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#1 Jan 30 2010 at 12:01 PM Rating: Good
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I've recently taken an interest in racing my chocobo I raised a very long time ago. I've done a lot of digging on the internet but I still seem to have a lot of questions.

It is a third generation black female with First Class Strength and Endurance, 0 Discernment and Reception. She was born with Gallop, and is currently retired. I'm not sure if it's possible at this point to learn Cantor.

I know that is beneficial to also have mental traits, but I'm not sure if it is possible to have the other two stats maxed out and still have decent mental attributes, or is it?

Despite having maxed physical attributes, I still lose a lot. Like whenever I go to race (I'll use the non-circuit re-run races as an example) there is usually (almost always) one super chocobo, named MeteorLegs or StarOnion, that ALWAYS wins by a huge margin.

How can I compete with something like that? Is there is a certain item I could use that would possibly tip the scales in my favor that would actually make a difference? I've tried speed and stamina apples. I'm wondering if the key is in these wearable items for the chocobo I've been reading about, or perhaps a more offensive approach with something like fire biscuits?

Also, how do I determine which order to give the jockey? I almost always choose "Final Spurt" to save stamina, but often times my chocobo will lead the entire race then fall behind at the last second despite this.

Any Chocobo Racing gurus out there have any tips or advice?
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#2 Jan 30 2010 at 1:24 PM Rating: Good
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Final Spurt is usually the best one for most races
haveing maxed Str/End and no dsc = HORRIBLE if you ever go to the chocobo circuit and watch how they do in races there usually always last

Dsc is pretty much the same as endurance because it lets your chocobo keep a constant pace without useing to much/to little of its endurance. usually people try to get this at average

Rcp allows ur chocobo to dodge items/avoid accedents. usually people have this at a bit deficient.

if you want to raise dsc/rcp without loseing any Str/End your going to need A LOT of chocobucks. If your still raiseing it you need 80 for 1 slight increase to one of your chocobos stats. you need 7 of those to get a full stat increase (560).

if you check the wiki forums there's a few posts about Chocobo raceing and whats good/bad
#3 Jan 30 2010 at 2:00 PM Rating: Good
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I see...

I'm thinking what I'm going to have to do is raise a whole new bird while using my current one to raise chocobucks.

I wonder if it is possible that Gallop and Cantor actually DO NOT help if a chocobo is already at First Class on both STR and END... I wonder because Wiki says that these abilities raise those attributes by one level, as if to say there is a level higher than "First Class" that it gives somehow, or not.

What I will probably do is raise 1000 chocobucks (the limit) after buying as many items as I can for raising stats, then begin raising the new chocobo, while at the same time trying to keep us as many chocobucks as I can throughout the raising process so that I may buy items for it every day.

If I need 7 items per stat raise at 560 bucks each I will need a total of:
56 items per stat at 4480 chocobucks
x2 for each stat I cannot raise normally through training alone. (112 items)

So 8960 chocobucks for 112 items... If there were not such a small limit (1000) this would not be so hard to do.

Considering I only have 100 days after it becomes an adult until it retires, and assuming I can only use 1 of these items per day, I will be able to produce a chocobo with:

First Class: Strength (through normal training)
First Class: Endurance (through normal training)
Outstanding: Reception (through the use of 50 items)
Outstanding: Discernment (through the use of 50 items)

OR I could max out one of the two mental attributes and let the other one slack a bit. I might even be able to raise the mental attributes a bit after I've maxed the physical ones through normal training hopefully without losing "First Class" status on either of my physical stats first.

OR I wonder if I should leave Strength and Endurance at "Outstanding" and let Gallop and Cantor raise them to "First Class."
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#4 Jan 30 2010 at 3:39 PM Rating: Excellent
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I believe the free races are now fixed, so no matter how good/bad your chocobo is, you will always get the same result, but I could be wrong.

One thing to note is that there is a limit to your chocobo's stats.
Quote:
Physical and mental attributes have a combined hard cap of 637 points. Therefore it is impossible to raise a bird with all 4 stats fully capped. Once the point hard cap has been reached, additional points will only cause other stats to decrease.

Because of the 637 point cap, a player wishing to have all stats as high as they can possibly be will have to settle for an SS, A, B, and C stat. No higher combination of the four stats is possible with a division of 637 points, assuming you plan on having at least one First-class stat.


When raising a chocobo, be sure to use the correct chocobo raising silks, this will help with getting more workouts in.

While not a requirement, in my experience, for racing chocobos, I find it best to raise one that starts with the cantor ability. My reasoning is that if you do not start with this ability, you must obtain average discernment (ok, not that hard, especially when aiming for it), but you also have to waste time taking your chocobo for long walks just to meet the npc to get the story book for canter.

