Forum Settings
       
Reply To Thread

The Newbie to Advanced Crafters Handbook Needs to GoFollow

#1 Nov 27 2008 at 1:21 PM Rating: Good
***
2,192 posts
It has been a sticky on this forum for years. It looked great at first. It put a lot of the "theories" into a neat little sticky. The problem is, 3 or 4 years later, most of these theories have been shown to be nothing more than superstition and make crafting more confusing than it should be. This sticky (and ones like it) does more harm than good. Not only is it outdated (saying we are in a time where all items are under high inflation) it presents completely false information as fact.

I am not saying everything in MikeJustice's sticky is hogwash, a lot is, and a lot is solid information. To the new crafter it can be difficult to determine what to take seriously, what to take with a grain of salt and what to give no more credit than the advice of wearing a lucky rabbit foot in RL while you synth.

I'll break some of it down:

Quote:
Guild Support 101

While crafting in your particular guild, you will notice npc's within. These helpful characters offer something called guild support, or advanced guild support. The strength in which they offer ranges from +1 upwards to +3. The +3 is a paid support while the others are free.

Why would you need this?

Every item you wish to make has a craft level cap, meaning once achieved, your current crafting level will skill no higher, for that item of choice.

Support allows you to take your current craft level, and bridge this gap, thus narrowing it closer to the item cap. This will produce safer results with fewer fails. Advanced support is absolutely worth the price more often than not.


This is actually better than a lot of guides I see. On Wiki, many of the guides (which sadly were just currently written) state that you will always get more skillups if you have advanced support. This is not true. The only point of this guild support is to act like you are 1 or 3 levels than you currently are.

If you are 44 and get advanced support you can craft like you are 47. The only difference from actually being 47 is you can still get skillups on items that cap at 45, 46 or 47.

Quote:
Q: What's the best day or direction to craft on?
A: Many people will say a number of things, but for the moment, let's keep this simple. Use the timer program mentioned above and let it do the work for you. Right now your trying to come into your own, to develop your knowledge in the crafting world.


Let's keep it even more simple. You know those wheels that show the element each direction corresponds to? Gather them up if you have them printed out or saved on your computer. Make sure you get both as there are at least two that I know of and they do not have the same elements for each direction.

Did you get them? Ok, next either shred them if you have hard copies or delete them. They are garbage. Superstitous nonsense. You can talk to 100 people who believe that direction has something to do with crafting, and you will come up with 70 different answers. Nothing after 5 years of tinkering with this idea has been even remotly shown to make a difference.

Day of the week is the same thing. On the surface it sounds more plausible, but again absolutly nothing has been shown to support this theory.

Quote:
Q: Are sub-crafts important for HQ?
A: Yes extremely important. If you break into a new tier with your main craft, but fail to do so with your sub-crafts, you will not see increased HQ's. You must level up all crafts associated to a synthesis, above tier to enjoy a more bountiful result of HQ's.


Correct.

Quote:
Q: Should I purchase gil online to fund my crafting, or even my character?
A: This is a personal preference. You can purchase some start up money, but you will run into problems very quickly.


I guess its a personal preference in the same sense as stealing, scamming and cheating...

Quote:
Q: What is a tier?
A: Tiers are what the crafting world considers advancement points towards HQ progression. Once a certain tier is broken, your HQ rate increases by a set percentage. The larger the tier broken, the more often you should see HQ's over time.

Level over cap vs. item cap:


0-10 results on average a 1-2% HQ rate over time
11-30 results on average up to 10% HQ rate over time
31-50 results on average up to 25%-30% HQ rate over time
51+ results on average up to 50% HQ rate over time
Seeing this, your best course of action is to attempt to break the highest possible tier on your item of choice.


Yes. End of guide. This is all you needed. I tend to believe now the rates are 1%, 10%, 25%, 50% but his numbers are still good enough. Note you don't turn that 50% into 70% on Darksday. A new moon doesn't bump it down. Tier 3 is 50%. HQ 8/10 during a new moon on Darksday one time does not prove anything.

Quote:
Q: What is the best level gap to skill up with?
A: When all possible, 1-5 levels away from item cap. Your success ratio decrease greatly beyond 5 levels out.

There is no difference in skill up rates whether you stand 1 level away from cap or 5 levels away from cap.


