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Synergy thoughts so far.Follow

#1 Dec 07 2009 at 8:55 PM Rating: Excellent
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Ok so synergy is here. Speculation can now be reduced as days pass and more people spread their experiences with synergy.

My thoughts on synergy, others opinions will vary so don't condemn me for my opinion.

I don't think I will be continuing to play with synergy and here's why. I did the first quest and got myself a synergy crucible. The beginning quest will grant you a full supply of elemental fewell (99 of each element). This is an awesome freebie and you'll see why in a second. I talk to an engineer for some recipes. My choices of recipes were ebon gloves, ebon gauntlets, hi-potion, orange juice. Do to accessibility of materials, I picked OJ to start things out.

So I approach the furnace solo and click it. Yay, number one it lets you work it without a party (not sure if good or bad yet), number two there wasn't 100's of people spamming it like I first anticipated--no waiting to use the public furnace. I traded my 4 oranges and started the process. I clicked this and that unknowing what I was doing and didnt get any explosions. So I talked to engineer again and re-read the instructions and went back for some more tries. Things started working and I was spitting out finished orange juices. Now for the skill ups, I got like .5 total from adjusting pressure, fixing furnace, and other random operations, but got non from actual quick successful runs.

So now I check my fewell levels. I'm empty in the water element and in the 70-80's in a couple others like light element. I click refill fewell at the engineer and Bam!! my synergy career stops in its tracks. I find it's 20,000 gil to refill fewell. So far .5 synergy skill = 20,000 and I got a few orange juices to sell to offset the cost lol.

So far this craft appears to be the biggest, most incredible waste of time and money anyone could have ever thought of. Considering the cost of leveling the craft and the possible options of gear you get from it. No other craft costs 40k per level from 0-5. I think I'm going to have to lean in direction of the nay-sayers that spouted off about this being another wasted resource SE adds that no one will ever use. At least until someone dumps multi-millions into and finds some insane, hands down, best gear ever from it. But if all you get is situational pieces of gear to hog more inventory, I don't see a bright future for synergy.

Now granted, I didn't keep leveling to 50 to see it's max potential (honestly I couldn't afford to get to 20). I also didnt have a party all working on the furnace. Perhaps you can get skill-ups faster there? Maybe harder recipes provided faster skill-ups; maybe ebon will give 1.0's?

Anyone else have thoughts experiences with synergy so far?



Edited, Dec 7th 2009 10:01pm by RobbyFaces


New info--

Ok I found the fewell orb recipes from npc.

Orbs stack to 12.
Each orb when added to the furnace during process will replenish 50 of that element to your crucible.

Right now its way more expensive to make your own orbs for replenishing unless you farm all your mats. On lakshmi gougers have slime oil at over 20k per stack, crystals of all kinds are 2500-3k per stack, rocks are bought out on AH(goldsmith guild has them for about 6100 each when I just looked.) Also note the initial quest require you get 1x earth crystal, 1x flint stone, 1x oz mythril sand (from mine gravel->machine in palbourgh mines), 1x brass tank. Brass tanks have went from 1k each to 30k each now. Brass ingots went from 5k stack to 30k per stack. Zinc ore (needed to make brass) 1k each now.

If you have the means, it's a low level goldsmith recipe, much cheaper to farm a little and make your own tank. 1 earth crystal, 1x animal glue, 3x brass sheets= brass tank.

(Novice Alchemy) I only found NQ=3 orbs, I didn't do enough to find HQ=values
Fire fewell orb:
1x fire crystal
1x slime oil
1x red rock
1x catalytic oil

Water fewell orb:
1x water crystal
1x slime oil
1x blue rock
1x catalytic oil


The rest are the same, just switch out the rock color and crystal type to match element your looking for.



Edited, Dec 8th 2009 2:35am by RobbyFaces



LoL, wow I add the "secret recipes" and the rate downs start. Well tough, if you don't want people to know easy recipes, so you can gouge the **** out of them. Smiley: tongue



Edited, Dec 8th 2009 2:48am by RobbyFaces
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#2 Dec 07 2009 at 9:17 PM Rating: Excellent
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The fewell was also going to be able to be made by Alchemists, correct?
Anyone found the recipie for it yet and if so, how much it costs?

