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Feint, waiting to get nerfed.Follow

#1 Nov 03 2010 at 8:27 AM Rating: Decent
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For those who have gotten feint know how overpowered it is, for those who doesnt know what feint is, its a Rank 20 skill LNC get that will let you counter a miss or evade by enemy with a ws, and only costs 250 TP, and never missed (confirm this plz, i used it abt 60+ times, never missed once), it has no cooldown, its instant, and the damage is usually or equal to a strong ws. There are some flaws to it at the moment, for example, it will work when its not suppose to, for example, it even works when you Light Thrust > Light Thrust > Miss > Light Thrust > Feint.

I been seeing alot of ppl who are leveling LNC jus to get Feint, which is awesome for others jobs as well, especially PGL, who usually hit 2x per turn, and Light Strike misses alot. But this might cause SE to take another look at the skill, hopefuly LNC dont get the same fate as DRG from FFXI(Penta Thrust/TP return).

What are your experience with this skill?
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#2 Nov 03 2010 at 9:03 AM Rating: Decent
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There's a small window of opportunity to use the skill after a miss/evade, which allows you to Miss > Light Thrust > Feint or Miss > Bloodbath > Feint. This is good because if you have a Light Strike/etc. already queued you can actually use the skill.

However if you have a bit of lag or in a party setting with others' WS delaying you, you'll often see:

Miss> Light Thrust > Feint
Readying Feint...
...
...
That skill cannot be used now.

Which really sucks because in the time the server takes to tell you that you could have performed 1-2 Light Thrusts or a WS. Moral of the story: Feint right after a miss in parties, and while solo you have a bit more wiggle room.

Working as intended or not, the skill is open to all DoW jobs if you put in some polearm time.
#3 Nov 03 2010 at 9:33 AM Rating: Decent
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You guys don't want it to get nerfed but you all throw up detailed tests to show or claim that its OP thus causing SE to get wind and look into the situation. Guess I don't understand? Wouldn't it be wiser to discuss feint rather than make threads titled OMG FEINT OP COME CHECK THIS OUT!


Im not trying to be a dick but you are calling attention to yourself when you wouldn't want it if you got it.
#4 Nov 03 2010 at 9:43 AM Rating: Decent
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There's a lot of skills people level off-jobs for, I'm leveling PGL for Prime Conditioning and ARC for Hawk's Eye + Quickstride + Out of Sight. Luckily we're not locked to main-job only skills like FF11 so no DRG fate for us LNC!
#5 Nov 03 2010 at 10:07 AM Rating: Decent
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this is not new, i pretty much find atleats one lancer in parties and whenever i ask thm reply is usually "Im jus getting it to level 20", its too late for it to be found out from forums and sites, it alrdy spread like wildfire on servers, i just stated what was going on.
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#6 Nov 03 2010 at 10:09 AM Rating: Decent
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Working as designed?
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#7 Nov 03 2010 at 11:10 AM Rating: Decent
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Xavarir wrote:
Working as designed?


Let's hope =)
In the meantime they have a laundry list of things to fix.
#8 Nov 03 2010 at 12:49 PM Rating: Decent
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Macro:

/action "Light Thrust" <t>
/action "Feint" <t>

with this you will never miss an attack and waste a turn/stamina(assuming u have tp).

Edited, Nov 3rd 2010 2:50pm by Truesynapse
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#9 Nov 03 2010 at 1:07 PM Rating: Decent
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Assuming you hit with Light Thrust, wont that induce the Cannot use That Ability lag?

I'll try it out tonight regardless.
#10 Nov 03 2010 at 3:04 PM Rating: Decent
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Haha

i just tried out the

/action "Light Thrust" <t>
/action "Feint" <t>
/action "Light Thrust" <t>
/action "Feint" <t>
/action "Light Thrust" <t>
/action "Feint" <t>
/action "Light Thrust" <t>
/action "Feint" <t>

lol best for lazy people, it works as long as the area is not laggy and best i gotten was up to the third Light Thurst.
Sometimes when a Feint procs, the macro does not always go to the 4th Light Thurst, also 2 misses in a row(2 feint in a row) didnt happen few times, im guessing thats because of lags, im assuming that a single Feint Procing will mess up the "internal timer" on whole macro.



Edited, Nov 3rd 2010 5:05pm by Truesynapse
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#11 Nov 03 2010 at 5:24 PM Rating: Good
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It does has cool down of approximately 2 sec, it doesn't always show this because of a minor bug, but there are times it is greyed out as a LNC. Cross-class the skill will have around 4 sec cool down.
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#12 Nov 04 2010 at 3:16 AM Rating: Good
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Feint is not OP ever class can use it so its all fair. frankly given how sucky acc is in this game feint is a DoW best friend.
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#13 Nov 07 2010 at 5:13 PM Rating: Default
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mainvein wrote:
Feint is not OP ever class can use it so its all fair. frankly given how sucky acc is in this game feint is a DoW best friend.

