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Old Republic Smuggler ReviewFollow

#1 Feb 01 2012 at 4:15 PM Rating: Decent
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The review.

Now before anyone rages on me I'd just like to point out that I took it more in a satirical fashion as opposed to a legit review of how good it is. It did point out some legit issues and some similarities that just didn't need to be in the game, but just watch it for fun.

*Edit* Me no talk gooder.

Edited, Feb 1st 2012 6:03pm by snieh
#2 Feb 01 2012 at 5:25 PM Rating: Good
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I honestly think it was crap. I normally like his videos, but this one failed hard.

Thing is, he normally doesn't make grandiose assumptions and just run with them. Here, he's missing so much of the point that the vast majority of his review (satire or not) is useless. Had he put any effort into finding answers to some of his questions, the video would have been better.

Really, beyond the more basic jokes that were more purely Star Wars than anything else, I think it's a really terrible review. And I, of course, use that word to specifically mean his style of "review."

His claim that the story just ends when he gets his ship back? Completely false. Why would you run after fortune if you have 25k in the bank? Because you are a smuggler and 25k barely buys you anything. What would you spend money on? Mods, speeders, gear, crafting, companion gifts. Etc.

Honestly, very few of his concerns seemed valid to me. Actually, I can't think of one I thought was fair. Typical MMO questing fare, for instance, is not largely representative of TOR. Bonus quests, yes. Actual quests, no.
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#3 Feb 01 2012 at 5:57 PM Rating: Excellent
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I really have to disagree with you on this.

-What got me hooked on smuggler in the first place was I wanted revenge against you know who. Once I obtained my ship at the same time every other class does the story seemed to lose motivation in that direction and went with the whole treasure hunt thing. Which was really a let down cause I don't care about that.

Also, I'd be interested in some specific points he made that you didn't agree with. Perhaps I missed something while watching it. I'll go over it again and see what it is you're talking about.
#4 Feb 01 2012 at 6:47 PM Rating: Good
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I don't really get that, because you don't get your revenge until the 30s.

Rewatching it, there's nothing in it I really find valid at all, to be honest.

Taking the time to complain about the lasso, skill, for instance. That's just absurd. The skill is easily disabled (and the tutorial tells you how) and is in place primarily for the Scoundrel class.

He talks about the single player issue, then mentions it's probably bad for multiplay. Yet he doesn't even TOUCH the multiplayer stuff. It's one sided and completely ignores how they've built social play into the quest lines. Like the fact that you could reasonably run through the whole game with a group of 4 different classes without it being at all odd, and would actually allow you to understand everything about the zones.
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#5 Feb 01 2012 at 7:11 PM Rating: Excellent
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To be fair he DID make it quite clear it was a first impressions video and that his take on it is just a small taste of the overall content.

-The first thing he touches on is that the game depicts over the top light saber fights and whatnot as a carry over from the prequels. I think this is accurate to say. I don't like Star Wars because of lots of light sabers and excessive battle scenes.

-Then picking a smuggler for his review character he comments on some of the various skills he was introduced to during his time including a nut kick that works on robots. Another fair comment. Then he comes to Corso's harpoon move. Obviously he picked Gunslinger and this was probably during the time that you couldn't permanently disable that move. I know I had that bug for a while and I hated every second of it. I'm not sure if it's still there since I've developed a serious love for it and never shut it off(I'm a scoundrel)

-He then went on to pointing out how the story is shoehorned into making you go to the exact same areas all the other classes are. Which is a feature I happen to like since I often play with a friend and going to one area to complete two story missions is damn good planning. I just want to point out that I DO see the point he's making and that has served to detract a little from the story for me knowing that I'm only going to this area for the sake of being the same as everyone else.

-Next on the list was single player story conversations which he did in fact like but didn't so much like the group aspect of it. Since your good or bad decisions mean nothing overall when somebody else gets their conversation choice. I agree with this to a point. It is annoying just getting bad points for the sake of adding to my tally. It feels cheapened basically. He also says that since all the alignment gear requires you to have high light or dark you have to pick all those choices. Which yeah, it's kind of annoying. He flat out got it wrong about you getting light side points from somebody elses decision, but I'll let that one pass since again, he mentioned he didn't get to play long.

