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# Cost analysis for Squid Sushi @ SeraphFollow

Feb 26 2009 at 10:47 AM Rating: Excellent
434 posts
Hello fellow crafters.

Today at work, i was most bored.
So i decided to invest a little bit of time in creating a cost analysis for synthing squid sushi.

Costs:
Earth Crystal: 1000 (12)
Tarutaru Rice: 3000 (12)
Gigant Squid : 3000 (1) (x12 = 36000)
Rice Vinegar : 120 (1) (x12 = 1440)
Wasabi: 1945 (1) (x12 = 23340)
Water: 10 (1) (x12 = 120)

Total cost for 12 synths:
64900

This brings each synth to
5408.333

Breakdown of possible results:

NQ = 6
HQ1 = 2 (+1s)
HQ2 = 4 (+1s)
HQ3 = 6 (+1s)

So to produce 1 stack of NQ needs 2 synths.
Assuming the spread of HQs is equal over all 3 results, the average HQ result is 4 sushi.

NQ Cost = 10816.67
HQ Cost = 16225

Now.
I am skill 100. This is a Lv70 synth. This brings me to 30 lvls over cap. However, irritatingly to break into Tier II requires 31 lvls above cap, and so my current HQ rate is 10% while in Tier I. (I'll recalculate for Tier II after)

Breaks

Assuming a fixed break rate of 5%:

Using my Tier I of:
NQ = 90%
HQ = 10%

NQ = 4.50%
HQ = 0.5%
due to their frequency.

The cost of breaks results in:

NQ = -243.3
HQ = -27

Bringing the cost after breaks to
NQ = 10573.29
HQ = 16179.95833

The Auction House
The price on the AH is 9000 for NQ, and 21000 for HQ.
Margins
This brings the margins to
NQ = -1573.29
HQ = 4802.04

So using the NQ/HQ split, brings the respective profits to

NQ = -1415.9625
HQ = 480.2042

So the toal profits after 12 synths is
-935.75g.

Before AH tax.
The cost for a stack is 0.5%, with an initial tax of 200g.

Woo...

So.
Lets now assume that i'm skill 100+1, pushing me into the Tier II.

Now i'm adjusting several values, but i'm obviously i'm keeping the costs the same.

The NQ/HQ% has now shifted to
NQ = 70%
HQ = 30%

My break % has now shifted to:

NQ = 3.50%
HQ = 1.50%

This brings the cost of breaks to:

NQ = 189.29
HQ = 81

Bringing total after breaks to:

NQ = 10627.38
HQ = 16143.875

This shifts my margins:

NQ = -1627.38
HQ = 4856.13

The split profits after is:

NQ = -1139.1625
HQ = 1456.8375

Bringing the total profits over 12 synths to

317.675g

Slightly better.

Oh wait.

-0.5% AH tax and the fixed -200g.

Ah.

This shows what a thin line the crafters ride on who buy everything from the AH (& NPC).

The whole reason for me making this detailed analysis of squid sushi, was because i'm now fishing, and i've started to catch Squid, and i was investigating what sort of profits i'd make if i were to synth it. And the results aren't promising. I'm almost better off just selling the squid to hopeful crafters looking to squeeze such a tiny profit margin.
____________________________
=== Monkee - Seraph ===
=== Verdauga - Bismark ===
Cooking:100 ~ Fishing: 90
RDM75 ~ BLU75 ~ PLD75 ~ BST72
Feb 26 2009 at 12:01 PM Rating: Good
3,118 posts
I made something similar a while back on Bismarck server to see which (If any) sushi would be the most profitable. For a while I was fishing during work, and making an incredibly **** sum of gil, something like 150-200K a day.

Then the undercutting happened, and it got to the point that crafting the squid netted a loss. I really couldn't understand how something so lucrative could be destroyed so fast.

That started me looking at other crafts, and pretty much what I noticed is that all the crafts end up with pretty much the same result. I keep hearing that crafting is broken, in my opinion this is exactly why. I guess it's a result of there only being so few crafts to chose from, and everyone and their sister having a craft to 100 now-a-days.

Personally I just BCNM/KSNM/ISNM/HNM for gil, I've never been smart enough to play the crafting market for nickles and dimes.
____________________________
99RDM, 99BST, 99SAM, 99MNK,
99BLM, 99THF, 99NIN.
Feb 26 2009 at 12:36 PM Rating: Decent
894 posts
2 things.
1) AH Space.
2) Inventory

You can maximize AH space efficiency if you craft your materials and save up inventory space if they are not stackable.
This ofcourse varies from an item to another and changes with time due to undercutting.
____________________________
Ranger Slugwinder
Leathercraft99
DRG75 | BST75 | RNG75 | THF75 | PUP75 | NIN75/WS | BLM75
{SCH} {Can i have it?}
Sequdaz @Ragnarok
Feb 26 2009 at 8:54 PM Rating: Good
1,039 posts

Yeah, it's pretty much this way all over. In all the crafts.

