1-Flurry 2-Pummel 3-Haymaker 4-Jarring Strike 5-Feather Foot 6-Second Wind
11-Concussive Blow 12-Seisemic Shock 13-Aura Pulse 14-Pounce
21-<healing spell> 22-MP Siphon 23-Resurrect 24-Punishing Barbs
I like to keep my most used and lowest cool down timed tools closer to my movement and targeting keys. Reaction speed matters, and I still feel like Pugilist is a fast class, even after all this patching. None of the other fighting classes just satisfy like punching, bob & weaving, and punishing countering. I took off Light Strike once I had both Pummel & Flurry, I only used the tool as bonus punches to build TP faster. Both Haymaker and Jarring Strike are set since you can trigger both on a single evade, and frankly it's worth more damage than a Single Concussive Blow for the same amount of TP with the bonus of a stun. In addition If either misses, most of the time the other attack lands, so I'm always doing some kind of damage. Pounce is for those monsters that use long charging up attacks, namely Skeleton, Pteroc's, and Dodos. You can slip right through them by breaking Lock-on and end up behind them, evading their move, or stopping it altogether with the Daze effect.
When fighting I keep my left hand fingers on the four actions keys, and my right on the arrow keys, so I'm ready to trigger any of those needed tools as fast as I can by flipping the action list up & down. I stay on bar 1 when I'm not casting magic, or using special attacks, to catch Feather Foot again and keep my eye on the extra tools that I set, like Taunt and Accomplice. I'm into Feather Foot spamming, it lasts as long as it's cool down which is quick, and I love the counter attacks.
If anyone has Resurrect or Raise I recommend keeping it always set up, unless you absolutely need the action points. Better to have raise ready always than wait for that absurd recast time when someone bites it. Healing spell of preference, I use Sacrifice II because I don't have Conjurer leveled at all, but I find the Regen effect much more effective when cast on another player.