I'm at work for another 4 hours... PLanning to camp one of the new NM's for Rare/Ex gear this afternoon as well... hoping everyone else would be busy with the update :p

I'l prob get stuck into this on Thursday when hopefully a few things are worked out and I can get right to it.
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#3 Dec 07 2009 at 10:38 PM Rating: Excellent
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bsphil wrote:
Quote:
100 gil per fewell. When you replenish it, the NPC just fills everything up to the max (99).

So, if you can get a stack of the crystal you want to fill with for under 1.2k gil, you save money that way. Just claim the furnace and trade all the crystals you want to dump in. Every crystal counts as one fewell of that element.

So lets say you want to refill your water fewell to 99 and a stack of water crystals is 400 gil. So nine stacks for a total of 3600 gil and you left with 9 singles. And you could also farm the more expensive crystals if you wanted to.

And Equivocator is right. SE made special fewell synths (Alchemists only). No idea if that is worth your time/money.

My thoughts so far: If the gear that comes from this is **** I wont do it (duh). If the gear from this is good I probably ask people to craft the items I want for me. Just like I have done in the past.

SE wrote:
Quote:
Certain synergy recipes demand expertise in specific crafting disciplines, but the character depositing the ingredients need not possess any.


Edited, Dec 8th 2009 5:45am by Breaze
#4 Dec 07 2009 at 10:43 PM Rating: Excellent
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Well if thats the case I can see the price of Crystals getting back up to the 1k mark and holding there for a while...

Hopefully the Alchemy one is cheap to make, like 1-3k per synth of 33. Then Alchemists might have a new consumable money synth as well.
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#5 Dec 07 2009 at 10:56 PM Rating: Excellent
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I'll let you figure out the exact costs to synth the alchy version on your own, but I will tell you that each individual orb from alchy restores 50 fewell in your crucible. And it's a **** of a lot cheaper than buying fewell from the NPC.
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#6 Dec 07 2009 at 11:20 PM Rating: Excellent
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Also why is the word "Synergy" not part of the auto-translate function?
#7 Dec 08 2009 at 7:20 AM Rating: Good
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Making fewells is a lot cheaper. With 60 Alchemy you can HQ them already and if you got 100+ Alchemy you can HQ them 50% of the time easy. With 40 Alchemy you can NQ them (35-36 synth level).

1 Elemental Fewell = 50 Element Power = 5.000 Gil at synergy NPC

Let's assume worst case:

1 colored rock 6000 (guild)
1 slime oil 2000 (AH)
1 crystal 1000 (AH)
1 catalytic Oil ~20-50 (NPC)

Total: 9000

NQ: 3 x Fewell = 3000 each - 2000 gil cheaper
HQ1: 6 x Fewell = 1500 each - 3500 gil cheaper
HQ2: 9 x Fewell = 1000 each - 4000 gil cheaper
HQ3: 12 x Fewell = 750 each - 4250 gil cheaper

Voila, 2k cheaper/50 Element Power for NQ and not even made a big effort farming stuff. It get's even cheaper if you farm or buy the rocks in Mhaura guild instead of Bastok.

Edited, Dec 8th 2009 8:27am by KindjalFerrer
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#8 Dec 08 2009 at 10:18 AM Rating: Good
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I'm not a fan of how it gives recipes. It would be nice if it was separated possibly just like regular guilds. I spam him for recipes and 30 minutes later it gives me one that I haven't seen.

Once you hit a certain level, it stops giving out lower level synths. At 35 it stopped giving me all the ebon, furir etc armor.

I've only seen two Veteran synths and those were both Smithing. Machismo and Majestas.

edit - Just got pro-ether as an Alchemy Veteran synth.

Edited, Dec 8th 2009 10:24am by Switchorz
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#9 Dec 08 2009 at 2:24 PM Rating: Excellent
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I haven't seen too much information at wiki on Synergy mechanics, so I'll post my observations here:
- Feeding fewell of a particular element will decrease the element that it is strong to. For example, when I add water fewell, fire element inside the furnace decreases. Normally, I see this corresponding element drop by -2. On some occasions, I have seen it drop by only -1, and I have only observed that happen if the fewell I added hit the "sweet spot" for the requirements of the recipe.
- When fewell of a particular element starts leaking, the element that is strong to it increases. For example, when the water element that has been built up in the furnace starts to leak out, the lightning element inside the furnace increases. It seems to be a 1:1 relationship between the two.
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#10 Dec 08 2009 at 2:58 PM Rating: Excellent
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Some more information:
Using 8 stacks of Saruta Oranges and 144 units of water fewell, I've gotten 2.5 levels in Synergy. That comes out to about 7k gil for one level if I pay the NPC to refill my crucible. I can make my own orbs of fewell as well, so that brings down the cost even more.
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#11 Dec 08 2009 at 4:35 PM Rating: Excellent
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Would it be stupid to point out that every 5 levels you can talk to the engineers to improve one of your techniques by one level? The npcs also mention that each technique is linked with a specific crafting skill (i.e. feeding energy = smithing).
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#12 Dec 08 2009 at 6:23 PM Rating: Excellent
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I'm a scientist in RL and this synergy sh*t hurts my brain.
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#14 Dec 08 2009 at 9:59 PM Rating: Good
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Lothiriel wrote:


