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Strength or Dexterity based Damage?Follow

#1 Jul 09 2010 at 11:22 PM Rating: Decent
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From what I've read of the class on www.finalfantasyxiv.com, I'm leaning to believe that they might be a dex based damage dealer. If that's not the case then we might have to redistribute our stat points if we're tanking or substituting tank.

The abilities for tanking with Pug are definitely based on evasion. I'm sure you can use some abilities from other classes to make it more defense or HP based, but the tank abilities native to Pug, that we know of at this point, are evasion based.

If evasion is going to come from dex again(I don't see why it wouldn't)and Pug damage is str based, we won't be able to go from DD to tank on the fly. Of course we could also build a hybrid DD tank type. We could do both but perhaps not be as effective at either.

I'm curious to see what other people think here. Any thoughts?
#2 Jul 09 2010 at 11:49 PM Rating: Good
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DEX was for accuracy, AGI was for evasion. Dex may be a stat for both ACC and EVA this time. They did get rid of AGI after Alpha stage. I would think a tanking PUG would want to focus on VIT and STR more. I never played a tank and I plan on making my PuG a thrifty little THF. But who knows what each stat is going to modify.
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#3 Jul 09 2010 at 11:58 PM Rating: Decent
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The website describes a Pug will have stances. A damage stance for DD obviously, and an Evasion stance for tanking.

I was surprised to see the provoke type ability with this class.




Also, it's been several years since I've played XI. My dex/agi mistake is based on other games I've played. Most don't make a distinction between dexterity and agility.
#4 Jul 10 2010 at 1:08 AM Rating: Decent
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I didn't realize their defense was based on evasion. If Dex modified evasion you would want to cap it first and then work on VIT. Your gonna want high defense when you don't evade a hit. I never played a tank class, but I would go for whatever gave me EVA followed by VIT and STR.
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#5 Jul 10 2010 at 1:37 AM Rating: Decent
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With XIV that won't be an issue. We can redistribute stat points as we see fit.

I would assume though that we wont be able to move points during battle, just like equipment.
#6 Jul 10 2010 at 8:43 AM Rating: Good
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One of Pugs skills adds damage based on half your DEX while attacking from behind(Blindside)

Also in an interview I believe they said that they had eliminated AGI, along with luck and something else I can't remember, as a stat.
#7 Jul 10 2010 at 12:33 PM Rating: Decent
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I also think that Pug's tanking ability is based on evasion, as we can see Featherfoot is an ability to increase eva, and there're two weapon skills from Pug that require him to evade an attack before casting. So I would say a tanking Pug's stats would be Dex > Vit > Str.

However, I think since we can redistribute our stats point freely (I would imagine we can redistribute our points when we're in town or in our house, so in another word, we could redistribute our points after we join a party), we should first look at our party members before redistributing our points. If we're gonna be the main tank and the party doesn't have a second tank, I think our main objective is to ensure we have highest chance of evading attacks, high enough defense and HP to take damage from the mob and abilities to hold enmity. In this case, in this case, I don't think we have to worry how hard we hit the mobs, 'cause that's DD classes' job. So as for stats, I would put as much points in Dex and Vit, max them out if possible, or max out Dex first while keeping Vit as high as possible. If Str doesn't have any effect on defense or parry, then I would only put points in that IF both of my Dex and Vit are maxed.

In case there's already a main tank and we'll be second tank, then I think our stats pirority would be Dex > Str > Vit. We only need enough Vit to take a some damage until the main tank grabs enmity again.
#8 Jul 10 2010 at 1:30 PM Rating: Decent
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My question wasn't if Dex will increase Evasion, and if that was the basis of Pug tanking. It is apparent to me that if Pug tanks in a native build will be dex based, if in fact dex increases evasion. I'm sure there are plenty of viable hybrid builds that can tank in a Vit/Str build using other classes abilities.


My question was, Do you think Pug damage will be dex based,or str based?

Or in other words, do you think we'll be able to tank with the same stat build we DD with, or do you think we'll have to move stat points depending on the situation?





Quote:
One of Pugs skills adds damage based on half your DEX while attacking from behind(Blindside)


This is one of the reasons I'm thinking they might have dex based damage. Unless that skill is specifically designed for tanking.
#9 Jul 11 2010 at 6:31 PM Rating: Decent
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The way I see it is attack power would be based on Str and crit rate would be based on Dex. I would assume Pug's damage would mainly depend on his critical hits, I wouldn't try to make my Pug's attack power as high as a Marauder or Lancer because I don't think it's possible. So in another word, I think Dex would be Pug's most important stats as a DDer.

