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Question regarding HQ tiers 1 and 2Follow

#1 Feb 28 2009 at 9:10 AM Rating: Good
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I posted this question in the Corsair forum but didn't really get a response so I'll try here too.

Corsair is my new favorite job. The short and skinny of it is that I want to level all crafts needed to make bullets.

What I'm wondering is if, when making your own ammo, there is a big enough difference between HQ1 and 2 to warrant leveling ALchemy that high. Perhaps even Rangers can give me their perspective.

Basically to be in HQ2 tier I'd need to level ALchemy to 80 and Smithing to 61, so I just want to make sure it will be worth my while or if the difference will be negligable enough to just need to stay in the HQ1 tier.

To sum it up, since I tend to ramble; from the perspective of making your own ammo, is there enough of a difference between HQ1 and2 tiers to make it worth leveling the crafts that high?
#2 Feb 28 2009 at 9:40 PM Rating: Excellent
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If you're just looking to make plain bullets you'll need:

Alchemy 72 (41 + 31)
GOLDSMITHING 49 (18+31)

to break into HQ2 territory on both crafts. I'd say it's generally worth it. I'm HQ1 for bolts with WW 60 and I usually have a friend make me bolts with their HQ2 WW. If you want to get into HQ3 territory for the Firesand you'll need to push Alchemy to the low 90s which isn't too hard to do. Goldsmithing in the 40s is a lot cheaper now with gold dust. It's the last 2 levels after that to 49 which can be more expensive.
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#3 Mar 01 2009 at 11:24 AM Rating: Good
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There is a significant difference between tier 1 and tier 2, it is definitely worth it to get to that point.
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#4 Mar 02 2009 at 11:46 AM Rating: Good
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Thanks to you both. ^^ It's a major project for me so I just wanted to make sure my investment would be worth the effort.
#5 Mar 02 2009 at 3:51 PM Rating: Good
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If you really wanted to take advantage of being able to make your own bullets (and profit from selling bullets to others), you could take Alchemy to 91 (and +3 from guild point accessories) and Goldsmithing to 69. That would make you tier3 for both crafts by being 51+ levels above, giving you around 50% HQ Rate.

With this kind of HQ rate you can push out the other sellers that are tier2 25% HQ rate.

#6 Mar 03 2009 at 12:18 PM Rating: Good
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spicychickenzz wrote:
If you really wanted to take advantage of being able to make your own bullets (and profit from selling bullets to others), you could take Alchemy to 91 (and +3 from guild point accessories) and Goldsmithing to 69.


I had considered that, but in order to get into HQ3 for Iron Bullets (Alch45/Smith22) and Steel Bullets (Alch49/Smith30) I'd need to get Alchemy to 97, then with the +3 in Guild Items I could get the 100 needed to HQ3 Steel. While I would love HQ3, those last 17 levels of Alchemy seem unreachable for me (Assuming I'd be at 80 for HQ2).

Edited, Mar 3rd 2009 3:20pm by Sephrick
#7 Mar 03 2009 at 8:35 PM Rating: Excellent
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Alchemy is not that expensive of a craft to level. Even the loss synths are not that bad. Don't forget the paid guild support if you don't want to get the +1 items. I've been stuck at 99 for a while, simply because I've been too lazy to do that last level.

BTW, generally you'll want to be in HQ3 territory for both crafts in order to achieve that higher HQ rate. You would not be able to break that HQ3 tier for steel bullets on smithing.

Edited, Mar 4th 2009 10:21am by Verr
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75 WHM | 75 BRD | 75 BLM | 75 RDM | 75 RNG | 75 THF
44 SCH | 43 COR
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#8 Mar 04 2009 at 6:38 AM Rating: Good
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Quote:
BTW, generally you'll want to be in HQ3 territory for both crafts in order to achieve that higher HQ rate. You would not be able to break that HQ3 tier for steel bullets on smithing.


Wow, I didn't know that. I thought that subcrafts just had to be at least the level of the synth. I can't even break HQ3 for Iron Bullets then in both crafts. That'd be 96 for Alchemy and 73 for Smithing. Perhaps staying in the HQ2 range is better then anyway.

Edited, Mar 4th 2009 4:43pm by Sephrick
#9 Mar 04 2009 at 1:40 PM Rating: Good
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Difference between T1 and T2 is a lot, from ~7% to about 25% HQ rate.

Edited, Mar 4th 2009 9:41pm by detlef
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