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High-level lancers seem like fairly flexible characters that can play a few different roles in a group. For starters, they have a throw ability that lets them toss a javelin at a foe from a short distance away, meaning that the character can pull individual monsters to come running to your group to fight. In addition, the class has a few different TP abilities that can alter an enemy's state, such as a pierce attack that temporarily pins an enemy to the spot so that it can still attack but can't move; a leg sweep attack, which temporarily incapacitates a foe; and a trammel attack that produces a cripple effect on a foe that greatly weakens it.
In addition, the lancer has a handful of self-buff abilities that enhances the character's own speed or steals health away from enemies, as well as abilities that temporarily enhance the character's own accuracy or land a guaranteed hit when triggered after a missed attack. The lancer also has an ability that switches an angry monster's attention to another member of the party and a handful of abilities that affect more than one foe. This includes a skewering attack that pierces all enemies directly in front of the character, as well as a sweeping attack that hits all enemies in a certain radius. The lancer even has an ability that generates bonus TP for all members of the party. Even though the class tends to favor light armor and seems to play more of a damage-dealer (or damage-per-second, or DPS in online game parlance) role, this well-rounded character can also apparently work crowd control with its incapacitating abilities on enemies and seems to have the ability to manage the wrath of charging monsters (or aggro in online game jargon).
In addition, the lancer has a handful of self-buff abilities that enhances the character's own speed or steals health away from enemies, as well as abilities that temporarily enhance the character's own accuracy or land a guaranteed hit when triggered after a missed attack. The lancer also has an ability that switches an angry monster's attention to another member of the party and a handful of abilities that affect more than one foe. This includes a skewering attack that pierces all enemies directly in front of the character, as well as a sweeping attack that hits all enemies in a certain radius. The lancer even has an ability that generates bonus TP for all members of the party. Even though the class tends to favor light armor and seems to play more of a damage-dealer (or damage-per-second, or DPS in online game parlance) role, this well-rounded character can also apparently work crowd control with its incapacitating abilities on enemies and seems to have the ability to manage the wrath of charging monsters (or aggro in online game jargon).
Not much new info, but it's good to know that the class appeared very versatile to them. And I guess we now have confirmation that we can effectively pull with Javelins, and typically equip light armor.
I'm liking everything I'm hearing so far. And as a side note, it was good to get some info on Gridania and Ul'dah.


