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#1 Apr 06 2010 at 8:50 PM Rating: Good
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I have only been playing ffxi a few days but i'm trying to start no some crafting to see how i like it. Since I picked a THF/WAR to start and a RNG in the future I want to go with Woodworking. Now I want to know what other crafts go well with woodworking.. seems like an easy google answer except i can't find anything. i must be too new to know what to type to get my answer or something. Does anyone have a suggestion or two?
#2 Apr 06 2010 at 9:32 PM Rating: Good
343 posts
Easiest way is to just level woodworking + plus various subs as needed for leveling up woodworking. Buy your arrowheads/boltheads, fletchings as you need them. The time spent leveling sub crafts up to make the heads/fletchings will be 20x longer than the amount of time you will be in a level range to be shooting the finished product.

Alchemy + Smithing/Goldsmithing = Bullets
Woodworking + arrowheads (Bonecraft) + Fletchings (clothcraft)= Arrows
Woodworking + boltheads (Alchemy + smithing) = Bolts

If you are thinking you want to make everything you need, you have to take Alchemy, Smithing, Goldsmithing, Clothcraft, and Bonecraft all to level 60. Take woodworking as high as you want. Then you could make most of the materials you need to be self sufficient, with the exception of a few items like higher level arrowheads, boltheads, and fletchings that you can't reach high enough craft level to make.

Edited, Apr 6th 2010 11:33pm by RobbyFaces
LoTRO- 62 hunter
WoW- 80 hunter
FFXI Jobs:
75 blu/75 war/75 blm
61 rng/54 whm/44 rdm
43 thf/21-37 rest
Nations: Windhurst rank 10, Sandy rank 10, Bastok lol
#3 Apr 06 2010 at 9:39 PM Rating: Good
2,151 posts
Check out FFXIAH Recipies for WW for a general idea for what you might like to level along side your WW.

FFXIAH is a really good resourse for everything actually. I use it for most of my item look-up (If only because it's easier to search than FFEnclyco, then you are linked to the Enclyco page anyway)

One of the good things about WW is that for a good while it's relativly stand along and self sufficient. Eventually though I would focus on getting Smithing and Boneccraft first.
By the time you approach the upper levels you'll also want Cloth, Alchemy, Gold and Leather...

The only one you dont need/want for WW is Cooking... but it's nice to have at 60 to make some of the lower foods for yourself.

Also, just some starter tips for a new player;
The Guards (Dudes with letters after their names) will give it to you at any exit to an Area with Monsters. This will make Mobs (that give Experence points) drop crystals. Used for crafting and can also be sold on the Auction House for some easy gil for a starting player.
2) Do NOT throw out any Beastmen Seals. They might seem like an INV hog at the moment, but they make money for you later
3) You can rest in the field (a lot of people dont read the Manual and miss this one for a while) by typing "/heal" or pressing * on the Num-pad

Edited, Apr 7th 2010 3:40am by Equivocator
Equivocator: 75 PLD.
99.4 Fishing, 100+3 Woodworking.
60 Alchemy, 60 Smithing, 60 Clothcraft, 60 Cooking, 60 LeatherCraft, 60 Bonecraft, 60 Gold.
Lu Shangs Rod: O

Beast Masters Unite. (Duo Camps)
#4 Apr 07 2010 at 11:26 PM Rating: Excellent
315 posts
mikkyv - congratulations on starting crafting early in your career - I think it is a smart move. Woodworking makes sense given your job plans, but I would suggest you start crafting as a "generalist" at first. Job plans tend to change as people experiment with different jobs. Also, given your current plans, I predict you'll be leveling ninja at some point. Ninja tools are spread throughout the crafting guilds.

It is really quite easy to craft in all the guilds. For example, one of your first products will be stone arrows (the recipes for these ingredients are given at the bottom of this post). You can make everything you need for stone arrows with zero crafting skill. You'll need to make stone arrowheads (goldsmithing synth), arrowwood lumber (woodworking synth) and chocobo fletching (cloth synth) and then combine them into stone arrows with another woodworking synth.

I recommend you copy the first page of recipes of synths for each of the eight crafting guilds. Staple those eight pages together and carry it with you, read it on the bus, keep it near your toilet, be "one" with it. As your crafting skill rises, your "book" will grow by a factor of eight. The number of different items you can craft increases exponentially. Diversifying your product line is the best defense for a tough economy.

What follows are some general crafting tips, and then some synth suggestions to start off with -

Craft in every guild. You can (and should) join every guild. By developing crafting skill in every guild you'll be able to do synths that require skills in multiple crafts (sub-crafts). One advantage you'll have over crafters who level only one craft is that you'll be able to craft the items you need as ingredients (brass ingots, cotton cloth, arrow and bolt heads, etc.) Plus, you'll discover the many ways that crafting in one guild -> feeds into another. What you'll see is that all the crafts intersect like crazy. Leveling one, fits with another, fits with another. You can take all crafts to level 60 - after which you have 40 levels to use for any one, or all guilds (i.e., you can take one craft to 100, 2 crafts to 80, or level 4 crafts to 70, etc. The exception here is fishing - which you can take to 100 independent of what you do with your other crafting levels.)