-Back to the story ending when you get your ship. Yeah, I agree with that point too. In this instance I preferred the trooper class since my desire for revenge took me far beyond my ship. I don't agree with the assessment of space missions. it may seem like a gimmick at first but it leaves a lot of room for expansion and I like rail shooters. Star Fox was always one of my favourites. But the gimmick thing comes into play already for me since I'm only level 31 and I'm already repeating space missions. Twice now I've had to destroy the same space station...but in different places and my ship even takes the exact same path circling it again and again.

Despite all these things I still think it's a great game. Maybe I should take this down, clearly the "meant to be funny" part of it didn't seem to go over well.
#6 Feb 01 2012 at 7:19 PM Rating: Excellent
That was a positive review for him. It's his brand to be snarky and funny. He said he does not play MMO's but this one was much more fun than most and he had a hard time putting it down.

The space ship plot was just the excuse he was looking for to stop becuase he does not want to play MMO's.

I thought it was funny, but I never take his complaints about games I enjoy too seriously becuase as I said it's his gimmick. I understand that and usually enjoy it.
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#7 Feb 01 2012 at 7:19 PM Rating: Good
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To be fair towards Yahtzee (and not just because I'm a die hard fanboy), the O-board does mention that there's a sort of awkward transition in the Smuggler storyline after getting your ship back. And as for the stuff he didn't know, he did warn the viewer (us) in the beginning of the review that it was more of a first impression than anything due to the scale of MMORPGs.

And finally, this is Yahtzee. He's only done one or two reviews that weren't about stamping the game into the mud. That's why he's popular. He exaggerates his rants because he feels the positives are self-explanatory. And because there are so many "zomg ossim gaem!" reviewers out there to balance it out anyway (cough, IGN, cough). The fact that the review is so short and not as negative as some of his other reviews is a good thing.

That said, though, it wasn't one of his best reviews.
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#8 Feb 01 2012 at 9:54 PM Rating: Good
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I get that--my issue is that his review is based on ignorance, that he blew up, rather than problems that actually exist. It's not so much the "first impressions" aspect. It's that he makes assumptions that he could have easily found answers to, and then included them.

The reason I normally like his videos is that, even if I ultimately tend not to degree about the severity of the problem (properly adjusted for exaggeration), he at least brings up things that are actual issues. The vast majority of what he says in the thread is just irrelavent.

Frankly, thinking you could make any type of review of the game without even going through the Esseles? Yeah, he doesn't like multiplayer. But why the hell would you note in a review that players wanting social stuff would be disappointed if you didn't even bother to look into and try the social stuff that exists?

I think that's ultimately my problem. His review for FFXIII was scathing (and I liked it), but he at least brought up valid points. He didn't play through the first chapter and then put it down, because that obviously wouldn't have given any kind of glance at the game.

Getting to your ship would have been a decent end point for a review period, but only if you had bothered to try flashpoints and warzones. At least if you were actually going to, you know, mention the kinds of content about which those are central.
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#9 Feb 02 2012 at 8:46 AM Rating: Good
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Other than the Dark/Light Side thing, what did he mention that you feel was based on ignorance?

Don't hate me for saying it, because I'm sure you're aware of it yourself, but I think your reaction is largely fueled by your rose-tinted glasses view of the game. I know because that's how I felt. I had an uncontrollable urge to scream "NO, YOU'RE WRONG, YAHTZEE! YOU'RE WRONG! THIS GAME IS AMAZING!" throughout the entire review, but the complaints he raise are mostly valid.

Yes, he @#%^ed up on the Dark/Light Side thing and some of the complaints he raises after are thus rendered invalid, but that's not a bad thing. It means the game is better than he portrayed it to be, which, in Zero Punctuation terminology, equals a positive review.

As for his rant about the social stuff, I didn't understand it as if he was saying the game's multiplayer portion sucks, just that the game puts a lot of focus on the single player experience, which means that when the single player experience stumbles (Smuggler storyline transition) then it's more noticeable.

Really, compared to his review of WoW, this one was surprisingly positive. You'd think BioWare owned shares in The Escapist. Smiley: lol
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#10 Feb 02 2012 at 11:06 AM Rating: Decent
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So it isn't until 1:10 that he even starts getting into the actual game. The stuff before that is complaining about more general Star Wars stuff or the cinematics. And it isn't until 2:15 that I start having issues (being where the aforementioned harpoon/companion issue is).

