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#1 Nov 19 2009 at 8:41 AM Rating: Default
Anyone know the estimate cost on power leveling cooking 1-90 90-100? thanks alot
#2 Nov 19 2009 at 9:33 AM Rating: Decent
144 posts
1-2mil. Wouldnt recommend it. Got 100 cooking, only use it when I wanna make my own food, profit blows on it.
Server: Alexander
Character Name: Lovestospoon
Level: 75 WHM
Crafts: 100 Cooking
#3 Nov 19 2009 at 8:35 PM Rating: Decent
173 posts
Oh really, if profit blows on it that much, then people wouldn't make it. No one makes it to 100 just to make his or her own food.

Then again, you asked when to synth imperial wootz ingots, which cap at 99, which most likely means you have 94+ smithing, yet still don't know. I'd question your ability to make money.

To op, anything can be profitable, you have to know what to make, how to sell it, when to sell it, and for what prices. Cooking is finicky. But theres plenty or profit there. Cooking isnt expensive. Craft until your out of gil, then go make more and craft some more until your 100. Read up on all the possible recepies to find the cheapest thing to make. I know at least to 52 cooking is break even, and theres plenty of break-even synths or even npc-profitable synths that you can spam for easy levels.
#4 Nov 19 2009 at 8:49 PM Rating: Good
2,151 posts
Take it to 100 slowley and you'll make money* the whole way^

*Monetry profit margins may vary
^Your milage may vary

Serously though, I sent my Cooking mule 10k, never any more. It now is 99.6 cooking, has over 1M on her and has sent my main heaps and heaps of gil.
Equivocator: 75 PLD.
99.4 Fishing, 100+3 Woodworking.
60 Alchemy, 60 Smithing, 60 Clothcraft, 60 Cooking, 60 LeatherCraft, 60 Bonecraft, 60 Gold.
Lu Shangs Rod: O

Beast Masters Unite. (Duo Camps)
#5 Nov 24 2009 at 10:04 PM Rating: Excellent
635 posts
Zenshinzenrei wrote:
Oh really, if profit blows on it that much, then people wouldn't make it. No one makes it to 100 just to make his or her own food.

Per unit, it really does blow. What makes Cooking different is that everything is consumable, and thus the market has a very high turnover. Cooking for gil is based around mass-production.

To make a significant profit requires you to procure your materials in the most cost-efficient manner possible (spending a few thousand extra buying a stack of materials off the AH instead of an NPC can wipe out your profit), and move bulk amounts of product quickly.

Knowing what I do now, I never would have leveled cooking on my main character. A mule (with some expansions to MogSafe and Inventory) would have worked much better.
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