Create "mules" in each starting city. If you've started in San d'Oria, for example, create two other characters (purchase content ID for $1.00 per month per extra character) and locate those characters in Bastok and Windurst. Eventually you'll want a third mule for San d'Oria (using my example) because you'll be leaving San d'Oria when you get to around level 10-15 (and eventually a 4th mule for Jeuno). Having characters in all three starting cities gives you the ability to buy items from NPCs in those cities (often the cheapest price available), and opens up 7 Auction House slots in each city for selling your crafted products, and gives you need storage space. You will need more storage capacity as a crafter - get used to it.

Always craft using the same character. There is a distinct advantage to being able to craft "in the field." Juices for mages don't stack, but a player with cooking skill can make 12 melon juices using ingredients that take up only 3 inventory slots. Items like leather hides and logs don't stack. Being able to craft those items into stackable products makes farming much more profitable and productive.

Also, there is a crafting advantage for one character to have crafting skills in all the guilds. Lots of synths have sub-craft requirements. Those synths with sub-craft requirements tend to be the most profitable synths. Why? Because fewer crafters have all the necessary sub-craft abilities. Your competition with these products is lighter; and the profit margin tends to be higher.

Start thinking about crafting with the question: what can I do with these crystals? Obviously crafters will buy your crystals from the AH because they use them to make gil.

Below are suggestions for what you can craft with your crystals. As you craft things, you'll get "skill-ups" in that craft (you'll receive a message saying: "Your goldsmithing skill increase 0.1") Below I've noted the level where the synthesis stops giving you skill-ups (note - you'll only receive skill-ups occasionally, don't expect them every synth). Try not to synthesize something that caps more than 5 levels from your current level. Once you've reached the level cap for the item, either move on to a harder synthesis, or choose that synthesis only for profit-making.

You can get many of the items below from fighting things (worms drop flint stones, hares drop hare meat, etc.) On the left of this page you'll see a "Search" box - this is your friend. When you see an item like "wijnruit" which you need to make antidotes, just plug that into the search box, and you see where you can score that item.

What follows has an emphasis on what's available in San d'Oria, if you start somewhere else, you may have difficulty getting some of the ingredients.

So here are the items you can craft with zero skill in crafting:

Wind crystals:
Stone arrowheads - wind + 2 flint stones = 6 stone arrowheads (goldsmithing-2)
Arrowwood lumber - wind + arrowwood log (woodworking-2)
Chocobo fletching - wind + 2 chocobo feathers (clothcraft-2)
Luan lumber - wind + luan log (woodworking-3)
Wooden arrows - wind + arrowwood lumber + flint stone + 2 chocobo feathers (woodworking-4)
Peeled crayfish - wind + crayfish (cooking-3) (Peeled crayfish is bait for fishing. Using this bait, you can fish up "items" in easy areas with this bait, but see if you can sell on AH for profit. You can fish up tons of crayfish.)
leather bandana - wind + sheep leather (leathercraft-5)

Earth crystals:
Stone arrows - earth + arrowwood lumber + chocobo fletching + stone arrowhead (woodworking-3) Notice that you can craft all of these ingredients!
Vagabond gloves - earth + cotton cloth + sheep leather X 2 (leathercraft-3)
Vagabond boots - earth + bronze scales + grass cloth + sheep leather X 2 (leathercraft-5)
Bronze cap - earth + bronze sheet + sheep leather X 2 (smithing-4)
Bronze mittens - earth + bronze sheet + sheep leather (smithing-5)
Cesti - earth + ash lumber + sheep leather X 2 (leathercraft-3)

Water crystals:
Antidote - water + San d'Orian Grape + wijnruit (alchemy-3)
Honeyed Egg - water + bird egg + honey (cooking-3)

Fire crystals:
Copper ingot - fire + 4 copper ore (goldsmithing-3) this is a nice synth for beginners because there is no HQ - high level and low level crafters have a level playing field
Bronze ingot - fire + 3 copper ore + tin ore (smithing-2)
Bronze dagger - fire + bronze ingot + copper ingot (smithing-3)
Roasted corn - fire + millioncorn (cooking-2) (only if Sandy controls the Aragoneau Region; then see Antonian at J-8 Northern San d'Oria)
Sweet Lizard - fire + lizard tail + honey (cooking-3)
Pebble soup - fire + distilled water + flint stones X 3 (cooking-5)
Grilled hare - fire + hare meat + dried marjoram (cooking-6) score the dried marjoram for @ 43 gil from either Benaige F-7 Southern San d'Oria or Phamelise K-9 Southern San d'Oria (neither NPC has this stocked all the time)

Dark crystals:
Sheep leather - dark + sheepskin + distilled water + windurstian tea leaves (rarely available from NPC in Sandy, check Auction House) (or use willow log in place of tea leaves) (leathercraft-2) This is a key synth for leathercraft, smithing and bonecraft -- make tons of these, sell some for profit and keep the rest for crafting.

Crafting is 'da bomb! Enjoy.
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