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Pugilist: Battle RotationsFollow

#1 Sep 11 2010 at 6:17 PM Rating: Decent
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I'm not sure what everyone else calls them, but I call them battle rotations. A rotation is essentially: A, B, C, Repeat A, B, C, Repeat A, B, C..... and that ABC is the rotation.

Anyways! What do you use at the moment to get through battles?

My rotation looks something like this:

Heavy Hit to 3000 TP
Concussive Blow x2
Bloodbath
Haymaker and wait

The Heavy Hit gets good damage in, concussive blow lowers *accuracy and I only do two to leave tp for the last two skills, bloodbath prepares haymaker to be a healing move, hitting the Haymaker button leaves the guy standing until the Haymaker goes off and I get healed.


I found that this works really well for most battles and it gets a decent amount of different skills in. What does everyone else use?


*Edited - accidentally said evasion

Edited, Sep 11th 2010 10:53pm by LordEice
#2 Sep 11 2010 at 6:30 PM Rating: Excellent
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There is not a basic rotation you can use. Also Haymaker can only be used when you evade an attack.

Normally my attacks go like this

Light Strike
Increasing defense and evasion, gives more chance on Haymaker. Will refresh it when buff fades.

Heavy Strike
Needed to get TP

Concussive Blow
When I have the TP and when off CD. Refresh it to have 3 stacks on the mob. Does not lower evasion but lowers accuracy of the mob, which can result in more evasion for you and thus opening Haymaker.

Haymaker
When you evade an attack

Second Wind
When in need of healing

Seismic Shock
Just for fun to see the animation

After level 10, this will change. Also I do not cross class, tried it but in my opinion there is not really an advantage of using them.


Edited, Sep 11th 2010 8:37pm by Shoomy
#3 Sep 11 2010 at 8:36 PM Rating: Default
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anyone realize concussive blow got really low accuracy i miss like 1/2, and seismic shock got good accuracy i havn't had a miss on seismic shock yet
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#4 Sep 11 2010 at 9:11 PM Rating: Excellent
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zhijwen wrote:
anyone realize concussive blow got really low accuracy i miss like 1/2, and seismic shock got good accuracy i havn't had a miss on seismic shock yet


Hardly ever miss. maybe you have low dexterity. Do not know about Seismic Shock, it is an AOE and Earth based damage, maybe it does not rely on DEX but always hits when the mobs are in line of each other and in front of you.
#5 Sep 13 2010 at 10:35 AM Rating: Decent
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Heavy Strike: to start off a battle, I realized that Concussive Blow doesn't have the capability to crit, so I usually use Heavy Strike and try to attack the mob from the back to get the crit.

Light Strike: to put a buff on myself to higher my evasion.

Featherfoot: with the Light Strike buff, it's pretty easy to dodge a blue mob's attack, when it happens, I'll throw in a Jarring Strike.

Heavy Strike until TP reaches 2000.

If my HP is still 95% or more, then I'll just use Concussive Blow, otherwise I'll use Bloodbath first, then Concussive Blow. If this Concussive Blow misses, I'll use Skull Sunder (Marauder's ability, which cause 500TP and the damage is only a little bit lower than Concussive Blow).

Repeat the steps.

I usually won't use Second Wind during a fight unless my HP drops to yellow. I would usually use it after a fight and then fight another mob until either I cleared the area or my HP drops to red and I'll rest.
#6 Sep 27 2010 at 5:11 AM Rating: Decent
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What Ive been doing is using the following (At lvl. 12)

Heavy Strike > 3000 TP
Concussive Blow
Brandish
Seismic Shock (If attacking a flying creature, replace with Concussive Blow)
(Second Wind if needed)

Repeat

Also, if I'm going into battle against a harder enemy, I'll cast Stoneskin and Featherfoot. The longer I can resist taking damage at the beginning of a battle whilst dealing it out, the better. Also, I always keep Cure around for emergency healing. Works great right after Second Wind.
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#7 Sep 27 2010 at 1:14 PM Rating: Decent
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Thanks to the OP for posting this, I actually learned a lot about what I need to change in my rotation!

