Forum Settings
       
Reply To Thread

Healing ConjurerFollow

#1 Sep 28 2010 at 11:50 AM Rating: Good
1 post
Hey, ok i played FF11 for alot of years and my favorite class was always WHM. so my goal is to make a great conjurer healer as my main. i started leveling on it last night, but after 5 levels i decided to stop because i no nothing about what type of build i should use. i dont want to place my stats in the wrong place and end up with a sub par healer. and i dont want to waist points on things i dont need for healing.. I also no nothing about the elements and where to put my points for them. i assume in order to do the best healing i would only be pointing up 1 or 2 of the elements and some will serve me no purpose. but all in all i am very confused as to where either sets of points should be going. iv googled for quite some time for a site that will give a stats build to make a great healer but i have been unsuccessful. so any advice would be great to help me get out of this confusion and start leveling again and placing my stats in the right spots. Or maybe anyone even knows of a site that has a great conjurer healing spec build. Any help would be great. Thanks in advance.
#2 Sep 28 2010 at 12:16 PM Rating: Decent
Scholar
*
71 posts
You can re-allocate your stats and abilities at any time. Just do what you think works best, if you find out otherwise later then fix it.
#3 Sep 28 2010 at 1:13 PM Rating: Default
1 post
14 Conjurer here. As of right now, my build is to more or less divide all stats equally between Int/Mnd/Pie, with a few here and there into vitality so I don't get 2 shotted in party difficulty leves. In most party situations, yes you will be delegated to the healer role, but this doesn't sound like its a problem for you because you actually want to heal (which is nice since there's no "dedicated" healer class like in FF11, and we need more healers).

Reason you want more in intelligence is because 1. It'll give your spells a nice boost in dmg (which you'll need more so when you're soloing), and most of all 2. It'll give you a bigger MP pool. This is especially important when you're not doing leves, because just grinding random mobs in a area and no means to refill your MP other than your 10 min ability strains your MP pool. But, said 10 minute ability always refills 50% of your maximum MP, so more intelligence = more maximum mp = that ability refills more = you'll run out of mp less/not at all. I was in a 3 man party the other day being the only healer and we were killing mobs for 2.5 hours solid, and never once ran out of MP.

Mnd is also important, but not as much so. Like in FF11, cures seem to have a "soft cap", meaning your Cure 1 will heal about 200 hp when you're main job is Conjurer, but slowly goes past that cap as you get more mnd (I've seen mine do maybe 208 one time). So is it worth it to pour more points into MND than the other stats? Probably not. I'd keep putting some points into it, if only to reach the soft cap sooner for spells like say Cure II when you get it.

Piety is the last stat, but once again takes a backseat to intelligence. Piety as I understand it is more or less like Dexterity, but for magic: Increases your hit percentage as well as your critical percentage. Now if you were doing nothing but healing, this wouldn't really matter much, since your heals will never miss on a friendly target. But once again, you're not going to be in a party 100% of the time, and when you're soloing you will be glad you put some points into this and aren't missing monsters all over the place.

Vitality is more or less a requirement, just because like I stated before you don't want to accidentally pull hate from your heals (and this will happen) and then die in 1 shot, because now your group has no healer and dies shortly afterwards. More hp = you survive longer = your party survives longer, easy as that.
#4 Sep 28 2010 at 1:42 PM Rating: Good
Avatar
*
235 posts
Errm ... pretty sure MND is the stat that gives MP, not INT.

MND increases healing power, magic defense, and gives MP.
INT is just magic potency for damage spells.
#5 Sep 28 2010 at 4:33 PM Rating: Good
Sage
*
153 posts
there is an AMAZING guide that all new conjurers should read just a few posts below yours. Or click on my signature. It answers all of your questions AND MORE
____________________________
FFXI :Fenrir / Gael / 75 THF
FFXIV : Figaro / Devan Glasio / XX Conj
My Conjurer Guide
Small Durability and Optimal Rank Guide
#6 Sep 28 2010 at 6:42 PM Rating: Decent
**
777 posts
I was also a WHM in XI and I'm aiming for the best healer setup in XIV. This is my thinking:

MP management and reaction times for curing and status removal are the most important aspects of being a healer. This is up to the individual player, where skill is involved. We can optimize our performance by knowing the enemy, being able to quickly target people, identifying when our allies have status ailments and knowing how to conserve MP for when things get ugly.