In terms of tanking, I think a tank's duty is to keep the mob from attacking other party members and try to keep the damage you took from the mob at minimal level. Since the way Pug's tank is based on evasion, so I would assume a Pug tank should also focus on Dex, then have a balance between Vit and Str. In that case, stat wise I believe we can have one build for both tank and DD. However, I think a Pug tank and DD should have different abilities/weapon skills set.
#10 Jul 11 2010 at 8:23 PM Rating: Decent
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I read that STR is basically dmg determined against an enemy's vitality, Dex will be accuracy and crit (possibly dodge since agility was removed in beta), and vitality will be the amount of damage negated from an attacker's strength.

So i'ma guess most will make DEX the priority like everyone has been sayin =P.
#11 Jul 11 2010 at 10:40 PM Rating: Decent
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Why is everyone under the assumption that pugilists will be main tanks? So help me if i have to deal with worthless "blink" "tanks" again i'll give this game up right off the bat. Nothing better than seeing a class that's entire intention was to be damage only to have the community decide, NOPE we're gonna do this and gauge everyone on every single bit of gear / progression equipment you'll ever need.

TLDR:: Pugilist tanks DIAF. Offtanks at best, it's not going to be like THF's perfect dodge or anything. What is being given as far as insight into the skills that pugilists have is mostly concerning self preservation, dodge a few attacks here and there purely for soloing / OH SH*T moments.
#12 Jul 12 2010 at 5:38 PM Rating: Good
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I think it would seem really strange to think the regular attacks won't be based heavily off strength. However, if that ability/ws is any indication, dex could be they heavy contributing stat in everything else not related to auto-attack base damage. Still, if XI is any indication, even WSs based off dex/vit/mnd/int/chr still showed more favorable results when str was added into the equation if all others stats were untouched.

I speculate that dex to pug is as dex is to thf. There was no combat stat more important to a thf in a full party. However, if a thf couldn't fit more dex into a particular slot, then they pursued str in many cases not related to solo or trick attack.

Tank or DD: If we all think back to NA release, and imagine pre-NA release, Warrior was a main, no "the" main tank. Due to the appearances of classes like PLD and NIN they were replaced as tanks, but luckily for them, SE did allow WAR to become very viable damage dealers. I don't believe SE intended WAR to become only a DD, just as they didn't originally intend NIN to become only a tank (with a few exceptions in end-game merit burns). Based on what PUG is described to be so far. I'm predicting PUG becomes similar to WAR in how it was intended to be both DD and tank depending on the situation, and they're throwing in some survival/thf-like abilities in for good measure to make sure the class doesn't end up jack of all trades/master of nothing.

Edited, Jul 12th 2010 7:40pm by TraceKoldKut

Edited, Jul 12th 2010 7:41pm by TraceKoldKut
#13 Jul 14 2010 at 2:11 AM Rating: Decent
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Quote:
Why is everyone under the assumption that pugilists will be main tanks? So help me if i have to deal with worthless "blink" "tanks" again i'll give this game up right off the bat. Nothing better than seeing a class that's entire intention was to be damage only to have the community decide, NOPE we're gonna do this and gauge everyone on every single bit of gear / progression equipment you'll ever need.

TLDR:: Pugilist tanks DIAF. Offtanks at best, it's not going to be like THF's perfect dodge or anything. What is being given as far as insight into the skills that pugilists have is mostly concerning self preservation, dodge a few attacks here and there purely for soloing / OH SH*T moments.




Pugs have their own agro ability, suggesting that they may be viable tanks. You don't need agro skills to solo, even in "Oh no!" moments. They also have a defensive stance that increases evasion, giving us the idea that they'll be evasion tanks, not blink tanks. With the list of abilities and weapon skills we have at the moment, I'm guessing that damage dealing isn't SEs entire intention with Pug. Of course, beyond all of that information, this is only my assumption.

With the group vs group battles that we're supposed to see a lot of, I'm guessing that there will be a larger range of effective tanks. Imagine you're trying to get a tank but can't find a Gladiator. With the ability to build hybrids to fit individual play styles, I think we'll see many tanks that aren't what FFXI players would call viable. I may be getting my hopes up for the system, and I hope people don't pigeon hole roles, but I'm looking forward to classes being able to fill multiple roles.

I'm under the impression that the customizable class system they're using was implemented in an attempt to stray away from the "This class is the best tank so it's the only class that can tank and I won't go in a group that doesn't have that tank" mentality. Until the game is released and people have had time to experiment with different options we won't really know how it's going to work.

Right now though, it's fun to consider the possibilities.
#14 Jul 14 2010 at 12:46 PM Rating: Decent
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Nalamwen wrote:

Pugs have their own agro ability, suggesting that they may be viable tanks. You don't need agro skills to solo, even in "Oh no!" moments. They also have a defensive stance that increases evasion, giving us the idea that they'll be evasion tanks, not blink tanks. With the list of abilities and weapon skills we have at the moment, I'm guessing that damage dealing isn't SEs entire intention with Pug. Of course, beyond all of that information, this is only my assumption.

