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#502 Oct 30 2010 at 6:06 PM Rating: Good
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LockeColeMA wrote:
Oddly, I put one gate up near my base, but when I used it to leave it created a new portal about 30 blocks away from the original.

Trying to figure out what the heck to do in ****. I might just set a portal next to my spawn points so I can keep going back in exploring.


Same thing happened to my brother. He placed one inside his castle. Then he entered the Nether, looked around a bit, and left. A portal was generated outside his castle on a hill overlooking it. So he destroyed (removed one piece of obsidian) the new portal. Walked back to the castle, entered the Nether, left it through the portal. Again it spawned him on the same hill, but created a third portal about 5 squares away from the second, now destroyed, portal.

He did create a second portal inside the Nether, and exited the Nether though it. It created a portal in some very far away location that he doesn't recognize. But entering/exiting this portal set doesn't create anymore portals, it always uses the two.

So it seems that if you leave the Nether through a portal creates a set portal in the World, but entering the Nether from the World creates an unset portal in the Nether. Then leave the Nether creates its set portal somewhere in the World (within the distance equation... 16x or what ever it is). I think this is a bug that Notch will have to fix. Otherwise we won't be able to reliably create portals in the World and tie large distances with the Nether.

Edited, Oct 30th 2010 8:08pm by TirithRR
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#503 Oct 30 2010 at 8:29 PM Rating: Excellent
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WOW, Zombie Pigmen SUCK. I smacked one while mining, got a million on me, and died. Thought to myself "Ok, no hitting pigmen now."

Went back through the portal, and was swarmed again.

It seems you need to turn the difficulty to peaceful to get to de-aggro.
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#504 Oct 30 2010 at 9:31 PM Rating: Good
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Ok, the admin tool isn't playing nice with the update. The server runs, but nobody can log in. Stick to single player mode for now.

Edit: Checked the forums, seems to be a problem with the Minecraft server itself. Everyone is getting issues when trying to login.

Edited, Oct 30th 2010 11:37pm by Shaowstrike
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#505 Oct 30 2010 at 10:59 PM Rating: Good
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Hmm, there was a new update I just downloaded (Haven't played in about 6 hours)... any idea what bugs were fixed?
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#506 Oct 31 2010 at 1:13 AM Rating: Excellent
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So, after a night of trying it out...

The Nether is brutal. Sometimes.
Pigmen are MUCH more of a threat than Ghasts.
Armor is broken and gives no help right now.
While Notch promised 6 new block types, I have only seen 3. No one I have found has reported more. They are, tentatively, brittle goldstone (aka Australium), red mossy cobblestone, and mud. The cobblestone stays on fire forever, and the goldstone can light up more than a torch, even underwater.
their actual names are apparently Lightstone, Bloodstone, and Slow Sand. No confirmation on that, but it's on the wiki under data values.
The other three MIGHT be "pumpkin, jack'o'lantern, and portal." Which would suck, as those aren't really blocks.
Portal placement is bugged. Rather than getting a nice portal near my bases, I have had to make minecart tracks to them nearby.
My bases are no longer safe when underground.
Lanterns are delayed, torches are still lit forever.
Fishing sounds like fun. Well, not fishing itself. The fact that you can hook mobs and catapult them sounds AWESOME.
Apparently you can ride ghasts. When I get time, I'm totally doing this. By "ride" I mean you can jump on top of them and not take damage, and they'll float around carrying you.
New music is nice.
Character-damage sounds are missing, which annoys me.
Losing all your inventory upon death is terrible, horrible, no good, very bad. Especially since I have died about 10 times in 3 hours.

Overall? I'm underwhelmed. I DO need to explore more and find some new biomes, though.
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#507 Oct 31 2010 at 3:02 AM Rating: Good
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LockeColeMA wrote:


Losing all your inventory upon death is terrible, horrible, no good, very bad. Especially since I have died about 10 times in 3 hours.



There's a program called INVedit, you can use it to replace your inventory. I've only used it when I've died, and know that I could've retrieved my inventory items if it weren't for the current bug with them dissappearing. Just save your current inventory into the program, and load it back up if you get jipped with a death.

Download's here.

Edit: It seems like if you load an item that it doesn't recognize, it deletes the item. I know it ate my compass. I'd assume it'd do the same to the newer items and blocks. Still, recovering some is better than none.