So if every class gets an ability with no cooldown or a cost of any kind that always hits for 10k damage, that's not OP? Seriously, Feint is ridiculously OP and we all know it and love it for it.

I'm pretty sure it's sooner or later going to feel the nerf bat along with Punishing Barbs and Firm Conviction. Or perhaps they'll simply fix it so it does what it's supposed to do and not work when the mob evades.*

*Nevermind, it seems like they changed the wording from beta.

Edited, Nov 7th 2010 6:13pm by Omena

Edited, Nov 7th 2010 6:26pm by Omena
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#14 Nov 08 2010 at 1:13 AM Rating: Good
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Omena wrote:
mainvein wrote:
Feint is not OP ever class can use it so its all fair. frankly given how sucky acc is in this game feint is a DoW best friend.

So if every class gets an ability with no cooldown or a cost of any kind that always hits for 10k damage, that's not OP? Seriously, Feint is ridiculously OP and we all know it and love it for it.

I'm pretty sure it's sooner or later going to feel the nerf bat along with Punishing Barbs and Firm Conviction. Or perhaps they'll simply fix it so it does what it's supposed to do and not work when the mob evades.*

*Nevermind, it seems like they changed the wording from beta.

Edited, Nov 7th 2010 6:13pm by Omena

Edited, Nov 7th 2010 6:26pm by Omena


It sure feels OP but:
1. It has 3 sec CD. Yes, it is.
2. It has 1.5 sec animation duration, slightly longer than a normal attack.
3. It cost 10% stamina and 250 TP.
4. MRD, GLA and PUG get similar skill but different activation requirement/effect. True, Feint > all of them.
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#15 Nov 08 2010 at 1:15 AM Rating: Default
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Got my lancer to 20 yesterday for feint and fleet of foot.
I agree that feint is really strong. The only situation where I wouldn't call this skill totally broken is if damage don't scale well in the future, compared to higher ws, but even that way, it's still too strong to my taste (I can solo stuff I would eat dirt halfway through before w/o breaking a sweat now...)

I would be ok for a nerf personally like increasing TP cost to 500 from 250, or/and increasing recast from 3s to 10s or even 15s maybe), at least for other non-lancer jobs (It's just as broken on pug as lnc atm...). Even with a 15s recast and a 500 TP cost it would still be my number 1 skill as of today, to give you an idea of how strong I think it is.
An overall small damage nerf so that it is not SO powerful would be ok too. Right now I just prey to miss... to kill faster... just doesn't make sense lol...
In any case, fleet of foot I won't lose I hope :)
gonna enjoy it while it lasts.
#16 Nov 08 2010 at 1:36 AM Rating: Good
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Damage wise all the WS II beat Feint by a large margin, but the fact that Feint doesn't miss make people rely on it more. However, the WS II are the ONLY SOURCE for certain drops, keep in mind that. That, or you buy off other people who actually do it.
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#17 Nov 08 2010 at 1:41 AM Rating: Decent
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hmmm, never noticed any particular drop with concussion blow II.

Will keep an eye on that.
#18 Nov 08 2010 at 5:26 PM Rating: Decent
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Ermmm overpowered? it does about the damage of 2 hits on a mob and costs 250 tp, so basically ur paying 250 to make up for the hit u just missed.It also takes longer for u to attempt to hit again after, in short, its better to not miss and build up TP for a more powerful WS
#19 Nov 08 2010 at 6:34 PM Rating: Good
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Anurid wrote:
hmmm, never noticed any particular drop with concussion blow II.

Will keep an eye on that.


Have you actually managed to have it Incapacitated? It's kinda hard to do Incap right now because the condition is still unclear, but:

Algoat -> Incap head -> Horn
Karakul with bell -> Incap Head -> Bell? I've seen someone with Elm Pastoral Cane already.
Crab -> Incap Outer shell -> Crab Shell
Skeleton -> Incap head -> Eyepatch
Morbol -> Incap ?? -> Morbol Vine

There are more out there.
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#20 Nov 09 2010 at 12:31 AM Rating: Default
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nope, never noticed "incapacited". Can you explain how to notice it? (in the chat log? or the actual on-screen animation? or whatelse? ^^)
will keep using it more now.

