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The Thaumaturge GuideFollow

#52 Sep 28 2010 at 6:34 AM Rating: Decent
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So what crafting jobs would be optimal for a Thaum? Right now, I've got Botanist, Woodworking, and Goldsmithing going. I realized that Goldsmithing is where all the Thaum weapons were, so I started focusing on that. But the materials seem spread out over Blacksmithing and Mining for it? If that's the case, I'm guessing those are probably the optimal three for a Thaum?

#53 Sep 28 2010 at 10:44 AM Rating: Good
Those ones sound right - especially because of the weapons - thing is I dont really know yet. Ive been leveling Alchemy purely because it 'sounds' like one of the dark arts! Anyhow I think over time we might find a use for most of the crafts!
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#54 Sep 28 2010 at 12:05 PM Rating: Decent
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Realistically speaking, I'm sure we'll find use, too! :) But for now, weapons = damage output = harder things we can even attempt to kill. Seeing all the sweet things wandering around in caves (the floating eyeball monster made me excited to kill crazy stuff) and knowing that me doing 100 damage to it is NOT going to cut it...

Time to get to mining and blacksmithing!
#55 Sep 28 2010 at 12:12 PM Rating: Good
Hehe sounds like an interesting project - you should start up a new thread and produce a THM crafting guide - that would be awesome!
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#56 Sep 28 2010 at 12:32 PM Rating: Decent
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I am doing Weaving, Leather, armorer :)
#57 Sep 28 2010 at 1:12 PM Rating: Good
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I think this is how I would do my path

Main Battle Field class: THM
Sub Battle Field class: CNJ

Main Craft Class: Weaving (clothes / mage armor), Goldsmithing ( scepters / accesories)
Sub Craft Class: Leather, Blacksmith, Alchemy, Carpentry (materials preparation)

Main Gatherer Class: Mining (for goldsmith/blackmith raw mats), Botany (carpentry/weaver raw mats)


So yeah... I have a lot to cover....
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#58 Sep 28 2010 at 2:27 PM Rating: Decent
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I would LOVE to have some of everything for my gear crafting, but man - NO SPACE. My retainer is full, my bag is full...No good. One thing that really bothers me is how slow the transfer of stuff from you to your retainer is. They neeeeed to hasten the interface a bit. And add a sort function fffff.

But as it stands, I'm going to try and sort through recipes tonight and see what I should aim for in order to craft weapons. After that, I'll start looking at weaving for gear. There's a lot to do if one wants to be self-sufficient in any sense of the word!
#59 Sep 29 2010 at 5:43 AM Rating: Good
Just on a side-note regarding collecting materials, I have been looking through my inv. and then comparing what I have to any low level recipes from any crafting class. So for example I have a lot of moko grass and I see that it is a 1-10 rank recipe (hemp yarn) for weaving. All i'll need to do is buy the tools. Anything that is too high i'll put on my bazaar, retainer or just npc it.
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#60 Sep 30 2010 at 11:48 AM Rating: Decent
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Thank you for this guide. I was considering the Thaumaturge to enhance my Maurauder. I leveled conjurer to 4 for cure and pugilist for second wind.. and was considering Thaumaturge for its siphon mp ability.. after i saw the absorb ability, this will lead me one step closer to building my old dark knight from ffxi..


it will be a while before i take this task on but i'm bookmarking this page for reference.. thanks for taking the time to put this together.
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#61 Sep 30 2010 at 11:51 AM Rating: Decent
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question: is drain a disciple of war and magic or just magic?
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#62 Oct 01 2010 at 4:25 AM Rating: Good
BronxRepresenter wrote:
question: is drain a disciple of war and magic or just magic?


I can't say for definate yet Bronx - only because I havent actually got that far in levels - furthest I made for confirmations was 25 in the Beta before the open one. As with most actions you may be able to equip on any class - I would hope that Drain is one of them, then you will be able to make your Dark Knight hybrid :)

PS - thank you for your kind words regarding the guide - glad it is of help to you.
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#63 Oct 10 2010 at 10:13 AM Rating: Good
Ive checked on database and Drain is DOM and DOW spell, so you can have your DRK hybrid!!!!! Grats!
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#64 Oct 11 2010 at 1:39 PM Rating: Decent
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I love my THM but I feel like I've really hit a slump. It's taking me forever to level up now. Seems like I've been stuck on lvl 12 forever!