I'm a scientist in RL and this synergy sh*t hurts my brain.



Same with me.

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#15 Dec 09 2009 at 11:02 AM Rating: Good
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I haven't tried this yet and haven't read the wall of texts regarding this new feature, but:

1) What does this have to do with the evoliths?
2) Do you level different types of synergy (alchemy, woodworking, etc) or is it all in one?
3) Are you just using orange juice to level or does it do something different that the regular orange juice doesn't?

Bottome line: Why do I care about synergy?
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#16 Dec 09 2009 at 12:08 PM Rating: Good
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Honestly, don't even think about synergy.

I don't much about how this relates to evolith outside of what was suggested in the update notes, I think that system is even more worthless than synergy, so I've just ignored it.

I can't confirm if you can get skill ups for other crafts because all of mine are too in the 50-60 range, but there is just one type of synergy... synergy. It appears as a new craft and is currently capped at 50.

I am currently leveling synergy, it's a slow process. Skilling up consisted of repeatedly adding in energy to the furnace, not caring if you succeed or fail the synth because you do not lose materials for failing. The skill ups are slow, but it has a fixed cost of 100g/energy (at the most, it can be less).

Finally, my reasons for leveling synergy:

It's a new craft, so I have to have at least some level of respectable skill and these. You can also make the new aern-like weapons and the new advanced ebon gear with synergy.


Oh, and my procedure for leveling synergy:
0-10: Faerie Apple x4 - Spam water energy
10-20: San d'Orian Grapes x4 - Spam water energy
20+: Crafter's Apron - Spam earth energy

The apron will get me to at least level 40.

Edited, Dec 9th 2009 12:14pm by xypin
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#17 Dec 09 2009 at 1:08 PM Rating: Default
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Took synergy to level 5 last night, so I'll probably do that quest to get the portafurnace today. I'm very interested in making a pair of the goldsmithing gloves...but not sure how successful I would be with my skill at only 5.

I have GS @ 100, so wouldn't that technically push my GS level to reach 107 (100+4+3)? That would make any 96 synths bump up to the first tier HQ level. I assume this is also the case in some other crafts, so long as the gloves do not replace any already existing skill+ hand gear.
#18 Dec 09 2009 at 1:27 PM Rating: Excellent
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BotItBlack wrote:
I'm very interested in making a pair of the goldsmithing gloves . . . I have GS @ 100, so wouldn't that technically push my GS level to reach 107 (100+4+3)?
Nowhere do I see it indicated that the goldsmith's gloves will increase goldsmithing skill, so no.
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#19 Dec 09 2009 at 1:32 PM Rating: Excellent
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I just finished making a pair of the boneworker's gloves. There is no +skill on the gloves. Besides the visual stats, the gloves give me an additional synergy technique: Bonecraft - Dark Affinity. I tried it a few times while skilling up with my bonecraft apron, but it did nothing. I believe that the technique will be used for making slotted weapons/gear.
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#20 Dec 09 2009 at 2:41 PM Rating: Excellent
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xypin wrote:
I just finished making a pair of the boneworker's gloves. There is no +skill on the gloves. Besides the visual stats, the gloves give me an additional synergy technique: Bonecraft - Dark Affinity. I tried it a few times while skilling up with my bonecraft apron, but it did nothing. I believe that the technique will be used for making slotted weapons/gear.

My guess is that the technique improves how effective you are at adding dark fewell during synergy and/or how effective you are at operating the pressure handle and safety lever (both actions consume dark fewell).
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#21 Dec 09 2009 at 2:49 PM Rating: Excellent
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svlyons wrote:
xypin wrote:
I just finished making a pair of the boneworker's gloves. There is no +skill on the gloves. Besides the visual stats, the gloves give me an additional synergy technique: Bonecraft - Dark Affinity. I tried it a few times while skilling up with my bonecraft apron, but it did nothing. I believe that the technique will be used for making slotted weapons/gear.