His complaint at 2:50 is way more irksome. He says that, of course since it's a mmorpg, you'll be spending a lot of time going collect 7 butt-wha? items from mobs. But that just isn't reflective of how BioWare chose to structure questing. An easy minority of quests have you collecting items from mobs--more often than not, you are fighting through the mobs to get to your objective point (where you might have to disable a giant blaster, plant a bomb, etc.) All the extra stuff, having you kill a bunch of mobs or collect things, are almost always the bonus quests.

He makes the point that the leveling content might be good for him, but then notes that this would mean it may not be good for people who actually like MMOs. I just don't get that. At best, you leveled through other MMOs primarily solo anyways. But regardless, there is plenty of content to run through with groups (and certainly plenty of reason to duo leveling content, as it won't be long until the silver/gold enemies are no longer uncommon). I've found that this is one of the more social MMOs, due primarily to the heroic quests. But I also often see people in general looking for partners to get social points with.

Honestly, the only complaint he has that feels at all valid to me is the fact that we don't have any true neutral items in game yet. The best we have are those restricted against one side or the other (meaning restricted to Dark I and above items). But otherwise, there's no particular reason you'd need to go for Light V/Dark V if you don't want them. Well outside of relics there isn't, afaik. Very few items require an alignment at all--the vast majority of them are orange pieces. And looking it up, at level 50, the highest weapon requirement seems to be IV. But they have level 50 drops with requirement for both I and IV. I do agree that we need some neutral ranged items, to balance the selection availability, but you don't need to go one way or the other for the best bonuses--all going further along an alignment does is open more customization options. And since they are distinctly light-themed, a neutral character probably isn't interested anyway.
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#11 Feb 02 2012 at 12:32 PM Rating: Good
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That was funny!
#12 Feb 02 2012 at 12:41 PM Rating: Good
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That was funny!

I found someone who should post more!
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#13 Feb 03 2012 at 2:38 AM Rating: Good
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idiggory, King of Bards wrote:
And it isn't until 2:15 that I start having issues (being where the aforementioned harpoon/companion issue is).


Gonna have to disagree with you having an issue with the harpoon complaint here. While it's obvious to us that the harpoon is obviously there to generate more threat, the Ranged vs Melee factor is also correct and is completely logical for Yahtzee to scratch his head over that. My MMO buddy, who is primarily smuggler, also made this complaint because it screwed up AoE abilities. Yeah, you can disable it, but that would make it an apparent bad ability, right?

Quote:
His complaint at 2:50 is way more irksome. He says that, of course since it's a mmorpg, you'll be spending a lot of time going collect 7 butt-wha? items from mobs. But that just isn't reflective of how BioWare chose to structure questing. An easy minority of quests have you collecting items from mobs--more often than not, you are fighting through the mobs to get to your objective point (where you might have to disable a giant blaster, plant a bomb, etc.) All the extra stuff, having you kill a bunch of mobs or collect things, are almost always the bonus quests.


You're looking at the complaint far too literal which results in missing the point. "Collecting buttons" equates to quest grinding... which, lets face it, is 90% of TOR's content. It doesn't take long for quests to suddenly start blending together as well. I stopped playing Trooper because of the sudden realization I'm doing the same thing over and over again and needed to refresh myself (not to mention Chapter 2 is pretty bogus compared to Chapter 1).

Quote:
He makes the point that the leveling content might be good for him, but then notes that this would mean it may not be good for people who actually like MMOs. I just don't get that.


I do, which I will elaborate upon in the next quote.

Quote:
At best, you leveled through other MMOs primarily solo anyways.


Three words: Final Fantasy Eleven.

This MMO forced you to group up to do practically anything in this game. Leveling, missions, events, endgame, you name it. Overtime the playerbase got better to the point they don't always need a party to do everything, but the benefits of having a party, such as kill speed, vastly outweighed the viability of going solo most the time.

As such, it's completely false to say other MMOs just allowed you to breeze through leveling content alone, and I bet Yahtzee's MMO background is similar to my experiences.

