Zalkin wrote:
"The game hasn't even hit official service yet and you guys are already complaining that it's too hard. You haven't had time to get used to the mechanics and develop a fluid rotation."
@The One And Only Aurelius
Now this i have a problem with Aurelius! I can clearly see that you care a lot about this game and i respect that, i even admire you for it. I remember a time when i too had this burning need to defend the game i love so much(yet i did not know enough about it), and now later i realized how naive i was. Even if you have some valid points, you just appears as (and i'm sorry) a fanboy. I get the feeling if SE laid a big poop in your face as some one said "You have poop on your face" you would just hug the warm soft poop and reply "No it's just the best teddy-bear in the world!" Now you said that what Slapaho said is not valid because the game is in beta, yet you defend the game with statements with very littet truth to it. Slapaho is making a statement out of what he is experiencing in the game, you on the other hand are making statements of what you hope/belive what the game will be like at release.
This game has A LOT of problems with it and i belive most of them (if not all) will be present at release. Yet i kinda stand by Aurelius here, the guard system does ad an extra layer to the depth to the class altough the lag does make it unreliable.
There are plenty of areas where I think SE dropped the ball.
Instead of addressing the issue, you come back and accuse me of nuzzling SE's nuts.
Let's be clear about something. Lag during this phase of testing is fully expected. If you think otherwise, you're uninformed. There's no reason to be looking at what we're seeing now and saying, "Ya, but the lag makes it terrible so change the mechanics." If the lag is your primary issue, wait until the game has gone live and SE has addressed it. Lag is a part of every MMO at some point or another and it's usually one of the first things a developer seeks to address when they're tuning and refining the game. Even after a game goes live, patches and tweaks to the game can cause the lag monster to rear its ugly head.
I'm not talking about what I hope the game will be like at release. I'm talking about my experience in the game right now. My primary combat class is gladiator. I'm one of those unfortunate schlubs who had to pay 43k gil for a shield because I got shafted with the levequest rewards, and I didn't end up getting my shield until rank 10. There was a brief period following the acquisition of my shield where I had to adjust how I had grown accustomed to playing in order to accommodate the use of Guard into my rotation.
The complaint I'm reading is that it's too hard to keep track of everything. There's really not that much to keep track of. Yes, lag and/or bugs right now means that not all combat animations are being displayed properly. (Quite often I'll trigger a TP attack and my character doesn't move but the cooldown timer on the ability starts, my TP bar drops, and I get a message in my chatlog telling me that it hit for <x> damage (or missed). So yes, you're not always going to be able to see the visual cues that you just blocked an attack but do you know what else you can do? Judge by the damage you see your character take. You can judge by the sound the game plays when the mob hits you. When the game is working properly (lag dramatically reduced and animation glitches worked out) there will be a total of three indicators that you have blocked an attack that don't require looking at your combat log at all.
My character is a Hyur Highlander. Fairly large model. If you're playing as a Lalafel, maybe your character's model isn't large enough for you to be able to easily distinguish between their stance with guard up and their stance with shield down. Maybe it's just part of the learning curve but again, there's a visual cue that precludes the necessity for checking your combat log to see if Guard has fallen off.
So what does that leave us to watch for? Cooldowns on a few abilities. Glancing at TP and health from time to time. Really, not a lot.
So thus far, nobody has explained why it's so horrible to have Guard fall off from time to time at the level of content most of us are participating in (rank 10-20 range). Like I said, we've all got time to grow accustomed to the basic mechanics before we're likely to find ourselves in the situation where having Guard fall off for a couple of seconds here and there is going to routinely spell the difference between success and failure.
I've been tanking in MMOs for years now. It's not for everyone. And when I see complaining that what we've got to watch for is already too much, I kind of think that those are the people who aren't going to like tanking anyways. Tanking is about situational awareness. It's about knowing what's going on at all times and that includes not only what the mobs and your party members are doing, but also what abilities you have available and which ones are priority. Demanding SE start dumbing down the mechanics now is premature.