The only skill I don't use very often that we've gained so far is Seismic Shock because of the MP cost. If I'm soloing, it would cause me to run out of MP's too fast anyway, so I only use it if I need that extra bit of damage. I like Concussive blow better because it reduces the mobs accuracy and essentially helps keep downtime even smaller. As for it missing, it misses more than the rest, but i wouldn't say 50% of the time. Maybe 25% at the most.

I probably just read the description wrong, but why do some of you use both heavy and light strike?
#8 Sep 27 2010 at 1:34 PM Rating: Decent
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Just wait until you have victimize.
#9 Sep 27 2010 at 1:58 PM Rating: Good
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Depending on Mob:

Heavy Strike to 3000TP
Concussion Blow
Trunksplitter (Marauder)
Seismic Shock
Haymaker (when available)
Second Wind (when available)

----------

Harder Mobs

FeatherFoot
Light Strike
Concussion Blow TP @ 1000
Haymaker (when available)
Second Wind (when available)
------------
I'm going to level Lancer/Marauder/Conjurer each to 10 to see how much their EXP and abilities will help me out.


I'm also going to make some macros for Featherfoot to test some things out.


EDIT: I now use Skull Sunder (Marauder) as someone may have suggested and its awesome.

It's ONLY 500TP with the same damage as concussion blow.

It has a DoT effect

It is Cone AoE (which can be a positive or negative.)








Edited, Sep 29th 2010 1:35pm by Kierk
#10 Sep 28 2010 at 3:49 AM Rating: Decent
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atm i spam the follow : light strike, heavy strike, repeat and spam CB

Edited, Sep 28th 2010 5:50am by Shneibel
#11 Sep 28 2010 at 10:29 AM Rating: Decent
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Here's my rotation for yellow/green "dot" (I guess) mobs.

Light Strike
Heavy Strike until 2500+ TP
Light strike (to apply the buff again)
Bloodbath
Trunk Splitter (does the most dmg for about 200ish at rank 9 and heals me for 110+)
Concussive Blow
Second Wind
Light Strike (I apply as needed from here on)

(I repeat this until someone dies)
Heavy Strike until 3000 TP
Concussive Blow
Trunk Splitter
Brandish (watch out b/c the skill attacks in a cone)

I know Haymaker is a nice skill but I'm already sick of watching the chat logs for evades. Once I hit rank 12 I will adjust this to work in Feather Foot/Haymaker.

#12 Sep 28 2010 at 8:13 PM Rating: Decent
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for blue/green mobs

heavy blow until 1250+ tp
first concussion blow
heavy blow some more, sometimes light blow, it depends, waiting for evade mainly to use haymaker and the next counter tech, (lvl 15 I think, cant remember the name. It is far better than haymaker so I dont even equip haymaker anymore)
sometime I will use power surge (the lancer tech increasing next damage but dealing you damage) -> concussion blow but usually I dont bother.

Basically heavy for tp, concussion everytime possible and counter everytime possible too

For harder mob I will add featherfoot to the mix to evade more (and deal more damage that way, and time my heal to take advantage of the 60s timer as much as possible)

I haven't played many other DoW job so my skill list is quite poor so far, but I love current pug playstyle, evade counter kickass!
#13 Sep 28 2010 at 11:15 PM Rating: Decent
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hello, I'm quite new at this, but i don't seem to have light strike on my hotbar. Do you get that later on or somthing?

Thanks
#14 Sep 29 2010 at 1:38 AM Rating: Good
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Anuks wrote:
hello, I'm quite new at this, but i don't seem to have light strike on my hotbar. Do you get that later on or somthing?

Thanks

I think that's one of the skills you get for completing the first tutorial leve and talking to your "mission" npc afterwards?

Then just go Actions/Traits > click empty box > drop down menu > Hand to hand > select the skill you want to add
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#15 Sep 29 2010 at 3:32 AM Rating: Decent
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I normally...