regarding the above post. I agree with you, feint after a miss = same damage as if you connected both hit.
now if you don't think 100% accuracy (in current stat of the game) is broken all else equal, I don't know what is :)

If they don't nerf it, I will keep using it until I overgrow it. If they do, I won't cry (unless they nerf it to oblivion, SE tents to overshot...) as I kinda agree with the fact it's too powerful as of now. Either way win for me :)

Meanwhile, I enjoy it a lot on my pug.
#21 Nov 09 2010 at 12:56 AM Rating: Decent
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Anurid wrote:
nope, never noticed "incapacited". Can you explain how to notice it? (in the chat log? or the actual on-screen animation? or whatelse? ^^)
will keep using it more now.

regarding the above post. I agree with you, feint after a miss = same damage as if you connected both hit.
now if you don't think 100% accuracy (in current stat of the game) is broken all else equal, I don't know what is :)

If they don't nerf it, I will keep using it until I overgrow it. If they do, I won't cry (unless they nerf it to oblivion, SE tents to overshot...) as I kinda agree with the fact it's too powerful as of now. Either way win for me :)

Meanwhile, I enjoy it a lot on my pug.


http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=29c4026362c3cb8add98892a8b84d9ed371bd789

Also, Don't forget you can animation cancel every single WS in the entire game.
#22 Nov 09 2010 at 4:11 PM Rating: Default
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This has been a great skill for my archer. It sucks missing back to back and wasting arrows. I am wondering if I can macro in a stronger arrow for Feint since it's a sure hit.
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#23 Nov 09 2010 at 6:59 PM Rating: Good
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Omena wrote:
So if every class gets an ability with no cooldown or a cost of any kind that always hits for 10k damage, that's not OP?

Feint doesn't do 10k damage. Stop with the ridiculous analogies.

Quote:
Seriously, Feint is ridiculously OP and we all know it and love it for it.

"Ridiculously good" and "ridiculously overpowered" are two different things.

Every Feint that you use is TP that you aren't building (that you are, in fact, losing) towards using another ability (e.g. WS II, Barrage, Maim, Victimize, etc.). Given two DDs, one of whom focuses on accuracy and lands his standard attacks, and the other who relies on spamming Feint (and therefore misses a lot), the first DD will have a clear advantage. Keep in mind that for non-LNCs, Feint won't deal the same kind of damage that it does with a polearm.

Of course, in the current iteration of FF14, nobody fights anything that matters and players are rewardedfor taking as long as possible to kill a mob, in the form of greater skillups (and consequently penalized for quick, high-damage kills). So maybe Feint is "overpowered" in this backwards, broken paradigm we're in right now.
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#24 Nov 10 2010 at 8:10 AM Rating: Good
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redvenomweb wrote:

Feint doesn't do 10k damage. Stop with the ridiculous analogies.

Stop missing the point. His argument was that something can't be OP as long as it's available to other classes, which is obviously false.

Quote:

"Ridiculously good" and "ridiculously overpowered" are two different things.

Every Feint that you use is TP that you aren't building (that you are, in fact, losing) towards using another ability (e.g. WS II, Barrage, Maim, Victimize, etc.). Given two DDs, one of whom focuses on accuracy and lands his standard attacks, and the other who relies on spamming Feint (and therefore misses a lot), the first DD will have a clear advantage. Keep in mind that for non-LNCs, Feint won't deal the same kind of damage that it does with a polearm.

Yeah, that's TP I'm not using on other weapon skills, other inferior weapon skills. Feint has by far the best damage/TP and damage/stamina ratio of all the attacks I'm aware of. Sure, you'd rather just land all your hits but that isn't realistic as no mater how much dex you pump, it's not going to make a huge difference. You'll still be missing a ton of swings and when that happens, you wish you were busting out some beastly Feints that allow you to put every non-Feinting DD class to shame. And even if you did land all your attacks and never had to use Feint, it's not like your damage output was that much better because Feint allows you to recover most of that lost damage. At that point I'd rather be the guy who hits harder than the guy who hits more accurately.

Quote:

Of course, in the current iteration of FF14, nobody fights anything that matters and players are rewardedfor taking as long as possible to kill a mob, in the form of greater skillups (and consequently penalized for quick, high-damage kills). So maybe Feint is "overpowered" in this backwards, broken paradigm we're in right now.

You seem to be understating the effect Feint has on your character. You'll go from getting your ass slapped to mopping the floor with monsters that used to be too strong for you. There are very few abilities in the game that have such a dramatic effect. Punishing Barbs is of course even more ridiculous, but it's not always available the way Feint is.

Leg Sweep is "ridiculously good" but it's nowhere near as important as Feint.


