rate.
Contrary to popular belief, agility does not affect your miss rate. Its static per class and 1h/2h/dual wield. Agility only affects your dodge, armor class, crit % and range power. Warrior miss rate is so **** poor at higher levels, against mobs your same level and lower, you'll hit 30%-50% miss rate often. Missing kills warrior, because if you miss, you get 0 rage, and with 0 rage, your dps goes down the tube. There are items you can get (ring, wrist, belt, weapons) that add +chance to hit, but with the exception of the 2h mace, 1h sword, getting +chance hit items forces you to take a major hit in gear that gives you vital +str +stam +ac.

Talents and Skills that are broken.
Now that Arms and majority of our damage talents/skills have been nerf'd, we're forced to try and spec Fury or Protection. Spec'n Fury is great for PVE, but in PVP, you still encounter the miss issue, as well as taking on more damage. The major downside to Fury and Bezerker stance, is the lack of skills that stance has to allow us to translate our rage into damage. We loose out on important abilities such as Overpower. In addition to Fury/Bezerker stance, most talents/skills are either broken, or not working as intended. Slam... broke. Bloodthrist, not working. Flurry, works for some, others not. Intercept doesnt work for some. Improved Cleave, waste of talent points. And so on. The only good talent tree for Warrior right now is Protection. However, protection spec'd Warriors at 50+ and on PVP servers, are still cannon fodder. We miss out on vital talents like Deep Wounds, weapon specializations, etc. Protection spec'd Warriors are good instance tanks, but are still worthless when it comes to any other area of the game.

Warrior class was most deffinetly overpowered in earlier beta. They needed a nerf. The nerfs since launch have been uncalled for though. Blizzard seems content on forcing all Warriors to spec Protection entirely, in order to be of any use. They've taken away our versatility in spec'n our warriors (one of the advertised reasons to play war on WoW website).

What they can do to fix Warrior?

1. Give us more a crap load more hit points. Warrior is supposed to take the most damage before being incapacitated. Wrong, can you say Paladin? Its sad knowing that at lvl60, you will have exactly 100 less hp than a lvl60 Warlock (base hp).

2. Fix our talents, skills, stances, and place them on par with other classes our level. No reason Rend (for example), Warrior's staple dot, at lvl60 should do slightly less damage than other class dots at lvl20. Replace one of our many uesless talents with a +chance to hit talent. We're masters of melee weapons, we shouldnt be missing half the time against even lvl mobs/players. Give us the choice back to spec our warrior to be either a tank, or melee dmg'r. Warrior should always be vulnerable to high dps range. Warrior should be heavily equipment and potion dependant. Do not nerf our damage, do not force us to spec 1 way, do not force us to be excusively instance tanks.

Enough ranting on my part. I'll see about posting a link to a "Warrior Issue" novel by a fellow pvp warrior. He elaborated on every aspect of Warrior class, with numbers, comparable stats, and all in readable understandable english. One of the best class reads I've had.
#9 Jan 15 2005 at 7:52 PM Rating: Decent
I have a question for Redmoon,

Why is tactical mastery important? can u give me examples of why its important?

thanks
#10 Jan 15 2005 at 8:28 PM Rating: Default
so is there any reason to be warrior over other classes
#11 Jan 16 2005 at 10:40 PM Rating: Decent
Stongrel and all you other war complainers out there, learn how to play the game or reroll as a paladin.

This is adressed primarily to stongrel because he said so much stuff that is preposterous.

First off, you talk like the two choices you have are fury/protection. That's bs. Fury sucks since beta except for PvE, so any decent pvp war wouldn't have anything to do with it (bloodthirst only activates on killing a mob that yields EXPERIENCE). Second if you want to kill rogues, then the choice is obvious. Improved overpower. Protection is crap. Sure you can stun them, but if you want to do that, then join alliance and play a paladin. You wont do decent damage. Also stop complaining about the miss rate when you probably make your conclusions from dual wielding. In case you haven't noticed, the miss rate is increased for good reason with dual wield exclusively, and the only dual wielders are newbs anyway, or PvE. Your best friend is MORTAL STRIKE. 1 it is a good way to empty rage. Dont waste it on heroic strike, that ability sucks. 2 it prevents them from healing. That includes healing potions, so it's not only applicable vs druids, shams, pallies, and priests, but vs all chars. 3 when it crits, you won't be sorry (and btw, my crit % is closer to 20, not 11.??). 4 you need 5/5 tactical mastery and improved overpower anyway so you might as well get it. 5 it's the only useful lvl 30 talent.