Most of his arguments are valid. If not valid, it's understandable because it's a first impression, as in he wasn't able to take the time to fully understand everything. Yeah, he got the group conversation thing completely wrong, but he also stated he didn't understand it in the first place.
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#14 Feb 03 2012 at 3:04 AM Rating: Good
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I don't agree with the harpoon logic at all. A DpS guardian gets a taunt. Doesn't mean it's a good idea to use it. Like ANYTHING else, the abilities are there to be optional. Just looking at the ability list shows that there are dps-based abilities that aren't set to autocast--it's perfectly logical to assume that the result is that the player is the one who should be making the decisions.

If he hadn't made the explicit point to comment on how they were based on tradtional BioWare companions, I might be willing to agree with you. But BioWare always puts the control of companion actions firmly in the player's hands. In Dragon Age, you created their priority lists. In Mass Effect, you gave squad orders (and selected the types of abilities they could and could not use without your command).

It is absolutely illogical to assert that the companion is in true BioWare fashion, but then completely ignore your ability to tell him how to behave.

As for questing, I strongly disagree. This game plays and feels like Dragon Age or Mass Effect. EVERY video game is about going to points and clicking things. No, really. They are. In Skyrim, I go into barrow dens with a key item, click the lock combo, then click the lock, then kill an enemy, then loot a chest, then go do something else very much like that.

Or let's take ME2. At one point, you need to add a counteragent to the air supply of a space station after it had been shut down. So you fight your way there, insert the counteragent, fight your way through one wings, disengage one lock, fight your way to the other, disengage the other lock, view the cutscene, head back to the quest giver.

That isn't MMO-style gameplay. It's just objective-based gaming. MMO quests are the "go kill 30 X" or "bring me 15 y
quests. These are bonus quests in TOR, making them completely optional next to the main quests, which are the kind you would expect to see in a single player game.

Plenty of times, you'll often just enter an area in TOR then end up in a cut scene leading to a tough fight, never having to do much else.

As for social gaming, FFXI is an enigma in the MMO world--no other modern game put emphasis on groups to anywhere near that one did. And none of the others had multiplayer-based leveling.

Yahtzee isn't some random joe--he's played Dragon Age and Mass Effect. He DEFINITELY played WoW (at least long enough to review it... 4 times), and certainly knows that you didn't group up for the leveling there.

[EDIT]

For perspective, in his cataclysm review he said he thought it was nice that they had toned down the quests that sent you out to collect 20 items that are only dropped by one mob.

Also, he's played WoW way more than this video suggests. He played Vanilla up to level 58 (cap of 60), and at least played Cata. I had thought he made videos for BC and Wrath, but I suppose not because I can't find them. Though I can't say I looked that hard.

Edited, Feb 3rd 2012 4:13am by idiggory
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#15 Feb 03 2012 at 3:11 AM Rating: Good
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Ohgod FFXI. I played it in the early days, apparently they tidied some things up after WoW came out, but back when I played it was head to the main city to find a group, either get snatched up immediately because you're a Brd/Rdm/FotM DPS (Black mages and Dark Knights are the ones I recall) or sit there for hours because everyone would rather spend two hours looking for a FotM dps than "waste time" with someone else. Finally get a group, get out to the grinding spot (no quest leveling, those took you to places nobody wanted to go to get items with a 2% drop rate that still required a full party to kill) which hopefully wasn't overcamped, and kill as many things as you could before somebody needed to go, with penalties for taking a break between pulls. If you were lucky (as one of the non-instantgroup DPS) you'd make a name for yourself as competent, only to take a few days off to find that your contacts all gained a couple of levels and now can't group with ya, so you get to go sit in the main city to once again prove yourself.

I want to do MMO things in groups, I want it to be easy to find groups to do the stuff (loadtimes are the main killer for me in SWTOR right now aside from finding people, I get that bug where the thing hangs 1/3 of the way through for 30 seconds and it adds up should I be on another planet), but I will never again play an MMO in which grouping is mandatory.
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#16 Feb 03 2012 at 3:24 AM Rating: Good
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I've not watched the review but it does seem from the comments that a limited perception is being applied to the game.

The comment about "not liking MMOs" is not at all specific it lumps them all together. I can't comment on FF1X because I never played it but if that is being taken as representative even a very little study of the genre should show that to be silly.

