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Boredom = talent templateFollow

#1 Jan 09 2005 at 7:32 AM Rating: Decent
I got bored and messed around with a talent calculator. Obviously I'm not very high level, so it's more the result of speculation than anecdotal evidence.



Elemental Combat Talents (0 points)

None


Enhancement Talents (31 points)

Shield Specialization - 5/5 points
Increases your chance to block attacks with a shield by 5%.

Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.

Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.

Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.

Improved Stoneskin Totem - 3/3 points
Increases the amount of damage absorbed by your Stoneskin Totem by 20%.

Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.

Improved Windfury Weapon - 2/2 points
Increases the Attack Power bonus of your Windfury Weapon effect by 22%.

Parry - 1/1 point
Gives a chance to parry melee attacks.

Toughness - 5/5 points
Increases your armor value from items by 10%.



Restoration Talents (20 points)

Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.

Ancestral Healing - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from one of your healing spells.

Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.

Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.



Tell me what you think, and be nice. :p
#2 Jan 10 2005 at 3:41 PM Rating: Decent
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397 posts
Is this a PvP or PvE shaman, with grouping or soloing as the main way of playing?

For PvE it isn't too bad. I'd drop improved stoneskin. Level 60 stoneskin blocks 27 damage. An additional 21% is 5.7 for a total of 32. This is applied before armor, so if you have 33% absorb (you'll probably get more), you really only block 22 with the talent vs 18 without. Is 4 damage per hit worth 3 talent points? I don't think so.

Ancestral healing is very weak. A 25% boost to armor is nothing. Boost a mage, he still has paper thin armor, no real gain. Boost a warrior, and it will add mayeb 10% damage absorption for 10 seconds. And critical heals are rare. I'd probably swap those 5 to totemic focus.

If you're in PvE improved healign wave is good. PvP its weak- 2.5s is just too long. I'd swap those to tidal focus.

With your 3 points from stoneskin, get NS. If you're going to put 20 into restoration and you aren't getting stormstrike, its sill not to take NS. The remainder 2 points go into anticipation- a weak skill, but better than stoneskin.
#3 Jan 13 2005 at 1:26 PM Rating: Decent
Thanks for the input. It was for PvE solo, I forgot to mention that.

If I drop stoneskin, put 2 points into anticipation and get stormstrike (not sure why I didn't in the first place), I think I'm pretty solid on enhancement. But I'm not too sure about restoration. I'm looking at improved healing, improved lesser, tidal focus and totemic focus, but I'm not sure. Should I drop something and get tidal mastery? Or is it not worth it?

Also, I was thinking of going elemental instead of restoration and getting concussion-convection-reverb, but I don't know what to do with the extra 5 points.
#4 Jan 13 2005 at 3:49 PM Rating: Decent
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397 posts
For PvE, restoration>elemental. Elemental rocks in PvP, but your shocks just aren't mana efficient enough for heavy use in PvE. I tend to use them to avoid death to mobs that I got unlucky on more than anything else.

Improved healing wave and improved lesser healing wave are both great in PvE, although improved healing wave is more of a group spell than a solo. Tidal mastery is so so- increasing crits on lightning spells only helps if you use a lot of them, shamans tend not to in PvE. I'd go Tidal mastery over tidal focus if and only if you plan to get Nature's Swiftness. NS is a great ability that I'd recommend for PvE, but you can't take it and Stormstrike.

Another idea to consider, if you solo a lot, is if you aren't going for NS to put only 15 points into restoration for ILHW, and put the 5 into anticipation and grace of air totem for a better agi buff. That'll help soloing by increasing dodges and crits.
#5 Jan 13 2005 at 5:41 PM Rating: Excellent
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2,272 posts
He is dead on about Ancestral Healing. I respecced into full restoration to do the high level instances etc, and got Ancestral Healing rather than totemic focus. It's a choice that's going to cost me 15 gold soon (or however much my next respec costs) because it just isn't useful at all. Even though I get quite a few crits with full resto talents, the added armor is pointless.

#6 Jan 13 2005 at 5:42 PM Rating: Excellent
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2,272 posts
He is dead on about Ancestral Healing. I respecced into full restoration to do the high level instances etc, and got Ancestral Healing rather than totemic focus. It's a choice that's going to cost me 15 gold soon (or however much my next respec costs) because it just isn't useful at all. Even though I get quite a few crits with full resto talents, the added armor is pointless.

#7 Jan 16 2005 at 5:21 PM Rating: Decent
38 posts
Honestly, I think the enhancement tree has practically nothing to offer a PvP shaman, besides Improved Ghost Wolf. The only two good options I see revolve around getting either Nature's Swiftness, or elemental mastery. I took enhancement all the way to 40 before I decided to respec, flurry is just not worth the 15 or so points to get it. I instead moved to this build:

Restoration:
5 Tidal Focus
5 Totem Focus
5 Improved Lesser Wave
1 Combat Endurance
5 Tidal Mastery
1 Nature's Swiftness

Elemental
5 Concussion
5 Convection
5 Reverberation
1 Elemental Focus
5 Call of Thunder
1 Elemental Fury

Enhancement
5 Ancestral Knowledge
2 Improved Ghost Wolf

This build uses the Shamans natural ability to inflict serious damage with his shocks, while still using Nature's Swiftness to throw in that instant heal or thunderbolt. In my experience, when a Shaman does Melee in PvP it is against a class that is weaker in melee than they are, IE mage/priest/ect. Yet when a shaman fights a paladin/warrior/rogue/ect. it is generally a good idea to kite the attacker, while throwing in some DoT totems and using frost shock. Since these classes have generally high hitpoints and armor, you need all the talents you can get into uping the damage per mana output of your shocks. Overall, you don't need flurry to make good use of your melee skills against weak armored foes, yet the improved elemental skills helps greatly in taking out heavily armored attackers. All of this is in a PvP standpoint of course so please forgive me if your build was not targeted towards this.
#8 Jan 18 2005 at 1:36 PM Rating: Decent
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397 posts
I think you seriously underestimate enhancement, and overestimate restoration (especiall combat endurance. At 53, I regen 20 a tick hp. 10% of that is 2 per tick. In combat I'd regen 60 hp/minute. Not worth a point).

Improved lightning shield- a life saver. If a rogue manages to close, its the only thing that will save your life. When fighting a pally, it will be doing a large chunk of your total damage. Against a warrior who hamstrings you, its again the only thing that will save your life. It does massive damage to melees. Turns lightning shield into the most mana effective damage spell you have

Thundering strikes- greatly increases the rate at which you kill casters. Yes, you'll outmelee a caster anyway, but the quicker you kill one, the fewer spells he casts, the less damage and less risk you take killing him. A 5% boost to melee dps is nothing to sneeze at.

Flurry- with a fast weapon its amazing. Again, it helps you kill casters quicker, and a shaman is mainly a caster killer.
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