Are these Roselings you mention really going to get me there faster?
#65 Oct 11 2010 at 1:47 PM Rating: Decent
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I really appreciate the where to solo guide, really helped a lot. One thing I would add is Puks. You can find them near Ale Port west of Skull Valley and later near the watch tower south of Blood Shore. The trick to killing them is to run behind them when they're mouth starts glowing, which is a signal for Backflip. Pretty heavy-duty knock back if you get hit. But they were my main source of sp for a long time.
#66 Oct 11 2010 at 11:48 PM Rating: Good
Alyndri wrote:
I love my THM but I feel like I've really hit a slump. It's taking me forever to level up now. Seems like I've been stuck on lvl 12 forever!

Are these Roselings you mention really going to get me there faster?


Don't give up! Its worth the slog past 20 really!

Regarding the roselings, I have to say that as part of my guide was written during Beta and Alpha I have not revisited all of the old camps I have written about (I set my new THM up in Ul'Dah). If you feel camps are no longer viable then please let me know and I'll put a cross through them or delete altogether from the guide (don't want to mislead anyone).

FYI - it would be relatively quick at your level to solo on Puks as Godsleftsock states above this post :) (thank you and ill update this into the guide and credit). I found that at rank 12-14 I was soloing Dodo's easily around Camp drybone area in Ul'Dah. If you dont know how to get there from Limsa then its this: Ferry from Limsa>run east to drybone>run east past Black Brush> continue east to Camp drybone, click and head our around the outliying area (try west of the camp in the valleys). I went from 11-14 solo there (along with continuing leve's). Good luck.
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#67 Oct 11 2010 at 11:50 PM Rating: Good
Godsleftsock wrote:
I really appreciate the where to solo guide, really helped a lot. One thing I would add is Puks. You can find them near Ale Port west of Skull Valley and later near the watch tower south of Blood Shore. The trick to killing them is to run behind them when they're mouth starts glowing, which is a signal for Backflip. Pretty heavy-duty knock back if you get hit. But they were my main source of sp for a long time.


Thank you for your kind words and more importantly for the info - Not thought of PUKS since Alpha! Can you just let me know what rank/s you were soloing so I can include in the guide properly? many thanks :)
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#68 Oct 19 2010 at 9:31 AM Rating: Default
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I didn't read the whole thing, but to get started...

Just a couple things that make me weary of this guide (constructive criticism):

1) At some points in your grinding guide you boast 249-963 Rank points. There is a 500 rank point cap...did you mean plevel?
2) The grinding suggestions are a lil...bleh. I'll let this one slide.
3) You incorrectly describe the Rank 20 Thaumaturge Quest - The Big Payback. You fight 5 Suckling Nannygoats (not 4) as seen in my video: http://www.youtube.com/watch?v=PyQsaMV44zo (@ 2:57). The video you have linked is not the YouTube featured video for this quest either.

Bonus: You incorrectly linked your Lodestone profile (if you were trying to link to yours :p)

Edited, Oct 19th 2010 11:45am by Alexxus
#69 Oct 19 2010 at 1:59 PM Rating: Good
Alexxus wrote:
I didn't read the whole thing, but to get started...

Just a couple things that make me weary of this guide (constructive criticism):

1) At some points in your grinding guide you boast 249-963 Rank points. There is a 500 rank point cap...did you mean plevel?
2) The grinding suggestions are a lil...bleh. I'll let this one slide.
3) You incorrectly describe the Rank 20 Thaumaturge Quest - The Big Payback. You fight 5 Suckling Nannygoats (not 4) as seen in my video: http://www.youtube.com/watch?v=PyQsaMV44zo (@ 2:57). The video you have linked is not the YouTube featured video for this quest either.

Bonus: You incorrectly linked your Lodestone profile (if you were trying to link to yours :p)

Edited, Oct 19th 2010 11:45am by Alexxus


Many thanks for the feedback Alexxus.

1) Some of the guide was written during Beta so the rank point cap was not in place - yes you really could get that many rank points!
2) In what context are they bleh? Can you give me more detail and if you have better ones please post and I'll gladly add. Again most of the solo spots were discovered during my trips in Beta around Limsa. In retail I have partied a lot more and my main starting city was Ul'Dah.
3) I have actually completed this myself now - will change the link and make the neccessary changes.
4) Not sure why the loadstone doeant work for you. I tested it and it links for me?
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#70 Oct 20 2010 at 6:09 AM Rating: Decent
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EdyNOTB, pet mage of Jabober wrote:


Many thanks for the feedback Alexxus.

1) Some of the guide was written during Beta so the rank point cap was not in place - yes you really could get that many rank points!
2) In what context are they bleh? Can you give me more detail and if you have better ones please post and I'll gladly add. Again most of the solo spots were discovered during my trips in Beta around Limsa. In retail I have partied a lot more and my main starting city was Ul'Dah.
3) I have actually completed this myself now - will change the link and make the neccessary changes.
4) Not sure why the loadstone doeant work for you. I tested it and it links for me?