With the group vs group battles that we're supposed to see a lot of, I'm guessing that there will be a larger range of effective tanks. Imagine you're trying to get a tank but can't find a Gladiator. With the ability to build hybrids to fit individual play styles, I think we'll see many tanks that aren't what FFXI players would call viable. I may be getting my hopes up for the system, and I hope people don't pigeon hole roles, but I'm looking forward to classes being able to fill multiple roles.

I'm under the impression that the customizable class system they're using was implemented in an attempt to stray away from the "This class is the best tank so it's the only class that can tank and I won't go in a group that doesn't have that tank" mentality. Until the game is released and people have had time to experiment with different options we won't really know how it's going to work.

Right now though, it's fun to consider the possibilities.


I agree with you, if the Pug is only intented to be damage only class, then having abilities of a tank-like class (ie. provoke and defensive stance) is pretty pointless.
#15 Jul 14 2010 at 2:59 PM Rating: Decent
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Honestly the Pug class is built to be a tank or DD, it can easily be seen with many of the moves. There is a counter attack move that can be performed after you evade an enemies attack. This move also increases enmity! I am about 90% sure this is the route I will be going. It seems like there are a couple of moves specifically built to work after evasion...and it seems like evasion is calculated by more than dex; position, timing and stance all come into play.

Edited, Jul 14th 2010 5:02pm by burtonsnow
#16 Jul 16 2010 at 10:31 AM Rating: Decent
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Well the DEX stat build in a tank maybe similar to that of a DD as long as we naturally assume it affects acc. Although the way I see it a DD would have a much desired want of DEX through some of pugs ability (blindside) and as well as the factoring in of acc cap.

Although, It does make sense that a Tank build would want DEX into stats because you can't keep hate if you don't hit and whether or not it increases evasion. Now, what I've been thinking, is that being no AGI, accuracy may be a form of evasion, where as in games, sometimes your lack of vision allows more enemy attacks to land making you more vulnerable.

Also this is where the defensive and offensive stances may come into play, and logically makes sense. (I'm not talking about the passive/active status of characters, I mean the actual stance of the pug) So we can confirm that the one stance is for evade and the other for attack. However, I'm wondering that perhaps the stances aren't just for that, if we assume that the evading is dependent on the actual trait of acc then perhaps the defensive stance is one that increases acc and lowering dmg and the other stance is the Yang to the Ying. Kinda of like war abilities defender and berserk where its atk/acc in stead of atk/def. I'm not sure if this helps in anyway but its just my thoughts on some info i've read, but DEX will probably effect both, where VIT helps with tanking and STR for DD.
#17 Aug 09 2010 at 2:57 AM Rating: Decent
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just a thought, i was a galkan mon/war in ffxi my hp was higher than all the tanks in my linkshell as was my eva and defense i was a walking wall of death, wouldnt a Roegadyn be that equivalent?
#18 Aug 09 2010 at 2:16 PM Rating: Decent
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KaeminMoore wrote:
just a thought, i was a galkan mon/war in ffxi my hp was higher than all the tanks in my linkshell as was my eva and defense i was a walking wall of death, wouldnt a Roegadyn be that equivalent?


Galka in FFXI had a huge HP advantage, but I don't think that'll be the case in FFXIV. The designer already said all races would start with the same (or very similar) base stats. That being said, every race would have the potenial to have high HP, def and eva, it's just depended on how the player distribute the stats points.
#19 Aug 09 2010 at 2:52 PM Rating: Default
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Quote:
Galka in FFXI had a huge HP advantage, but I don't think that'll be the case in FFXIV. The designer already said all races would start with the same (or very similar) base stats. That being said, every race would have the potenial to have high HP, def and eva, it's just depended on how the player distribute the stats points.


good to know, oh well hahaha that was my biggest kept secret in ffxi, i was soooooo op. but is there going to be subclasses like in ffxi or no?
#20 Aug 09 2010 at 4:41 PM Rating: Decent
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KaeminMoore wrote:


good to know, oh well hahaha that was my biggest kept secret in ffxi, i was soooooo op. but is there going to be subclasses like in ffxi or no?


There will be no subclasses, your class will be based on what kind of weapon you're using at the moment. However, since you can carry over the Abilities from one class to another, you can also look at this as a new form of subclass.

