I've been customizing my marauder to be a FFXI DRK. I think this shows promise. Thought I'd put this out there so we could discuss it and see if we can improve the build.
Currently I'm doing STR(x*5)>DEX(x*3)>PIE(x*2), x being the amount of points to be allocated.
I thought to stop allocating points in piety for the moment until I start testing how hard of a time I have landing debuffs and such.
I've been leveling thaumaturge along with it.
http://ffxiv.zam.com/en/abilitylist.html?name=&rank_low=&rank_high=&class=22&equip=1&order_by=
sacrifice, poison, slow, gravity, bio, dia, absorb-spells, siphon mp, drain seem like the best low level choices.
Because of the limited amount of slots some compromises will have to be made. Probably take out bio and poison at the very least.
light swing, bloodbath, skull sunder, disorient all seem to fit well. build tp with light swing, spend it with skull sunder (less tp than trunksplitter, keeps a good rythm).
None of this is set in stone. Lets discuss what you think and what could improve the build.
I'm running late to class now, but I'll go over this post when I'm back, maybe calculate the skill slots till level 20 and so.


