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Pugs all the wayFollow

#1 Jul 09 2010 at 5:49 PM Rating: Good
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Was surprised this was not the first topic to get chosen for woots and saying people are going to be them...Well i'm still debating on conjurer or pug...

I'm hopping to level conjurer so that if buffs like shock spikes are not removed when switching then I'll level conjurer first...That will make my Pug have some nice buffs =P...Wishful thinking I know lol, I just wanna give my Pug every advantage. So maybe conjurer for that, otherwise its Pugs all the way.
#2 Jul 09 2010 at 6:15 PM Rating: Default
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I'm not sure how this class system is going to work exactly, but from reading some posts on the forum, it seems that when we put on a certain gears/weapon, we'll be switched to the corresponding class. Moreover, I've also heard people saying that if you'd leveled a certain class and learned a specific skill from that class, when you switch to another class, you're allowed to carry the other class's skill to the new class. I'm not sure if this is right or not.

Let's say all these are correct and we'll be able to use other classes' skills at the same time, here's what I think about it. Our base stats would affect the effect of the skill at the time of casting that specific skill. Let's take Cure as an example, when I'm a Conjurer, I would most likely put in a lot of points in my Int so that I can heal more (assuming higher Int would increase the healing effect), but when I switched to a Pug, I would most likely take away as much as my Int points and redistribute them in Dex and Str so I could deal more damage. So even if I'm a Pug with Cure spell, since my Int is so low that the cure effect would become almost useless. In this case, maybe learning some tanking skills or skills that deal more damage (damage based on Dex or Str) maybe more beneficial.
#3 Jul 09 2010 at 6:43 PM Rating: Decent
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Yea i read that you don't just place points into things like DEX and AGI but also into elements. I figure there is an eventual curve in the usefulness of points so that 100%Dex and no HP would not happen...So i figured at a high enough physical level I could place points into something like thunder and then use something like "enthunder" from FFXI. So instead of hitting the Dex or Agi curve to much I still get Thunder dmg that has not hit the curve yet...although those could have just been resistances...then just make it INT lolz.

If nothing else I'll learn a class with some AOE moves to buff my pug lol

Edited, Jul 9th 2010 8:45pm by xxdarigezxx
#4 Jul 09 2010 at 6:49 PM Rating: Default
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Oooh yea, now I remember seeing something about the elements...it sure makes the whole system more interesting, but yet, complicated. It's really hard to say what combination is good until we can actually try out the game.
#5 Jul 09 2010 at 11:12 PM Rating: Decent
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It has been said that in the alpha, characters were given a pool of points to distribute as they saw fit. This lead to exactly what you guys are suggesting. Characters with high str/dex and low HP/MP, or whatever it happened to be.

To fix this, in the beta, they divided the base pool of points into sections. HP/MP get a certain amount of points, stats (dex/str/int) get a certain amount of points, and elements get a certain amount of points.

Of course, I don't know this for sure. I read it on a thread here on Zam.

If it is true though, we shouldn't run into the problem of having to choose what to spend how much in and ending up spending far too long trying to get the balance we want.
#6 Jul 09 2010 at 11:16 PM Rating: Decent
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I got this built currently in my head. A Pug + Mar combo. :P

Punching stuff in inch thick steel plates sound like a good idea.

Ya...I'll suck at evasion. But thats why I wear Steel Plates.
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#7 Jul 10 2010 at 1:57 PM Rating: Good
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Pretty sure I am going to end up as a Pugilist for my first job. I always thought Monks looked awesome in FFXI, and now they appear to have a bunch of interesting abilities. Steal? Awesome! Hopefully it's useful. And being able to switch for DDing to evasion tanking intrigues me. It remains to be seen how effective it will be, but I do want to be versatile.
#8 Jul 10 2010 at 9:42 PM Rating: Decent
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i am not sure but i believe I based my decision for pug just because it looked the most badass on the site. i mean its got that wicked helm, the intimidating pose, the open shirt. Just is screaming im gonna kick the daylights out of you. :D
#9 Jul 10 2010 at 9:44 PM Rating: Decent
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oh and i also wanted to see if i could mix it with lancers ability to place debuffs and raise my own crit chance. i am thinking my pug will be placing quiet afew debuffs on mobs just so i can get that crit bonus. but i guess we will have to see if that will even be effective or not /shrug
#10 Jul 11 2010 at 3:10 AM Rating: Good
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Hmmm according to how spells transfer from classes I'll probably steal Thaumaturge (couldn't spell it any easier square?) spells like Siphon TP and absorb Accuracy =P sounds like i'm going for a Dark night feel....I just want everything that gives me an advantage in DPS over others...Going for strong fast punches, power first for those high crits =P.

I also have a tip for all people thinking of tanking with a Pug...you better be ----ing great at it lol. I wanna switch to a tanking style later in the game and don't need groups assuming evasion tank is bad because of some excuse like we are under powered since the game is new or maybe just a bunch of crudy ones out there. So be great at it and I wanna see people saying they want a pugilist tank over others.

