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new to crafting! few questions.Follow

#1 Jun 10 2011 at 5:56 PM Rating: Decent
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I'm a returning player and would like to experience the crafting side if the game this time. But I have a few questions.

1. When is an appropriate level to start crafting.? I am in the process of leveling my thf to 50 (for sub and farming) and would like to know when is a good time to start?

2. Which crafts compliment eachother? I was thinking I would start with alchemy and fishing I plan on leveling cor so the alchemist is more for use the profit, I plan on at least getting alchemy to 60, then moving on to cooking and woodworking. the wood working isonly for arrows anr arrows and tools so that won't go past 60. Which crafts should I consider taking past 60. Other then alch and woodworking which I'm going to be using for me the rest all seem so valuable its hard to pick?

Or should I reconsider my order. I may think of more questions but my break is over and its back to work.
#2 Jun 10 2011 at 11:33 PM Rating: Excellent
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tsjon3s wrote:
1. When is an appropriate level to start crafting.? I am in the process of leveling my thf to 50 (for sub and farming) and would like to know when is a good time to start?
Anytime, really. I had a level 60 craft before I had a level 60 job when I first started (but then again, the game was very different at the time). I'd recommend starting with cooking and maybe a couple other skills just to see if you enjoy crafting. Really, the most important thing with putting time into crafting is either a) you enjoy it or if not b) you just want to "complete" everything.

tsjon3s wrote:
2. Which crafts compliment eachother? I was thinking I would start with alchemy and fishing I plan on leveling cor so the alchemist is more for use the profit, I plan on at least getting alchemy to 60, then moving on to cooking and woodworking. the wood working isonly for arrows anr arrows and tools so that won't go past 60. Which crafts should I consider taking past 60. Other then alch and woodworking which I'm going to be using for me the rest all seem so valuable its hard to pick?
First, realize I do not consider fishing a craft and all of my advice does not include fishing. It's not a bad "craft," but it's not really crafting either. As I mentioned before, I suggest cooking or alchemy first as they are probably the cheapest of them all. If you absolutely despite crafting after that, don't continue as it won't make you rich.

As far as what supports what, the combinations are really too many to list. The big one I'd like to mention though is leveling bonecraft and clothcraft before woodworking. Alchemy can help with skilling goldsmithing as well.

If you want to make Corsair your main job, then high level alchemy (and goldsmithing as a sub) is a good idea for making bullets.

If you want to be a major crafter, you will need to level synergy, it is just that important now.
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#3 Jun 15 2011 at 2:09 PM Rating: Good
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if you do plan to farm for most of the materials then doing all/most crafts at the same time will help each other.
as xyp said Bone Cloth and Wood go together the whole way and some of the farmed items go into Leather Cooking and some Smith/Gold also
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#4 Jun 16 2011 at 4:48 PM Rating: Excellent
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Quote:
if you do plan to farm for most of the materials then doing all/most crafts at the same time will help each other.


This!

IMHO the game design is to begin crafting from day 2, and to level all crafts simultaneously. If you print out the first 10 levels of all crafts, and staple them together - you'll have the beginning of your crafting Bible. You'll see that all the crafts intersect and feed into each other. Even if you don't plan on farming most of your materials - it still makes so much sense to level all your crafts in tandem.

I think the greatest mistake that crafters make is to assume that there is some "promised land" that you'll reach at level 100. Profitability is spread throughout the crafting range. You can make profits with level 3 synths, and lose money consistently going through level 70 - 80 synths.

By leveling all crafts in tandem, you'll be your own supplier. You cut out the middle man and have an inherent advantage in making a profit compared to those who will be buying their materials from other crafters. Even more importantly, you'll rarely be stuck waiting for some critical material to be available on the AH - because you can craft it yourself!

Lastly, being a successful crafter is directly related to learning the tricks of working the Auction House. You'll have more sales if you diversify what you're selling. If I have 7 AH slots, I'll sell 7 different things. Since I have mules, I typically sell at least 21 different things at any given moment. Crafters who saturate their own market with more items than the market can bear end up undercutting themselves. If the AH history shows that 3 items sell per day, its is stupid to put up 7. It won't make more sell, and it will encourage other sellers to undercut if they think their chances of making a sale are poor because of the volume of items up for sale.

Obviously, if you are simultaneously leveling all 8 crafts (I'm not counting fishing or synergy) - you won't have any trouble filling up 7 AH slots.
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