Not a problem. And I understand that some beta stuff is still in the guide. Probably best to start weeding that stuff out though as we're almost a month into the game!

2) I do, but the reason I said I'll let it slide is because honestly... i have a few lv. 18-24 classes I want to push through the grind spots without hordes of people coming to them. For example, the B.Bells in NE La Noscea? Super camped now by grinders...sometimes as many as 4 or 5. Ugh! :p

4) As for your Lodestone link in your sig, the reason it works for you is because it redirects you to your "Logged In" character profile. If you want a link to your Lodestone character that everyone can see, make sure you are logged out of Lodestone. Then go to character search and search for your Character. Once you're at your Character screen, thats the link you'll want to copy and put into your signature.

#71 Oct 20 2010 at 7:41 AM Rating: Good
Alexxus wrote:
EdyNOTB, pet mage of Jabober wrote:


Many thanks for the feedback Alexxus.

1) Some of the guide was written during Beta so the rank point cap was not in place - yes you really could get that many rank points!
2) In what context are they bleh? Can you give me more detail and if you have better ones please post and I'll gladly add. Again most of the solo spots were discovered during my trips in Beta around Limsa. In retail I have partied a lot more and my main starting city was Ul'Dah.
3) I have actually completed this myself now - will change the link and make the neccessary changes.
4) Not sure why the loadstone doeant work for you. I tested it and it links for me?


Not a problem. And I understand that some beta stuff is still in the guide. Probably best to start weeding that stuff out though as we're almost a month into the game!

2) I do, but the reason I said I'll let it slide is because honestly... i have a few lv. 18-24 classes I want to push through the grind spots without hordes of people coming to them. For example, the B.Bells in NE La Noscea? Super camped now by grinders...sometimes as many as 4 or 5. Ugh! :p

4) As for your Lodestone link in your sig, the reason it works for you is because it redirects you to your "Logged In" character profile. If you want a link to your Lodestone character that everyone can see, make sure you are logged out of Lodestone. Then go to character search and search for your Character. Once you're at your Character screen, thats the link you'll want to copy and put into your signature.



Ahha got it thank you - didnt realise that! I understand you not wanting to put up your grind spots, not many people are posting these. Perhaps when you definately done with them you could let me know and I'll credit you and add?
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#72 Nov 10 2010 at 12:37 AM Rating: Good
Seems like I've not been able to update the guide with new stuff recently and I know there are a lot of you out there way past my rank. Please make any suggestions that feel could improve the guide in this thread and I will endevour to make necessary changes.

I particularly am interested in:

1. Party locations (names of areas, mobs to fight + notes)
2. Solo locations (names of mobs, areas, techniques etc)
3. Gear guides - whats recommended to wear and at what level?
4. Spell combinations - for solo, for party, for mobs.
5. THM quests information - can't find much on this other than what I've already added.
6. The general format of the guide, how easy is it to read, are the sections in the right order etc

Please if you can contribute I would greatly appreciate it.
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#73 Nov 13 2010 at 2:52 PM Rating: Good
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At level 8 I was able to solo Dodos, with a shield equipped mind you! I cannot stress shield enough, if I'm fighting mobs that are equal in level to me I can very regularly negate ALL or partial damage, e.g. moles regularly hitting me for 28-35 is cut down to 7-10 or 0, some of the Red Dodo attacks at rank 8 cut down to 80 etc.. it really is amazing. Shield + Shock Spikes + Protect + Slow is ridiculous.
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#74 Nov 14 2010 at 3:41 AM Rating: Good
Yeah I took my shield skill to 10 recently (after many hours of fighting btw :) and I must say that it makes a big difference solo. I was a little disappointed with Aegis Boon not giving me very much hp back when I get hit but at least its something. Also one of the things that you need to mention here is your physical level, if its high then those Dodo's are going to be much easier than if you had just started playing the game.
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#75 Nov 16 2010 at 9:58 PM Rating: Decent
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Quick question Firm Conviction - can I get that prior to level 20? I'm at 16 right now and I believe it shows yellow. Thanks.
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#76 Nov 17 2010 at 1:08 AM Rating: Good
I'm not sure because I didnt get it till after 20. I know when I got the CON Fastcast I had to wait till I was R20 before it would let me so maybe this is the THM equivalent of this. Sorry I couldnt answer properly.
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#77 Nov 17 2010 at 7:52 AM Rating: Good
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NP, thanks. I posted the question in the main forums.

