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What am I going wrongFollow

#1 Dec 08 2004 at 6:35 PM Rating: Decent
Ok I have a Lvl 25 NE Druid and I have to be doing something completely wrong. Play time not being an issue all of my guildmates are out leveling me in leaps and bounds. My talents went to healing to help guild with healer quota, but if I try to solo anything higher than a lvl 21-22 mob I get owned. I keep my MotW refreshed at all times (which I have maxed in talents btw), and yet I acnt solo monbs 2 lvls lower than me? My downtime is getting rediculous and I am to the point of just quitting the game any suggestions?
#2 Dec 08 2004 at 7:36 PM Rating: Decent
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92 posts
Couple strategies:

Roots + Moonfire: Just root them, then moon them, let it do it's DoT, then repeat. Very slow, but helps against mobs one or two levels higher than you. Almost a certain win, just gotta be quick with the roots.


Soften Target: For equal level mobs or less, root, moon, then wrath or star until roots break. As they close in on you, cast rejuv on yourself, shift to Bear, finish them with melee, using Demorale Roar and Maul. You'll regen MP as you do this.

After that, if you have enough HP to take another mob, use the rage enhancing ability, wait for it to finish, then attack the next mob. If you don't have enough HP, swap to caster, heal up, start over.


Healing a shifter: If you're meleeing in bear or cat, once you hit around 1/2 to 1/3 life (depending on # of mobs, mob lvls, etc), shift back to caster. If tauren, use stun to buy you time. Then use Regrowth (fast cast) on yourself, then cast Rejuv (insta cast). Shift back to Bear or Cat, finish them off. This works well against mobs higher level than you, but you gotta be quick.

Against runners: I hate these. Either just use roots and wrath, or prepare to shift back to caster when the mob gets low on hp. Then use spam moonfire (instant cast) as he runs away, although this is hard on the mp. You can try to stun him as Bear when he gets low, but if you miss...


Against stuff lower level: If only one, use cat, and spam Claw. Faster than Bear or Caster. Use your finisher against runners when they hit 1/3 life. Switch to Caster to heal when needed.

But if they are close to your level, be prepared to shift to caster to heal yourself mid-fight.

If you get an add, shift to caster, heal, then go to Bear. Cat cannot take much punishment.

If facing multiples, weaken one w/ moonfire, rejuv yourself, then go Bear.


Meleeing as caster: Wack them with your staff, casting rejuv on yourself, and moonfire on the mob (all insta casts). If you get low on hp, cast regrowth (fast cast, Healing touch is more of a group spell). If getting low on mp, switch to Bear (gives you more time to regen mp than Cat).



Crowd Control: If you get a beast or lizard add, use Hibernate on the party pooper. Then resume beating on your original target, you got 20 seconds. Just make sure to select the mob that is NOT asleep, or you'll just wake him up. Also, poison, moonfire's DoT, or roots will wake him up as well.


Running: If against a beast, Hibernate him once moonfire wears off. Against anything else, root then run. Or if you put a point into Nature's Grasp (recommended), cast that as you run away.

Indoors? Bring Swiftness Potions.

Also, consider shifting to Cat and Dashing away, if you have the mp.

#3 Dec 10 2004 at 1:45 PM Rating: Decent
I'm lvl 31 and can solo regular (non-elite) mobs that are 2-3 levels higher than me with no problem and most of my talents are in the healing catagory at the moment also.

Are you wearing cloth? If you are, run your butt to the AH right now and buy some leather appropriate for your level (or if you're wearing leather, make sure its up to snuff with your level). Are you using a weapon? Are you meleeing at all? Some people forget to do this, or dont do it because they think you're supposed to be a caster. Also, don't rely purely on your forms to get you through. Although i personally rarely use forms when solo. Between the constant moonfires and the fact that i constantly buy new weapons, my damage in druid form outperforms cat for damage (although cat is awesome for groups). Anyways, heres how I play.

I always make sure my weapons are good quality for my level, and I go with as much +int and +spirit gear as i can, with a secondary focus on stamina, and always with an eye on the armor rating of my equipment (i never wear cloth, even if the attribute stats are amazing, the def hit is too large). Doing this i have 850+ armor at lvl 31 (and still looking for a helm, which will raise it another 70-80) and 2100mana, with just under 1000 hitpoints.

