The November update is out. How does this specifically affect the axe-wielding maniacs we all know and love? This is all from the update notes on the Lodestone, which you can view here.
Changes specific to the Marauder, as a class.
The parry rate for Marauder's Arms has been increased. This seems to imply a double increase (i.e, an increase in the item's parry statistic), when coupled with the effect of steadfast below.
Bloodbath * Stamina cost reduced from 6 to 3.5.
Defender * Reduces magic potency and increases magic defense as well.
* Cancels effect if used while Defender is already active.
* Effect duration increased from 15 to 30 minutes.
* Effect ends if class is changed.
Foresight * Stamina cost reduced from 5 to 3.5.
* Effect duration increased from 15 to 30 seconds.
* Parry rate increased.
Disorient * Enmity generation of target increased.
Warmonger * Enmity generation rate adjusted.
* Length of effect duration adjusted.
Maim * Reduction in directional defense adjusted.
Steadfast * Parry rate increased.
An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.When using Skull Sunder as another class, the hidden Steadfast AoE effect is now gone.
An issue where the marauder action Defender would always increase enmity. So no more mini-provoke as Gladiator, just the long defense buff.
An issue where Warmonger would not grant the correct status effect.
General statements that specifically impact us as Marauders:
Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist. Hopefully, this means we might *actually* hit the broad side of a barn, if the barn is big enough...
The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.
Rotting corpses no longer drop Ripped Haubergeon. Could be that these things may rocket up in price. Maybe not. But the aforementioned is the only place I know of that they could be acquired from.
Edited, Nov 25th 2010 6:08pm by pigiron