Nice job btw ^^
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#78 Nov 17 2010 at 1:02 PM Rating: Decent
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Yep its the same deal as Fastcast. R20 AND your R20 job quest finished. Optimal R30, but works fine it seems.
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#79 Nov 19 2010 at 11:44 AM Rating: Good
Fairly Major Update - what you guys think?
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#80 Nov 28 2010 at 6:22 PM Rating: Decent
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EdyNOTB, pet mage of Jabober wrote:
Seems like I've not been able to update the guide with new stuff recently and I know there are a lot of you out there way past my rank. Please make any suggestions that feel could improve the guide in this thread and I will endevour to make necessary changes.

I particularly am interested in:

1. Party locations (names of areas, mobs to fight + notes)
2. Solo locations (names of mobs, areas, techniques etc)
3. Gear guides - whats recommended to wear and at what level?
4. Spell combinations - for solo, for party, for mobs.
5. THM quests information - can't find much on this other than what I've already added.
6. The general format of the guide, how easy is it to read, are the sections in the right order etc

Please if you can contribute I would greatly appreciate it.


Yes I too am curious.
What star should I set my leves at if im soloing at rank 21?
And what rank will rank 30 leves become available?
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#81 Nov 28 2010 at 11:12 PM Rating: Good
I think that R30 leves become available at R23 as far as I can remember unless they changed it in the patch.

As far as what star to go on, the thing I have found (and you have to remember I am doing R30 leves still) is to start on 2 star and check out how difficult the mob is compared to what SP you are getting (I suppose it depends what you are doing the level for - sp, gil, items etc). If the mobs are hitting a little too hard then go back to the crystal and lower the star rating, this will lower your sp per mob but make the leve easier/quicker.

Good luck with your THM!
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#82 Jan 05 2011 at 9:20 AM Rating: Good
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Great post just a few things to think about

Quote:
***Warning*** Both Complete Control and Driven by Faith are not worth buying unless you plan to have a mele class that you can use these traits for. Yes these are not equipped when you are playing a THM so are totally worthless as far as I can tell.


These can be used very effectively if you get both if your crafting class is aligned with either of the two stats. GLD/LW/ARM etc. This way you dont have to pump a lot of wasted point into the attributes if you want to have decent stat support for your craft.

Quote:

The current thinking about stats is that although they seem broken THM benefit most by raising MND>VIT>PIE - Many players are still testing this but Your VIT,MND and PIE should be considerably more than any other stat. MND will give you a much larger MP pool [although not as much pre-nov patch] which is not a bad thing but also let you Cure/Sacrifice people for more HP. VIT will increase your survivability greatly as it will raise your HP and also mitigate some damage done by mobs by inadvertantly raising your DEF.PIE will help your debuffs stick and seems to increase damage on our nukes.


I would switch PIE/MND here in order for a few reasons. One as a THM your biggest assest is your debuffs, much like a RDM in Xi. Getting your para/slow etc to land and ultimately end up saving you much more MP down the road . Also with higher lvl mobs in parties a majority of damage done to them along with NM's is THM Dots which are based on PIE. Furthermore, PIE is the stat in which determines you Absorb Spells and I'm also assuming Siphon MP.

based on tests I've seen along with quotes from lvl 50

@ Calamity Jane ffxivcore admin "- increasing piety yields significant results to Siphon MP."

Quote:
Disciplines of War & Magic

Disciples of War rely most heavily upon the STR, VIT, and DEX attributes, while for Disciples of Magic the emphasis is on INT, MND, and PIE. This is useful to remember for players who wish to maximize their character's potential when allocating bonus points.

In addition, there are bonuses to the effect of magic spells that are also based on attribute values. Below is a list showing the general relationship between attributes and magic types. The conditions that result in such bonuses, however, varies between spells.

Magic Type Attribute
Offensive (attack/counter) INT
Healing, Defensive MND
Absorb, Damage over Time (DoT) PIE


Edited, Jan 5th 2011 10:27am by MavenRedux

Edited, Jan 5th 2011 10:28am by MavenRedux

Edited, Jan 5th 2011 10:30am by MavenRedux
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#83 Jan 05 2011 at 12:29 PM Rating: Excellent
MavenRedux wrote:
Great post just a few things to think about

Quote:
***Warning*** Both Complete Control and Driven by Faith are not worth buying unless you plan to have a mele class that you can use these traits for. Yes these are not equipped when you are playing a THM so are totally worthless as far as I can tell.


These can be used very effectively if you get both if your crafting class is aligned with either of the two stats. GLD/LW/ARM etc. This way you dont have to pump a lot of wasted point into the attributes if you want to have decent stat support for your craft.