We need characters that can help us get the job done. When it comes to stats we need to ask, what really makes a positive difference in the heat of battle? Casting time and recast time reductions take first priority but obviously we don't need to worry about that right now.

Massive max MP was never of great importance in FFXI. How fast we got it back was more crucial. In FFXIV we won't be able to sit and rest. We'll have to rely on MP regenerating abilities like Tranquility. We gain back 50% MP every 10 minutes, so the higher our max MP is the more MP we'll get from the ability. Therefore I think we should pump up our max MP as high as we reasonably can.

My opinion on stat priorities:

Cure potency is better with percentage boosts, but an extra 30 HP restored per Cure due to higher MND does make us more MP efficient in the long run. Since high MND is good for max MP anyway, I can't think of a better stat for a Conjurer healer to boost. If MND strengthens Stoneskin like it does in FFXI, even more reason to invest points into it.

A dead main healer spells doom for the whole group when doing something really tough. A higher max HP will allow us to survive harsher conditions and keep going. In XI having high HP saved me countless times. Therefore VIT needs to be raised high, really high. The added defense is also nice to have, so I think VIT is the second most important stat for healers.

In FFXI during not so tough battles it was useful to provide assistance with enfeebling, especially if the RDMs were busy doing other things. In FFXIV Conjurer healers get access to lots of enfeebling spells so it might be good to take advantage of them by having high Piety so they stick. It may or may not be important for us to make heavy use of enfeebles later in the game, we'll have to wait and see.

tl;dr
MND/VIT/PIE is a good Conjurer healer build imo
____________________________
FFXIV Lalafell PHY40: CON29, WVR28, TAN21, THM20, BTN15
FFXI Tarutaru: WHM75, PLD75, BST75, SMN37, SCH37, WAR37, NIN37 (retired)
#7 Sep 28 2010 at 9:21 PM Rating: Decent
Sage
*
153 posts
they sounds very good, but the way conjurer works in this game is that it is not meant to be a straight healer. Yes you can play it any way you want, but a good conj will be throwing out attacks and keeping the party alive at the same time. thus enters int. Just because you love healing, and yes, i LOVE playing healing classes, you are also very capable of dishing out some dps at the same time.
____________________________
FFXI :Fenrir / Gael / 75 THF
FFXIV : Figaro / Devan Glasio / XX Conj
My Conjurer Guide
Small Durability and Optimal Rank Guide
#8 Sep 29 2010 at 2:09 AM Rating: Decent
*
120 posts
Actually, it really depends on how you play it. I was in a leveparty with a CON and all he did was "attack"
____________________________
Check out my awesome adventure at http://fantaji.com/-/5Bc . If you don't know about Fantaji then you're missing out!
#9 Sep 29 2010 at 2:15 PM Rating: Decent
**
777 posts
xGaelx wrote:
they sounds very good, but the way conjurer works in this game is that it is not meant to be a straight healer. Yes you can play it any way you want, but a good conj will be throwing out attacks and keeping the party alive at the same time. thus enters int. Just because you love healing, and yes, i LOVE playing healing classes, you are also very capable of dishing out some dps at the same time.


Conjurer is a very flexible class but if you want to excel in a specific role, sacrifices must be made. For as long as there are tough boss battles there will be a need for dedicated healers.
____________________________
FFXIV Lalafell PHY40: CON29, WVR28, TAN21, THM20, BTN15
FFXI Tarutaru: WHM75, PLD75, BST75, SMN37, SCH37, WAR37, NIN37 (retired)
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 7 All times are in CDT
Anonymous Guests (7)