Now for those of you that complain about warriors sucking pvp (and some say pve but i wont adress that because of its apparent ridiculosity), you probably just aren't high enough lvl. Warriors do suck pvp until at least 40. BUT, at 40 you get plate, you get berserker stance, you start getting decent weapons and gear. From 40-60 you will be outdistancing other classes. My lvl 60 warrior (which btw has 4200 life unbuffed compared to a warlock's 2300 or a priest's 2800 BUFFED with +54 stam) can take out rogues with ease. Even if they cs/ks/blind/vanish repeat. Warlocks go down easy with WOTF and zerker rage. Druids cant run fast enough if you hamstring em even when shapeshifted, hunters can't keep the distance if you are any good, shamans fall once you take care of their earthbind totem, and priests are only a problem if they are shadow spec, in which case pop a free action pot and you're good to go. If you try to pvp with standard gear, without all kinds of useful tools like engineering trinkets and potions (note, not healing, but things like free actions for rogues, pallies, shadowpriests, druids, elemental protection from the casters, and elixirs of mongoose and brute force), you're done. A warrior without any tricks is cannon fodder like you say. But any smart warrior will make other classes rethink how they play their class. You'll just need to do a lot more tweaking than other classes if you want to be good.
#12 Jan 19 2005 at 3:26 PM Rating: Decent
If you ignore all the parts in there where Dstone comes across as kinda assy, he's basicallyright ;p

Engineering won't make you much cash (dynamite sells back to merchants well, but that's not what I mean) but if you enjoy PVP / are on a PVP server, you won't regret it... Alchemy to some extent might be viable as well, albeit kind of bizarre and limitted... All in all though, warriors are intended on being completely dependant on what they are wearing and what they are carrying with them unlike most other classes... It's also completely essential for you to constantly be thinking about switching stances at opportune moments and not getting Tactical Mastery is something I can't even imagine...

IMO however, the dual wield accuracy nerf should be reevaluated considering how powerful many other classes are in relation and considering that the 2h miss rate is something like 8.5% without + chance to hit items and I assume anyway that the logic was to balance rage generation to be about the same with 2h or dual wield, which is far from the case in practice... The other thing that I'm not sure about is a friend parsed 1h + shield and found it to miss as often as dual wield, which I've been wondering is actually intended or some kind of weird bug of the dual wield miss% carrying over if you have anything equipped at all in offhand... But that's not what you were asking ;p
#13 Jan 19 2005 at 3:56 PM Rating: Decent
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131 posts

"ridiculosity"

Is that seriously a word? Because if it is I'm totally gonna start using it along with moronity.

As a 35 warrior with an arms build I dueled a paladin of 38. Got him to a next hit wins kinda thing. He must have sucked pretty bad or been trying out a new weapon or something. Not that that really matters, one on one duels are nothing like PvP. A good build for PvP is great. But a PvP build that fits your play style and tactics is best. And if you can't get a build or style that works for you as a warrior you might want to look at another class

Remember no matter what get Tactical Mastery and Anger Management.
#14 Jan 19 2005 at 7:52 PM Rating: Default
My warrior is at level 32, and I've done mostly tactical arms, and 5 talent points into fury, the one where it increases your critical chance by 5% if its 5/5. I've dueled rogues, and are quite easy to win over, since they dodge alot, and overpower skill puts them down real fast. Paladins are just not good when it comes to dueling a warrior, they can heal, stun, haven't found a way to beat them yet, unless I've done defensive mode, and I would be able to disarm them, and sheild bash to cancel out their healings. But, I am majoring in tactical arms, so I can have the greatest damage, and highest potential to strike a critical on my oppenents. My warrior has at least 40% critical chance, base is at 14.5%, 25% with my talent points into skill, and soon I will have 8% stun chance, since I'm gonna do mace specialization.
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