Most of the MMOs that have come out recently have tried very hard to make soloing viable. Even the old school ones like EQ made it much more viable that it was originally. And even in the beginning some classes could solo happily through EQ. I would cite WoW, Rift, SToL, AoC, WAR, EVE as eminently soloable, certainly to mid levels. Naturally the end game revolves around grouped activities in all MMOs but that seems a long way from this review.

If you're going to offer a "review" to the community then it shouldn't be coloured by skewed experience. If you only tried one MMO and didn't like it then that is not a justification for making generalised statements about the entire genre.

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#17 Feb 03 2012 at 10:09 AM Rating: Good
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While I definitely agree that MMOs have definitely changed, it wasn't all that rare to find MMOs where grouping was heavily emphasized. FFXI took it a step too far for sure though, which is why the devs made it considerably more effortless to group up with 18 people and grind on mobs for EXP by implementing what is coined "MMO-style gameplay", except these quests are infinite and can be done at a rapid amount of time. Before then, another tactic (they didn't bother to fix) was going to an area that was meant for level 75+ as a level 30 and getting into a group and just stand there gaining EXP while the party grind on mobs, allowing you get 5+ levels per hour if not more. As such I can say FFXI was my first MMO which I stuck with for a long time because SWG was pretty much dead and I just couldn't find the appeal behind WoW. It was definitely bad MMO design looking back now and in it's present state it's just an exploitable mess.

...Where was I going with this? Oh right.

Looking at TOR I realized a lot of the "Single player MMO" stigma comes from the fact that there are many different planets which more or less makes up the linear path to level 50. That said, early on the game feels small up until you reach Tatooine or I guess even Taris, but at the point the game feels unpopulated because everyone is so spread out. Obviously it's a good thing that no one is around to make your quests harder for you by killing the mobs you need for that bonus quest or taking out the boss you needed to loot from. However this security comes at the price of natural interaction, where you only interact with people once you feel forced to via Heroic 4 (which you can duo) or flashpoints (which you can also duo).
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#18 Feb 03 2012 at 10:31 AM Rating: Good
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The problem isn't that people are spread out. The problem is that you are ahead of the leveling curve by a huge margin. If you head to the low 30s planets at prime time, you are going to see 50-100 people (even on my light load server). But on Voss at prime time, there's usually only 15-20. That's because very few people are this high yet.

There are 17 planets, and 15 of them are visited by both factions (from level 10-50). Most of them are designed to last 4-5 levels, others are really just stops along the road (Quesh for Republic characters, for instance).

The linear path bit was true. You do get some options via bonus series, but it's optimal for leveling to go straight to the next planet.

Generally speaking, social interaction (as far as chatting goes) is generally done in guilds. Many people actually get annoyed when general chat is cluttered with conversation. I don't understand why, but it's not terribly uncommon.
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#19 Feb 03 2012 at 1:10 PM Rating: Good
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I liked the harpoon rant. Whenever I ran Esseles, some Smuggler would bring Corso and he'd harpoon my primary target. Every. Single. Goddamn. Time!

As for the rest, Digg, you're in defensive mode. I recognize the points you raise as the exact same points I raised when I watched the review. It's the same mode I get into whenever my parents start asking me about my financial situation. They're right, of course, but I don't want to admit it.

On the grind, he mentions the gathering of buttocks as an example, because that's what you do. Whether it's scanning robots, collecting holo disks or killing x amount of critters/eggs, it's still mindless grinding. It's in all MMOs, which is why Yahtzee dislike them so much. He's all about content and grinding is the cheap way to implement content.

He says the leveling experience is single player-ish and then raises the point that single player content in a multiplayer game is bad. He's right. We're not playing Star Wars: Mass Effect Origin where you roll with an AI crew. We're playing a multiplayer game. You're supposed to interact with other players in the game, yet, you can level to 50 without talking to anyone. Ever.

It's not so much a rant on Star Wars: The Old Republic as it is a rant on the MMORPG industry of late. MMO games are beginning to cater to the offline single player types, at the cost of the multiplayer experience. Don't tell me the social/multiplayer aspect of WoW got better after the 1-60 revamp and the implementation of LFD/LFR.
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#20 Feb 03 2012 at 1:27 PM Rating: Good
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No, but I think BioWare took some interesting steps to try and foster the value for interaction. Regular Heroic quests that definitely give superior rewards, for instance.