If you just level up a Pug from level 1 to max level, you'll be able to learn ALL Pug abilities and use them. However, if you check out the abilities from other classes, sometimes you will find some good abilities that may work well with your Pug. For example, the Life Surge from Lancer, when the ability is activated, you'll be able to drain some HP from the mob everytime you land a successful attack. In addition to that, for every successful hit, the mobs' evasion rate will be reduced. I'm not sure how long will this Life Surge ability last everytime you activate it, but if it's a time-based ability and let's say it'll last for 30 seconds, as we all know fist weapon class (Pug) has a fast hitting speed, a Lancer may be able to do 10 attackes in 30 seconds, but a Pug maybe able to do 30. That being said, when a Lancer uses this ability, he can drain HP from the mob 10 times and put a debuff on the mob 10 times (if his hitting rate is 100%), as for a Pug, he can drain the mob 30 times and put a debuff on the mob 30 times. I'm not sure if this will really be the case or not, but it's just an example on how you may want to combine abilities from other classes with your "primary" class (or the class you like the most) and create a strong charactor.
#21 Sep 01 2010 at 7:26 AM Rating: Decent
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loved galkas in ffxi my hubby was galka monk and i was whm hidding behind his big booty
#22 Sep 02 2010 at 3:11 AM Rating: Decent
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Well now that the base stats for each race have appeared on the general discussion board, it looks like my decision to be a hyur midlander wasn't the best. But hey, I made my choice and i'm sticking to it!

Interesting to see where the highest DEX sits though.
#23 Sep 02 2010 at 1:53 PM Rating: Good
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Quote:
Well now that the base stats for each race have appeared on the general discussion board, it looks like my decision to be a hyur midlander wasn't the best. But hey, I made my choice and i'm sticking to it!

Interesting to see where the highest DEX sits though.


I wouldn't really worry about beginning stats. 3 more str seems like alot when its 1/6th your total str. but when you have 88, and an elf has 85, it won't really matter much.
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#24 Sep 03 2010 at 6:51 PM Rating: Decent
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Did a bit of testing earlier today in open beta on my Roegadyn pugilist. First full strength and then full dex, both builds seemed to do equal amounts of damage but I am only physical level 7 right now so the tests are not all that conclusive. As of right now, I am leaning toward DEX being the superior stat mainly because I seemed to miss my TP moves a lot less which really helps in taking down mobs. Once again, I did not spend all that long testing so take everything with a grain of salt.
#25 Sep 05 2010 at 10:05 PM Rating: Decent
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I dont know if its the same here but Vitality was one of the main damage modifiers for Monk Weaponskills in XI. IIRC it was VIT and STR
#26 Sep 05 2010 at 10:16 PM Rating: Decent
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I can say Vit doesn't affect damage. Str has a significant (IE: 16 points in str upped my damage from 50 to high 80's early on) increase though, and Dex seems to only affect accuracy. Not even evasion. I'm keeping all 3 even at the moment (rank 12 level 14)...neglect Dex and you can't hit. Neglect Str and you hit like a noodle. Neglect Vit and you die.

Come Retail this may change, as (one would hope) better gear will be attainable, but I've found that not raising all three leads to much more death than raising all three.
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#27 Sep 06 2010 at 6:54 AM Rating: Good
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Hmm, I haven't seen it brought up, but the stats are explained by the game itself by the Aetheryte, under the section "Read The Call of Adventure.", "Chapter 2 - Character Delevlopment.", "Section III - Physical level", "Sub-section IIIa - Attributes."

According to it:
STRength determines physical attack power.
VITality determines physical defense.
DEXterity determines attack accuracy.
INTelligence determines magical attack power.
MiND determines magical defense.
PIEty determines magical accuracy.

As for weaponskills, I believe some specifically state they use something else, and I've heard conflicting reports on what affects Cure.
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#28 Sep 06 2010 at 5:29 PM Rating: Decent
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I've played FF before but I want to know what the max level is going to be and how many points we will get to distribute can someone reply and tell me
#29 Sep 08 2010 at 2:26 PM Rating: Decent
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Calculations based on values from http://www.eorzeapedia.com/wiki/en/Experience_Points

I believe the max level will be 50 when the game officially starts. Assuming it stays at earning 8 attribute points per level:

4+(2*5)+(5*6)+(41*8) = 372 total attribute points

Just for fun, on average every stat starts at 15. Stat growth costs 1 point from 1-40, 2 from 41-80, 3 from 81-120, and 4 from 121-160. If you build x stats evenly, this is about how high you can get them:

1 stat : ~157
2 stats: ~107
3 stats: ~87
4 stats: ~74
5 stats: ~65
6 stats: ~59
#30 Sep 18 2010 at 11:14 PM Rating: Decent
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STR based, i did some tests today same level and rank, 45 str fighting Dodos hitting range from 15-19, mostly like 16s, and i tried 60 str hitting mostly 20s and 21s, my concussive blow went from 90s to over 130, i think i did some 160
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