Forum Settings
       
Reply To Thread

November patch and the AxeFollow

#1 Nov 25 2010 at 5:07 PM Rating: Decent
Scholar
31 posts
The November update is out. How does this specifically affect the axe-wielding maniacs we all know and love? This is all from the update notes on the Lodestone, which you can view here.

Changes specific to the Marauder, as a class.

The parry rate for Marauder's Arms has been increased. This seems to imply a double increase (i.e, an increase in the item's parry statistic), when coupled with the effect of steadfast below.

Bloodbath * Stamina cost reduced from 6 to 3.5.

Defender * Reduces magic potency and increases magic defense as well.
* Cancels effect if used while Defender is already active.
* Effect duration increased from 15 to 30 minutes.
* Effect ends if class is changed.

Foresight * Stamina cost reduced from 5 to 3.5.
* Effect duration increased from 15 to 30 seconds.
* Parry rate increased.

Disorient * Enmity generation of target increased.

Warmonger * Enmity generation rate adjusted.
* Length of effect duration adjusted.

Maim * Reduction in directional defense adjusted.

Steadfast * Parry rate increased.


Bug fixes

An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.When using Skull Sunder as another class, the hidden Steadfast AoE effect is now gone.

An issue where the marauder action Defender would always increase enmity. So no more mini-provoke as Gladiator, just the long defense buff.

An issue where Warmonger would not grant the correct status effect.


General statements that specifically impact us as Marauders:

Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist. Hopefully, this means we might *actually* hit the broad side of a barn, if the barn is big enough...

The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.

Rotting corpses no longer drop Ripped Haubergeon. Could be that these things may rocket up in price. Maybe not. But the aforementioned is the only place I know of that they could be acquired from.

Edited, Nov 25th 2010 6:08pm by pigiron
#2 Nov 26 2010 at 12:34 AM Rating: Decent
Scholar
***
1,909 posts
So what does this

Quote:
* Effect ends if class is changed.


mean? That the effect is just cancelled until activated again, or that other classes can no more use Defender?
#3 Nov 26 2010 at 1:43 PM Rating: Decent
Scholar
*
56 posts
Rinsui wrote:
So what does this

Quote:
* Effect ends if class is changed.


mean? That the effect is just cancelled until activated again, or that other classes can no more use Defender?


I think it means if you have Defender casted and you switch classes, Defender ends. Then you'll have to recast it as the new class.
____________________________

FFXIV Signature
#4 Nov 28 2010 at 2:47 PM Rating: Good
Avatar
***
3,564 posts
I would assume it's because the ability affinity doesn't 'update' with your class if the effect is already active when you change. Meaning someone could cast it on their Marauder and then switch to say their Gladiator and still retain full benefit without the scale-down.
____________________________
FFXI (Retired)
Naiya | Mithra | Windurst | Rank 10 | 1st Lieutenant | Ragnarok
WAR: 75 MNK: 75 SAM: 66
RotZ: O | CoP: O | ToAU: O | Apoch Nigh: O

WoW
Naiyah | B.Elf | 85 Rogue | Stormscale
Doubleday | B.Elf | 85 Paladin | Stormscale


FFXIV Signature
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 19 All times are in CDT
Anonymous Guests (19)