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FAQ on this board, and their answers (PLEASE READ!)Follow

#27 Oct 28 2004 at 1:15 PM Rating: Decent
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[quote=LebargeX]I found a chart that looked something like this:

----------Day---------Day---------Day
Crystal|Skill---------Skill---------Skill
Crystal|Sucess-----Sucess-----Success
Crystal|Poss HQ---Poss HQ---Poss HQ

It was color coded showing which result had the 1st, 2nd, 3rd best chance for each day of the week.

I'll try to dig out the URL and post it. If someone knows it offhand, please post. This might be a good link to add to #11.



I believe the explanation in popski's gardening guide will explain that completely for you. Hope that one will help, if not sorry just figured it might.

Oh, and to add to this whole thread, I aggree with this post completely. I am very new to crafting, and I didnt know a thing about any of them. I've been searching all of the forum,guides, and whatever else, and have found answers to everything, and more. I have been crafting for about 2 weeks and have not had to ask any questions yet(minus a few a friend has answered). I just started playing the game like 3 weeks ago because my co-workers play this game. I have actually helped my friend with some crafting questions. He's a lv 71 summoner with a few others, and like 59 cooking starting leather for some high lv robe. I really love the information in the sticky's and have yet to need to search farthur.

I really liked popski's gardening, and a fishing one a found yest that was for lv0-lv40 and 500k plus gil.


woodworking lv 12
#28 Nov 14 2004 at 8:41 PM Rating: Decent
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May I suggest adding the Clanwind database to your fishing section in addition to the mystery tour link. Clanwind is a great tool. take a look for yourself! ^_^

http://www.clanwind.com/ffxi/fishing/
#29 Dec 17 2004 at 3:01 AM Rating: Default
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Excessively repetive redundant redundancies. Crap.
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#30 Dec 27 2004 at 12:13 PM Rating: Excellent
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Gorakjr wrote:
Excessively repetive redundant redundancies. Crap.


Had you actually been around these boards for a while, you'd realize why it was nessecary to be redundant.
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#31 Jan 21 2005 at 4:44 PM Rating: Decent
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i got a noob question. how do i sign things i craft?
#32 Jan 27 2005 at 7:03 PM Rating: Good
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physics wrote:
i got a noob question. how do i sign things i craft?


Each guild has an individual NPC who you can buy items from after turning in certain foods for guild points. Signing crystals is one of these items.
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#33 Feb 06 2005 at 2:59 PM Rating: Decent
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ok i came here with one question and am leaving with 2 :( i'm sorry. I'm slowly working my way up alchemy 43 at current and I'm looking to make ammutions (bullets, bolt heads ect.), and I know most profit comes with HQ'ing. I read here that there'a alot of varibles you think affects HQ'ing moon, day, and having 30'ish higher skill lvl. My question is with cross skill synths do both skills have to 30'ish higher to get an HQ or only the main?

The other question i now have is it seems that you're saying that you only can have 40 points total of craft skill over 60, ie alchemy 80 goldsmithing 80 and anything else 60 or under? Am I reading that right, cause that is some very important information to know before moving on. thank you.
#34 Feb 11 2005 at 6:43 PM Rating: Good
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Telgar wrote:
ok i came here with one question and am leaving with 2 :( i'm sorry. I'm slowly working my way up alchemy 43 at current and I'm looking to make ammutions (bullets, bolt heads ect.), and I know most profit comes with HQ'ing. I read here that there'a alot of varibles you think affects HQ'ing moon, day, and having 30'ish higher skill lvl. My question is with cross skill synths do both skills have to 30'ish higher to get an HQ or only the main?


Not sure on that at all.

Quote:
The other question i now have is it seems that you're saying that you only can have 40 points total of craft skill over 60, ie alchemy 80 goldsmithing 80 and anything else 60 or under? Am I reading that right, cause that is some very important information to know before moving on. thank you.

Yeah, you're reading that right. :)
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#35 Mar 31 2005 at 5:10 AM Rating: Decent
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First of all sorry, i think this may be a stupid question, but i dont find an answer around.

Im Alchemyst 90.3, been doing GP to get aketon. But after i get my aketon, i will like to get goldsmith glasses, but..

If i break my contract with Alchemyst (cos its over 60) will it 'delevel' to 60??'

I'll like to get my aketon, move to goldsmith contract and get the glasses and after doing that, i will like to back to alchemy with my current lv. Its that posible or ill lost my lv??

Thanks in advance
#36 Apr 07 2005 at 11:38 AM Rating: Good
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Well, to my knowledge you won't lose you lvls, but you will lose any outstanding conquest points. The same goes for when you leave GS. Atleast that is what happened when I switched from Cooking to Leathercraft. I'm a 74 cook and a 57 leathercrafter. ^^ Hope that helps.
#37 Jun 02 2005 at 1:41 AM Rating: Decent
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I do believe if a synth has a sub craft that that craft needs to be significantly higher also to HQ frequently. I say this based on my experiences making silver bullets. My Alchemy is 100+3 and my Goldsmithing is now 56 but I didn't start HQing silver bullets on a regular basis til GS hit 54. 54 just happens to be 30 levels above what Alla says the subcraft caps at.

To answer the question about changing guild contracts... you will lose all guild points that you have accumulated with the guild you are leaving but you will not lose any levels in it. So yes, you can get your Alchemy Apron then change to GS and get your glasses with out losing any Alchemy levels. If by chance you have some GPs left over before you switch get yourself some signing crystals instead of just wasting hard earned GPs

#38 Jun 30 2005 at 12:41 AM Rating: Default
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#39 Jul 09 2005 at 5:24 PM Rating: Decent
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This thread should be a MANDATORY read before you post anything on the tradeskill forums.
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#40 Jul 21 2005 at 1:03 PM Rating: Decent
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I'm going to be playing the game in about a month. so i know NOTHING except what i am learning / reading on various sites. I'm trying to learn everything I can so when I start the game, I won't be such a newb :D

Anyway.