When I go to pull a mob, i try to get as close to the maximum casting range as i can and i use wrath. As soon as that green bolt takes off from my hands I begin casting starfire. Doing this you can have starfire land just before the mob gets to you about 70% of the time, so your casting delay is not changed at all. Then i hit the mob with moonfire and myself with rejuv and begin melee'ing, reapplying moonfire/rejuv when they wear off. This works great against mobs that are within 1 lvl of you and most of the time you have them dead after just 2 casts of moonfire (bout 30-35 seconds total fighting time). With my huge mana pool and spirit I am able to keep this up for 6-7 mobs before I need to rest, and then I just chug some drink and am ready to fight again in 30 seconds or so. If I'm fighting something that is 2-3 lvls higher then me I usually throw in faire fire as well, and it may take a couple more rounds of moonfire/rejuv.

When fighting mobs that are casters, i try to open with starfire followed by another starfire. The reason behind this is because you can get both of them off before their first spell hits you, so you dont have any change in your casting time. Then run up within melee range and begin the moonfire/melee/rejuv cycle. Or if im bored i just nuke them to death (w/ rejuv running, and the bit of +stam i make sure to get, i easily out live them and nuke em nearly as hard anyways).

If i get multiple mobs I use nature's grasp to root one of them, then move off to the side out of that creatures attack range and finish up my primary target (although tossing a moonfire at the rooted mob to bring it down some while its sitting there works too if you're good). I find that throwing a regrowth + rejuv in these cases is extremely useful, at my level it allows me to regen 130 hp every 3 seconds, on top of the large amount regrowth heals off the bat while i moonfire/melee the mobs down. Using this strat i can usually take on 3 mobs that are within 1 lvl of me, provided i was at full mana when i pulled them. If you arnt prepared then you can shift to cat and dash out, or cheetah and run away. Or if you dont have dash yet, then throw on a rejuv and shift to bear (the +hp and extra armor help greatly).

Reasons why I don't use forms while soloing that often. cat form doesnt add any defense to you, so you're taking damage but cannot use rejuv the offset this so its not effective against mobs that are near your level and so you'll have to shift out to heal after each fight.

Bear form does well against mobs equal to and above your level, but you'll still be suffering from not using rejuv, and if you shape out when you have 300hp in bear form, you'll find yourself suddenly at about 80 or so and be unable to get an effective heal off in most cases. Plus, you get so much damage for your mana from moonfire that the higher DPS the forms have seems to be neglible.

But dont get me wrong, the forms come in incredibly handy in the right situations, i just dont use them for my normal questing solo proceedures. In a group they become much more viable. Cat form if you're fighting stuff that doesnt require a dedicated healer, cause of its ability to do large amounts of damage in a short time, and has no down time. Leaving you free to shape out and cast heals if needed. And bear form to do tanking (you hold agro REALLY well in bear form against bosses, provided theres another healer). Also, with furor you can shape into bear and immediately use a intimidating growl to lower mob damage, or do a feral charge if you have it.

And one final note, something i probably should have began with.
Thorns. Use them, all the time. Thorns thorns thorns thorns thorns thorns thorns thorns thorns. The amount of damage wracked up in a 1 battle from thorns alone is usually about 3/4ths of a moonfires worth of damage. Even more if you're fighting rogue types. less against casters.

Well.. i hope this helps you.
#4 Dec 21 2004 at 10:50 AM Rating: Decent
what I have found to work for me ( and that doesn't nessecrely work for everbody else) get in range of roots. root the baddy and instanlty start firing off wrath until the baddy is on my toes.( i usally get off 4-5 wraths) then melee by this time the baddy is hopefully down 75% life. if not moonfire helps to bring it down.

Be careful to pull as many as you can handle also. if you are pulling baddys your lvl of higher and getting 2 or more you are in trouble. Pick them off one by one.. it should help if you are not doing this already. even low lvl mobs can kill you quik if there is enough of them
#5 Dec 21 2004 at 12:58 PM Rating: Decent
root really is the most effective way.