This is actually correct. It is believed by many that a range of 3 or 4 levels from cap gives better results (including lotyst's program he linked to earlier) as far as skillups are concerned. You must be within 5 levels of the cap to get skillups from failed synths however.

Quote:
Have you ever wondered how certain players could almost HQ items at will? Obtain items so rare, that it would seem as if impossible to craft?

Often times we wonder how certain individuals can amass so much wealth in one game. Have they done something different? Sure they did, they thought differently.

In today's common way of thinking, we as crafters are too busy trying to decipher the HQ code, to easy to accept purposed ideas without any verification (I am guilty of this as well). Even after the release of this game 3+ years later, we have yet to figure out one independent factor within the HQ equation.

But there was hope, there was a confirmation of a tier structure. A factor which absolutely contributed to the HQ code, more significantly than some would ever know.

SE is very secretive in the way they have structured this crafting system. While there are indications of a star system, a chart which directs us to the correct direction, nothing has been independently confirmed as accurate or not.

Instead of looking at what we don't know, lets look as what we do know. Since we can not crack any independent portion of the HQ code, lets try and find a way around it, a backdoor method.


Here we go.... Someone has this magical "HQ code" and is making hundreds of millions of gil at will. Wow...

Quote:
Factors - What do we do with these?

Day
Time
Moon
Items worn
Elemental aura
Direction
Etc
Etc
Etc

Lets keep this as simple as we can.

Moon percentage sets up our database table. The percentage is the key in the moon phase factor, to determine whether we can match tables again in the future.

Every other factor mentioned or not, determines how the HQ / NQ/ Fails are arranged upon the table. Quite frankly, you want to control all factors you believe you can control, as we don't know exactly how many contribute to the table.

My suggestion is to pick a day, pick a moon percentage, face "X" direction, wear ONLY your guild gear, change to a level 1 job or any job you will never ever level again, etc, and then document your results.

Be very accurate with your game minutes (seconds) in which the synth is created, as that is your synthesis result.

Now one week from the day, or any exact moon phases in the future, repeat the exact scenario you just laid out, as your table should be relatively similar.

This HQ method is best used for a end level craft, as when you advance in rank, it is a possibility you can re-arrange your table yet again. Turn 90 degrees different, attempt with a different job, your bound for different results. Remember when we level up our jobs, statistically our characters change. We need to control EVERYTHING we can think of, because we don't know exactly what contributes and what doesn't.


After your testing has taken place, you have some data gathered. With weekly testing, you should start noticing HQ zones to stand out. While it's not known as to why some zones HQ 100% and others more than average, but less than 100%, we try to locate the 100% zones. Again this could be because of a factor we haven?t controlled, something we failed to think about controlling.


With tier 51 items, this is rather easy and cheap, tier 31 not too bad, but when you get into tier 11 or 0-10 end game items, it gets insanely costly, aside from all the test work involved.

First, you need to get lucky and "Find" the HQ zone to attempt to repeat it. On a piece your 0-10 over cap, this could take a very long time. Then hope it's a 100% or high HQ percentage zone. This is why you don't see millions of cursed hauberks -1 all around, or the equivalent. It takes much time and much gil to test for items in tier 11 or less.

Stamina is the key here.


Blah. Blah. Blah. All these guides (and there are a ton, I'm just picking on the sticky here) basically say the same thing. The moon effects synths. The day of the week effects synths. A zillion other things do as well - I've heard barspells, elemental staves, time of day and a ton others.

The advice is always this: watch yourself what works. Why not just tell us? Because it only makes sense if we are watching for it. It is kind of like those television prophets. You know the guys that can make you believe they can tell your past or talk to your dead loved ones by asking general open-ended questions.

These guides say things like, synth facing the direction of you crystal. Notice if you get more HQs or NQs. Try other directions. Try equiping staves. You do all these things and you are going to eventually hit a streak where you HQ 8 out of 10, break 5 in a row, or get great or horrible skillups. You start thinking your luck (good or bad) was based on all these factors, even though no one can really show you the same results. It's like the guy who doesn't change his underwear until his favorite team finally loses a game.

If B happened while I was doing A and the moon was at position C and I was wearing D, B must be influenced by A, C and D! No? Well if it happened twice, that would prove it right?

I am going to wrap this all up by giving the forums something that many have been searching for years - the long hidded HQ Formula!! You don't have to believe it, but this is it and we've had it for years.

