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#1 Aug 11 2010 at 11:25 PM Rating: Excellent
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kinda. no videos or music, but thats not a thing, because i didnt make any videos or music. so NYAH.

warning: im rather enebriated as i write this, so take that into account as you continue onward.

Quor's Marauder impressions from beta phase 2

First off, the highest I was able to get before the character wipes was physical level 14 and marauder rank 7.

For those who don't know what that means:

Physical level refers to your characters actual level. Every time you gain experience, no matter what it is you're doing (be it marauding, mining, botany, conjuring or what have you) said experience goes towards your physical level. Typical values that I saw in beta were about 1k per enemy kill (1010 to be exact) and an identical amount for successfully mining a mining node.

This differs from your class rank in that class rank goes up as you use your class skills. So each time you attack as a marauder you gain axe skill, which increases your axe skill rank (aka marauder rank) just like experience increases your physical level. As you gain higher ranks, you gain access to more skills and better gear. At marauder 7, I had access to four skills:

Light swing: standard single target attack. Consumed about 1/4 of my total stamina gauge.
Broad swing: multi-target attack, cone-shaped AoE. Consumed about 1/3 of my total stamina gauge, attacking targets in a cone for slightly less than light swing (in other words, worse for single target, better for 2+ targets).
Trunksplitter: TP attack, consumed 1000 TP and about 1/3 of the stamina gauge. A strong hit that dealt extra damage to seedkin-type enemies. A good, soid WS attack that I used pretty much whenever I could, since it was stronger than light swing.
Brandish: TP attack, consumed 1000 TP and about 1/3 of the stamina gauge. PBAoE in a circle around the player. Dealt damage to all the enemies engaged in an area around the player. Damage was less per-hit than Trunksplitter or light swing, but vs 2+ targets it was a better use of stamina and TP than trunksplitter would be (unless you really wanted to kill a single target seedkin asap).
Bloodbath: activated ability. Makes the next attack heal a percentage of damage done as HP to your character. A good skill all around, it uses stamina to activate (kind of a "boo" in that regard) but it worked with any skill I had. A Brandish that crit on 2+ targets would heal me for 1/3-1/2 of my life, and a critical Trunksplitter would heal me for a good 1/4 of my life. One minute cooldown, made soloing as a marauder much easier compared to what it could have been.

It should be noted that TP gain is MUCH different than it was in 11. Typical light swing or broad swings hits (my two starter skills) rewarded about 300-400 TP. Getting hit typically rewarded about 100-200 TP. This meant at least every three successful hits would allow for a TP attack, significantly higher than was seen in 11. My typical solo fight would go LS > LS > LS > Trunksplitter > LS > LS > Trunksplitter > mob death.

That's as far as I personally got, and once I get home and can hit up some beta 3 I'll add more as I'm able too.

There was another thing that I never really figured out; as you stand still for a certain amount of time (about six seconds or so), you gain a buff "You become one with your weapon." As long as you don't move after gaining the buff, the buff won't disappear. I'm not 100% sure what the buff does, but I imagine it's a good thing. Greater accuracy or damage maybe.

Regarding guildleves:

Guildleves are pretty awesome. They're basically solo or group-oriented quests that change based on your group. For instance, if it's just you, you can opt to do a leve solo. If you have two friends, you can instead opt for the three-man version. And of course, if you have five, you can do the five-man version. But every quest (that I saw anyway) is designed to be beaten by a single person, with a scaling difficulty accomodating up to five people at a time. Pretty damn awesome.

Rewards are also improved; by the time I finished with the first four leves I could acquire out of Limsa Lominsa I had about 3k gil stored up. By the time I had hit marauder rank 7 (and miner rank 7, and blacksmith rank 3, and phyiscal level 14) I had about 8k gil saved up, and I hadn't bought a thing. I hadn't needed too.