Quote:

The current thinking about stats is that although they seem broken THM benefit most by raising MND>VIT>PIE - Many players are still testing this but Your VIT,MND and PIE should be considerably more than any other stat. MND will give you a much larger MP pool [although not as much pre-nov patch] which is not a bad thing but also let you Cure/Sacrifice people for more HP. VIT will increase your survivability greatly as it will raise your HP and also mitigate some damage done by mobs by inadvertantly raising your DEF.PIE will help your debuffs stick and seems to increase damage on our nukes.


I would switch PIE/MND here in order for a few reasons. One as a THM your biggest assest is your debuffs, much like a RDM in Xi. Getting your para/slow etc to land and ultimately end up saving you much more MP down the road . Also with higher lvl mobs in parties a majority of damage done to them along with NM's is THM Dots which are based on PIE. Furthermore, PIE is the stat in which determines you Absorb Spells and I'm also assuming Siphon MP.

based on tests I've seen along with quotes from lvl 50

@ Calamity Jane ffxivcore admin "- increasing piety yields significant results to Siphon MP."

[quote]Disciplines of War & Magic

Disciples of War rely most heavily upon the STR, VIT, and DEX attributes, while for Disciples of Magic the emphasis is on INT, MND, and PIE. This is useful to remember for players who wish to maximize their character's potential when allocating bonus points.

In addition, there are bonuses to the effect of magic spells that are also based on attribute values. Below is a list showing the general relationship between attributes and magic types. The conditions that result in such bonuses, however, varies between spells.

Magic Type Attribute
Offensive (attack/counter) INT
Healing, Defensive MND
Absorb, Damage over Time (DoT) PIE


Great post yourself Mavanredux :)

Yes some of the guide has not been updated in a while and the stats specifically have not been thoroughly tested or looked at. In fact I'm just coming round to the idea of the stats not being so broken anymore. (You have to remember ever since Alpha SE have really messed these sorts of things up to the point that many people just didnt know what to do). Now things seem a little more stable its important to set the record straight. I will include this infor into the guide as I believe that its accurate at the time of writing and I have done some testing myself to support it.

Anyway I have updated the guide with this information and of course given you the credit. :)

Thank you. Rate up!
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#84 Jan 05 2011 at 1:50 PM Rating: Good
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Yea I figured as much thats why I didn't post some WRONG WRONG WRONG post, because with everything going on and the age of the original post I figured there were some things that could be looked at. I know putting yourself out there for suggestion/criticism with these types of threads can be tough some time but in the end even the arguments and counter parts help lead to everyone being more knowledgeable. Keep the guide going I've already directed a few of my newer THMS to check this out. Take care.
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#85 Feb 11 2011 at 9:04 AM Rating: Good
DING 50! Finally after 4 months or so of playing retail and several months in Alpha and Beta I have reached the current limit cap on the rank of Thaumaturge!

Updated guide now to accurately reflect spells and abilities
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#86 Feb 20 2011 at 3:36 PM Rating: Decent
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Great guide thank you very much, I'm starting as Thaumaturge but I reed some guides suggesting that is better start like "Gladiator" then change to "Thaumaturge" by changing weapons because of the Stats and Defences, but I'm not sure about the MP would be a good idea?
#87 Feb 21 2011 at 6:32 AM Rating: Excellent
romacar wrote:
Great guide thank you very much, I'm starting as Thaumaturge but I reed some guides suggesting that is better start like "Gladiator" then change to "Thaumaturge" by changing weapons because of the Stats and Defences, but I'm not sure about the MP would be a good idea?


Thank you Romacar. Well I didn't start as a Gladiator and have never once held a sword. I can see the logic behind it though as Gladiator is probably a little easier to rank up at the start. However I would say that there are pluses and minuses for doing either way. I know plenty of Gladiators that have started as GLAD's and then had to rank THM up to 20 to get Sacrifice II. I guess in the end it totally up to what you want to do. If you want to be a mage class I would just go with that and stick with it. If you find you are getting too squishy then try some other jobs such as GLAD, PUG and CON to get some of you stats up. At present the main thing that will hurt your survivability as a young THM will be Physical level and VIT. If you can raise these stats then you will have mich less problems when soloing. When you start to party more though you will want to change your stats to have more emphasis on INT and PIE, with MND and VIT being the next two.
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#88 Mar 14 2011 at 5:56 AM Rating: Excellent
*** BUMPed **** updated many of the sections.
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#89 Sep 02 2011 at 10:28 AM Rating: Excellent
Guide updated for new weapons, gear and spell ranks.
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