Edited, Oct 31st 2010 5:12am by Ruhsham
#508 Oct 31 2010 at 12:52 PM Rating: Good
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Server is up, portals do not work on it. All sound, no fury.
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#509 Oct 31 2010 at 2:11 PM Rating: Good
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Warning:
It appears the no flow lava patch is no longer on. I had a small lava flow incinerator/lava bucket gathering point in my new base that spread through a portion of it. I'm going to head back to the main area to see if Paskil's large sign has flooded and spread.


Edit:
It appears that Paskil's sign has leveled a good portion of forest.

Screenshot


Screenshot


Screenshot


Screenshot

The entire forest around Ikkian, Me, and Paskil seems to be gone.

The fire has stopped before reaching Ikkian's wooden house. Lucky for him! Vataro's tower of lava is still under control.


Screenshot

I've hosed down the lava flow. Lots of clean up left.


Back in a portion of the map that hasn't been visited in a while, the dock and light houses near the ocean.

Screenshot

The lava actually flowed underwater... and stayed there.

Edited, Oct 31st 2010 4:45pm by TirithRR
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#510 Oct 31 2010 at 3:09 PM Rating: Good
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****! I didn't think the fixes would be affected too. I downloaded and applied the newest patches so it shouldn't happen again unless Notch releases another update.
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#511 Oct 31 2010 at 3:25 PM Rating: Decent
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I only lol'd because it didn't destroy anyone's house.
#512 Oct 31 2010 at 4:46 PM Rating: Decent
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Paskil wrote:
I only lol'd because it didn't destroy anyone's house.
Finally!
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#513 Oct 31 2010 at 7:14 PM Rating: Good
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How is my tower still intact? I totally had that lava flow stopped with glass at the bottom... that should probably be fixed
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#514 Oct 31 2010 at 8:49 PM Rating: Good
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Vataro wrote:
How is my tower still intact? I totally had that lava flow stopped with glass at the bottom... that should probably be fixed


Glass still blocks lava flow. The reason Paskil's floating sign overflowed wasn't because he used glass to stop it, it was because the no-flow patch Shaow had was removed. Lava flows out to the four squares surrounding the source and then down.
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#515 Nov 01 2010 at 5:12 AM Rating: Good
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Got on and put all the fires out, and replanted the forest. I ran out of saplings and had to use some from TrithRR's tree farm, I'll replace those as soon as possible. I'm not sure what to do with Paskil's letters however. Whether to snuff out all the lava, or just leave it under the water flow.
#516 Nov 01 2010 at 8:07 AM Rating: Good
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TirithRR the Eccentric wrote:
Vataro wrote:
How is my tower still intact? I totally had that lava flow stopped with glass at the bottom... that should probably be fixed


Glass still blocks lava flow. The reason Paskil's floating sign overflowed wasn't because he used glass to stop it, it was because the no-flow patch Shaow had was removed. Lava flows out to the four squares surrounding the source and then down.


Oh yea. XD
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#517 Nov 01 2010 at 10:52 AM Rating: Decent
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Ruhsham wrote:
Got on and put all the fires out, and replanted the forest. I ran out of saplings and had to use some from TrithRR's tree farm, I'll replace those as soon as possible. I'm not sure what to do with Paskil's letters however. Whether to snuff out all the lava, or just leave it under the water flow.
I started shutting the water down and removing any trace of the letters, it's be a little better looking. XD
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#518 Nov 01 2010 at 12:10 PM Rating: Good
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Because I've taken to following the forums and such:

Notch wrote:
Survival Mode Multiplayer is priority #1

I just finished moving minecraft.net to a new server, and it’s looking fairly stable. I fixed a few bugs with creative mode, so that should be working now as well.

Now I will rest for a few days, as I’m utterly exhausted. After that, I will get cracking on Survival Mode Multiplayer, as it’s still the highest priority for the game.

There’s a bug in there now where the cpu usage will shoot up through the roof sometimes, and I think that’s related to lighting. Immediately after the release, there was a hang bug where lighting would go into an infinite loop sometimes on existing loaded maps. I “fixed” that by making the loop always terminate after a certain number of iterations. My guess of what’s going on now is that the lighting probably keeps going into that loop over and over again.

The biggest features that need fixing are;

* Fixing the performance issues
* Health and working enemies
* Finishing up the inventory code so the dupe bugs/glitches go away
* Figuring out how to run both the normal world and the nexus in parallel.

