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PUG Stats?Follow

#1 Sep 23 2010 at 12:19 PM Rating: Decent
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So I didn't play much of beta and I only decided to be a Pug literally minutes before making my character, so now I'm level 7 and not sure what stats I should focus on? Also, I understand that anyone can wear any armor, but pugs seem to be most benefited from leather/cloth...what makes this so? I'm thinking of doing leatherworker as my first DoH but not sure if that is the best thing to do. Any help will be great, thanks!
#2 Sep 23 2010 at 2:49 PM Rating: Decent
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Well there's a discussion in the forums here on what modifies our damage. I think it might be a bit too soon to know for absolute certain, but for now i'm sticking to the regular 3 melee stats of DEX/STR/VIT in that order.

Couldn't tell ya about the leather/cloth beyond my assumption that it just goes with the style of Pugilist.

Hope this helps even tho it's a bit inconclusive D:

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#3 Sep 23 2010 at 4:39 PM Rating: Decent
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That does help. One more question though...if I allocate points, how do I unallocate them? I heard it's possible...
#4 Sep 23 2010 at 9:24 PM Rating: Good
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Shalazar wrote:
That does help. One more question though...if I allocate points, how do I unallocate them? I heard it's possible...


I believe its in the same point assignment menu option, there should be a button at the bottom saying "Reassign" or something similar. I haven't used it myself, but I've read that you can only reassign so many points at once, and there's a cooldown waiting period afterwards until you can reassign more. Like I said, I haven't done it myself, but that's what I've read.
#5 Sep 23 2010 at 11:15 PM Rating: Default
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As your level increases the amount of points you can reassign decreases. Also the higher your level the longer your cool down to reassign points increases.
#6 Sep 24 2010 at 9:32 AM Rating: Decent
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Just like BlueDolphin and LordBalrog said...there's a buttom at the bottom of the 'Point Alloment' screen which let's you reassign points. And there is a cool down time for reassigning. I tried it twice on beta, first time when I was about lvl 15 then on lvl 21. I noticed that the higher your lvl the less points you can reassign. Of course that was beta who knows if they changed it for the game itself.
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#7 Sep 25 2010 at 12:53 AM Rating: Decent
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Along the lines of changing stats are the items that you can buy with guild marks. For 10k marks you can buy items that will switch points from area to another, like DEX to MND. I'm not entirely sure how they work, whether it's something you equip or use. I've only seen them for sale in the Pugilists' guild and haven't tried to use one.
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#8 Sep 25 2010 at 6:30 PM Rating: Decent
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In an interview with one of the devs, I read that you will be able to switch points in full at end game. No more details were shared about it, but that's very interesting and makes me very hopeful!
#9 Sep 26 2010 at 8:44 PM Rating: Decent
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Ok well it's been a few days...anyone have anything to add? It seems like the stats make a big difference...putting 4 in vit, 7 in str, and like 10 in dex made my character feel a lot stronger...anyone know what stats would be for a tank? Besides Vit of course.
#10 Sep 27 2010 at 12:10 AM Rating: Decent
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dont think there are other beside vit since evasion isnt a stat you can add up itself with point but gear and skill
#11 Sep 27 2010 at 9:54 AM Rating: Decent
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Quote:
i'm sticking to the regular 3 melee stats of DEX/STR/VIT in that order


This is what i'm doing as well. Getting multiple Critical hits in a row is frickin awesome.
#12 Sep 27 2010 at 9:54 PM Rating: Decent
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I balanced STR DEX and VIT but it looks like one of those magic stats may play a role like Mind did for Chi Blast in XI. Would add evasion too when you get up in level for those gear pieces that have evasion bonuses, since you have some abilities that depend on evading attacks. And really you should pick a craft or hand class that you enjoy to support yourself. You could always do a craft to make your own weapons or armor or items, just find what you like best.

Edited, Sep 27th 2010 11:55pm by NoomiKTalon
#13 Sep 28 2010 at 3:47 AM Rating: Decent
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i go with 3 str 2 vit 3 dex every 8 point, it seem to work out fine.

My char is Miqo´te keeper of the moon (the worst start out stat with melee but dex is fine so w/e)
#14 Oct 04 2010 at 2:35 AM Rating: Decent
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which one is better?
STR : DEX 2:1
or
STR : DEX 1:2

Any input on this build?
#15 Oct 05 2010 at 11:15 AM Rating: Decent
Quote:
which one is better?
STR : DEX 2:1
or
STR : DEX 1:2

Any input on this build?


I'd try alternating that and keep them balanced until you get a feel for what you think is more important based on your play style.
#16 Oct 06 2010 at 7:58 PM Rating: Default
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So...now that I'm a little higher pug level (almost 14) I wanted to give my two cents...

