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A quick question for expierienced playersFollow

#1 Jan 06 2005 at 11:34 AM Rating: Good
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204 posts
I ran my desired skill tree layout through a calculator and found out to do what I want I have allocated one too many points to places they shouldn't be. So I now know at some point I need to rebuild my hunters tree.

I'm considering going very heavy ranged (all the good stuff up to trueshot); I have enough points to do this now if I rebuilt the tree, but I'd lose the most of lower level melee abilities (precision, dodge, wingclip immobilize) and aspect boosts (hawk and monkey).

I'm curious what you guys on think on me making a ranged specialist and adding in the melee and aspect boosts later (from 44 to 60), or if I should simply wait till I'm high enough to have both without giving up the melee and aspect boosts.

Do you think it would work pretty well, or I'd end up getting chewed up too badly as soon as something had to be engaged by melee?
#2 Jan 06 2005 at 12:11 PM Rating: Good
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355 posts
Jigensan

Will you get chewed up?
Hunters aren't designed to be independent solo artists (wihout our pets). Can we act as our own tank?

I guess that depends on how you plan to use your pet. If you let your pet get aggro first. I think you'd do just fine, even if your pet isn't a "Tank" for you. Those precious few moments that your pet keeps the mob occupied should be enough to blast it to mob hell. Not to mention that your pet makes a great secondary DPS weapon.

Will it be fun? I think so.
Diversity is a spice of life. Even when the mob reaches you chances are that its going to be hurting pretty badly that it will hardly be a challenge. Marksman is a very powerful tree, have fun with it.

WoW is one of the few games where your character progress can change as often as a cell phone cover. Use that to your advantage. You've plenty of time to find the hunter style you like, be adventurous and good hunting!



Edited, Thu Jan 6 18:37:48 2005 by Tycon
#3 Jan 06 2005 at 2:21 PM Rating: Good
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204 posts
I do understand we aren't made to go toe to toe with pure melee classes; I meant more along the lines of the finer points of getting beaten vs getting demolished.

PvE wise my pet does do the brunt of the tanking, and I usually do only when it gets too weak, or we're dealing with too many mobs (that's true for both solo and group).

PvP like most pets, it's completely ignored except by people who are completely panicking which stay at range anyway. I don't do a tremendous amount of PvP nor do I win often, but I at least want the people I mix it up with to feel like they've been in a fight.

Thanks for the info
#4 Jan 06 2005 at 4:44 PM Rating: Decent
Go for it. I was 31pts beast when I hit 40, just to try out spirit bond. Then decided to go 31 marks, rest beast instead. Working out beautifully. I love the marks tree, very powerful.

31pts in marks leaves me enough for the beast tree to get full AoH, pet HP, AC and attack boost. This of course is a pure PvE build. marks/surv build will be great for PvP, which I'm planning on doing when battlegrounds are out.
#5 Jan 06 2005 at 6:41 PM Rating: Decent
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355 posts
Jigensan,

I was indicating that by going heavily into Marksman, you'd find your character in melee more often then a Beastmaster/Melee hunter.

Once you hit 40th lvl and get Mail though no matter which way you choose to go, your characters life will become much easier. Hit AC, higher stat bonus from equipment. All of this adds up to mean you'll have a great time!
#6 Jan 06 2005 at 10:10 PM Rating: Decent
I went straight beast for a while up until about 25. Found even with the more powerful beast it was taking me too long to kill things so I changed to all Marks. Since then the majority time at level 30 fightin mobs 30-34 I kill them faster and easier without having to pay much attention to the health of my pet. The only problem I have run into is that between the last two levels until you get the new growl for the pet, its very easy to pull agro off the pet leaving you forced to disengage or melee. Not too much of a big deal, but gets annoying fast. In group situations the extra damage is very useful.

Another added benifit is that with the extra damage output you can handle mobs much higher than you would be able to without it, although not the most efficient way to do things most of the time.

As per the extra agro like I said above the the poster before me said, it is easily distributed if you do one of 2 things. Engage the pet and let it get off 2 successful growls before auto-firing, or simply engage the pet, throw a sting, an then aimed shot. It takes roughly 4 seconds for aimed shot to go off, and in that time the pet has almost always built up enough hate to keep the interest of the mob. That is, unless aimed shot crits, then your hosed.
#7 Jan 06 2005 at 10:16 PM Rating: Decent
Im a level 41 hunter, in a PvE server.
I find all marks is good, up to a certain point. But now the mob won't concentrate on my pet, bear, and attacks after i used aimed shot. So now i barely got a couple shots in
#8 Jan 07 2005 at 1:58 PM Rating: Decent
Aimed Shot seems to generate a hell of a lot of aggro for me too. I'm thinking it isn't as useful as just using Arcane as it refreshes. I also wasn't ready for Arcane and Aimed to be tied together. I cannot use aimed and immediately use Arcane and vice versa. That is a bit of a bummer. I am half tempted to redo my talents and drop Aimed Shot. It takes to long to fire and generates too much aggro for the effect.
#9 Jan 07 2005 at 2:44 PM Rating: Decent
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204 posts
Quote:
Aimed Shot seems to generate a hell of a lot of aggro for me too. I'm thinking it isn't as useful as just using Arcane as it refreshes. I also wasn't ready for Arcane and Aimed to be tied together. I cannot use aimed and immediately use Arcane and vice versa. That is a bit of a bummer. I am half tempted to redo my talents and drop Aimed Shot. It takes to long to fire and generates too much aggro for the effect.