HQ Formula = Your crafting level (via core level plus gear and guild support) - the level of the synth

You can complicate it if you want. Go talk to those NPCs with their star maps. Keep a close eye on the moon and the day of the week. Have someone cast barfire on you before your synth. But once you start accepting that the tiers is all there is to it, the better positioned you will be to making smart mathematical decisions on what to craft for profit. And you won't waste your time waiting for the stars to become aligned for no good reason.

Edited, Nov 27th 2008 3:37pm by VawnLakshmi
____________________________
Vawn (Rank 10 San d'Oria Bastok Windurst)
All jobs 75
Amanomurakumo

My 5-Box FFXI Setup (Pictures)
SoullessSoliders Adventures
#2 Nov 27 2008 at 11:04 PM Rating: Decent
Scholar
***
1,145 posts
Yet after all of that stuff you typed, there is not a shred of evidence that shows they are wrong theories. Why does the scale tip in favor of them being wrong over being right when there isn't any evidence to support either? SE refuses to comment, period. So we'll never know until they do.

Edited, Nov 28th 2008 2:05am by Voldermolt
#3 Nov 28 2008 at 12:20 AM Rating: Excellent
The Duck Whisperer
*****
15,512 posts
Voldermolt wrote:
Yet after all of that stuff you typed, there is not a shred of evidence that shows they are wrong theories. Why does the scale tip in favor of them being wrong over being right when there isn't any evidence to support either? SE refuses to comment, period. So we'll never know until they do.

Edited, Nov 28th 2008 2:05am by Voldermolt
I'm pretty sure the evidence saying there is no real change in HQ rates has something to do with them being disproven.
____________________________
Iamadam the Prophet wrote:

You know that feeling you get when you have a little bit of hope, only to have it ripped away? Sweetums feeds on that.
#4 Nov 28 2008 at 1:08 AM Rating: Default
Scholar
**
357 posts
sweetumssama wrote:
I'm pretty sure the evidence saying there is no real change in HQ rates has something to do with them being disproven.


Can you post this info for the rest of us to see? I have yet to see anything even close to conclusive.

ANY test to try to prove things like day, moon, barspells ect would take over 10,000 synths to be a reliable source of info. If you have this info, please post it. If not then don't condemn people for believing in something one way or the other.
#5 Nov 28 2008 at 6:06 AM Rating: Good
Scholar
25 posts
smallgod wrote:
Can you post this info for the rest of us to see? I have yet to see anything even close to conclusive.


I think this one is quite conclusive: http://ffxi.allakhazam.com/forum.html?forum=24;mid=1152684818118904554;num=41;page=1

Quote:
After about 17000 synths recorded.


Quote:
As for day, moon phase, and hour making a difference, its all superstition, and regardless of any screenshots of some guys HQing 6 things in a row, dum luck is just that..

#6 Nov 28 2008 at 6:08 AM Rating: Decent
***
2,192 posts
smallgod wrote:

ANY test to try to prove things like day, moon, barspells ect would take over 10,000 synths to be a reliable source of info.


Please tell me you how came to this magic 10,000 number. Did it just sound good to you? You definitly do not need that large of a sample. For example take flipping a coin to see the probability of it being heads or tails.

Try it if you want. It may be easier if you have a little programming experience and can write a small program. Have it randomly choose either 1 or 2 and keep track of how many times each was hit. Let the user put in a number for how many "flips" there are. See how large the number needs to be to consistenly see results close to 50/50. You can try this with a "die" or any other number.

I would assume a program like this already exists online but I couldn't find one. I am telling you the sample size would not need to be anywhere near 10,000 like you (and many others) say. 100 would probablly larg enough and 500 would be well more than large enough in my opinion.

The point people pulling random stuff like this is what has been causing crafting to be more confusing than it ever needed to be.


EDIT: I found an applet that does what I was saying with the coin flips.

Here

Edited, Nov 28th 2008 8:10am by VawnLakshmi
____________________________
Vawn (Rank 10 San d'Oria Bastok Windurst)
All jobs 75
Amanomurakumo

My 5-Box FFXI Setup (Pictures)
SoullessSoliders Adventures
#7 Nov 28 2008 at 2:20 PM Rating: Default
Scholar
**
357 posts
Roook wrote:
smallgod wrote:
Can you post this info for the rest of us to see? I have yet to see anything even close to conclusive.


