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#1 Jul 10 2010 at 9:28 AM Rating: Good
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Now, I've been trying for the most part to keep myself uninformed about NDA breaking information. I am all for consuming every bite of information SE is willing to give me about the game, but I like to keep my innocence as long as possible. That being said, please forgive me if this idea is totally unreasonable based on information "everyone" knows.

I have been tossing around an idea for Lancer ever since they first announced the ability to build classes cross-weapon and cross-discipline, and I am wondering if anyone else is thinking along similar lines, or wants to wax philosophic about the possibilities. My idea is similar to a red mage in FFXI, or should I say, what a red mage could have been if SE did not seem bound and determined to prevent them from meleeing despite telling us how much red mage should be able to melee.

A long time ago, SE mentioned that there would be elemental affinities that grew with your character, similar to other stats, such as strength. The got me thinking about what element I would like to tie to a Lancer. What I came up with was a Lancer augmented with wind based magic. The Lancer would be a weaker melee, due to loosing some slots that could have gone into pure melee abilities, but what it looses in pure damage, it gains in the ability to self buff.

I can't even begin to speculate on what abilities I would take from each discipline until I can see more information, but I am sure there will be something like en-aero at the very least. Perhaps some wind based enfeeblements, which fit into the Lancer motif that SE has designed (the Lancer template seems to have a lot of crowd control potential).

Edited, Jul 13th 2010 9:53pm by Hulan
#2 Jul 13 2010 at 10:34 AM Rating: Good
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I don't know if you ever played FFXI (or any FF come to think about it) but if you have you would know having a class based on one single elemental affinity wouldn't work very well. Each mob will have a weakness of a different element so with you stuck with wind you'll be super weak against mobs that are strong against wind. Some mobs might even be immune to wind...I don't think that was ever the case in FFXI but if you tried to kill an elemental with it's own elemental you'd be there for a long time (or die).

I think it would be completely viable to build a lancer with all of the elemental enspells and enfeebles though...make a red mage lancer (which is what I hope to do if it's possible).
#3 Jul 13 2010 at 11:29 AM Rating: Good
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Yogtheterrible wrote:
I don't know if you ever played FFXI (or any FF come to think about it) but if you have you would know having a class based on one single elemental affinity wouldn't work very well. Each mob will have a weakness of a different element so with you stuck with wind you'll be super weak against mobs that are strong against wind. Some mobs might even be immune to wind...I don't think that was ever the case in FFXI but if you tried to kill an elemental with it's own elemental you'd be there for a long time (or die).

I think it would be completely viable to build a lancer with all of the elemental enspells and enfeebles though...make a red mage lancer (which is what I hope to do if it's possible).


In FFXI, puks around the area of Aht Urhgan were healed by wind-based spells. I don't recall if that applied to en-spells and weapon skills as well.
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#4 Jul 13 2010 at 11:45 AM Rating: Good
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A pure wind-based character would indeed be worthless against wind-based enemies, but would be super-effective against those with a weakness to the element.

But I'd wager that 75% of enemies in the game have no elemental affinity, making the specialization more or less irrelevant. I wonder though, if there will be any reason to limit oneself to a single element, since it seems likely that you'll have the space to add quite a few different elemental spells. Better to have the ability to adapt to your situation, and take advantage of what openings the enemy affords you, than to be pigeonholed into a singular usage, I say.

That all being said, I guess we still don't know the extent to which this elemental affinity will affect our characters. We'll have to wait and see.

Edited, Jul 13th 2010 1:46pm by Eske
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#5 Jul 13 2010 at 7:50 PM Rating: Good
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Actually I did, and still do, play FFXI. I'll admit, my reasoning for picking a single elemental class is less about reason and more about imagination and image. That being said, I first hit upon the idea of a elemental Lancer when SE first mentioned that leveling up your character will allow you to level up affinities to certain elements. This comment was in reference to Thaumaturgy specifically, but the concept, in my mind, could be broadened to apply to melee jobs as well. SE has had a bad habit in the past of having... well let's be kind and say they don't really have much in game experience with their MMOs, so this could all just be another example of SE's eyes being bigger than their stomachs; however they did specifically mention players becoming strong in one element or another, and having to decide how to balance, not only their stats, but also their element. I still hold out a little hope that this means they will attempt to give specialists a reason to exist, rather than making them totally worthless. I always enjoy finding those weird combinations that shouldn't work, but do, and it is my hope that SE gives people like myself an opportunity to thrive, an environment when you never know when an idea is crazy, or golden.

Truth be told, that was the purpose behind my original post. More than proposing a single idea, I suppose I was more interested in what crazy ideas people have had, or perhaps is there anything you hope to see out of playing Lancer beyond its built in functions.

Edited, Jul 13th 2010 9:54pm by Hulan (Wow, what was I doing when I typed this, slamming my head into the keyboard?)

Edited, Jul 14th 2010 12:41am by Hulan
#6 Jul 14 2010 at 12:24 PM Rating: Decent
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Wind seems an obvious stylistic choice for Lancer, what with the whole Jump + Dragon lineage. Thunder also seems pretty dope, as anything air or sky based seems to fit the idea of a lancer. And actually, if you focused on thunder, being vulnerable to earth, you could "sub" wind to compensate and thus have both.

Like you, I've been refraining from digesting too much about the new system, so I don't know much about how elements change your abilities. Hopefully it allows from some very cool customizations. I'm down to geek out about it for next two months while waiting for the game :D
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#7 Aug 07 2010 at 10:29 PM Rating: Good
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When it was said that our characters would have an elemental affinity I was torn (especially because I didn't know if we'd be able to change it at all) between water and thunder/lightning. I know that thunder/lightning works better with a Lancer/Dragoon, which I knew from day 1 is what I wanted to be. But part of me has always leaned toward water.

I wonder how an AquaMancer would fare in the wild...
Spells like "dirty water" to lower accuracy or "draining drip" to act like Dia on your targets and "life-stream" would be like regen for yourself? Not to mention "typhoon" and "whirlpool" to do damage along with all the other Lancer abilities.

Hey a guy can dream right?
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#8 Aug 08 2010 at 11:11 AM Rating: Good
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I've also been wondering if there will be any link between our elemental affinity and our choice of god.

http://img14.imageshack.us/img14/6681/thetwelve.jpg

Halone seems an obvious choice to me for Lancer, and her element is ice. I wonder if say, picking ice as our element with Halone as our god will compound the effectiveness of any boosts gained.
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#9 Aug 08 2010 at 1:35 PM Rating: Good
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Eske wrote:
I've also been wondering if there will be any link between our elemental affinity and our choice of god.

http://img14.imageshack.us/img14/6681/thetwelve.jpg

Halone seems an obvious choice to me for Lancer, and her element is ice. I wonder if say, picking ice as our element with Halone as our god will compound the effectiveness of any boosts gained.

I'm still going with Llymlaen, not because she's affiliated with wind, but because she's both the guardian deity of Limsa Lominsa (my chosen starting area) and a fisherwoman. Also, to me, a harpoon is just a form of spear.
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