My guess is that the technique improves how effective you are at adding dark fewell during synergy and/or how effective you are at operating the pressure handle and safety lever (both actions consume dark fewell).
It's an actual technique that shows up on the list and consumes 5 light energy.

I only tried to use the ability four times:

No energy added, ability gives message "no effect".
Some earth energy added, ability gives message "no effect".
Some dark energy added, ability gives message "no effect".
Light energy added to reach a positive amount, ability gives message "no effect".


I'm going to try to make some slotted items later, if you have any suggestions, I can test them as well.


EDIT:

Ok, so it has nothing to do with slotting weapons either, from what I can tell. The shape and element of the weapons seem to be fixed. I tried a bone pick and only had the option of [upsidedown triangle][fire][1]. The size of [1] seemed to be fixed to the element (I didn't get to choose that), so I'm guessing that higher level equipment will have more choices for elements and shapes. The sizes will vary with elements with one element being the "strong" element. But this is all just speculation.

I tried slotting the weapon, ability had no effect again.


Maybe this is a party technique... I've tried the techniques that consume dark energy a few times now, the cost of using them was not reduced. I could not eyeball any change in the effectiveness of any of these techniques.

Edited, Dec 9th 2009 3:33pm by xypin
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#22 Dec 09 2009 at 5:54 PM Rating: Good
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Synergy level caps:

Orange Juice - 7

Apple Juice - 11

After those levels i didnt get anymore skillups from the respective recipes.
#23 Dec 09 2009 at 7:41 PM Rating: Excellent
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Razorbach wrote:
Synergy level caps:

Orange Juice - 7

Apple Juice - 11

After those levels i didnt get anymore skillups from the respective recipes.
If this is true, then finding skill caps in synergy is super easy.

At level 0, making orange juice increases the impurity level by +7% every time you add energy. For apple juice, it's +11%. So as long as you're more than 5 levels from the cap, you can see what synergy level your recipe will cap at.

Btw, the crafting smocks cap at level 41 synergy using this method.

This was confirmed by my friend with 0 synergy skill.
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#24 Dec 10 2009 at 10:43 AM Rating: Excellent
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I started levelling synergy making orange juice, and when i got really slow skillups at about 3, I just carried on from there (only 6 synergy atm) trying to make the smock, nice skillups trying to make those.
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#25 Dec 10 2009 at 10:47 AM Rating: Good
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Quote:
Orange Juice - 7

Apple Juice - 11

After those levels i didnt get anymore skillups from the respective recipes.



Melon Juice has taken be to 15, still getting skill ups.
#26 Dec 10 2009 at 6:36 PM Rating: Excellent
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Just logged of.
Saw a shout in Whitegate for a goldsmith.
Guy wanted to make a sarissa.
It's 1 of the ebon weapons. the polearm in fact.
This polearm has the highest base dmg only topped by relic polearm.

We were trying again and again, And after like 15 tries we got it!
Guess that was the first Sarissa made on Ragnarok.

And all who helped didnt have high levels in any area either.
The highest had almost lvl 20 and I am lvl 0 myself.

I can definately see a bright future for synergy.

Edited, Dec 11th 2009 1:40am by Xiliath
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#27 Dec 11 2009 at 8:17 PM Rating: Excellent
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Etchable items i found after trading them to the engineer:

Heavy Crossbow, Synergy rank: novice, element: dark 35

Engetsuto, Synergy rank: novice, element: thunder 40

Shigeto bow, Synergy rank: novice, element: light 40

Mage's Robe, Synergy rank: recruit, element: ice 20/wind 20

Solid wand, Synergy rank: recruit, element: fire 20

Anybody found anything else?

Edited, Dec 12th 2009 9:27pm by Razorbach
#28 Dec 12 2009 at 5:37 PM Rating: Excellent
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xypin wrote:
At level 0, making orange juice increases the impurity level by +7% every time you add energy. For apple juice, it's +11%. So as long as you're more than 5 levels from the cap, you can see what synergy level your recipe will cap at.

Btw, the crafting smocks cap at level 41 synergy using this method.


I've been trying to figure out what would be more efficient for skilling up then, at low levels. Synergizing my Culinarian Apron causes the impurity level to shoot to maximum very quickly, meaning lots of explosions (which means a shorter synergizing session each time, and delays while I remove my status effect).