I think this one is quite conclusive: http://ffxi.allakhazam.com/forum.html?forum=24;mid=1152684818118904554;num=41;page=1

Quote:
After about 17000 synths recorded.


Quote:
As for day, moon phase, and hour making a difference, its all superstition, and regardless of any screenshots of some guys HQing 6 things in a row, dum luck is just that..



This is anything but conclusive, you can't just do 17,000 attempts and say "Well I don't see a pattern." To do a test like this you need to isolate 1 variable. You can't just test everything at once. Also this guy posted no data, just told us what he thought his results were. That "guide" is useless at best.

Why 10,000 attempts? No that number wasn't just pulled out of thin air. About 6 months ago I posted a question on a statistics web site asking what a good sample size would be for testing this(chance of a variable making a difference in your synthing results) and that was about what they said it would take (the actual number was around 9700) to get accurate data given that the difference would be small(1% at max).

The biggest problem in testing crafting myth/fact is isolating a variable. People seem to thing that these things are going to add 10% to there results. I have always felt its most likely 1% at most from any one variable, probably less. Thus to truly test this you would need to start with time of day, and facing the same direction, on the same day, with the same moon phase, do upwards of 5000 synths at at least two(probably 4-6) different times(in windows of 30 game minutes then again at 1.5 hour windows since we don't know if either way of breaking down the game day is correct and affects synthing).

After that you could take on day next (using your results from time of day to know if you can synth at any point in the day or if you need to take time of day into account) and repeat for 5000+ synths(probably on 4 different days again).

So IMO we will never truly know if these factors play into it at all and the debate will rage on as long as the game. Its just to much work.

Edited, Nov 28th 2008 5:21pm by smallgod
#8 Nov 29 2008 at 4:13 AM Rating: Excellent
Scholar
**
304 posts
How do people come up with the ideas on staves affecting HQ rates and direction affecting HQ rates? I mean you would need around 10,000 synths to show that idea to be true, according to you, right? If I come up with an theory on crafting that I haven't tested extensively myself are you going to argue for it because it hasn't been disproven?

Edited, Nov 29th 2008 4:14am by lovexhate
____________________________
Minsk ------ I quit FFxI :C
#9 Nov 29 2008 at 5:37 PM Rating: Default
Scholar
**
357 posts
lovexhate wrote:
How do people come up with the ideas on staves affecting HQ rates and direction affecting HQ rates? I mean you would need around 10,000 synths to show that idea to be true, according to you, right? If I come up with an theory on crafting that I haven't tested extensively myself are you going to argue for it because it hasn't been disproven?

Edited, Nov 29th 2008 4:14am by lovexhate


No your missing my point entirely, I am not saying its true cause you haven't proven it false. I am saying YOU CAN'T SAY EITHER WAY, and thus other ideas shouldn't be dismissed just because certain people don't think they are true.

All info regarding anything that says it will increase your HQ rate should be taken with a grain of salt, that being said, who the @#%^ are you(not meaning you but anyone in genral) to say what works or doesn't WHEN YOU HAVE NO DATA TO SUPORT YOUR CLAIMS.

If you want to do a test, and post your results I would love to see them, other wise, feel free to post your opinion but don't start saying we should delete any info from this site as the OP did just because you disagree.



EDIT: BTW my understanding of the staff theory has never been the staffs make a difference, but more the elemental resistance gained from them and bar spells.

Edited, Nov 29th 2008 8:39pm by smallgod
#10 Nov 29 2008 at 7:51 PM Rating: Excellent
Scholar
**
304 posts
smallgod wrote:
lovexhate wrote:
How do people come up with the ideas on staves affecting HQ rates and direction affecting HQ rates? I mean you would need around 10,000 synths to show that idea to be true, according to you, right? If I come up with an theory on crafting that I haven't tested extensively myself are you going to argue for it because it hasn't been disproven?

Edited, Nov 29th 2008 4:14am by lovexhate


No your missing my point entirely, I am not saying its true cause you haven't proven it false. I am saying YOU CAN'T SAY EITHER WAY, and thus other ideas shouldn't be dismissed just because certain people don't think they are true.

All info regarding anything that says it will increase your HQ rate should be taken with a grain of salt, that being said, who the @#%^ are you(not meaning you but anyone in genral) to say what works or doesn't WHEN YOU HAVE NO DATA TO SUPORT YOUR CLAIMS.