I'm inclined to agree that having Aimed and Arcane linked are annoying, but I don't find aimed pulling large aggro to be a bad thing. To me it seems that we're meant more for aggro-management than just damage when we group. I keep thinking everyone gets the hunter confused with the ranger from FFXI. Might just be me though.

We I've rebuilt and am generally pretty happy with the ranged specilization I have going on right now. I'm chewing through mobs at a nice rate, and do a bit better with PvP so long as I keep the opponent at range.

Thanks for the advice everyone.
#10 Jan 07 2005 at 3:50 PM Rating: Decent
35 posts
There is easy way to get rid of aggro. At my level, the mobs will charge at me at least once in a battle due to critical hits. Easy way to fix this problem is by casting feign death. Then mobs will run back to your pet. You can finish off then. You won't get re-aggro after the first aggro.
#11 Jan 07 2005 at 4:29 PM Rating: Decent
44 posts
Quote:
Easy way to fix this problem is by casting feign death. Then mobs will run back to your pet. You can finish off then. You won't get re-aggro after the first aggro.



ALL too true. However, let me share some experience with you I had in Tanaris last night.

I love my pet. My dwarf hunter has a huge black lion. It's Humar the Pridelord from the barrens. I decided to get my wife a small white kitten for her Horde shaman from Stormwind. That's gotta be the coolest "Pet" to have a teeny kitten chasing behind a 7 foot tall tauren with horns. I had to deliver the cat in Gadgetzan.

I was down in the area as a 37 Dwarf hunter waiting for the mrs. to make the run through Thousand Needles. Decided to take on some of the local beasties. They are TOUGH, but so am I.

L41 starving wolves were fun. Tried two of them. Then I tried a L42 starving wolf. No potions, and no spells. Okay, he was more than I could do and the pet was gonna die. I pulled the wolf off and proceeded to get ripped apart. The miss rate against a creature 5 levels above is horrible for an un-buffed hunter in melee. I shoulda backed off and shot some more but disengage was resisted. I was not doing any melee damage and the wolf burned through my HP really fast. It was gonna be a very close after drinking a healing potion. At the last moment, I hit feign dead at 5 percent health and the wolf resumed chewing on my pet. The wolf turned to attack and I went to work finishing it off. I wasn't gonna die and have my wife grief my Alliance coprse.

Then I got the xp message for the kill and saw 64 xp. WTF!! FD removed my xp because it wiped out the HATE on the monster. I was pissed. I did get 100% of the loot of the wolf, but the xp was gimped from FD. Still, I survived to tell the tale.

Just use FD sparingly. Using it at the END of a fight will dent your XP award.



#12 Jan 07 2005 at 7:51 PM Rating: Decent
It's meant to dent your exp reward, it resets all exp intake when you feign, as if you really did die.

This is so you can't just abuse the feign to relieve all aggro whenever you like, it's a purposeful implementation.

In any event, if you're on a PvE server, it's worth a few points into melee and pet trees. There's no need for improved wingclip or improved concussion really on a PvE server.

On a PvP server, anything other than 5 points into improved wingclip and 5 points into aspect of the hawk is a complete waste.

Melee gets progressively worse as you progress through the game, and at 60, it's insultingly bad. Pets aren't there to do much in PvP other than annoy casters or players, so why should you pump any points into it? A level 60 pet can crit for 250 if it's lucky, big deal. You'll be dead inside of 20 seconds and your pet will be despawned and the enemy will have lost a whole 1000 health perhaps.

In full ranged spec, aimed shot crits for 2000, multi crits for 1200 and autoshot can hit out 700 on a crit. Plus my poison, improved wingclip/concussion AND my pet dps add, that fries most players.
#13 Jan 07 2005 at 9:50 PM Rating: Decent
35 posts
Lol I forgot to mention that you lose exp if you feign death. I'm level 60, so I don't have any exp to lose from first place:) If you are in party, you won't lose any exp.
#14 Jan 13 2005 at 10:54 AM Rating: Decent
I'm level 42 now, and I use feign death often when I am soloing. I haven't noticed the XP drop actually. And honestly, I don't really care if I lose 39 XP because I Feigned Death. I'd much rather lose the XP than die, take the time to recover my corpse, sit and wait for my mana to regen, and pay the cost of equipment repair.

Maybe 75% of the XP, but it's still 100% of the loot.
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