Oh and for pug tank I'ma try and mix skills closer to an FFXI ninja =P...maybe find some good DEF shield skills in other classes for the off chance I do get hit, like how ninjas had that um shadow thing.(its been a couple years lol)
#11 Jul 11 2010 at 3:23 AM Rating: Good
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I've never played a monk in ffxi before but I think in ffxiv this class is probably going to be the main one for me. After playing DRK for 2 years I got really bored of the slow attacks and the frequent misses so I think the MONnk in ffxiv is going to be fun. Besides the tanking possibility to this class makes it better!
I am personally hoping we'll see an Asurian fist or some sort haha. I never get tired of monks using that skill (especially the tarus)
#12 Jul 11 2010 at 5:24 AM Rating: Decent
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Quote:
I am personally hoping we'll see an Asurian fist or some sort



No joke. That was my personal favorite WS in the game while I was playing monk.



I'm wondering if we'll see a return of 2 hour abilities, or some equivalent. Hundred Fists sure was sweet. Even if it did basically result in suiciding, you could usually buy enough time for your team to get away if you couldn't finish off the mob/s. Pug having the option to swap to a tanking stance would increase survivability for that as well.



Anyways, Pug is sure to be my first love.
#13 Jul 11 2010 at 4:43 PM Rating: Decent
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I'm not sure if it's still too early to talk about abilities and weapon skills, but after looking at the abilities and weapon skills from the official site, I'm seeing some interesting combinations of abilities from different classes.

I'm not sure if I'm right, but since they have abilities and weapon skills for each class, I'm thinking maybe when you learned an ability from a specific class, you are able to carry to another class. As for weapon skills, you can only use those skills when you equip that specific type of weapon. And I'm assuming there's a limitation of abilities/skills you can put in the hotkey list (or marco), let's say 10 for example. So I looked through all abilities from the Disciples of War and just for the fun of it, I came up with a list of 10 skills for solo, DD (in party) and tank (in party).

Solo:
Weapon Skills:
1. Jarring Strike: Strike at an enemy's joints, dealing blunt damage and stunning the target.

This ability would be a great to use as a combo: Featherfoot > (evade) Jarring Strike > Blindside.

2. Victimize: Exploit an enemy's weakneeses, dealing slashing damage and increasing your critical hit rate.

This ability is good to use after using Marauder's Disorient and Lancer's Comrade in Arms.

3. Shoulder Tackle: Charge at an enemy with devastating force, dealing blunt damage.

Since I'm giving myself a limitation of 10 skills, I would choose Shoulder Tackle over Haymaker simply because I want to use Jarring Strike everytime I evade an attack following by Blindside.

Abilities:
4. Mocking Provoke (Pug): Whistle tauntingly to increase enmity.

This ability can be replaced by Gladiator's Rousing Provoke, depend on which ability is more effective.

5. Blindside (Pug): Strike from an enemy's rear, increasing attack power by half of dexterity.

I'm assuming this ability is similar to Thief's backstab in XI, which is the highest damage from this class.

6. Chakra (Pug): Channel your vital energies, consuming TP to restore HP.

Will have to see how effective this is, tho it's the only ability for Pug to heal himself during battle.

7. Featherfoot (Pug): Tread lightly, increasing evasion.

I'm seeing this ability as one of the most important abilities for Pug when soloing and tanking.

8. Disorient (Marauder): Flick dust, sand, or soil at an enemy, reducing the target's evasion. Effect may stack up to three times.

I think this is a good debuff to put on a mob, less evasion meaning higher chance for me to hit it.

9. Comrade in Arms (Lancer): Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members enhanced TP generation.

I would assume faster TP generation rate means less rest time between battles.

10. Life Surge (Lancer): Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target's evasion.

This is a second ability for my Pug to heal himself during battle, another great feature of this ability is that it'll also reduce the target's evasion.

10a. Bloodbath (Marauder): Revel in the blood of an enemy, converting a percetage of the damage dealt by your next successful attack into HP.

This is another option for the last ability, the decision will be based upon which ability is more effective. However, I would prefer Life Surge over Bloodbath because LS would also reduce the mob's evasion.

DD in party:
Weapon skills:
1. Jarring Strike: the stunning effect is always good for the party. However, since this skill can only be used after evading an attack, so it has to be used after I taunted the mob, then evade its attack, then cast this skill. And as soon as the mob wakes up, the tank has to taunt it away from me.

2. Victimize: I'm sure the mob will be full of debuffs when we play in a party, so this skill is a very good way to increase my crit rate.

3. Shoulder Tackle: Since the DD class is not supposed to get hit much, so again, I would think Haymaker is a less important skill for this build.

4. Seismic Shock: Create powerful tremors, increasing attack power and dealing earth damage at range to all enemies between you and the target.

