Great post just a few things to think about
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***Warning*** Both Complete Control and Driven by Faith are not worth buying unless you plan to have a mele class that you can use these traits for. Yes these are not equipped when you are playing a THM so are totally worthless as far as I can tell.
These can be used very effectively if you get both if your crafting class is aligned with either of the two stats. GLD/LW/ARM etc. This way you dont have to pump a lot of wasted point into the attributes if you want to have decent stat support for your craft.
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The current thinking about stats is that although they seem broken THM benefit most by raising MND>VIT>PIE - Many players are still testing this but Your VIT,MND and PIE should be considerably more than any other stat. MND will give you a much larger MP pool [although not as much pre-nov patch] which is not a bad thing but also let you Cure/Sacrifice people for more HP. VIT will increase your survivability greatly as it will raise your HP and also mitigate some damage done by mobs by inadvertantly raising your DEF.PIE will help your debuffs stick and seems to increase damage on our nukes.
I would switch PIE/MND here in order for a few reasons. One as a THM your biggest assest is your debuffs, much like a RDM in Xi. Getting your para/slow etc to land and ultimately end up saving you much more MP down the road . Also with higher lvl mobs in parties a majority of damage done to them along with NM's is THM Dots which are based on PIE. Furthermore, PIE is the stat in which determines you Absorb Spells and I'm also assuming Siphon MP.
based on tests I've seen along with quotes from lvl 50
@ Calamity Jane ffxivcore admin "- increasing piety yields significant results to Siphon MP."
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Disciplines of War & Magic
Disciples of War rely most heavily upon the STR, VIT, and DEX attributes, while for Disciples of Magic the emphasis is on INT, MND, and PIE. This is useful to remember for players who wish to maximize their character's potential when allocating bonus points.
In addition, there are bonuses to the effect of magic spells that are also based on attribute values. Below is a list showing the general relationship between attributes and magic types. The conditions that result in such bonuses, however, varies between spells.
Magic Type Attribute
Offensive (attack/counter) INT
Healing, Defensive MND
Absorb, Damage over Time (DoT) PIE
Edited, Jan 5th 2011 10:27am by MavenRedux Edited, Jan 5th 2011 10:28am by MavenRedux Edited, Jan 5th 2011 10:30am by MavenRedux