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The Newbie to Advanced Crafters HandbookFollow

#52 Dec 15 2005 at 10:58 AM Rating: Decent
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I don't understand the 90 vs 100 skill thing, in terms of something being possible in the 90's, but not 100. How does having those 10 extra skill levels act as a detriment towards HQs? That doesn't make a lick of sense.


This isn't always the case. However, if you are trying to HQ something with rather high subcraft requirements, then yes, having 100 skill can be a detriment.

The example given here were Hellfires:

Smithing 89, Goldsmithing 54, Woodworking ?

Let's just work on Smithing and Goldsmithing for now. If you have maxed out Smithing @ 100, you are at the 11-tier for HQ. However, the max GS you can have is 60 + shades + adv imagery = 64 which is 1 level short of reaching 11-tier. As it seems that you need to satisfy tier requirements on all the craftskills, you won't be able to HQ this much.

On the other hand, at Smithing 99, you can have Goldsmithing up at 61. Thus, with your Smither's Apron, Shaded Specs and Goldsmithing Advanced Imagery, your Smithing is 99+1 (=100), while Goldsmithing is 61+3+1 (=65). You are now at the 11-tier on both Smithing and Goldsmithing and can HQ Hellfires more.
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#53 Dec 15 2005 at 3:15 PM Rating: Decent
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Oh okay I see how that works now. Still, it does seem odd that it would work that way, rather than just factor in total skill for all craft skills involved.
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#54 Dec 21 2005 at 1:02 PM Rating: Decent
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I sent mike an alla PM about this but no reply :( /cry :(

Does anyone know if the HQ rate is any different for recipies that have a subcraft?

When I first read this guide I thought it was saying that if you can break the tier on both main and sub craft, you'd be getting that much more HQ chance.

For the popular hellfire example, ~20% HQ for breaking the 10% tier twice.

Heh, guess that was wishful thinking, but still, 5/~35 Hellfire+1's is pretty dang good, and higher then 10%... was that just some sort of amazing luck?
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#55 Dec 22 2005 at 12:08 PM Rating: Good
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Quote:
I sent mike an alla PM about this but no reply :( /cry :(

Does anyone know if the HQ rate is any different for recipies that have a subcraft?

When I first read this guide I thought it was saying that if you can break the tier on both main and sub craft, you'd be getting that much more HQ chance.

For the popular hellfire example, ~20% HQ for breaking the 10% tier twice.

Heh, guess that was wishful thinking, but still, 5/~35 Hellfire+1's is pretty dang good, and higher then 10%... was that just some sort of amazing luck?


Sorry I've been MIA a lot lately, so most pm's and any chance to reply is rare atm.

The HQ rate is the same between both subcraft synths and ones that do not require subcraft synths. Tiers never change.

All the subcraft does is complicate the act of breaking into an increased tier, sometimes not allowing you to do so at all. When you can apply the proper tier to an item cap, then you will achive increased HQ. This applies for all guilds in which the synth depends upon.

The hellfire example shown was just a screenie of many hellfire synths, more than 35. That specific batch was 5/100 approx. if I remember correctly. What you see is the 5 HQ's achieved screened within 35 or so synths. Because hellfire +1's were so pricey at that time - 7 million each, it was very much worthwhile to run a very large number. As you can see, 5/100 or w/e it was is definately under the HQ average. However, I have run personal batches where I recieved 5-6 HQ's in a 36 batch as well, exceeding the average and making a lot of gil on multiple instances.

Just the other day I spent some time making some tier 11 items on my smithing main and leather mule. The results again exceeded HQ expectation by a decent amount. As much so, to the tune of 32 million in profits. Too bad it will take time to sell.

But, in the end, with the proper tiers applied to the item caps, you will still notice above, average, and below average HQ's at time.



Edited, Thu Dec 22 12:13:32 2005 by mikesjusticee
#56 Dec 31 2005 at 9:01 AM Rating: Decent
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Yeah I've been MIA myself a bit... christmas with the family and all.

It really was just wishful thinking about breaking the teir twice, and I'm <almost> glad to hear you weren't as stupendously lucky as I thought you were :)

I've recently got Alchemy to 56 on my main and have been running batches of beeswax (I assume that your mule is AL56 for that reason as well) ...very happy with the results.

It's good fun to fend off the criticism of all my friend who are interogating me about wasting my time :)

Thanks a lot for this great guide; I've got some more question but this thread is looking dead so I'll ask them somewhere else,
~peace!
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#57 Jan 20 2006 at 1:11 PM Rating: Good
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In crafting...believe in the superstitions...(w/e works for you)

Directional Crafting...(Now accepted as fact)
Bar-magic Crafting...
Elemental Stave-equip Crafting...
Double Weather Crafting...(Temenos and Apollyon -> Double Light/Dark, 100% of time)

It doesn't really hurt you to believe in these does it?