I also want to make the portals able to teleport players between servers, both on different IPs and just to a different port on the same IP. Player equipment will follow through the portal and everything! (that will be agreed upon between the servers, so they don’t have to trust the client)
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#519 Nov 01 2010 at 12:50 PM Rating: Good
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Were any bugs fixed with this update? Or was it just content?
#520 Nov 01 2010 at 12:56 PM Rating: Good
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Content and more bugs.
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#521 Nov 01 2010 at 1:09 PM Rating: Good
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What Shaow said.
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#522KTurner, Posted: Nov 01 2010 at 1:39 PM, Rating: Sub-Default, (Expand Post) So, we have a game in alpha, littered with bugs. And instead of fixing said bugs we get content and more bugs. That is some fine planning right there!
#523 Nov 01 2010 at 1:47 PM Rating: Good
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KTurner wrote:
So, we have a game in alpha, littered with bugs. And instead of fixing said bugs we get content and more bugs. That is some fine planning right there!


There's actually reason behind that.

He could spend the time fixing the bugs before adding features, but even if everything was 100% smooth today it's very likely that he'll create new bugs in the old modules when he implements the new modules. Then he has to go back and re-fix the old modules. Instead of re-fixing old modules, he's more likely to do a few major bug sweeps throughout his dev cycle which will give you a finished product in less time.

Also, complaining that an alpha is littered with bugs is like saying the sun is hot.
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#524 Nov 01 2010 at 1:49 PM Rating: Good
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Iamadam the Malefic wrote:
KTurner wrote:
So, we have a game in alpha, littered with bugs. And instead of fixing said bugs we get content and more bugs. That is some fine planning right there!


There's actually reason behind that.

He could spend the time fixing the bugs before adding features, but even if everything was 100% smooth today it's very likely that he'll create new bugs in the old modules when he implements the new modules. Then he has to go back and re-fix the old modules. Instead of re-fixing old modules, he's more likely to do a few major bug sweeps throughout his dev cycle which will give you a finished product in less time.

Also, complaining that an alpha is littered with bugs is like saying the sun is hot.


But it is, tell God to fix the thermostat. Smiley: frown
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#525 Nov 01 2010 at 1:51 PM Rating: Decent
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Im not complaining that there are bugs, im complaining that things less important were added before fixing them. It's not like this guy is doing us any favors. Everyone that bought his buggy alpha game has made him a very very rich man.
#526 Nov 01 2010 at 1:56 PM Rating: Good
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KTurner wrote:
Im not complaining that there are bugs, im complaining that things less important were added before fixing them. It's not like this guy is doing us any favors. Everyone that bought his buggy alpha game has made him a very very rich man.


That looks like a complaint to me.
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#527 Nov 01 2010 at 2:01 PM Rating: Decent
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not a complaint, stating the obvious. as you said. alpha = bugs. You were wrong, get past it.

People bought it giving him the benefit of the doubt. It's alpha, its going to be buggy, it will be improved with the (at the time) weekly updates.Those updates stopped for, what, a month? while he worked on a content patch that seems to have simply let a lot of people down. If he wants to this game to have long term success hes going to need to make sure the MP is working great, because as far as i can tell thats the only mode that has a chance at longevity.

Hopefull the next update isnt a month out.

ETA: and here come the fanboys with their red arrows! Prove me wrong ^

Edited, Nov 1st 2010 1:01pm by KTurner
#528 Nov 01 2010 at 2:01 PM Rating: Good
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Does the flow fix only apply to lava flow, or to water too? Could that be part of the reason I had a **** of a time trying to make a waterway?
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#529 Nov 01 2010 at 2:03 PM Rating: Good
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Only lava, IIRC. You may have been using the still water blocks, which only take up one square and can be used to raise the level of running water.
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#530 Nov 01 2010 at 2:12 PM Rating: Good
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Meh. It's an extremely entertaining game. Multiplayer is the only place I've run into "bugs," and that's mostly the invincibility thing. Which is actually kind of neat for a little while.

Minecraft is a "buggy alpha game." But ****, look at what he's doing with that buggy alpha game. He's one guy. I think he's done a **** of a lot, considering. I bought the game because it looked like it would be fun to play now. If he stops updating, fixing, or adding to the game, I would feel like my money was well spent.
#531 Nov 01 2010 at 2:17 PM Rating: Good
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idk, the single player is fun but I really want to be able to play SMP with vulnerability... the mobs are a big part of what makes the game fun/exciting.
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#532 Nov 01 2010 at 2:33 PM Rating: Good
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Vataro wrote:
idk, the single player is fun but I really want to be able to play SMP with vulnerability... the mobs are a big part of what makes the game fun/exciting.