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#5 Jan 30 2010 at 4:13 PM Rating: Good
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Quote:
Considering I only have 100 days after it becomes an adult until it retires, and assuming I can only use 1 of these items per day, I will be able to produce a chocobo with:


you can use more then 1 token a day to raise a stat. But you can only get 1 stat booster from kamp kweh once a day. Also keep in mind that by Day 64 it's impossible (or rly rly hard) to learn abilities/raise stats without tokens/kamp kweh.

Quote:
What I will probably do is raise 1000 chocobucks (the limit) after buying as many items as I can for raising stats, then begin raising the new chocobo, while at the same time trying to keep us as many chocobucks as I can throughout the raising process so that I may buy items for it every day.


I forgot to mention this in my first post but if your raiseing a chocobo the stat booster with chocobucks costs only 80 chocobucks and AUTOMATICALLY raises that stat (you don't get an item the screen goes blank and the npc says done). If you want the actual items i believe there 120? chocobucks for the non random raisers (or at least more then the others)

Edit: And i think it needs to be past day 30/an adult not entierly sure though

Quote:
I believe the free races are now fixed, so no matter how good/bad your chocobo is, you will always get the same result, but I could be wrong.


I haven't seen it myself but it's possible to occasionally beat the super chocobos w/o items if you end up lucky and one of the weaker birds lands a Fire biscuit on them. Other then that you can beat them with a speed apple if you have a good enough chocobo (though its not rly worth it imo)

Edited, Jan 30th 2010 5:15pm by Bobtheinvicible
#6 Jan 30 2010 at 4:37 PM Rating: Good
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xypin wrote:
I believe the free races are now fixed, so no matter how good/bad your chocobo is, you will always get the same result, but I could be wrong.


What about the Circuit Races? That would really suck to raise a bird with the highest stats it can possibly have only to have races that are completely random anyway.

I raced in the Circuit for the first time today, and my bird was beaten by 2 yellow chocobos with pretty low stats. I came in third, and behind me was another weak chocobo followed by one with better stats than my own. I really hope all my work won't be for nothing.
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#7 Jan 30 2010 at 5:04 PM Rating: Good
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xypin wrote:

When raising a chocobo, be sure to use the correct chocobo raising silks, this will help with getting more workouts in.



That is another thing I've been meaning to ask: What are the correct raising silks for what? I have been unable to find any information at all on the silks other than they help reduce stamina loss during training.

What are the differences between all the various colored silks? I see:

Orange
Black
Purple
Blue
Sky Blue
Red
White
and Green

Should I buy all of them?
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#8 Jan 30 2010 at 5:18 PM Rating: Excellent
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Kuwoobie wrote:
xypin wrote:
I believe the free races are now fixed, so no matter how good/bad your chocobo is, you will always get the same result, but I could be wrong.


What about the Circuit Races? That would really suck to raise a bird with the highest stats it can possibly have only to have races that are completely random anyway.

I raced in the Circuit for the first time today, and my bird was beaten by 2 yellow chocobos with pretty low stats. I came in third, and behind me was another weak chocobo followed by one with better stats than my own. I really hope all my work won't be for nothing.
Sorry, that was just speculation from something I've read in another post and it would only apply to the free races. The circuit is completely different and it's possible to consistently win any of the races.

As far as silks go, there is a pretty good description of each on the wiki, but for the raising ones:
http://wiki.ffxiclopedia.org/wiki/Green_Racing_Silks
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#9 Jan 30 2010 at 8:21 PM Rating: Good
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Quote:

What about the Circuit Races? That would really suck to raise a bird with the highest stats it can possibly have only to have races that are completely random anyway.

I raced in the Circuit for the first time today, and my bird was beaten by 2 yellow chocobos with pretty low stats. I came in third, and behind me was another weak chocobo followed by one with better stats than my own. I really hope all my work won't be for nothing.


The Circuit races give you random chocobos to race against but they're not in a fixed routine (at least not as small as free races are). As for why you lost if you were useing ur Str: SS End: SS Dcp/Rcp: F it's again the lack of Dsc. A bird with Better then average stats on all 4 is most likely going to beat you.

your best bet for circuits is to try for a dsc saddle (if available) and maybe a stamina apple. Speed Apples will probly go to waste because you're chocobo will just use it at the start and get pelted by Fire biscuits (Dsc also helps a chocobo time when to use its items)

For free races There's a loop of which birds you'll race (think out of 7 races) So it's easy to tell what your going to get if you find the pattern and once you do you'll pretty much get the same out come every time (usually it's like 1stx2 2ndx4 4thx1 or something if you have a average racer)
#10 Jan 31 2010 at 12:22 AM Rating: Good
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Ah, well I appreciate all the help. I've learned a great deal about racing and breeding from your answers. Hopefully I will be able to make something of it. /bow
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#11 Jan 31 2010 at 12:55 AM Rating: Good
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Good luck show those super chocobos whos boss! :P
#12 Jan 31 2010 at 3:40 PM Rating: Good
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This is what I have planned so far:

Quote:
There are a total of 637 points a chocobo can have in all stats.

