From what I've understood about the class system, and correct me if I'm wrong, it's some sort of make your own adventurer system. If that's the case, which abilities from other classes that have already been released on the official site would you be most interested in?
I have several. I'm sure there's some restriction that will not allow me to have all of these skills, but if I could have them all, it would be awesome.
Marauder - Disorient: Flick dust, sand, or soil at an enemy, reducing the target’s evasion. Effect may stack up to three times.
Gladiator - Still Precision: Steady yourself, increasing accuracy and reducing evasion.
Lancer - Collusion: Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.
Pugilist - Blindside: Strike from an enemy’s rear, increasing attack power by half of your dexterity.
And if it's not taboo to have DoM skills on a DoW class...
Conjurer - Cure: Restores HP of allies within area of effect.(Mostly for solo/duo purposes)
Thaumaturge - Siphon TP: Transfers TP from the target to you.
Absorb ACC: Transfers a portion of the target’s accuracy to you.
Drain: Transfers HP from enemies within area of effect to you.
Then again, if SE programs Ranged acc and Ranged atk to not be affected by some of these skills (which, knowing my luck, none of the acc or atk skills will affect ranged weapons), my list will be very short.
I'd love to hear which already announced skills are on other soon to be Archer's wish lists.
Edited for spelling.
Edited, Jul 11th 2010 12:48am by Yabusame