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#58 Feb 09 2006 at 10:18 PM Rating: Decent
thanks so much mark i cant tell you how much this guide has helped me out i use it for all info i use for my crafts i only wish there was more day to craft relations
#59 Feb 26 2006 at 8:27 AM Rating: Decent
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here what i think about the differnet site and theyr craft recipe list (i know misterietour, but i'm not comfortable with all the info in kanji or the other japanese letter)

Allakazham, i stay away from this one, hard to read for me, all in one block, sorry for the one who make the list

killing ifrit, i think it not very acurrate sometime in some recipe, but very easy to to read, some info not updated but is good for the eye

somepage, very easy to read, updated very quick, the only thing should be to use the color-crystal in the recipe and it will be very great

www.ffrecipe.com , not very talked, but it the one i use, click the U.S.A flag and it ok for us, easy to read, click on the name of a item you make and you get the recipe, where to buy it from npc, where to buy the material, what recipe it used in, desynth from waht, it even list the npc price, conquest needed, pos of npc, it good, it updated, very easy to use after some click, it got a guild point tool, but dont match the the one of titanicus

titanicus guild point tool, better than the one from ffrecipe. must have in favorie for be a good crafter

out of this topic for fishing

black wind, good for make research, it easy to use but for know if you can break the rod, use osakana

www.fishermanrod.net , osakana rod break tool easy to use, it go well with blackwind, use the 2 together and you be a good fisherman/fisherwoman



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#60 Mar 02 2006 at 8:56 AM Rating: Decent
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One question for Mikesjusticee, SE released new craft key item ablities and I don't know if I should get them, I suppose that Armor still is a priority over Key Items, but my rank is not yet high enough for the armor
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#61 Mar 06 2006 at 12:01 PM Rating: Decent
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i think the most usefull new key item are in alchemy

concoction, potion drop are ok in solo. pt stuff, like bcnm, no very great

and the tritulator is a good way for save time, ans some 50 gil per craft

the other craft, sorry, i dont know anough about them
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#63 Mar 27 2006 at 10:25 PM Rating: Decent
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mistake*

Edited, Mon Mar 27 22:31:38 2006 by Cyrinus
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#64 Apr 06 2006 at 3:07 PM Rating: Decent
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Here's a complicated question that I have never seen discussed anywhere and is driving me nuts trying to find some hint for an answer.

Among various other crafts leveled from 0-60, my Cooking is 98, Woodworking 61 or 62, and alchemy is 60. What I am attempting to do is level Alchemy and Woodworking to 80. I want 80 in woodworking to be able to HQ more bolts and shihei, and 80 in alchemy to be able to make my own bloody bolt heads.

Currently I have a contract with the Woodworking guild, and I am a member of the boneworkers and woodworkers guilds. I don't care about bonecraft anymore, nor do I care about cooking. I also don't care whether or not woodworking or alchemy is my main but I am about to level alchemy right now to 80 so that I can start making bloody bolt heads asap.

While leveling my current main of woodworking past 60, I have noticed that if I get a 0.2 skill up, 2 other crafts over 60 can go down at the same time, which ones they were I don't remember but I often switch mains but THIS time will be permanent.

OK, here's the question after that longwinded explanation: How do I raise 2 crafts both to 80 and let cooking go down to 60? Do I have to level say woodworking to 100 while cooking drops to 60 so that I can later level alchemy to 80 as well? That would seem a huge waste of time, gil, and materials needed.

I know all about the extra 40 points after all crafts are leveled to 60 but in my case, it's not so simple. As 1 craft goes up, another random craft goes down, something which could de-level either one of other desired or undesired crafts.
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#65 Apr 14 2006 at 11:35 AM Rating: Decent
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Thank you so much for this guide! Come to find out I've been standing the wrong way for 2 years -.- lol. Lot's and lot's of info! My brain is full, thanks!
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#66 Jun 26 2006 at 2:39 PM Rating: Decent
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Ok, I've read through all the replies to this thread twice, and i'm still confused on one point, so I'm sorry if it's already been stated and I missed it. Does your skill in your subcraft limit what tier you can break into? For example:

Trader's Chapeau:
Clothcraft: 22
Leathercraft: 9

Now for example, I have a 54 in Cloth, and a 22 in Leather. Do I fall into the 30% tier because of the 32 over in cloth, or am I limited to the 10% tier because i'm only 13 over cap in leather?

#67 Jul 07 2006 at 5:47 PM Rating: Decent
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Nice guide, So much explained that I didn't know. Now I only wish I read this BEFORE I got goldsmithing to 53 ( ><)
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#68 Jul 13 2006 at 7:36 PM Rating: Decent
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To whom it may concern,
Whoever wrote this newbie guide to advanced crafting, you should publish it. You would make millions off all the newbies that would buy this book. And I would have been one of them. lol Nah I am not really a newbie, but in a same sentence I am not a pro either. I have been struggling with leather crafting now since the beginning of my character. And now that I have finally made it to level 36 and can syn Ram Leather I am stuck. The levels have greatly slowed to a crawl. And maybe if I had not found this guide sooner I would still be in that same state of mind. Therefore I am stating that I will continue to level my guild after reading this.

P.S. Caitsith is the place to be !!!!!!
#69 Aug 14 2006 at 11:59 AM Rating: Decent
Thank you for this guide, it helped me alot!^^
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#73 Feb 25 2007 at 7:36 AM Rating: Decent
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sswo

Edited, Feb 25th 2007 10:37am by baidu
#76 Jun 20 2007 at 6:45 PM Rating: Decent
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WOW! Great guide, I have decided to start crafting. This guide told me everything I need to know about crafting. i just have 1 question.. what is cheap to start lvling? bone or goldsmithing? by the way, I agree STICKY please!
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