If you want to do a test, and post your results I would love to see them, other wise, feel free to post your opinion but don't start saying we should delete any info from this site as the OP did just because you disagree.



EDIT: BTW my understanding of the staff theory has never been the staffs make a difference, but more the elemental resistance gained from them and bar spells.

Edited, Nov 29th 2008 8:39pm by smallgod


Now you're missing what I was trying to get at. If you make up an idea and don't have anything to support it, you can safely consider it to be false UNLESS of course you do find a shred of evidence showing otherwise
____________________________
Minsk ------ I quit FFxI :C
#11 Nov 30 2008 at 7:02 PM Rating: Default
**
413 posts
gdi if i think the moon and the day and the way i face is effecting the way i craft regardless of what a guide says im gonna do it anyways from what u quoted u said was correct until the last quote and i dont see the big deal he's simpley suggesting to watch ur crafting in case u DO find that secret HQ thing nobody but u has seen if i get 2 HQs on a lightsday at 20% moon faceing NW wearing a golden subligar i'm sure as **** gonna try it again in the future regardless if none of those factors matter.


Edited, Nov 30th 2008 10:02pm by Bobtheinvicible
#12 Nov 30 2008 at 7:23 PM Rating: Decent
Scholar
**
304 posts
If i find a 20 dollar bill on the ground while wearing a red shirt 2 days in a row, It's gotta be the shirt eh?
____________________________
Minsk ------ I quit FFxI :C
#13 Nov 30 2008 at 8:15 PM Rating: Good
The Duck Whisperer
*****
15,512 posts
Red shirts are more likely to get you killed, really.

Edited, Nov 30th 2008 10:16pm by sweetumssama
____________________________
Iamadam the Prophet wrote:

You know that feeling you get when you have a little bit of hope, only to have it ripped away? Sweetums feeds on that.
#14 Nov 30 2008 at 8:25 PM Rating: Decent
Scholar
**
304 posts
From bulls, gangs, or both? D:
____________________________
Minsk ------ I quit FFxI :C
#15 Dec 01 2008 at 7:21 AM Rating: Excellent
**
425 posts
lovexhate wrote:
How do people come up with the ideas on staves affecting HQ rates and direction affecting HQ rates? Edited, Nov 29th 2008 4:14am by lovexhate


I could be wrong, but io think it is because about 3 years ago a guy named Eruntalon claimed to have cracked the HQ code (I think you can still find it in the sticky). As I remember, he hinted that heavy elemental resistance would be the key.

Best and strangest part about it was... Eruntalon was a lvl 100 Woodworker, however when he tried to sell his character on here, he didn't have all HQ staffs, and as I remember the ones he did advertise were made by someone else. Even after all this, everyone took his "work" and ran with it to more extreme ideas.

#16 Dec 01 2008 at 8:09 AM Rating: Good
***
2,192 posts
lovexhate wrote:
If i find a 20 dollar bill on the ground while wearing a red shirt 2 days in a row, It's gotta be the shirt eh?


No moron. It was the moon and the direction you were facing when you saw the bill. Duh.
____________________________
Vawn (Rank 10 San d'Oria Bastok Windurst)
All jobs 75
Amanomurakumo

My 5-Box FFXI Setup (Pictures)
SoullessSoliders Adventures
#17 Dec 02 2008 at 10:33 PM Rating: Good
****
7,899 posts
Quote:
Yet after all of that stuff you typed, there is not a shred of evidence that shows they are wrong theories. Why does the scale tip in favor of them being wrong over being right when there isn't any evidence to support either?

Are you serious? Burden of proof. People like you are scary because you make up the majority and vote. That's why schools are being forced to teach creationism. Same exact ****
#18 Dec 03 2008 at 1:00 AM Rating: Good
Scholar
*
178 posts
Quote:
Yet after all of that stuff you typed, there is not a shred of evidence that shows they are wrong theories. Why does the scale tip in favor of them being wrong over being right when there isn't any evidence to support either? SE refuses to comment, period. So we'll never know until they do.



The simple reason for this is because if there is a hypothesis there must be some supporting evidence. Otherwise there is no basis for that hypothesis and it must be considered false.

