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Pugulist ability listFollow

#1 Aug 31 2010 at 10:40 PM Rating: Good
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This is a beta list. It may be incomplete, and it may change at retail.

Pugilist

Lv2 - Concussive Blow
Beat an enemy about the head and face, dealing blunt damage and reducing target's accuracy.
Cast Time 0
Recast time 10
Tp cost 1000

Lv4 - Haymaker
Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
Cast time 0
Recast time 5
Tp cost 250

Lv6 - Second Wind
The thrill of battle exhilarates you, restoring HP.
Cast time 0
Recast time 60
Tp cost 250

Lv8 - Seismic Shock II
Cause violent tremors, dealing earth damage in a line with you and the target. Does not affect flying targets.
Cast time 0
Recast time 10
MP cost 20
Tp cost 1000

Lv10 - Taunt
Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
Cast time 0
Recast time 20

Lv12 - Featherfoot
Tread lightly, increasing evasion. Effect fades after evading an attack.
Cast Time 0
Recast time 30

Lv14 - Jarring Strike
Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
Cast time 0
Recast time 5
Tp cost 250

Lv16 - Blindside
Flank an enemy, increasing the power of your next attack from behind.
Cast time 0
Recast time 60

Lv18 - Victimize
Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
Cast time 0
Recast time 10
Tp cost 2000

Lv20 - Presence of Mind
Spiritually enhance your powers of perception, increasing evasion against non-frontal attacks.
Cast time 0
Recast time 60

Lv20 - Pummel (Bought for 500 marks.)
Attack with your hand-to-hand weapon, dealing blunt damage and increasing TP.
Cast time 0
Recast time 0

Lv22 - Concussive Blow II
Beat an enemy about the head and face, dealing blunt damage and reducing target's accuracy.
Cast Time 0
Recast time 10
Tp cost 1000

Lv24 - Aura Pulse
Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets. (basically 2X damage)
Cast time - 0
Recast time 10
Tp cost 1000

Lv26 - Discerning Eye
Observe an enemy's attack Patterns, increasing your attack power in proportion to the amount of damage you sustain.
Cast time 0
Recast time 90

Lv28 - Seismic Shock II
Cause violent tremors, dealing earth damage in a line with you and the target. Does not affect flying targets.
Cast time 0
Recast time 10
MP cost 20
Tp cost 1000

Lv30 - Accomplice
Conspire with an ally, reducing their enmity and increasing your own.
Cast time 0
Recast time 30

Lv32 - Haymaker II
Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
Cast time 0
Recast time 5
Tp cost 250

Lv34 - Pounce
Lunge at an unsuspecting enemy, dealing blunt damage. Renders the target unconscious when executed from behind.
Cast time 0
Recast time 60
Tp cost 500

Lv36 - Second Wind II
The thrill of battle exhilarates you, restoring HP.
Cast time 0
Recast time 60
Tp cost 250

Lv38 - Jarring Strike II
Strike an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be executed after evading an attack.
Cast time 0
Recast time 5
Tp cost 250

Lv40 - Flurry (Bought for 500 marks.)
Deliver a threefold attack with your hand-to-hand weapon, dealing blunt damage. Can only be executed after landing heavy Strike or Flurry.
Cast time 0
Recast time 0

Lv40 - Taunt II
Whistle jeeringly, increasing enmity and temporarily focusing the target's attacks on you.
Cast time 0
Recast time 20

Lv42 - Featherfoot II
Tread lightly, increasing evasion. Effect fades after evading an attack.
Cast Time 0
Recast time 30

Lv44 - Follow Through
Deliver a unconventional blow, increasing attack power by ??? and dealing damage from the opposite direction.
Cast time 0
Recast time 10
Tp cost 1000

Lv46 - Blindside II
Flank an enemy, increasing the power of your next attack from behind.
Cast time 0
Recast time 60

Lv48 - Victimize II
Exploit an enemy's weakness, dealing piercing damage and increasing your critical hit rate for each enfeebling effect on the target.
Cast time 0
Recast time 10
Tp cost 2000

Lv50 Asuran Fists
Strike at an enemy's very core, delivering eightfold blunt damage. Target's defense is reduced by ??% when executed from the front, and only be executed while in optimal defensive stance.
Cast time 0
Recast time 30
Tp cost 1500
Requires - Light punch buff
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#2 Sep 01 2010 at 6:34 AM Rating: Decent
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116 posts
Interesting that Asuran Fists can only be used in defensive stance.

I hope the animation is as awesome as before.
#3 Sep 13 2010 at 10:35 PM Rating: Decent
32 posts
Anyone see any difference in blind side?, i have only done it couple times only seeing normal critical, i even tried blind side > concussive blow, seems like normal damage, it says its a piercing damage maybe i need a piercing weapon?
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#4 Sep 13 2010 at 11:47 PM Rating: Good
Also curious about the above. Anybody?
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#5 Sep 14 2010 at 1:31 AM Rating: Good
Sage
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130 posts
zhijwen wrote:
Anyone see any difference in blind side?, i have only done it couple times only seeing normal critical, i even tried blind side > concussive blow, seems like normal damage, it says its a piercing damage maybe i need a piercing weapon?


I think you mean Victimize.

Victimize increases critical rate, which does not imply that it is a 100% crit, only increasing the crit chance by a certain amount.

Concussive Blow can not crit as far as I know.

As a PUG you can not change weapons. Piercing damage is just another damage type. Good against mobs who are vulnerable against piercing damage.
#6 Sep 14 2010 at 9:04 AM Rating: Decent
It's strange how the light and heavy attacks say they strictly do 'blunt' damage. what about if youre wielding a slashing h2h weapon? it probably becomes slashing damage, but it seems kinda funky the way the ability is described :P
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#7 Sep 14 2010 at 6:41 PM Rating: Good
Sage
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130 posts
DirectorCobbs wrote:
It's strange how the light and heavy attacks say they strictly do 'blunt' damage. what about if youre wielding a slashing h2h weapon? it probably becomes slashing damage, but it seems kinda funky the way the ability is described :P


I agree.

There seems a difference in weapon damage, slash/pierce/blunt, which is not related to weapon but to accuracy or more damage.

In my search for this I read that piercing has more accuracy while slashing has more damage. Source
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