Tavnazian Tacos at 9K a stack on my server? That synth is a total PITA with unstackable ingredients and unstackable intermediate product. I used to make a lot of those because I enjoyed relaxing and fishing in SSG to catch the fishy ingredients, but even that is not worth doing now.

I honestly can't figure out why we do this to each other. I believe that most of the RMT have been driven off, so we're doing it to ourselves.

I've mostly stopped crafting (luckily I have a bankroll from the good days that should last me about 20 years).

Sometimes, I go back and craft again for the love of crafting, but usually when I find a good synth with modest profit, then within maybe 5 days, an asshat show up who completely and unnecessarily undercuts that market down to 0% profitability. From which it does not recover for a very long time, if ever.

I feel sad for today's new crafters...

____________________________
```Woodcrafting  103 + 7 + Ensorcellment + Lumberjack
Cooking       101 + 7
Clothcrafting 82  + 2
Goldsmithing  60  + 1
Blacksmithing 65
Leathercraft  60
Boneworking   60
Alchemy       62

Fishing       84
```
Feb 27 2009 at 5:14 AM Rating: Excellent
7,451 posts
ElvaanMonkee wrote:
Assuming the spread of HQs is equal over all 3 results,

It is not.

If you want to adjust your findings, HQs stratification is 12:3:1 for HQ1:HQ2:HQ3.
____________________________
milich wrote:
Quote:
Everytime Arcturus sees this, he starts to die inside.......I know it D:
actually, i think every time Acturus is called Arcturus he dies inside.

Now THIS is PvP!

MNK ~ SMN ~ SCH
Feb 27 2009 at 9:20 AM Rating: Good
Scholar
950 posts
____________________________
Ifrit server
75SAM WS TP 5/5 sTP Merits
75BRD
75NIN TP HNM
75PLD

Cooking 95.0 +2
Fishing 78.4
Alchemy 60
Woodworking 60
Smithing 53
Feb 27 2009 at 10:23 PM Rating: Decent
Scholar
3,432 posts
It is/was a good moneymaker. So are tacos.

As for why it's so wonky in price. I think it's actually due to the +atk/acc pizza & the 2 handed update. There's just not as much reason to always use sushi as there used to be.

Side note...the cost of farmable materials for synthing low level gear seems to have gone up on my server over the last month. That's ended up bumping up the price of the low level gear. Not quite sure what to make of that though.
____________________________
Tordall - BC:100+3 LC:60+1 AL:60+1 WW:60 CO:60 CC:60 BS:60 GS:60 Fish:91
Sugared - CO:100+3 WW:15
Kinarii - AL: 87+2 BS:14 GS:1
Feb 28 2009 at 12:45 AM Rating: Good
434 posts
Acturus wrote:

ElvaanMonkee wrote:
Assuming the spread of HQs is equal over all 3 results,

It is not.

If you want to adjust your findings, HQs stratification is 12:3:1 for HQ1:HQ2:HQ3.

Now thats a helpful little tid-bit.

Question is, does this breakdown cover Tier III, Tier II and Tier I?

That looks about in line with what i get when making Fish Oil Broths at Tier III.

Do you know of an ajustment for Tier II/I/O?

Edit for embedded quote fail >.<

Edited, Feb 28th 2009 3:46am by ElvaanMonkee
____________________________
=== Monkee - Seraph ===
=== Verdauga - Bismark ===
Cooking:100 ~ Fishing: 90
RDM75 ~ BLU75 ~ PLD75 ~ BST72
Mar 02 2009 at 9:06 AM Rating: Good
7,451 posts
ElvaanMonkee wrote:
Acturus wrote:

ElvaanMonkee wrote:
Assuming the spread of HQs is equal over all 3 results,

It is not.

If you want to adjust your findings, HQs stratification is 12:3:1 for HQ1:HQ2:HQ3.

Now thats a helpful little tid-bit.

Question is, does this breakdown cover Tier III, Tier II and Tier I?

That looks about in line with what i get when making Fish Oil Broths at Tier III.

Do you know of an ajustment for Tier II/I/O?

HQ stratification is the same across all HQ tiers.
____________________________
milich wrote:
Quote:
Everytime Arcturus sees this, he starts to die inside.......I know it D:
actually, i think every time Acturus is called Arcturus he dies inside.

Now THIS is PvP!

MNK ~ SMN ~ SCH

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