Sure, so do I. It'd make it more fun. But even just as a single player game, I think my $13 was well spent.
#533 Nov 01 2010 at 2:49 PM Rating: Good
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KTurner wrote:
not a complaint, stating the obvious. as you said. alpha = bugs. You were wrong, get past it.

People bought it giving him the benefit of the doubt. It's alpha, its going to be buggy, it will be improved with the (at the time) weekly updates.Those updates stopped for, what, a month? while he worked on a content patch that seems to have simply let a lot of people down. If he wants to this game to have long term success hes going to need to make sure the MP is working great, because as far as i can tell thats the only mode that has a chance at longevity.

Hopefull the next update isnt a month out.

ETA: and here come the fanboys with their red arrows! Prove me wrong ^


I see, so you're actually upset that the promised updates weren't delivered as promised. I can understand that, good thing it only took you 3 posts to convey that fact.
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#534 Nov 01 2010 at 3:32 PM Rating: Decent
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KTurner wrote:
ETA: and here come the fanboys with their red arrows! Prove me wrong ^

It's not fanboys, it's all of us who think you're showing a breathtaking lack of perspective and maturity on this. I'm going to go out on a limb and say you have no experience at all with how large a task it is for him to create and maintain this project singlehandedly. You knew exactly what you were getting into when you bought it, unless you were too dumb to read anything about the game beforehand, in which case you deserve to eat your loss.
#535 Nov 01 2010 at 4:18 PM Rating: Good
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You paid for the game in the state it was in when you bought it. If he had turned round and said "***** you Im rich now" you couldnt complain. Anything else he does on top of that is just gravy.

And in my simple understanding. Alpha is where the developer shoves every feature he can think of into the game. Beta is when he goes back and fixes bugs.
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#536 Nov 01 2010 at 7:57 PM Rating: Good
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Hey, Ruhsham/Omsk.

I tested out your Combination Lock and found a bug in the design. The last bit in the sequence doesn't matter because it's too far away, and the signal drops out before reaching the last inverter. So whether it's a 0 or a 1 doesn't matter, the inverter only sees a 0.

Edit:
Two spaces too far to be exact.

Solution:
Move the final inverter before the door two spaces closer to the circuit (away from the door).

Edited, Nov 1st 2010 10:04pm by TirithRR
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#537 Nov 02 2010 at 7:12 AM Rating: Good
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TirithRR the Eccentric wrote:
Hey, Ruhsham/Omsk.

I tested out your Combination Lock and found a bug in the design. The last bit in the sequence doesn't matter because it's too far away, and the signal drops out before reaching the last inverter. So whether it's a 0 or a 1 doesn't matter, the inverter only sees a 0.

Edit:
Two spaces too far to be exact.

Solution:
Move the final inverter before the door two spaces closer to the circuit (away from the door).

Edited, Nov 1st 2010 10:04pm by TirithRR


How did I muck that up...

Meh, I need to move it anyway. Going to try to implement it on the front of my tower. Or maybe my portal room.

Thanks Tirith.

Edited, Nov 2nd 2010 9:16am by Ruhsham
#538 Nov 02 2010 at 10:26 AM Rating: Good
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Apparently Notch hired a new artist to redo the Minecraft textures. Not exactly a priority fix but still good.

http://kotaku.com/5678720/this-is-good-news-for-the-future-graphics-of-minecraft
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#539 Nov 02 2010 at 10:47 AM Rating: Good
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Is there a "mine through obsidian faster" fix?
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#540 Nov 02 2010 at 10:48 AM Rating: Good
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Baron von Spoonless wrote:
Is there a "mine through obsidian faster" fix?


Nope, 15 seconds dig time with diamond pickaxes onry. Suck it up, think how may times I misplaced a block when building my base.

Also, Minecraft Halloween costumes: http://kotaku.com/5677757/the-most-amazing-minecraft-costumes-youll-ever-see

Edited, Nov 2nd 2010 12:51pm by Shaowstrike
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#541 Nov 02 2010 at 11:08 AM Rating: Good
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Those costumes are pretty awesome, though the creeper isn't quite creepy enough.

I knew about him hiring Junkboy, I just hope that bug fixes take priority over graphics updates for the beta.
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#542 Nov 02 2010 at 11:10 AM Rating: Excellent
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Baron von Spoonless wrote:
Is there a "mine through obsidian faster" fix?