From what was present in the beta, there is encouragement to do things aside from just straight level your "main" job, whatever that is. I ran out of combat leves for my marauder, so instead of going out and grinding I went and bought a mining pick (120 gil, a piddly price) and took up some fieldcraft leves. By the time I was done with the two leves I was given, I had gained another 3 physical levels and was mining rank five, with enough copper ore to make it to smith rank three. At that point, the available battlecraft leves had reset, letting me go back to marauder and hit physical level 10 in no time. After that, I headed over to the physical level 10 quest hub and started to take on things there.

Grouping would make things a lot easier. With a tank to keep the mob in place, getting our class buff going and keeping it up would be infinitely easier. Bottom line is, we hit hard using big axes, and near as I can tell no one has the reliable physical AoE that we have, giving us a nice niche. Also, marauders in general seem to be pirates by and large, and pirates are awesome.

Edited, Aug 11th 2010 10:29pm by Quor
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#2 Aug 12 2010 at 12:46 AM Rating: Excellent
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Here's something to look forward to when you get back to beta. Apparently exp gain has been increased notably since phase 2. I'm already at a physical level of 12, Marauder of 8, and pug of 7. I only have about 7-8 hrs of game time so far logged (2-3hrs wandering the city). Guildleves are truly awesome, it's where the bulk of your xp & gil can be earned. It's looking like the first 10-20 levels of a class won't take to much time and little to no money. After that I have a feeling it will take more effort to level up.

Still wearing the starting gear. I haven't figured out if I need to craft some stuff myself or if there's a vendor I just haven't found yet. Think my goals for the weekend are to take Gladiator, Archer, Lancer, and Pugilist to 10ish. I should be able to get that done at least before needing to look into new equipment. Then I'll complete the lvl 10 guild lev's for Marauder. Once that's done I'll experiment with mixing & matching job abilities while a Marauder.

For sure when retail comes out I'll be picking up whatever crafts are needed to at least maintain my own equipment. For now I plan on concentration on how effect other classes abilities are when "sub'd" so to speak. From my experience with Pugilist, as of tonight, there is somewhat of a nerf (a given) when other class's abilities are equipped. For now it's time for sleep.









Edited, Aug 12th 2010 2:46am by Kyoshindi
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#3 Aug 12 2010 at 8:50 AM Rating: Decent
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Thanks for all of this great info guys! I have no access to the beta, and it seems Marauder information is hard to come by. I decided early on that I would start out as a Marauder (pirates are awesome xD), so I really appreciate you taking the time to post this.

A question:

If you have played other classes, how does soloing as a marauder compare? Would you consider it harder?
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#4 Aug 12 2010 at 12:23 PM Rating: Good
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Quor wrote:
There was another thing that I never really figured out; as you stand still for a certain amount of time (about six seconds or so), you gain a buff "You become one with your weapon." As long as you don't move after gaining the buff, the buff won't disappear. I'm not 100% sure what the buff does, but I imagine it's a good thing. Greater accuracy or damage maybe.

It's a parry rate increase. I believe it's what the FFXIV website refers to as "Steadfast stance."

I recall getting skill ranks in each of the DoW classes (I played them all to about rank 4 or so) occasionally when I parried. Not as much as attacking, mind you; I maybe got 10 points for partially parrying an attack. I did notice it most on Marauder, especially in Steadfast stance. Hopefully they didn't change that for phase 3.
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#5 Aug 12 2010 at 6:15 PM Rating: Good
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InchKujata wrote:


A question:

If you have played other classes, how does soloing as a marauder compare? Would you consider it harder?


Pugilist was easier in phase 2 because their light attack increased their evasion, and concussive blow was awesome, Lancer had Speed Surge so they had almost no down time, Marauder has a giant axe and the most badass starting equipment. I wouldn't consider it harder, I'd consider it more manly.


Edit: In phase 2 I recall the AoE weapon skills only connecting with monsters that were grouped together, while in phase 3 I unloaded on some scale puks and had to pick myself off the ground after a goat cheapshotted me from behind, I will only admit it as a tainted defeat as it surprised me.