I hope to hell we never get a LFD tool because that was the death of social interaction in WoW. You used to actually TALK to your group mates. Now you don't.

I think they need to beef up their approach here, specifically by being more aggressive with the locations of the quest givers for flashpoints, and being sure there's a shuttle to (AND FROM) the fleet to planets. We definitely need a galaxy wide LFG channel (perhaps that you join by enabling your LFG flag).

But I've definitely been inclined to group with others way more often in TOR than I ever did in WoW. Not because I desire to play with other players more, but because I have reason to.

And ultimately, I do think the solo experience is actually a significant step forward for the MMO genre in general. Playing FFXI at off times was impossible. You just couldn't do it. It would take you hours to find a group unless you were a bard (and even then you were looking at a wait). And the number of things you could do without a group was... 5. You could craft, you could farm, you could fish (which I'm arbitrarily considering not-farming), you could do that PVP thing (provided a game was scheduled), and you could level Beastmaster.

Honestly, yeah--it's a social game. But I think the "let's add social aspects to soloable content" matter is the best implementation. By all means, I think they need to add reasons to be in a guild, I think they need to make finding guilds easier (by adding server forums). I think, as I've said, they need to make flashpoints more prominent and available. I think that no heroics should be soloable until you vastly outlevel them. Otherwise, I think it was a good move on their part.

It kinda feels to me like the way Diablo II was set up, to be honest. Playing the game together or solo were both totally viable, and you could just as easily join a game where no one was actually playing together, but just chatting. IDK, that's what this feels like, and it's way more organic.

To tell you the truth, I see more conversation outside of guilds in TOR and WoW than I ever did in FFXI. Because efficiency was so brutally the focus of the game, few parties were actually willing to chat. If you were facing downtime, you might talk a little. But the goal was zero downtime and, therefore, zero time to chat. Especially as macros filled chat with alerts people needed to see, so chat during battle (despite having the time to do it) was frowned upon.

I guess I just can't picture an MMO that is inherently group based being nearly as fun for a large number of people, due to the constraints it places on players vastly outweighing the pros.
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#21 Feb 03 2012 at 2:36 PM Rating: Good
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idiggory, King of Bards wrote:

I hope to hell we never get a LFD tool because that was the death of social interaction in WoW. You used to actually TALK to your group mates. Now you don't.


People keep saying this, and I don't get it. I talk to folks all the time, it's what turns a run with a newbie from "how could he not know that" to "here's what you wouldn't know going into this fight blind." I've made friends on random dungeon finder runs. I've met folks from my own server who become chat buddies.

You're part of the party. If nobody's talking ask yourself why you're not doing so.
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#22 Feb 03 2012 at 2:46 PM Rating: Good
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That's only one part of it though. The LFD tool absolutely destroyed the sense of the server as a community. Suddenly, making connections on your server didn't matter at all if you didn't intend to do anything but casual raiding (and therefore only really taking advantage of the weekly).

You stopped meeting new people and making friends. Your reputation on your server no longer mattered.

And that, in turn, definitely corresponded to an end in chat. For one, there was no more travel time to the instance, so no more of the initial banter that turns into party chat. From the minute you entered, you were fighting. There was no downtime, so no time to start conversations (that would have been carried on between pulls previously).

Another contributing factor was the fact that there was no need for planning at all, of course. So there was nothing to break the ice.

I guess this is a good analogy:

Before, talking to someone was like talking to someone in the same lecture as you. You were going to see them every so often, plus around campus. It was worth getting to know them, and (even if you didn't get FAR beyond it) small talk was only a momentary pain.

Afterwards, it was like talking to someone on line at the grocery store. And NO ONE wants to talk on line at the grocery store. You were never going to see that person again, so you just don't care. And neither did they.
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#23 Feb 03 2012 at 3:02 PM Rating: Good
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selebrin wrote:
You're part of the party. If nobody's talking ask yourself why you're not doing so.


I'm a chatty type when I play, but a monologue is not a conversation. It's not uncommon that my co-players tell me to shut up and play the game while we're in a dungeon.

Digg, I also find that I socialize a lot more in SWTOR due to the game's emphasis on group quests. It reminds me a bit of Vanilla WoW, in the good way. Doesn't mean Yahtzee wasn't right when he said that single player focus in a multiplayer game is a bit odd. Of course, he was exaggerating the issue, but that's what he does.