Leveling crafting = 60 max in all crafts (11 crafts, correct?) with a total of 40 above 60 spread among all 11 crafts.

IE 80 in 2 crafts and 60 in all ohters, 70 in 4 crafts and 60 in all others, etc.

you can also lvl craft to 100 then "change" guilds (?) and that craft drops back to 60 and you can level another up to 100.

If i change back to the original craft, will it go back to 100?

If so, then one could get ALL crafts to 100 and just swap guilds to get that craft back to 100 yes?

And what about situations where I would need two crafts at 80, but I leveled all crafts to 100? Is it lost now? Or do u NEVER need two crafts at 80? Or can make the "first" part in craft A then change to guild B to finish make the item in craft B?

Just trying to figure out how it all works. :D
#41 Jul 23 2005 at 8:08 PM Rating: Decent
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Quote:
11 crafts, correct?


Alchemy
Bonecraft
Blacksmithing
Cooking
Clothcraft
Fishing
Goldsmithing
Leathercraft
Woodworking

I only count nine. Ofcorse, you can count things like Gardening, Chocobo Digging, and H.E.L.M as "crafts".

Quote:
you can also lvl craft to 100 then "change" guilds (?) and that craft drops back to 60 and you can level another up to 100.

If i change back to the original craft, will it go back to 100?

If so, then one could get ALL crafts to 100 and just swap guilds to get that craft back to 100 yes?

And what about situations where I would need two crafts at 80, but I leveled all crafts to 100? Is it lost now? Or do u NEVER need two crafts at 80? Or can make the "first" part in craft A then change to guild B to finish make the item in craft B?


Yes, it is possible to level more then one craft to 100. However, with only 40 crafting points to spend after 60, it means you'll never be able to have multible crafts at 100 at once. If you switch guild you get to optiuon to revoke craftsman status, which will reset your level to 60 automatically, so you'd LOSE all those crafting levels and to get them back you'd have to level the craft again. ;_; There is no way to have all crafts to 100.

The good news is that it is possible to level Fishing and any other craft to 100. Fishing isn't restricted like other crafts because it doesn't involve crystal synthesis in anyway.
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#42 Jul 31 2005 at 1:53 AM Rating: Decent
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CBD wrote:
We're not really 100% sure what increases chances of HQs. We believe that things like a full moon (or is it new moon? I can't quite remember) and darksday increase your chances by a small amount.


uhh.. so is it new moon or full moon? have you found out yet? XD
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#43 Aug 18 2005 at 10:40 PM Rating: Decent
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Hi

I was wondering why can't you level all crafts over 60, and why can you only level one craft to 100? Thanks ^^
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#44 Aug 20 2005 at 1:40 PM Rating: Decent
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After level 60 on any craft you have 40 points to play with, not including the items that give +skills

so, thats 1 craft to 100, or two crafts to 80.

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#45 Sep 13 2005 at 7:32 AM Rating: Decent
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OK, some people are saying that when you change crafts you dont actually lose the 40 levels gained in it, and others are saying that you will have to RELEVEL the craft if you break your contract with the guild, as it WILL be dropped back to 60 ^o^

Can anyone confirm which it actually is?

I've seen some peoples sigs with XXX craft 100+3, YYY craft 100, ZZZ craft 97

If they cant have all this at the same time....?
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#46 Oct 31 2005 at 6:54 PM Rating: Decent
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I skimmed through this thread real quick and didn't see anything that answered my question, but apologies in advance if I just missed it.

Is there a thread that lists the best days for HQ crafts with each crystal? If not can someone please give a listing or if it even has to do with the crystal type. I'm trying to get this information because I've been putting all my money into woodworking lately and just broke 60 with it. I'd like to start making shihei and getting HQs at the best rate possible. Thanks! ^^

-Drahz
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#47 Nov 01 2005 at 11:06 AM Rating: Decent
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Hmm... I was reading through this FAQ and noticed that there is nothing on how, exactly, synthing items that require multiple crafts works. For example, would one be required to have traveled to San d'Oria and joined the Tanner's Guild before being able to synth Bone Mittens? (Bone Mittens being a Bonecraft(20) item that also has Leathercraft(5) listed.) Would one need the Leathercraft before being able to successfully craft the item, or simply before being able to HQ the item?
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#48 Nov 02 2005 at 7:21 PM Rating: Decent
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It is my understanding that you can lvl any craft to 10 without joining the guild. So, you would not need to go to Sandy and join the leather guild in order to craft said item. However if you wanted to craft something that had a leather subcraft that capped at 15, you would need to make the trip.

For best results, lvl your leathercrafting to 5-10, at or away from the guild.

HQ rate is a different matter. As stated before, the subcraft should be 30+ lvls above the cap for best HQ results. I believe it is the New Moon that increases HQ rate, (though it also increases synth failure, so be careful). Also, synthing on the day that the crystal is *weak* to is supposed to increase HQ rate. So, for instance, a synth that uses a fire crystal would get a higher HQ rate on Watersday. However, like the new moon, this also makes synth failure more likely. Finally, Darksday increases HQ rate for all crystals. Once again, it also increases failure rate for all crystals.

Happy crafting!
#51 Nov 29 2006 at 9:36 PM Rating: Decent
How can I find out how many more tenths of a point I need to level a craft? I see people with XX.X and i'm wondering exactly how accurate they are, if they're figuring them from what the game says while crafting.
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