Poor: 0-31
Substandard: 32-63
A bit deficient: 64-95
Average: 96-127
Better than average: 128-159
Impressive: 160-191
Outstanding: 192-223
First-class: 224-255


From a Japanese website. It's all coming together now. Using this data, I will be able to breed an unbeatable chocobo. I shall name it, OmegaZero.

It will have:

Strength: 223 "Outstanding" + Gallop = First Class
Strength: 223 "Outstanding" + Cantor = First Class
Discernment: 192 "Outstanding"
Reception: 190 "Impressive"


**** I don't know how I could have screwed that up so bad.


The end result might be slightly different. But I feel this is a perfect balance. I'm thinking I should put more points into Discernment and less into Reception.

I also need to figure out how many chocobucks/stat items I will need exactly before reaching the cap. I can't start raising it until after I move IRL though, I cannot risk not being able to log in one day and messing the whole thing up x.x

Edited, Feb 1st 2010 4:12am by Kuwoobie
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#13 Jan 31 2010 at 4:14 PM Rating: Good
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Quote:

Strength: 223 "Outstanding" + Gallop = First Class
Strength: 223 "Outstanding" + Cantor = First Class
Discernment: 192 "Outstanding"
Reception: 190 "Impressive"


That adds up to 828 not 637

I think most people go with
Str: First Class (+ Gallop)
End: Outstanding (+Canter)
Dsc: Better Than Average
Rcp: Substandard/A bit deficient

I believe the trick to getting these is to leave End/dsc/Rcp just barely on the line of being at those stats and fully capping Str. (or some form of that)

#14 Jan 31 2010 at 7:17 PM Rating: Good
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Bobtheinvicible wrote:
Quote:

Strength: 223 "Outstanding" + Gallop = First Class
Strength: 223 "Outstanding" + Cantor = First Class
Discernment: 192 "Outstanding"
Reception: 190 "Impressive"


That adds up to 828 not 637

I think most people go with
Str: First Class (+ Gallop)
End: Outstanding (+Canter)
Dsc: Better Than Average
Rcp: Substandard/A bit deficient

I believe the trick to getting these is to leave End/dsc/Rcp just barely on the line of being at those stats and fully capping Str. (or some form of that)



What I don't get is how a lot of the NPC birds I'm seeing in the Circuit Races seem to greatly exceed that limit. I could be wrong again though. I fail at math today.

Also, I was wondering... If I sign my bird up to race in the Circuit, and other players did too, would they be racing against me or would I be racing against NPCs nomatter what? If so, what would stop someone from flooding the other slots with mule's slow birds to rig the races?
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#15 Jan 31 2010 at 11:06 PM Rating: Good
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Quote:
Also, I was wondering... If I sign my bird up to race in the Circuit, and other players did too, would they be racing against me or would I be racing against NPCs nomatter what? If so, what would stop someone from flooding the other slots with mule's slow birds to rig the races?


if they signed up for the same race as you then you would be vsing there bird as well.

If you had enough mules to put in every single slot of a chocobo circuit you would be wasteing like A thousand Chocobucks + 50-100k in gil to sign up for one race just to win 100k + 120 chocobucks at most for ONE of your chocobos.


Quote:
What I don't get is how a lot of the NPC birds I'm seeing in the Circuit Races seem to greatly exceed that limit. I could be wrong again though. I fail at math today.


there's been speculation that npcs have extra stats to raise there birds or that they've ballanced all there stats perfectly so it seems higher idk rly i've never really noticed it that often
#16 Feb 04 2010 at 10:02 PM Rating: Decent
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/sigh

The Free Runs are not fixed. No way. I used to be able to predict them before some change a while back, but now I can't.

A Racer needs a spread of stats, something everywhere.

And there is a big spread within each level. First-class: 224-255. That's 31 points. Two birds can be 30 points apart and still be SS. So one can put that 30 points elsewhere.

Str: First Class (Capped) (+ Gallop)
End: Outstanding (Just under the line)(+Canter)
Dsc: Better Than Average (Just under the line)
Rcp: Substandard

If I could do it I would reduce STR to get RCP its next level. And still be SS STR.

Best week 7 1sts, and as I do free runs too that week was about 700K Gil.

Birds with SS, B, B, B do quite well. I sometimes see odd things like A, SS, S, (I forget)
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#17 Feb 04 2010 at 11:08 PM Rating: Good
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Kuwoobie wrote:
What I don't get is how a lot of the NPC birds I'm seeing in the Circuit Races seem to greatly exceed that limit. I could be wrong again though. I fail at math today.


NPC birds are not bound by the same rules as player chocobos. For instance, I have twice run into Circuit chocobo with abilities listed as "Gallop + Gallop" (although I don't recall there being anything remarkable about its performance in the race).
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