I personally believe in the theories of the days of the week and direction facing based off of personal experience of having some pretty extensive crafting experience. That is my personal experience and may just be my superstition. I have not taken any data over the years of my crafting. I accept the fact that I may be wasting my time, but that isn't going to make me stop facing south-east when i synth my bolts.

That all being said, without significant testing by many members of the community, people are correct in saying all of these theories are not correct. I think the only post with any amount of actual empirical data was: http://ffxi.allakhazam.com/forum.html?forum=24&mid=1093897190388898652
That's the only one I found anyway.
____________________________
Server: Kujata
Current Job: 75 Thief
#19 Jan 07 2009 at 11:47 AM Rating: Default
*
185 posts
I love flame threads on this subject.

The sticky could use some updates and clarification as to what is theory and what is reliably known.

the only absolute i know of is Moon Phase. IT DEFINATELY HAS A MASSIVE AFFECT!

Day of the week? Well, you can take it or leave it, but to call it "disprooven" is as ignorant as claiming its a fact. Personally, i figure why not...just means i should plan crafting sessions a head

Direction? why not its free. it takes no time and very little effort. So i dont get y folks get so emo on this one.


Gear? well guild gear and that katana aside, i dont find the staves help at all myself. but i still craft naked just in case

Either way, to prove/disprove an element, you need to do some things...

1. choose a Day, specific time say 4:20 Firesday full moon 80% for a fire crystal synth. you must always be wearing the same gear, be the same job, have the same level. you must stand preciesley in the same place facing exactly the same direction. then, you must do a synth. finally, you must duplicate EVERY factor exactly for the next synth. You want a nice sample too, so u must do this 100 times say. (yes its an arbitray number accept that it's easy math)

2. Now you must do it all again. However, you must change one single factor. say everything the same accept watersday rather than firesday. This will force some other variable to be SLIGHTLY different, as 420 waters is not necessarily exactly the same as 420 firesday, but that is noteable and should still beable to be reasoned out after you have another 100 tests to work with.

3. for results, you can use the original 100 to figure out a margine of error. say it appears that results may vary by 5% (guess). that means if you find a 10% change in results, its reasonably safe to say day of the week has an effect, but many more tests are necessary to determine the specific effect.

That sounds impossible to prove to me. So I will stick to basic observation, and ease, to plan my sessions and pacify my desire to be able to affect outcomes. I dont think this info should be pulled until we have direct comment from SE or someone acutaully uses real science to map the equasion that controls synthing. Until then, i PERSONALLY like the following math

x=cap- (skill+support value+Guild Items+(day + moon + mog enhancement + Weather (where applicable))

I use this for skill ups. I have no opinion yet as to the effect this has on HQ. Maybe, maybe not. I dont have enough HQ work to have much of a reasonable observation.

Some of these can be negative numbers

Just one more thought, if we spend time planning our crafting (around time of month/day or what ever) we will probably see better results simply because we take the time to organize and maximize the results of spend our rl time. RL time is the ONLY true resource we have in game.
____________________________
Duhkha (Pāli दुक्ख ; according to grammatical tradition from Sanskrit dus-kha "uneasy", is a central concept in Buddhism, the word roughly corresponding to a number of terms in English including sorrow, suffering, affliction, pain, anxiety, dissatisfaction, discomfort, anguish, stress, misery, aversion and frustration.



#20 Jan 07 2009 at 2:11 PM Rating: Decent
Sage
***
1,293 posts
I agree with Vawn. Mikesjustice even came in himself before he quit and said that in the 1000s of items that he crafted (I know he had at least 3 different chars with 100 skill in something, in every instance the results had ended up right at the proposed averages for the tier system. He crafted tons of Haubergeons, and in the end, he was right at 10% HQ. I think the final number he gave was 200+.

Does anyone even maintain this forum anymore?
#21 Jan 09 2009 at 10:31 AM Rating: Decent
*
141 posts
It's been about a decade since I took statistics, but iirc, the magic number for statistics you can "believe" (And I use that word loosely, this being statistics) is 1049, or something very close to it. This will give you a 5% variance on your results (+/- 2.5%). So, 17000 is way way way way more than sufficient :). Personally, I'm all about the voodoo, but picking new moon whateversday is more about reserving an hour for myself to do my crafting, and to make sure I have my materials by a certain time, than it is to "guarantee" myself a HQ %age. Anyway, just my two cents.