Edited, Aug 12th 2010 5:19pm by lolcrizumlol
#6 Aug 12 2010 at 10:27 PM Rating: Good
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yeah, @#%^ those goats man.

its good to see the aoe got changed. i noticed that it seemed to only work on grouped mobs, both a blessing and a curse. id prefer the new way over the old way....weeds out the idiots faster.
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The thing about me is that apparently it's very hard to tell when I'm drunk. So I feel like I'm walking sideways on a UFO and everyone else sees me doing the robot like a pro.
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i have bathed in the blood of many. my life was spent well.
feral druids do it on all fours.
The One True Prophet of Tonkism.

http://therewillbebrawl.com/
#7 Aug 12 2010 at 10:36 PM Rating: Good
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Quor wrote:
Also, marauders in general seem to be pirates by and large, and pirates are awesome.
This might be the one piece of information that would sway me to this game.
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#8 Aug 13 2010 at 2:17 AM Rating: Decent
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Thanks for the great post! Its great to see some hard numbers posted from people in the Beta. The TP gain was particularly interesting.
#9 Aug 13 2010 at 2:23 PM Rating: Good
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lolgaxe wrote:
Quor wrote:
Also, marauders in general seem to be pirates by and large, and pirates are awesome.
This might be the one piece of information that would sway me to this game.


The dialog on the Marauder ship is awesome, they have a get back in the kitchen mentality.
#10 Aug 13 2010 at 2:35 PM Rating: Good
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lolgaxe wrote:
Quor wrote:
Also, marauders in general seem to be pirates by and large, and pirates are awesome.
This might be the one piece of information that would sway me to this game.

Axes are so awesome in FFXIV, you'll have to change your posting name.
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#11 Aug 14 2010 at 4:22 PM Rating: Decent
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Thanks for the posts guys!

A few questions.

How long does it take for Leve's to "regenerate" so you can do them again? I thought it was like 2 days? Is that 2 days in-game, real time. Or what exactly is it?

As far as Marauders go. How often did you find yourself using an attack? Every 2 seconds, 3? etc

And is there like an auto attack that continually goes off in between your abilities. Or are your abilities 100% of the damage?
#12 Aug 14 2010 at 5:52 PM Rating: Good
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Inevitable7 wrote:
Thanks for the posts guys!

A few questions.

How long does it take for Leve's to "regenerate" so you can do them again? I thought it was like 2 days? Is that 2 days in-game, real time. Or what exactly is it?

As far as Marauders go. How often did you find yourself using an attack? Every 2 seconds, 3? etc

And is there like an auto attack that continually goes off in between your abilities. Or are your abilities 100% of the damage?


There is no auto attack, for now at least. You can select simple basic(non TP) style attacks. You are able to attack as long as you have the stamina to burn. When you select an attack or weapon skill/ability you burn up a set amount of stamina. The amount varies between attacks & abilities. As long as you have the stamina you can essentially atk/ability back to back until it's depleted to the point where it needs to regenerate (it's constantly regenerating as long as you're not performing an action). That said, you can burn through quickly ( few seconds) without much effort, but it regenerates relatively fast.

There is no set amount of time between each of your attacks. It all depends on your actions & the speed of your stamina regeneration.

Leve's take 2 days regular days to regenerate I believe. I haven't tried repeating any just yet but that's what I have heard.

Edited, Aug 14th 2010 7:53pm by Kyoshindi
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#13 Aug 14 2010 at 6:22 PM Rating: Good
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Battle and Fieldcraft Leve's are up 2 days after doing them, my Local ones have not been up save for one Blacksmithing leve that I could do 2 days after prior completion so I don't know if it is a bug or not.
#14 Aug 15 2010 at 8:31 PM Rating: Good
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I ended up having no time to play this weekend. Here I thought I was going to be able to binge on FFXIV. Guess I'll have to lose some sleep this week.
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