On the other hand, it is possible to get skillups Thwacking the furnace (not often), which costs no fewell. So, it would seem that fail-synergizing a high-level item might be less time-efficient, they might be slighly more fewell-efficient.

Also, since the water fewell recipes are popular, Water Crystals have become scare. I haven't been making Fewell orbs due to the scarcity of colored rocks on the AH and Guild shop, so picking a synth that uses alternative cheap crystals (Wind and Ice currently on my server) is a good way to save. At times, the Fewell-equivalent price for these crystals is similar or even cheaper than the currently inflated price for Fewell Orbs synthing.
#29 Dec 13 2009 at 3:09 PM Rating: Excellent
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shadowymithra wrote:
Lothiriel wrote:


I'm a scientist in RL and this synergy sh*t hurts my brain.



Same with me.



I'm a Synergist in-game and your science **** hurts mine!
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#30 Dec 13 2009 at 9:51 PM Rating: Good
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Solrain wrote:
shadowymithra wrote:
Lothiriel wrote:


I'm a scientist in RL and this synergy sh*t hurts my brain.



Same with me.



I'm a Synergist in-game and your science sh*t hurts mine!



Just for that...

A few minutes ago, I modified your DNA.

So take that!!!

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#31 Dec 14 2009 at 2:31 AM Rating: Good
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Just a note, but the apron synth took me from 29-ish to 43 and now I'm the proud owner of an awesome smock. Just need me some fanciful ruszor leather and I can synth some gloves ^^
#32 Dec 14 2009 at 6:21 AM Rating: Excellent
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Fastest way to 50: Synth apron -> synth mythril leaves. The end.

Don't even need to start with the apron, can start with leaves if you don't mind the like +60% impurities per feed you'll get.

Hate to say it, but so far Synergy is much too easy.
No loss of materials and no cap to what you can synergize = might as well start with a level 50 recipe and go nuts.

Of course, there's nothing particularly great to synergize yet anyways. Nothing I, my RDM, or my friend's WAR had on them could be etched so... :\
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#33 Dec 14 2009 at 4:16 PM Rating: Good
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So is it safe to assume that some of the ebon/ebur/furia pieces will be higher level synergy recipes?

Even though I'm closing in on 50, I'm not getting any recipes from the synergy engineer other than that which is listed on wiki. A friend keeps asking me about the bliault pieces, but I can't find anything out. I'd guess that SE plans on releasing the cap of 50 and letting us go higher eventually.
#34 Dec 18 2009 at 10:56 AM Rating: Excellent
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how do you change your existing body into a smock in a nutshell? i see people talking about using them for skillup, but what's the fastest way to change fishing and cooking bodies into the new smocks? sorry, i don't really understand the whole synergy deal yet, but i kind of want to get the new smocks...
#35 Dec 18 2009 at 10:17 PM Rating: Excellent
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Just throw the apron into the furnace, add some energy, and out pops the smock. Of course, to have a decent chance at succeeding (beating the minigame), you'll need 30+ synergy... or a friend with 30+ synergy.
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#36 Dec 21 2009 at 1:54 AM Rating: Good
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FINALLY got my gloves. The smock was easy, just used the apron to get skill ups til I was close to the cap, then allowed the synergy to complete it and obtain.

The Cuffs were a different story. Even though I have synergy at 50, I couldn't feed the appropriate elemental fewell AND operate the pressure/safety valves to prevent explosions. A friend with no synergy experience stepped in and helped, operating the pressure/impurity valves for me and it went very smoothly.

One thing to note: when I initiate the synth and someone helps, any fewell consumed came from MY supply. Even though I gave him orbs, he didn't need them. All actions performed during the synth by him came from my fewell supply.
#37 Dec 23 2009 at 5:53 PM Rating: Good
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The only skill ups on "thwacks" that I see are from preventing an explosion. [13.1] I've even finished juices with 50%+ still on the furnace so I start "thwacking" away at the furnace and haven't seen skill up unless it prevented an explosion.

Alternating between juices and behemoth knife, haven't really noticed one or the other giving better skill ups.

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#38 Dec 25 2009 at 11:09 AM Rating: Good
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Stop playing, they only released this so people just waste another $15 so they make there money, just like there 1 week long expansions, and there mog bonanza.... its all money making. Why didnt they make the original crafts this easy???? exactly
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