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Thaumaturgy Wild N Out.Follow

#1 Oct 19 2010 at 12:21 AM Rating: Decent
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I see many Thaumaturgy questions in the forum and since many are wrongly answered i try to help.
But it is rather tiresome and i normally come here at night before sleep, so please direct any THM questions that are still unanswered to this thread, and i will to the best of my knowledge answer them.
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#2 Oct 19 2010 at 1:05 AM Rating: Decent
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you state that banish and scourge power depends on mnd, are you sure of this? did you tested it?
#3 Oct 19 2010 at 4:02 AM Rating: Decent
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yes i am 25 thm
100 MND
test it yourself stat points are easely resetable.
just dont put any int at all, MND high few points of piety i use 40 personally.

EDIT: FF11 Banish=Also based on MND, and that any FF11 player can comfirm for you.

Edited, Oct 19th 2010 6:05am by AggroDoctor
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#4 Oct 19 2010 at 5:44 AM Rating: Decent
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i know ffxi whm spells are mnd based... repose(accuracy)/banish/paralyze(acc procs)/slow and stuff, i was curious

Edited, Oct 19th 2010 7:46am by Orionpk
#5 Oct 19 2010 at 8:14 AM Rating: Default
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Where do babies come from?
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#6 Oct 19 2010 at 10:30 AM Rating: Decent
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who is AggroDoctor and why is he the self-proclaimed "Answerer of Thaumaturge questions"?

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#7 Oct 19 2010 at 11:57 AM Rating: Decent
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Alexxus wrote:
who is AggroDoctor and why is he the self-proclaimed "Answerer of Thaumaturge questions"?


haha i actually laughed at this.
am sorry if it comes off this way i did not mean for it to look that way.i am just another thm in Fabul who drops by this forum every now and then to check up on recipes for my crafting.
i decided to drop by the THM forum one day and noticed so many questions that i was knowledgeable about and decided to help answer them.
once again sorry if it comes off that way it was not my intention.
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#8 Oct 19 2010 at 1:46 PM Rating: Decent
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lol "the answerer"
#9 Oct 21 2010 at 1:21 AM Rating: Good
AggroDoctor wrote:
I see many Thaumaturgy questions in the forum and since many are wrongly answered i try to help.
But it is rather tiresome and i normally come here at night before sleep, so please direct any THM questions that are still unanswered to this thread, and i will to the best of my knowledge answer them.


Matter of opinion and as nobody truly knows yet its a little early to know if all answers that are posted here are incorrect. I do think your posts seem a little self-important but you are creating discussion and are active which is fantastic for all THM's :)

I'm still not convinced that using MND alone is enough for a THM but I am open to ideas and so have been trying this over the last few days. So far I have noticed no sizable increase in the damage done by scourge or banish but my MP pool is much higher and I am curing for bigger numbers. I will continue to test this, maybe starting to decrease MND a little and put more points back into PIE to see if my debuffs will stick more often (no point in having longer debuffs/more damage if you can't stick them!)

Still, thanks AggroDoctor for contributing to this community :)
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#10 Oct 21 2010 at 2:28 PM Rating: Decent
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try this

completely reverse all your int
put piety to 40 even
and the rest of your points put 60%-70% of them into MND maybe even 80%
the rest into VIT
you should be able to notice the diferience.
I am lvl 32 Physical i have 70 VIT 105 MND 40 Piety and nothing else along with my equipment HP and MP passed 900 each
my damage is great and so is survivability.

and now that you put it as "self-important" i guess to a certain degree it is so.
i look at it this way
me or somebody else tests something(i learned some things from friends ingame which helped me alot in some areas)
and we widely aproved and comfirm and make it be obvious among us and its tested and proven among several ppl.
then if i find a post asking on any of those tested/proven topics i post an answer or explenation best i can which am pretty bad explaining stuff. i expect ppl to try and see that it works and learn/elaborate and come with new ideas/ways to better those fundamentals, but instead i find alot of it dosnt work or your just "self-important" lol

there are topics here for example the Elemental Affinities topic is something i know nothing of and look forward to learning from that post as it keeps developing.

i love the class, i have not been active in a forum for about 7 years, ive played too many games, my area was always test and teach the guild, or farm and teach to farm, stuff like that, so yah sorry if am used to put something out there and try to make the flock follow my research lol but its just what i have been doing for so long, i guess ive played too long, as long as this dosnt get ugly ill try to be around, but if someday i just desappear thats it lol.



Edited, Oct 21st 2010 4:31pm by AggroDoctor
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#11 Oct 22 2010 at 1:02 AM Rating: Good
KK will try it - I'm open for trial and error and like you say if the community of THM's test something and all agree that this is what you do then of course thats great. I am confused though as to why SE havent spotted this because throught Alpha and Beta myself and many other THM's I met were submitting bug reports/feedback telling them that the stats were not making much difference!
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#12 Oct 22 2010 at 1:31 AM Rating: Decent
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hmmm as i was starting to answer this, i faced myself with a question so i could better explain why sometimes the stats seem meaningless, i will go test something, might take me all of tomorrow but ill get back to this.

EDIT:Sorry got cought up ranking up havnt been able to verify whats in my mind.



Edited, Oct 24th 2010 1:25pm by AggroDoctor
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#13 Oct 26 2010 at 6:39 PM Rating: Decent
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Well, what i wanted to test yielded no results, so here is my guess.

