Hey everyone,
I've got some general information and questions about the Lancer class that I'd like to bring up here and hopefully figure things out a bit more.
I've been playing a Lancer since the beginning of Open Beta, which, granted, is only about a couple weeks. I currently have a rank 15 Lancer, at physical level 20, with a handful of ranks in some other various fighting classes as well as crafting classes.
Now, as most people who play Lancers already know, we tend to miss... a lot. Stat-wise, we assume that this mostly has to do with our DEX scores, since it is the attribute governing physical accuracy. I have read in some places that actually making a Lancer and ONLY putting points into DEX actually makes for a really fun Lancer (I have not bothered to try it, because I solo too often, and a high VIT is pretty necessary for that). However, my stats are currently sitting at about 30 STR, 44 VIT, and 64 DEX (or something like that) and I still seem to miss very often, but only in certain situations, almost randomly. It seems like during various battles I will just miss CONSTANTLY, or, better yet, almost always miss my stronger attacks (Moonrise, etc.). Incredibly annoying. So, my first question to anyone else who's playing a Lancer and is a higher level: Do I really need to raise my DEX that much more?
Now, I'm not just trying to fish for answers. I've played around with this a bit. My DEX used to be 70, with no noticeable change to accuracy. I had to redistribute points because of a low VIT and a jokingly low STR. Like I said, no real difference. I also have a secondary character who is training on becoming a Gladiator, currently rank 6. His DEX is 16, never been touched. I hit fine. Hardly any problems, with the occasional miss - but that's just to be understood. With the Lancer, it's almost unbelievable. But, with this Gladiator, barring one outlying fight, I hit easily >80% of the time, no problem. So, then I wondered if it's a class thing? Are Lancer's just supposed to hit less frequently? That just seems absurd, because they also seem to do much less damage than my gladiator (physical level 13, mind you) as well as have less health. They almost seem pointless if it's entirely a class based issue, barring the nice points about the Lancer (heavy thrust's "bind", Moonrise's TP lock, skewer's multi-hit capabilities, etc.) I understand Lancer's are essentially a support melee class, but this is ridiculous.
Finally, and I apologize for the long post, but I really want to figure this out, I looked into alternatives. I'd like to point out that if anything I've written or am about to write has already been figured out, I sincerely apologize and am embarrassed to call myself a Lancer of Eorzea, so please bear with me.
After getting a few subtle hints from a friend of mine who is prone to never telling me things straight forward (note: I am also the kind of person that likes to figure things out on his own, so it's rare for me to read through forums/wiki's about character/class development, etc.), I learned that Lancer's have two unique properties that should be taken advantage of: First, as a polearm weilder, they have a physical attack range, longer than other melee fighters. Second, they do more damage when attacking from the rear (which, to me, seems like it should be true for all classes, so verification of that would also be appreciated). Anyway, so I took these things into consideration and did some testing.
It SEEMS like that when I stand a particular distance away from an enemy, my accuracy increases. Again, I say it SEEMS like, because there are still those almost-too-frequent battles where everything just seems to miss like crazy. Furthermore, the ranged benefit to Lancer's seems almost unusable, as most enemies still seem to be able to hit me from a distance (even when bound and whatnot. They just turn and hit me).
I'll try to make the rest of this short. I've also had a lot of problems with gaining TP with my Lancer. The invigorate skill is wonderfully helpful for it, but it seems ridiculous that a single hit with the Lancer nets one only about 300 TP, whereas a strike from a Gladiator can net me 600-700. Likewise, the Lancer seems to attack slower, netting a smaller about of TP over time, regardless. While standing at a range, I seem to gain slightly more TP per hit, but still not enough to make a huge difference, or to put me on the same level as another melee fighter. Is there some other element I'm missing that allows me to gain TP faster?
I think I'm done for now. Thanks for taking the time to read it, and any feedback/answers would be greatly appreciated. Like I said, I am more than happy to turn this thread into a full discussion about how a Lancer is to be played and whatnot throughout the game, both as a solo character and its role in groups. I like to think I have an idea, but based on my experiences, I'm still a little skeptical.
Sorry again for the long post, and thank you in advance for any replies.