Edited, Nov 10th 2010 9:14am by Omena
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#25 Nov 10 2010 at 10:57 AM Rating: Default
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Omena wrote:
redvenomweb wrote:

Feint doesn't do 10k damage. Stop with the ridiculous analogies.

Stop missing the point. His argument was that something can't be OP as long as it's available to other classes, which is obviously false.

That's actually far from "obviously false," as you'd have to answer the question: overpowered compared to what? Not having it?

Is having the ability to cure yourself during battle "overpowered"?

Quote:
Yeah, that's TP I'm not using on other weapon skills, other inferior weapon skills. Feint has by far the best damage/TP and damage/stamina ratio of all the attacks I'm aware of.

Feint doesn't even do the same thing as most WS II (incapacitation, which changes loot tables) and does significantly less damage, so I'm not sure where you're going with this. If your goal is simply to kill mobs for worthless exp (not skill, exp), then sure, go nuts.

And again, I'd like to point out that on non-LNC jobs, the comparison is not so easy. Sure, Feint does great damage with a polearm, but like any other ability, using it on another job is a different matter.

Quote:
You seem to be understating the effect Feint has on your character. You'll go from getting your ass slapped to mopping the floor with monsters that used to be too strong for you.

And what does this do for you in the current version of the game? It doesn't improve your skill gain (faster kills are worse for skillup), nobody cares about exp, and WS II is going to be better for farming.
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#26 Nov 10 2010 at 11:12 AM Rating: Good
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Last time I checked, incapacitating enemies does not give you extra SP. And that's all you should be caring about at this current time.

Crossclass, feint is still overpowered.

And a 100% chance to hit 250 TP 10% stamina move is bad for skill gain? Who are you kidding? Feint is the best skill in the game for getting SP since it is extremely reliable and extremely affordable. You'd be a fool to not use feint. Who cares that you'll kill the monster faster. Killing the monster faster = More SP for you, less SP for everyone else. If you really care, stop attacking the monster after you hit 500sp



Edited, Nov 10th 2010 12:13pm by Meowshi
#27 Nov 10 2010 at 1:20 PM Rating: Good
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So let's side aside skill vs. kill for a moment and talk about exactly what it is that Feint does.

The fact that Feint requires a miss to activate means that every use of Feint indicates that your net accuracy is shifting further towards 50%. In the current bronze-age era, where everyone's accuracy sucks, Feint is a mighty hammer of the gods. But in a presumably mature version of this game, where (to borrow FFXI's example) expected accuracy may be around 90%, Feint is not nearly as significant.

In a hypothetical world where you are choosing between a 90% accurate normal attack that generates ~375 TP and a 100% accurate WS that consumes 250 TP, Feint is nowhere near broken. Much like low-level Sneak Attack in early game FFXI, the only reason why Feint seems so strong right now is because players' accuracy is so bad that a 100% accurate attack is a Big Deal.

It is unlikely that this condition will persist through the life of the game.
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#28 Nov 10 2010 at 4:47 PM Rating: Decent
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Feint is at the current state overpowered, and im sure even at later life in the game, no one is gonna have 100% accuracy, so it would still be useful later in the game, even accuracy in FFXI sucked later in the game till they introduced sushi, if anyone here remember the pre-sushi era.

Feint is actually a good way to get SP, whn u fight(in pt) those mobs where your normal ws miss often, feint will land and will grant u SP(if i do get SP from feint in pt.. its always 100~SP), and about the WSII effects, just because feint dont have those effect doesnt mean you have to take it out or not use, you can have both the WSII and feint, you can incapacitate with WSII and use Feint till it regains its "body part" back and incapcitate again before it dies.

If anyone still believe Feint is not overpowered, lets see if it lives(in its orginal state)thru the update later this month. As a LNC i dont want it to go to waste because other jobs are overusing it.


Edited, Nov 10th 2010 5:50pm by Truesynapse
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#29 Nov 10 2010 at 5:11 PM Rating: Good
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All the test about how DEX having no effect on ACC give an average of 70% chance to hit, leaving aside the issue of DEX on ACC. Assuming you don't wear ACC rings nor put points in DEX, that's a 70% chance to hit, that's not too bad like people think. Feint doesn't always give 100 SP, it can be more, it can be less, it gives exactly how much SP for the % dmg it deals, it doesn't debuff for extra SP gain, it doesn't have any better chance for SP gain (if they all hit). It is, by all means, contribute as much SP as anything else, not to mention how random it is to gain SP. You can have a fight with 10 Feint and 4 normal attacks hit, and you would only get SP from the normal attacks that hit but not Feint.