STR=Increases WEP damage balanced out with your Rank which is then calculated VS monster LVL and stats, this effects can be noticed better in melee damage skills.

VIT = Increases HP(we all know that), i also feel it helps your defense(indirectly) multiplier def+r+vit VS mobs def+r+vit.
but thats just a speculation i have.

DEX = Slightly increases melee/skill accuracy(no idea how DEX works on archers, given some games DEX=damage on bows, i have not yet played ARC) some players have brought to my attention that the DEX also seems to help theyr melee weapon damage similar to the way PIETY helps spell damages(dont feel it does, but there is a tought).

INT = Increases elemental(CON) spell damage including a range of other spells not yet comfirmed(ex:HP Drain).

MND = Increases MP, healing potency and Scourge/Banish spells damage, (posibly indirectly help spell defense?)

PIE = Increases DoM spells accuracy in diferent ways.
ex:Bind/Paralyze/Silence it helps with Hitting/Missing your target.
Damage spells/or Drain spells, it helps reach the full potency of damage in the spells, where sometimes it may do 50% damage it helps make more of your spells be closer to that 100% potency we all love.

Some of those toughts are tested and proven by many players, some are guesses and speculation, please add comments you think might be useful regarding that in the following thread.
Attribute Points

Now to everybody that still feels Stat points seem to do nothing, its one simple explenation.
This isnt WOW XDDDD.if your looking to get to lvl 80 someday and do 2-3 million damage on a boss raid, it wont be happening, this is FF/SE, you have to look at it this way.
Rank+WEP+Stat+Spell/Skill Ranks VS Mob Ranks also noting that mob ranks have a wide range i would guess mob lvls instead of being 20-21-22-23-24-25 its more like 20.1-20.2-20.3-20.4 and so on, your damages increase accordingly and the stats help a huge deal, the game keeps a certain elegance of trying to make it look real yet keep it real, its a video game, we lvl up we do more damage to the right mobs, the stats+WEP+Rank slowly increase our damage towards those high lvls with the elegance FF11 would.

we now have a more dynamic game and i am glad, anyways go ahead and reset all your stat points, give yourself only VIT to survive, and go fight something you normaly would SP on, and see how far down your damage went, and plese when you do increase back up yours stats, start with DEX and leave str alone and try to fight, and see if it actually helps damage or not, thanks. hope to hear helpful opinions on this, alakhaZAM was my favorite back when i playeed FF11 lets keep being the best at something and bleh to the other sites.

Edited, Oct 26th 2010 8:52pm by AggroDoctor
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#14 Oct 26 2010 at 11:32 PM Rating: Good
Thank you for that articulate response. You clearly are interested in this class and have a number of excellent points. Rate up. Its a shame that the stats are broken and what the game says is not exactly what it does, hopefully SE will come round to fixing this. But for now I have put my points mostly into MND/VIT and PIE with mt INT being decreased every time - just check my loadstone to see :)
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#15 Oct 27 2010 at 9:44 AM Rating: Decent
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Herro... ok after doing alot of reading I went ahead and tried out using the mind and banish/scourge spells. I saw zero difference in damage and of course none in accuracy based of mind. I did notice however that I tended to resist status effects more with a higher mind. It wasn't an enormous difference but it was enough to see when I lowered mind how often I didn't resist lol. But yeah I saw zero effect from both INT and MIND on my weapon dmg as conj or thm and my dmg spells.... so not sure how you got yours up to higher dmg unless it's more based on rank level and that's how your damage rate went up.
#16 Oct 27 2010 at 3:52 PM Rating: Decent
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EdyNOTB, pet mage of Jabober wrote:
Thank you for that articulate response. You clearly are interested in this class and have a number of excellent points. Rate up. Its a shame that the stats are broken and what the game says is not exactly what it does, hopefully SE will come round to fixing this. But for now I have put my points mostly into MND/VIT and PIE with mt INT being decreased every time - just check my loadstone to see :)

Nice, how is it working out for you?

Boompyro wrote:
Herro... ok after doing alot of reading I went ahead and tried out using the mind and banish/scourge spells. I saw zero difference in damage and of course none in accuracy based of mind. I did notice however that I tended to resist status effects more with a higher mind. It wasn't an enormous difference but it was enough to see when I lowered mind how often I didn't resist lol. But yeah I saw zero effect from both INT and MIND on my weapon dmg as conj or thm and my dmg spells.... so not sure how you got yours up to higher dmg unless it's more based on rank level and that's how your damage rate went up.

The ranks is a huge part of how much damage you deal on a mob, but also the mob itself, there are mobs for soloing, those you can rape them and do alot of damage.
Then there are mobs for parties of the same ranks but with twice hp and more defenses, those no way you can rank up 500 damage even with pro/br, i do like 350 or so on a party mob and that is when i do fix my staff which is rare lol.
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#17 Oct 28 2010 at 12:11 AM Rating: Good
Its going well so far ty. I have put as many points as I can into MND and VIT and with food (prunes) I can now hit over 1k MP - this helps a lot in a party as quite often I am main heal+main debuff and hitting the mob when I can. The only thing I need to do now is get my CON up to 16 for protect and shell. I hit 25 last night and now have equalled my rank from Beta so everything from here on is first time for me now :) Think I'll use this as an opportunity to rank up alc and goldsmithing a little more to get higher physical rank.
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