If you just want to place obsidian, you can make a mold and add lava and water. Probably takes longer than just mining it though.
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#543 Nov 02 2010 at 1:17 PM Rating: Decent
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Vataro wrote:
Those costumes are pretty awesome, though the creeper isn't quite creepy enough.

I knew about him hiring Junkboy, I just hope that bug fixes take priority over graphics updates for the beta.


In my experience, that is part of the transition from alpha to beta. Generally you try to add as many features as possible in alpha, with minimal graphics just to see how much you can do. Then in beta you address bugs and work on graphics to see what you need to take out to keep the gaming running smoothly and looking good.

Honestly, it amazes me that minecraft is all one guy. And unlike similar projects I've seen, they're actually allowing public testing of it. A full dev cycle like this is quite an undertaking. Even more so when you get the kind of response he is getting. Heck, just sorting through the emails he must get to try and see what he should be working on feature wise must be exhausting.
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#544 Nov 02 2010 at 1:35 PM Rating: Good
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CrimsonNeko wrote:
Honestly, it amazes me that minecraft is all one guy. And unlike similar projects I've seen, they're actually allowing public testing of it. A full dev cycle like this is quite an undertaking. Even more so when you get the kind of response he is getting. Heck, just sorting through the emails he must get to try and see what he should be working on feature wise must be exhausting.


Only reason why he's doing public testing is because he couldn't afford to pay for private testing in the beginning. Now he's every game company's wet dream, people paying him to test his product for him.

Edited, Nov 2nd 2010 3:35pm by Shaowstrike
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#545 Nov 02 2010 at 1:59 PM Rating: Good
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Since there are a couple torch paths from teh spawn point and I kept getting lost, I built a straight road from the spawn to town. It connects to the existing road.

I started laying cart tracks on it, for when we eventually get them working. I figure once we start being able to die, having a track there will be nice.

Edited, Nov 2nd 2010 3:59pm by Spoonless
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#546 Nov 02 2010 at 2:05 PM Rating: Good
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Baron von Spoonless wrote:
Since there are a couple torch paths from teh spawn point and I kept getting lost, I built a straight road from the spawn to town. It connects to the existing road.

I started laying cart tracks on it, for when we eventually get them working. I figure once we start being able to die, having a track there will be nice.

Edited, Nov 2nd 2010 3:59pm by Spoonless


So everyone has the same spawn point? How did you locate town from the spawn point?
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#547 Nov 02 2010 at 2:15 PM Rating: Decent
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Kuwoobie wrote:
Baron von Spoonless wrote:
Since there are a couple torch paths from teh spawn point and I kept getting lost, I built a straight road from the spawn to town. It connects to the existing road.

I started laying cart tracks on it, for when we eventually get them working. I figure once we start being able to die, having a track there will be nice.

Edited, Nov 2nd 2010 3:59pm by Spoonless


So everyone has the same spawn point? How did you locate town from the spawn point?
It's like, 500 meters away from your home, lol.
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#548 Nov 09 2010 at 10:30 AM Rating: Excellent
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So, the new spawning algorithm is intense. On any given night I'll have several monsters crowd around my bases. On the plus side, Red Mossy Cobblestone lit on fire makes a very effective defense.

Alas, now I've run out of ideas of what to make again. Things I've done:

1. Awesome treehouse
2. Underwater base
3. Water elevator
4. Underground tree farm
5. Ranch house on top of a mountain
6. Base in the Nether
7. TNT hole to the bottom of the map (and put a tree under there... wonder if it's growing yet?

Things in progress:

1. Volcano of sorts, with a base inside it. Has all lava lighting, and currently 4 basement levels. Also made a ladder down to the bottom of the map, just because I could.
2. Giant tree. Yes, I have a tree house, but through a combination of planting/growing trees, and using a lot of tree blocks, I'm planning on making a MASSIVE tree.

But both of those are kinda "Meh." Any one else have suggestions?
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#549 Nov 09 2010 at 10:34 AM Rating: Good
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Tree need a lot of light to grow so you'll need to place a lot of torches down there, maybe 50 of them. Tirith is making a giant underwater dome, maybe you can make a giant snow globe.
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#550 Nov 09 2010 at 10:35 AM Rating: Good
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Oh yeah, the giant tree won't work. Just ask Ikkian.
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Shaowstrike (Retired - FFXI)
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"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#551 Nov 09 2010 at 10:38 AM Rating: Decent
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Shaowstrike, Averter of the Apocalypse wrote:
Oh yeah, the giant tree won't work. Just ask Ikkian.
I never tried that, besides, people kept burning my lodge.
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