Edited, Feb 3rd 2012 10:07pm by Mazra
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#24 Feb 03 2012 at 3:29 PM Rating: Good
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I dunno, it makes perfect sense to me. Most people buy Call of Duty to play multiplayer. Doesn't make it weird that they'll also play through the campaign to get a feel for the new weapons and controls. /shrug.
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#25 Feb 03 2012 at 3:41 PM Rating: Good
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Two different game genres.

But like you say, most people buy the game for the multiplayer...
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#26 Feb 03 2012 at 3:43 PM Rating: Good
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And relatively few every use a headset to talk, or don't mute the people who are. The PVP offers a different play style--they aren't doing it to be social.
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#27 Feb 03 2012 at 3:59 PM Rating: Good
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Of course not. They're doing it because it's fun. If people played MMO games to be social, we'd not be debating this right now.

I don't mind single player content in an MMO game, nor does Yahtzee apparently. He raised that point so he could push his other point through, which was that the Smuggler storyline transition was a bit meh - especially in a game that focuses this heavily on the single player experience.
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#28 Feb 03 2012 at 4:05 PM Rating: Good
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Seems like an odd choice, but I can see the reasoning there, I suppose.
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#29 Feb 03 2012 at 4:19 PM Rating: Good
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idiggory, King of Bards wrote:

Afterwards, it was like talking to someone on line at the grocery store. And NO ONE wants to talk on line at the grocery store. You were never going to see that person again, so you just don't care. And neither did they.


Ok, now I really feel odd since I also willingly make small talk in supermarket lines. They're my neighbors after all, otherwise they'd be shopping somewhere else. I'm an introvert, I have folks I consider great friends who live a few blocks away who I haven't seen in months. I am perfectly comfortable enjoying myself in my own space. I can spend an afternoon staring at a wall letting my imagination roam free and not feel bored. But apparently I'm defying all sorts of social norms by actually talking to people. I'm glad I also have a sense of humor that lets be find this hilarious, rather than being self-conscious about it.

LFD allegedly destroys server community? Who cares about server community? It opens things up to an entire game community, and the people on my server are still part of that larger group. I don't get out of a flashpoint, see Fleet chatter and say "why are y'all talking to each other, you're not part of a community anymore."
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#30 Feb 03 2012 at 4:19 PM Rating: Good
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Huh, that was easy. A bit too easy. What're you up to, Digg? Smiley: glare

But yeah, the way I understood Yahtzee in that review, he didn't mind the game having some single player in it, he just found it odd that a multiplayer game would focus that heavily on the single player experience. And then he bitched a bit about the transition thing, which is a valid point to raise based on what I read on the forums.

If I should summarize Yahtzee's review, it would be something like this (random order):

- Opening monologue about big budget games and companies
- Single player focus good
- Story transition for Smuggler is meh
- Companions are crazy
- Light/Dark Side group issues
- PvP is imbalanced and water is wet

That's a pretty good review compared to most other games. It's also one of the more vague reviews of his, though.

selebrin wrote:
Ok, now I really feel odd since I also willingly make small talk in supermarket lines. They're my neighbors after all, otherwise they'd be shopping somewhere else.


How many people live in your town and how many supermarkets do you guys have? Because I live in a relatively small town and we've got five supermarkets. The chance of me running into any of my neighbors (that I know) in any of the supermarket lines would be really slim.

Edit: Of course, we're an asocial bunch here, so even if I did spot one of my neighbors in the line, I'd likely not engage in conversation, unless they spot me as well.

Edited, Feb 3rd 2012 11:30pm by Mazra
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#31 Feb 03 2012 at 4:40 PM Rating: Good
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Mazra wrote:


selebrin wrote:
Ok, now I really feel odd since I also willingly make small talk in supermarket lines. They're my neighbors after all, otherwise they'd be shopping somewhere else.


How many people live in your town and how many supermarkets do you guys have? Because I live in a relatively small town and we've got five supermarkets. The chance of me running into any of my neighbors (that I know) in any of the supermarket lines would be really slim.