Incap is hard to land, you will have to use WS II again and again and again to make sure that it lands. Yes, you always use Feint, but then wouldn't you always use Light Thrust/Heavy Thrust/Full Thrust? You can only gain TP from hit, take hit and Invigorate I/II.

I believe we won't see any changes to skills in the next patch, but that we have to wait and see.

Meowshi wrote:
Who cares that you'll kill the monster faster. Killing the monster faster = More SP for you, less SP for everyone else. If you really care, stop attacking the monster after you hit 500sp



Edited, Nov 10th 2010 12:13pm by Meowshi


Right, so you all would wait till everyone to get 500 SP in the party before finishing the monster? This can take half a minute, may take 1 minute, may take 3 minutes, may take forever who knows with how random the SP is. The point of gaining fast SP is balancing between SP gain per kill and kills per hour, isn't it? Killing slowly for cap SP may not be better than killing fast for half the SP cap.

Edited, Nov 10th 2010 6:14pm by Khornette
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#30 Nov 10 2010 at 5:41 PM Rating: Decent
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redvenomweb wrote:

That's actually far from "obviously false," as you'd have to answer the question: overpowered compared to what? Not having it?

Is having the ability to cure yourself during battle "overpowered"?

Overpowered compared to everything else in the game. A 10k guaranteed repeatable attack would obviously trivialize all content, effectively breaking the game. That is overpowered whether all classes have it or not. As for your question, it can't be answered until you specify how much curing we're talking about here. Cure I is not especially strong, though it can be a great help when soloing on LNC.

@Khornette
Feint has no extra chance to proc SP and the SP it generates seems to be tied to damage and party size as normal, however, it technically gains more SP than many other attacks simply because it never misses.

Khornette wrote:

Right, so you all would wait till everyone to get 500 SP in the party before finishing the monster? This can take half a minute, may take 1 minute, may take 3 minutes, may take forever who knows with how random the SP is. The point of gaining fast SP is balancing between SP gain per kill and kills per hour, isn't it? Killing slowly for cap SP may not be better than killing fast for half the SP cap.

That was not his point at all. He was merely countering the argument that killing the mob faster (in this case by using Feint) is bad because fast kills supposedly lead to less SP. This is of course false because with greater damage come greater SP procs*, so the only ones getting less SP are in fact the other people in the party who have less time to attack the mob before it dies. This is of course assuming that the 500 SP cap is not regularly reached.

* I guess since we don't have the exact formulas for calculating SP procs, it could be correct, however, there is no reason to believe so as far as I can tell.

Edited, Nov 10th 2010 6:45pm by Omena

Edited, Nov 10th 2010 6:48pm by Omena
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#31 Nov 10 2010 at 6:18 PM Rating: Default
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Omena wrote:
Overpowered compared to everything else in the game. A 10k guaranteed repeatable attack would obviously trivialize all content, effectively breaking the game. That is overpowered whether all classes have it or not. As for your question, it can't be answered until you specify how much curing we're talking about here.

Let me give you a more transparent example:

Would it be "overpowered" if a tank could hold hate for an entire fight and not get hit a single time (i.e. taking zero damage) for multiple fights in a row?

Overpowered is relative.

Quote:
He was merely countering the argument that killing the mob faster (in this case by using Feint) is bad because fast kills supposedly lead to less SP. This is of course false because with greater damage come greater SP procs*, so the only ones getting less SP are in fact the other people in the party who have less time to attack the mob before it dies.

I have yet to see any sort of tests validating this claim. In fact, it seems rather counter-intuitive, as the mobs against which you deal the most damage (lower level mobs) seems to give out the smallest skillups, and vice versa.

The most consistent truth right now is that longer fights (read: more attacks landed, more shield procs, more cures cast, etc.) result in more SP.
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#32 Nov 10 2010 at 7:46 PM Rating: Good
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Well more damage do means more SP per proc (Not the chance to get SP), that's why I do prefer heavy hitting skill because if it do give SP, it gives a large chunk (200+) helping me cap my SP gain relatively quick. And IMO any kill that take longer than 40 seconds will mean a general drop in SP/HR. The Black Eft spots near Nine Ives have notoriously high spawn rate and it's not uncommon to have 2 Eft 3 Buzzard jump on you if you take too long to kill one Eft. Fast spawn also equals to fast SP gain per hour, if you do fast kill.
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#33 Nov 25 2010 at 3:56 PM Rating: Decent
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#!@$%@! 500TP now.
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#34 Nov 25 2010 at 7:24 PM Rating: Decent
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Haha, it will still be in my bar nonetheless.
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