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Question: Is this a overall balanced druidFollow

#1 Dec 28 2004 at 11:41 PM Rating: Decent
I have not actually played WoW yet due to slow shipping. I will start playing my druid official on Jan 2 or 3, and I was wondering if this was a good overall talent set up for a balanced druid that wonts to alittle bit of all things that a druid has to offer in a PvE server.

Class: Druid
Level: 60


Balance Talents (15 points)

# Improved Wrath - 5/5 points
Reduces the cast time of your Wrath spell by 0.5 seconds.

# Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.

# Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.

# Improved Entangling Roots - 3/3 points
Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.

# Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.



Feral Combat Talents (15 points)

# Ferocity - 5/5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

# Sharpened Claws - 3/5 points
Increases your critical strike chance while in Bear or Cat form by 3%.

# Improved Bash - 2/2 points
Increases the stun duration of your Bash ability by 1 second.

# Improved Prowl - 5/5 points
Reduces the chance enemies have to detect you while Prowling. More effective than Improved Prowl (Rank 4)..



Restoration Talents (21 points)

# Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.

# Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.

# Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.

# Combat Endurance - 5/5 points
Allows 10% of your Health regeneration to work while in combat.

# Reflection - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.


Thanks in ADV. for what commits you may give me. :)
#2 Dec 29 2004 at 10:19 PM Rating: Decent
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92 posts
I'd suggest skipping Combat Endurance. At level 40, 10% of my health regen means 2hp / tick, with a moderate amount of Spirit gear.

For contrast, I have 2500 HP, most fights lasting under 1 minute, which means CE gives me around 60HP. Not that great, unless Stacked with a Troll's Blood Potion, then it becomes signifigant.

I'd also recommend you pick up Nature's Touch (I think that's what it's called). The one that lets you cast Healing spells w/ a 60% chance of not being interrupted.

Doesn't sound like much, but it lets you cast healing spells if more than one mob is hitting you (which means most of the time after level 15). VERY VERY handy, should be required for all druids.


So, I'd recommend switching Combat Endurance to Nature's Touch.

On the same note, Reflection is better than CE, but not by much. I get about 120 mana per minute from it, if I constantly cast, which sometimes happens. It's nice, but with a little practice, you can plan your spellcasting around those 6 seconds mana stops regen'ing after casting a spell. If you get that technique down, reflection becomes less valuable.

So, not really worth the points UNLESS you're also going to get Innervate (Reflection is a pre-requsite). Innervate is godly.

So, you might want to consider taking one point out of Reflection and picking up Nature's Swiftness (one Nature spell is insta cast once per 3 minutes). Doesn't sound like much, but it's a life saver in PvE instances, and is absolutely god-like in PvP. (un-stunnable Healing Touch = 2nd life, just like a pally).


Also, Omen of Clarity is withing your grasp in the Balance tree. Perhaps take one point out of Imp. Wrath (.1s), or another out of Reflection, and grab Omen (basically a free spell every minute).


Other than that, nice, balanced build.
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