Start-
1.) Heavy Strike to 1k TP

2.) Pop Blind Side

3.) Get behind mob and Concussive Blow

4.) Second Wind as needed

5.) Featherfoot as needed (If whatever youre fighting isnt dead, of course)

6.) Repeat steps 1-5 as needed.

You may ask why I put featherfoot as one of the lower steps, I did this because honestly I stacked enough vit and running from mob to mob, it isn't worth the stamina bar most of the time while soloing.

Besides that, at rank 18, I haven't found really anything besides Dodos to really grind off of, and at this point they really don't hurt much.
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#16 Sep 29 2010 at 11:41 AM Rating: Good
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Lets see...
Featherfoot(Before First attack)
Light Strike(for self buff)
Heavy Strike(Till 1000TP)
Concussive Blow
--Jarring strike if I evade
--LightStrike if self buff wears off
--Ferocity before Concussive Blow if not on cooldown

To the people saving up 3000TP, whats the point?
Might as well get Concussive Blow debuff on target as soon as you can.
More evades = more Jarring Strikes = no hit from the mob = win
#17 Sep 29 2010 at 6:22 PM Rating: Good
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Enimeo wrote:
Lets see...
Featherfoot(Before First attack)
Light Strike(for self buff)
Heavy Strike(Till 1000TP)
Concussive Blow
--Jarring strike if I evade
--LightStrike if self buff wears off
--Ferocity before Concussive Blow if not on cooldown

To the people saving up 3000TP, whats the point?
Might as well get Concussive Blow debuff on target as soon as you can.
More evades = more Jarring Strikes = no hit from the mob = win


I agree, why conserve the TP to 3000 before using your TP abilities? Especially when there is a cooldown associated with Concussive Blow

Featherfoot to open (unless its a blue)
Heavy Strike to 1k TP
Concussive Blow
Refresh featherfoot (if its an orange or red)
Haymaker anytime I can (haven't gotten Jarring Strike yet, only 13 PUG atm)
Concussive Blow whenever cooldown allows.

Of course second wind anytime its needed. Also like to use ferocity with CB, will throw in bloodbath if I need a bit of health. The only time I use Seismic Shock is if I can hit 2 mobs (which is really rare) or if I missed CB with my ferocity/bloodbath and want to still get the most from the ferocity/bloodbath proc.

Edited, Sep 29th 2010 7:24pm by Ipwnrice
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#18 Sep 30 2010 at 1:05 PM Rating: Good
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Kierk wrote:
EDIT: I now use Skull Sunder (Marauder) as someone may have suggested and its awesome.

It's ONLY 500TP with the same damage as concussion blow.

It has a DoT effect

It is Cone AoE (which can be a positive or negative.)


AFAIK, Skull Sunder is only AoE for a Marauder in Steadfast stance. Please correct me if I'm wrong.
#19 Sep 30 2010 at 2:39 PM Rating: Good
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BartelX wrote:

AFAIK, Skull Sunder is only AoE for a Marauder in Steadfast stance. Please correct me if I'm wrong.



I've used it numerous times for it's AoE. It might be a glitch/unintended? The mobs have to be pretty close together in front of you though.

I would like to see if other people have the same experience though too.


EDIT: Maybe I didn't after all? I tried it last night and couldn't get it to work. Maybe it never did and I mistaked aggro for it. In any case that's even better; we don't have to worry about adds.


EDIT 10/3/10: It definitely did it during a leve vs 2 mobs. The Skull Sunder text popped up on both mobs. So far it looks like it happens during leves and not during regular grinding?


Edited, Oct 1st 2010 11:10am by Kierk

Edited, Oct 3rd 2010 6:12am by Kierk
#20 Oct 06 2010 at 10:31 AM Rating: Decent
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when regular grinding, you pull solo mobs, while in leves almost everything is a group. When you aoe a group, you can get skill ups off all mobs in the group, i.e. did an aura smash on a group of fire starter imps, and gave me 300+ skill ups for 1 attack since it proc'd on both. But when out grinding and you aggro two mobs for examle, you only get skills off the first one, and wont get skill ups off 2nd mob till the first dies
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