Heyo! Future WoW player here who's agonizing over his first character choice. At first I was dead-set on a pally, but after taking a look at the Warlock class I'll probably make one of it too. The concept of a demonic wizard dabbling in the dark arts just seems exciting, for both combat and roleplaying purposes.
Anyway, I made a tentative talent spec up and was looking for tips. Keep in mind that I am a newbie, so don't come down too hard on me; I'm sure I made at least a few mistakes :P
Affliction - Seems to be the best tree for Warlocks; I just don't see that much good coming from the other two trees. So here's where I spent most of my points. (33 points)
Suppression - 5/5 points
Reduces the chance for enemies to resist your Affliction spells by 10%.
Improved Corruption - 5/5 points
Reduces the casting time of your Corruption spell by 2 seconds.
Improved Drain Soul - 2/2 points
Gives you a 100% chance to get a 100% increase to your Mana regeneration for 10 seconds if the target dies while while you drain its soul. In addition, your Mana may continue to regenerate while casting at 50% of normal.
Improved Life Tap - 2/2 points
Increases the amount of Mana awarded by your Life Tap spell by 20%.
Amplify Curse - 1/1 point
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%.
Improved Drain Mana - 2/2 points
Causes 30% of the Mana drained by your Drain Mana spell to damage the opponent.
Nightfall - 2/2 points
Gives your Corruption and Drain Life spells a 3% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Grim Reach - 2/2 points
Increases the range of your Affliction spells by 20%. (Not sure how much of a problem range is, but I like the extra pulling help. :)
Siphon Life - 1/1 point
Transfers 13 health from the target to the caster every 3 seconds. Lasts 30 seconds.
Curse of Exhaustion - 1/1 point
Reduces the target's speed to 90% of normal for 12 seconds. Only one Curse per Warlock can be active on any one target. (Unsure about this, even with the 4/4 Improved CoE. It seems good in theory, but...)
Improved Curse of Exhaustion - 4/4 points
Increases the speed reduction of your Curse of Exhaustion by 20%.
Shadow Mastery - 5/5 points
Increases the damage dealt or life drained by your Shadow spells by 10%.
Dark Pact - 1/1 point
Drains 150 of your pet's Mana, returning 100% to you.(Unsure about this one too, but I figure that anything that gives you extra mana = good. Am I wrong?)
Demonology - Not too impressed with this tree. Seems like mostly pet-specific stuff, which I'm not too keen on. (2 points)
Improved Healthstone - 2/2 points
Increases the amount of Health restored by your Healthstone by 20%. (Not sure how useful the Healthstones are, but it looks like the higher-end ones give you a *lot* of HP. A 20% increase could amount to a lot.)
Destruction - Some good things here, but there seems to be less good Destruction spells than Affliction spells, so I only put a minority of points here. (16 points)
Cataclysm - 5/5 points
Reduces the Mana cost of your Destruction spells by 5%.
Bane - 5/5 points
Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 seconds.
Shadowburn - 1/1 point
Instantly blasts the target with 87 to 99 Shadow damage. Requires 1 Soul Shard. If the target dies from Shadowburn, and yields experience, the caster gains a Soul Shard. (Mmm. Instant damage.)
Devastation - 5/5 points
Increases the critical strike chance of your Destruction spells by 5%.
Comments/critiques/flames welcome! Thanks in advance!