Taking into account the new additions for druid from the last patch, what can we say are the pros to druid and where should a druid end up by his 30's? Ok so far i have a lvl 14 druid, i use either a medi staf that gives me some stami and int, or a dagger that add 4 attack power (Since its a bonus doesnt it count in animal forms?) and the medi bag u get from poison quest (250 mana in 15 seconds). All i have done for talents so far is 5/5 for improved mark of the wild, at lvl 14 with some fairly good armor in most regions and crappy stuf in wrists and gloves, i can get 1018 armor in bear form (remember, 180% increase on armor now thanks to bear form), so with this into account, we should be tanking quite a bit correct? Right now i feel uneasy though, i only have 300 hp while i have 550 mp, my regen rates are quite good though since i have a +13 bonus in spirit. With all this being taken into account, where should i move now, ive been wondering wheter or not to get the instant root when hit spell, and where to start out with feral, any info would be helpful, thanks! In a battle, I would like to start in panther form, hit with sneaks and get down to around 50% health, then have them rooted, create soem space, reroot, then either nuke, heal, or dot them and go bak into panther or bear form, if its a caster or long range wielder, a stun spell or attack (do panthers have one? or just bear) and get ready for a second assault on them, so basically get into 2 fights, the 1st to do initial dmg and work off any buffs or sorts they may have, then a second run at them to finish them off. With all that in mind, any help bout talent routes would be awsome, thanks.
Edited, Wed Dec 22 22:14:31 2004 by blinkhalo