Normally moonfire, then root then wrath as much as i can. If wrathing is burning your mana like crazy then its prolly cause you just got the newest rank of it. I've noticed newest rank of spells are usually more expensive mana wise than a character that level can handle well, so i always keep newest rank and 1 rank lower on my quick bar.

Sometimes i shift to bear and melee them after they break root to save a bit on mana so i have less down time. Seems to work for me.


Also like Sethar said thorns thorns thorns. It might not seem like a lot when you read the spell description but if you think of that number over 10 hits (i'm slightly lower my thorn is 6 dam per hit) thats 60 damage. Very handy. Its important to make sure that all your buffs arent going to leave in the middle of a fight too. Keep an eye on them, you shouldnt go into a fight with only 2 minutes left on your buffs, thats my policy. Though i usually recast all my spells at 5min.

I also use potions, but then i make them myself so i tend to have a plethora of potion icons in my buff list.
#6 Dec 21 2004 at 5:11 PM Rating: Decent


Well, to be honest with you, I went with Feral Combat and I don't have problems with 1v1 mob attacks. At first I was into balance,then I read through the Feral section and noticed how nice the talents were. Although the druid in general cannot take damage very well, Cat form more than makes up for it in melee combat. But don't be fooled, you cannot stay in just cat form all the time. You will have to get used to shapeshifting between Druid and Cat form for healing and buffing purposes. In a party, I have found that you can stay in Cat form all the time. At least until MoTW or Thorns fades.

I believe Shred is the most beautiful thing ever. When i see the 204 Critical on an Elite Mob that is above my level, it makes me cry with joy. I have maxed points in both Blood Frenzy(which gives me a 100% chance of receiving an extra Rogue counter, or points, whatever the name is) and Sharpened claws(maxed out gives a 5% chance for a critical strike on every hit). So the damage is pretty high in cat form.

I think this talent tree works well in PVP also, if you are not the primary target. Shred requires you to be behind the opponent therefore if you are main focus you will never be able to pull it off. Most players know to go after the healer first and druid is almost always assumed as a healer. Anywho, i am liking cat form very much, although i miss the increased range of Roots, Moon, and Starfire and nature's grasp. But once i get 30 i can travel 30% faster in cat form (outdoors) and hopefully chase Players down with shred.
#7 Dec 21 2004 at 5:14 PM Rating: Decent


Well, to be honest with you, I went with Feral Combat and I don't have problems with 1v1 mob attacks. At first I was into balance,then I read through the Feral section and noticed how nice the talents were. Although the druid in general cannot take damage very well, Cat form more than makes up for it in melee combat. But don't be fooled, you cannot stay in just cat form all the time. You will have to get used to shapeshifting between Druid and Cat form for healing and buffing purposes. In a party, I have found that you can stay in Cat form all the time. At least until MoTW or Thorns fades.

I believe Shred is the most beautiful thing ever. When i see the 204 Critical on an Elite Mob that is above my level, it makes me cry with joy. I have maxed points in both Blood Frenzy(which gives me a 100% chance of receiving an extra Rogue counter, or points, whatever the name is) and Sharpened claws(maxed out gives a 5% chance for a critical strike on every hit). So the damage is pretty high in cat form.

I think this talent tree works well in PVP also, if you are not the primary target. Shred requires you to be behind the opponent therefore if you are main focus you will never be able to pull it off. Most players know to go after the healer first and druid is almost always assumed as a healer. Anywho, i am liking cat form very much, although i miss the increased range of Roots, Moon, and Starfire and nature's grasp. But once i get 30 i can travel 30% faster in cat form (outdoors) and hopefully chase Players down with shred.
#8 Dec 23 2004 at 12:49 AM Rating: Decent
If you are fighting mobs higher than you I highly suggest bear form. Without the increase in armor you're gonna get hurt badly especially as you go up in lvl. Root just takes too much mana. Star, moon, and faerie and then bear. You should be able to do this before the mob hits you. Then use roar this lowers their attack rating so they are doing less damage to you. When you get to a quarter health heal yourself. (remember your mana is regening in bear form so you'll have significantly less down time) Then you can re moon and ff and back to bear or cat or nuke him until they are dead. I find this works great and the down time is minimal. Also always carry drinks around to regen mana after you are done.
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