This looks like is Pug's only AOE attack, I don't know how often we'll encounter battles with multiple mobs, but just in case we do, this would be a good skill to grab enmity away from the casters.

Abilities:
5. Mocking Provoke (Pug): Since Pug has defensive stance, I would always assume my Pug to be a secondary tank in terms of emergency, so this ability is a must for all circumstance.

6. Blindside (Pug): As stated earlier, I see this as Pug's most powerful attack.

7. Featherfoot (Pug): As a secondary tank, this ability is a must for a Pug.

8. Murderous Intent (Marauder): Throw yourself into your attacks, increasing critical hit rate and reducing TP generation.

I'm not sure if this ability's effect would stack with Victimize, if it does, it'll be the best way to maximize a Pug's crit rate.

9. Ferocity (Lancer): Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.

This ability would make a great combo with Blindside after increasing my crit rate with Victimize and Murderous Intent.

10. Collusion (Lancer): Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.

Since I have abilities and skills to increase crit rate and attack power, I'm assuming I'll be generating lots of enmity as well, so this skill would be nice to use if I ever OT the mob and try to put its attention back to the tank.

10a. Chameleon (Archer): Blend in with your surroundings, consuming TP to reduce enmity.

This would be another option for my last ability, depends on which ability is more effective on losing the mob's attention.

Tank in party:
Weapon Skills:
1. Jarring Strike: I would imagine myself spaming Featherfoot and Jarring Strike when tanking. The more I can stun the mob means less damage will be made by it.

2. Haymaker: Deliver a massive strike, increasing attack power and dealing blunt damage.

3. Shoulder Tackle

4. Seismic Shock

Abilities:
5. Mocking Provoke (Pug)

6. Chakra: Channel your vital energies, consuming TP to restore HP.

7. Featherfoot

8. Defender (Marauder): Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while in steadfast stance.

The only concern about this ability is that I'm not sure what's steadfast stance, if this is a Marauder-only stance, then this ability may not be able to use at all.

9. Cover (Gladiator): Protect an ally, positioning yourself between them and the enemy to redirect damage dealt to yourself instead.

10. Rampart (Gladiator): Protect yourself, increasing defense and magical defense.
#14 Jul 13 2010 at 10:29 AM Rating: Decent
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well this seems to be the thief like job and since thief is always my main in every mmorpg (i like a class with high evasion and fast attack speed, even if it isnt STRONG attacks. though im turned off by the fact that it seems more like a monk (hand to hand instead of dagger?) with higvh eveasion than a thief but oh well)
#15 Jul 14 2010 at 7:54 PM Rating: Decent
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well this seems to be the thief like job and since thief is always my main in every mmorpg (i like a class with high evasion and fast attack speed, even if it isnt STRONG attacks. though im turned off by the fact that it seems more like a monk (hand to hand instead of dagger?) with higvh eveasion than a thief but oh well)


well with customization you can probably level a pugilist to get the steal and other thief like skills than switch to a dagger wielding class...It seems like you can just learn the skills from one weapon and use them on another...saw a video where a conjurer used a spear skill with his staff lol.

Whats wrong with fast speed high evasion hand to hand? come on think of any martial arts film u've ever seen lol. Not to mention plenty of pick pocket martial artists in the films lol.

Edited, Jul 14th 2010 9:56pm by xxdarigezxx

Edited, Jul 14th 2010 9:57pm by xxdarigezxx
#16 Jul 22 2010 at 11:53 AM Rating: Decent
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I've never played a monk in ffxi before but I think in ffxiv this class is probably going to be the main one for me. After playing DRK for 2 years I got really bored of the slow attacks and the frequent misses so I think the MONnk in ffxiv is going to be fun.


I Played a DRK as my main for several years. Loved Monk, but something seemed to be missing. I later switched to "Ninja", taking it to 70th level. My hopes in this new realm is to take The Pugilist as a main & incorporate some of the Rangers abilities to aid in scouting tough areas. I really cant wait for this game cause Aion is really boring me.
#17 Jul 23 2010 at 7:00 PM Rating: Decent
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Yeah in FFXI I was a THF then NIN all the while hating leveling a WAR sub.

I played MNK 'til about level 30 and loved it due to high DMG, but MNK couldn't solo for junk.

So I ultimately chose Lancer/WHM.

Pug seems like a mix of THF, NIN, and MNK. A temporary tank (or main tank) who will do a lot of damage then is able to mitigate damage through evasion.

I got into tons of arguments about the origins of ninja tanking, but at then end of the day we all know how that turned out.

Anyway I saw the pug in black on the main FFXIV and that's all it took!
#18 Aug 04 2010 at 9:23 PM Rating: Excellent
My FFXI main was DNC cause I preferred to solo. I started leveling MNK later on and by subbing DNC I was able to solo pretty effectively, MNK + Drain Samba was epic. Hopefully Pug will get something similar.

Quote:

Anyway I saw the pug in black on the main FFXIV and that's all it took!


Me too, took me right back to my mithra in FFXI :)
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