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Does Con gain SP using other job's ability?Follow

#1 Nov 01 2010 at 12:50 PM Rating: Decent
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56 posts
Sorry for a supposedly easy question, but I read forums and searched with no avial.

I have been avoiding to use other job's abilities such as THM's sacrifice, slow, etc because I was under the impression that other job's ability will not contribute to SP gain.

It is very difficult to gain SP as is, I often have to solo a couple days to make up SP differences for my static party on the weekends, so I refrain to use other job's ability, but there is a lot of good abilities out there.

So, does CON gain SP using other job's abilities? Anybody has experiences with this?
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#2 Nov 01 2010 at 12:56 PM Rating: Good
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242 posts
Yes!
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#3 Nov 01 2010 at 2:54 PM Rating: Decent
3 posts
Yes, every class does.
#4 Nov 01 2010 at 3:30 PM Rating: Good
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56 posts
Thanks for the reply.

I am sure the SP gain still would suck compare to other frontliners, but at least I get to use other job's ability without further gimping my SP gain.

That's a relief. thanks.
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#5 Nov 01 2010 at 4:05 PM Rating: Good
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242 posts
There's rumor that Sacrifice is actually superior to Cure for SP, even as a Conjurer, because you essentially get two chances for SP instead of one because the heal and the heal-over-time spell grant SP separately.
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#6 Nov 01 2010 at 9:25 PM Rating: Decent
4 posts
the only time i gain SP is from the actual killing of the mob
it shows on the chat screen that i gain SP, but does not contribute to my rank.
#7 Nov 02 2010 at 8:43 AM Rating: Decent
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51 posts
@ibromski: That is correct. What you see in the chat log is what you WILL be awarded when the monster is slain. I assume this is to keep people from running around and darting everything to get SP without ever killing anything. The points are not awarded until you (or your party) kills the monster.
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#8 Nov 02 2010 at 7:16 PM Rating: Decent
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from what the chat says is that i would get maybe 400-500sp from just casting spells and 100sp from killing the mob
but i dont, it only gives me the 100sp after the kill.
it takes me a 5 or 6 hours just to get another level, just made conjurer 14.
i've tried reinstalling the game, but no changes...
#9 Nov 04 2010 at 7:35 AM Rating: Decent
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109 posts
JayRams wrote:
There's rumor that Sacrifice is actually superior to Cure for SP, even as a Conjurer, because you essentially get two chances for SP instead of one because the heal and the heal-over-time spell grant SP separately.

from what i see,this is correct, but the amount given by the regen effect is not that big a deal, i just use cure when situation calls for it and sacrifice well, when the situation dosnt call for cure :O, how do i choose betweent the 2? just keep in mind sacrifice takes HP to cast and sometimes you just need a cure.
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#10 Nov 04 2010 at 8:31 AM Rating: Decent
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AggroDoctor wrote:
JayRams wrote:
There's rumor that Sacrifice is actually superior to Cure for SP, even as a Conjurer, because you essentially get two chances for SP instead of one because the heal and the heal-over-time spell grant SP separately.

from what i see,this is correct, but the amount given by the regen effect is not that big a deal, i just use cure when situation calls for it and sacrifice well, when the situation dosnt call for cure :O, how do i choose betweent the 2? just keep in mind sacrifice takes HP to cast and sometimes you just need a cure.


It's situational. If you are partied with other healers and nobody is ever in threat of dying (See, eft grinding), use Sacrifice. It heals for 2/3 of Cure's heal, and you will get the same Healing SP + buff SP

If you yourself need HP, use Cure. Sacrifice heals you for even less since you have to factor out 53 HP from it. Unless you're in absolutely no danger of dying, where you should let another healer heal you to full.

and if sh*t is hitting the fan, @#%^ it and use Cure 2. SP gains comes second to letting your team survive.

Personally, as a conjurer, a majority of my casts are Sacrifice 1. The breakdown probably looks like

60% Sacrifice, 35% Cure (Sacrifice has a cooldown, use Cure 1 when chaining heals), 5% Cure II.
#11 Nov 06 2010 at 7:54 AM Rating: Decent
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109 posts
Meowshi wrote:
AggroDoctor wrote:
JayRams wrote:
There's rumor that Sacrifice is actually superior to Cure for SP, even as a Conjurer, because you essentially get two chances for SP instead of one because the heal and the heal-over-time spell grant SP separately.

from what i see,this is correct, but the amount given by the regen effect is not that big a deal, i just use cure when situation calls for it and sacrifice well, when the situation dosnt call for cure :O, how do i choose betweent the 2? just keep in mind sacrifice takes HP to cast and sometimes you just need a cure.


It's situational. If you are partied with other healers and nobody is ever in threat of dying (See, eft grinding), use Sacrifice. It heals for 2/3 of Cure's heal, and you will get the same Healing SP + buff SP

If you yourself need HP, use Cure. Sacrifice heals you for even less since you have to factor out 53 HP from it. Unless you're in absolutely no danger of dying, where you should let another healer heal you to full.

and if sh*t is hitting the fan, @#%^ it and use Cure 2. SP gains comes second to letting your team survive.


Very well explained personal in action, battle example, this is exactly what i meant.
Now about the regen effect SP, you only receive this once when you first inflict the regen effect, casting over players alrdy with the effect will not yield any SP at all. the most SP i have gained from that effect is 20-30 about 4 times which makes 80 give or take afew, decent SP, but also the player must need the sacrifice heals, cant just regen a full HP player, it will not give any SP and you lose the chance of regen effect SP for that fight.

I still encourage mages to use Tier 2 heals, when your party members are able to receive that much HP from your spell, personally i havnt had the bad experience, but if i ever had a mage come in my party saying he is gonna use Tier 1 heals, i dont even have to explain my party why i kicked him out.sooner rather than later you start to fight monsters that hit your tank for 700+ damage, it would be a joke to say your gonna use tier 1 spells.

Parties usually will have several mages, for example last night we had 3 in party including myself, 2 THM 1 CON, the CON loves to nuke and does good at it, the other THM and I love to be hybrid, so we all end up attacking/debuffing/healing often times the THM being the main healers, point is, if we were using tier 2 spells, it would be interesting to see what happens(which happens often) when we are all casting a nuke or a debuff/buff and our melees go yellow/red HP and we are healing for 200hp with tier 1 instead of 330-360 that our tier 2 THM heal for, 395 or so our CON(he is set up to nuke not heal).I say we all die, its not worth having to worry about having 4 cures in your roster just because you think healing its the best SP ever, you have many spells mainly nukes, use them.

If the monster dies too fast, your in the wrong grinding spot, go find another spot and make sure the mob has good HP to give you chance to attack, or high defense/level so it dosnt die too soon for you to SP off of it, if your party dosnt care because they are all melee and get SP quick, then thats not the party you need to be in.
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