Solo: a balance of vit, str, and dex is important. Str to get the job done, vit and dex to stay alive.
Off-tank: Dex > Str > Vit. As an off tank, you'll want to avoid being hit as much as possible, but do as much damage as you can so you're useful while not offtanking.
Pure Melee Str > Vit > Dex. Str obviously makes you hit harder. The vit is in case you get hit. Dex is much less important if you never think you'll off tank (which might not work out too good for you)

So with that said, Since I both solo and find myself needing to be an off tank, I go for the second one, but it's like 4:3:1 or so (after getting all three to 40) That equals about 4dex, 3str, and 1 vit every 2 levels.

Now with that said, my HP's are already almost 1000 (physical lvl 18) and I hardly ever come close to dying, so that is why I'm going with only 1 point in vit. The important thing IMO is getting all three to 40 first. After that (because we can reassign so easily) play around with it a little and see how you like it.
#17 Oct 07 2010 at 1:49 PM Rating: Excellent
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Everro wrote:
Along the lines of changing stats are the items that you can buy with guild marks. For 10k marks you can buy items that will switch points from area to another, like DEX to MND. I'm not entirely sure how they work, whether it's something you equip or use. I've only seen them for sale in the Pugilists' guild and haven't tried to use one.


It looks like those would be equipped in the "Trait" slots--at least that's what I would assume (haven't gotten any yet, but it would make sense).
#18 Oct 07 2010 at 3:47 PM Rating: Decent
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Shalazar wrote:
So...now that I'm a little higher pug level (almost 14) I wanted to give my two cents...

Solo: a balance of vit, str, and dex is important. Str to get the job done, vit and dex to stay alive.
Off-tank: Dex > Str > Vit. As an off tank, you'll want to avoid being hit as much as possible, but do as much damage as you can so you're useful while not offtanking.
Pure Melee Str > Vit > Dex. Str obviously makes you hit harder. The vit is in case you get hit. Dex is much less important if you never think you'll off tank (which might not work out too good for you)

So with that said, Since I both solo and find myself needing to be an off tank, I go for the second one, but it's like 4:3:1 or so (after getting all three to 40) That equals about 4dex, 3str, and 1 vit every 2 levels.

Now with that said, my HP's are already almost 1000 (physical lvl 18) and I hardly ever come close to dying, so that is why I'm going with only 1 point in vit. The important thing IMO is getting all three to 40 first. After that (because we can reassign so easily) play around with it a little and see how you like it.


So are you saying DEX also affects evasion (aside from melee acc)? Not that I don't believe you, but do you have a source as to where you are getting this from? So far the discussions I've seen have only mentioned DEX as a possible evasion stat (since they took away AGI), but nothing conclusive.

Also, as a pure melee, I would say capping acc would probably be the most effective way of keeping dmg high. So I guess STR>VIT>DEX would make sense, but only if you know you are hitting acc cap.
#19 Oct 09 2010 at 5:32 PM Rating: Decent
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Don't quote me on this, but I heard somewhere that dex actually improves your parry chance. I don't remember where I heard it.

Being a melee class, I would choose Dex>Str>Vit, if you didn't choose to offtank that is. But don't forget too much about vit as with having a higher dex and str will have you pulling some aggro, at least near the beginning of the fight.

But if you do choose to tank, then I think Vit>Dex>Str. True, having a higher strength will make you hit harder, but you can't do anything if you can't hit your target, right? Also, don't forget about mind. It's stated to be the magic defense, so tossing some points into that wouldn't hurt, would it?
#20 Oct 10 2010 at 9:31 PM Rating: Decent
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Belcrono wrote:

So are you saying DEX also affects evasion (aside from melee acc)? Not that I don't believe you, but do you have a source as to where you are getting this from? So far the discussions I've seen have only mentioned DEX as a possible evasion stat (since they took away AGI), but nothing conclusive.

come on, it's a simple logic.
if there is no AGI anymore, then which stat should probably take in charge of the character's flex reaction?
magician's stats will certainly not, I've never seen any games would take STR/VIT as a key factor to determine one's evasion ability or any flexibility related actions.
So it must be DEX, no other way round.
the only thing that is not sure yet is the equation or formula so far to calculate the exact % of how often you evade.
maybe the equation involves some other stats as a minor index in the calculation but DEX should be still the key factor that determines the outcome at the end, so the more DEX you got, the more often you evade, flat.

regarding the accuracy, this is something still in mystery, my guess it should be something related with DEX and with 1 more stat in the formula.

Edited, Oct 10th 2010 11:32pm by Gutsi
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