Using a two-handed weapon does absolutely nothing to boost your damage while in feral form, since weapon dps does not carry over when shifted. Something to keep in mind: dps and weapon procs are irrelavent. They will go off while meleeing in caster form, not while shifted. However, +stats
do carry over and should probably be your main focus when choosing a weapon.
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What is this 10 min cooldown, AoE Taunt you speak of? That is a Warrior ability, not Dire Bear ability.
Actually, we get this ability too… long before dire bear form. At level 28, I believe. It's called Challenging Roar and lasts for the standard six seconds.
As for bear tanking in general, I was not a believer until I tried it myself. You don't even need dire bear to tank effectively. I main tanked SM armory in my mid 30s and didn't have any problems at all, even on Herod (which was something I was concerned about before starting). With dire bear, my AC is on par or higher than a same-leveled paladin or warrior (depending on 2h wield or shield), and I don't think that will really start to change until those classes start picking up epic shields with massive AC. Just remember to make sure your party understands to attack the same monster you are (keeping aggro on multiple monsters while they are all being attacked is nearly impossible, I've found), Engrage between fights if possible, and use growl as often as needed. Having a str/stam/agi related set of equipment helps emmensely too. Personally, I carry two sets of gear, but I guess if you wanted to, you could round out your stats somewhat evenly.
The main difference between druid and warrior/paladin tanking is the lack of parry and block, and yes, it will start to hurt as monsters start hitting much harder. I don't have any experience with post 50 instances though, so I can't say firsthand how well Druids tank from then on. But from level 10 to 40+, the class is very capable.
Edited, Thu Jan 20 12:17:21 2005 by kouren