~Cwellan

PS Things tend to reliably skew one way. Say you're actually 1% off from where you should have been. If you continue to use the same process, code, whatever, you will usually continue to be that same 1% off. Of course, that's referring to analytical chemistry... I'm not sure exactly how that translates into computer programming, I can see updates throwing that off.
#22 Jan 09 2009 at 9:27 PM Rating: Good
******
22,693 posts
Quote:
This is actually better than a lot of guides I see. On Wiki, many of the guides (which sadly were just currently written) state that you will always get more skillups if you have advanced support. This is not true. The only point of this guild support is to act like you are 1 or 3 levels than you currently are.

If you are 44 and get advanced support you can craft like you are 47. The only difference from actually being 47 is you can still get skillups on items that cap at 45, 46 or 47.


The reason it says that is because if you're more than 5 skill levels away you will only skill up on successes, and since your success rate increases with adv (and even normal) support your skill up rate also goes up.

And about all the "correct days to HQ" and **** it's all superstition. It's still not going to stop me from trying to HQ on darksday though. Smiley: lol The way I see it is this, everything posted has just been either lies or people saying what they're results are without any actual data. There's a couple situations then:

1a. You don't care and it's not true: You win
1b. You don't care and it's true: You lose
2a. You care and it's not true: You don't lose
2b. You care and it's true: You win

It's easy to see why some people choose to be superstitious, they like to go on the win/win side instead of the win/lose side.
____________________________
Dear people I don't like: 凸(●´―`●)凸
#23 Jan 10 2009 at 6:04 AM Rating: Good
The One and Only Deadgye wrote:
It's easy to see why some people choose to be superstitious, they like to go on the win/win side instead of the win/lose side.


QFT

I'm one of those lol
____________________________
Mistress Darqflame wrote:
Sorry, anything representing or remotely resembling a **** is a nono.
gigasnail wrote:
i'm lighting the freak signal here, sara help me out ~
Redding wrote:
Same ol' Sara now with 50% less hidden penis
#24 Jan 10 2009 at 5:47 PM Rating: Decent
*
99 posts
Quote:
Quote:
Yet after all of that stuff you typed, there is not a shred of evidence that shows they are wrong theories. Why does the scale tip in favor of them being wrong over being right when there isn't any evidence to support either?

Quote:

Are you serious? Burden of proof. People like you are scary because you make up the majority and vote. That's why schools are being forced to teach creationism. Same exact sh*t.


First of all, this isn't a legal matter; the phrase "burden of proof" refers to a standard of belief. People will choose to believe or to not believe or they will require burden of proof before believing. Second, burden of proof applies to all statements, not just those with which you personally disagree. It applies to "Day effects synthesis" just as much as it applies to "Day doesn't affect synthesis". It also applies to "There is a God." as much as it applies to "There is no God." or "We evolved from single-celled organisms."

As frustrating as both the debates are, I really appreciate the parallels between crafting and theology.
Smallgod is an agnostic, Lovexhate is an atheist (who believes that "no God" is the default position and is thus true until proven false), and Deadgye is um... Blaise Pascal?
____________________________
A companion in battle turns against you, raising a weapon to attack.
Do you:
* Brace for the blow?
* Try to reason with him?
* Cut him down?
#25 Mar 14 2009 at 3:30 PM Rating: Decent
**
785 posts
Quote:
Are you serious? Burden of proof. People like you are scary because you make up the majority and vote. That's why schools are being forced to teach creationism. Same exact sh*t



This! This! A thousand times this!

When someone makes a statement of fact, the burden of proof lies with them to provide evidence, not with anyone else to disprove it. Anything else leads to Creationist level absurdity.

For example:

There is an invisible unicorn in the FFXI servers that chooses who gets Salvage drops and who doesn't. When the duping was happening, the unicorn had given birth to twins who were also giving out gear. SE fixed the bug by removing the baby unicorns. Where's my evidence? I don't have any. Now disprove it!
____________________________
Miasto of Bismarck
Black Mage 75 Summoner 75 + misc. mages
Stabbywabby of Garuda
Dancing Galka 75
Jahion of Garuda
Corsair 71
#26 Mar 15 2009 at 6:35 AM Rating: Good
*
104 posts
If you think the guide is outdated, go ahead and write a new one.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 16 All times are in CDT
Anonymous Guests (16)