I live in Portland, there're lots of supermarkets. I think we're using a different definition of "neighbor." I don't need to know someone to consider them a neighbor, to toss out a sincere "good mornin'" as I pass them on the sidewalk, or to ask if they want a hand should I see them struggling with something heavy. My neighbors are the people I encounter, regardless of if I've encountered them before. If someone needs help I'll offer it, if something's worth sharing I'll share it, and if someone's clearly antsy about the supermarket line wait I'll strike up a conversation to pass the time.

On another note, thank you for spurring my comments in this direction. I've been dealing with clinical depression for years now, and until I vocalized it here (well, written but yaknow what I mean) I hadn't realized how far my outlook had progressed. These kinda life improvements can be subtle, one step at a time until you look back and see how high you've climbed.
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"The warrior acts, the fool reacts"

Please pardon the ego, it keeps getting stuck in doorways. I'm working on it.
#32 Feb 03 2012 at 5:41 PM Rating: Good
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selebrin wrote:
I think we're using a different definition of "neighbor."


Ah, I forgot that the word has two meanings. I've never seen the word 'neighbor' used for anything other than the first definition in the dictionary, except in the Bible. Smiley: tongue

Neighbor is almost always translated to 'nabo' in Danish, which is the geographical neighbor (one living next to you). We use a separate word for the other definition: 'næste'. You're referring to 'næste', I thought you were referring to 'nabo'.

I seldom strike up conversations with random people, though. I know my mom loves to do talk to everyone in the supermarket line, but she wasn't born and raised in Denmark and she's very extrovert. Generally, people aren't used to it here. We're very fond of our private spheres. Talking to someone would be to enter the private sphere. It causes discomfort and is at best very awkward. Same thing applies when someone does something embarrassing, like dropping something out on the street. Helping them pick it up would be invading their private sphere, not to mention you'd bring attention to the incident which would be even more embarrassing. The polite thing to do would be to ignore it, unless it's your friend or something - because then you're allowed to enter their private sphere and helping would be polite.

A lot of foreigners find it odd or rude when they first come here, but we're actually just trying to be polite.

On another note, I'm glad to hear your depression is receding more rapidly than you thought. Smiley: smile

Edit: On private spheres, I think it's relevant to mention that you can invite strangers into your private sphere, for instance by requesting help when you drop something, or, in the case of supermarket line chatter, by sharing an experience, like someone throwing a tantrum in the middle of it all.

Edited, Feb 4th 2012 12:47am by Mazra
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#33 Feb 03 2012 at 5:47 PM Rating: Good
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Yeah, that's firmly how it is in the East Coast. Hell, if you go into NYC, there are pretty much unspoken rules about how to even look at other people. You do it through quick glances, and you don't keep eye contact.

And it's not to be rude--it's actually considered a sign of... consideration. You've acknowledged their presence, but are otherwise leaving them to their privacy.

One of my best friends lives in Maryland, and even just going that far south does change things. People are more apt to make significant eye contact, talk, etc. It's just weird for a northeasterner. :P
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#34 Feb 03 2012 at 6:20 PM Rating: Good
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idiggory, King of Bards wrote:
Yeah, that's firmly how it is in the East Coast. Hell, if you go into NYC, there are pretty much unspoken rules about how to even look at other people. You do it through quick glances, and you don't keep eye contact.

And it's not to be rude--it's actually considered a sign of... consideration. You've acknowledged their presence, but are otherwise leaving them to their privacy.

One of my best friends lives in Maryland, and even just going that far south does change things. People are more apt to make significant eye contact, talk, etc. It's just weird for a northeasterner. :P


I'm not sure if it's regional or just something that tends to stabilize in certain communities. Even taking just the local Portland area I've heard a lot of comments along the lines of "people in Southeast are like this, folks on the other side of the river are like that, the Pearl District is full of blah blah blah." I seriously doubt it's as uniform as people like to think, but certain things do trend toward "the norm" and get reinforced as such. I'm not even sure what the norm is around here, just what I've decided to do. People tend to keep to themselves but I usually get a smile and a comment in return. Particularly service clerks, they look so relieved when something goes wrong (reciept printer needing new paper and such) and I just laugh it off rather than getting annoyed.

I live right near a college campus, and it's always "fun" the first few weeks of a new school year, when all the self-defense informational stuff leaves everyone jumpy without having a chance to settle down to a reasonable level. I've been threatened with mace twice for saying "hello" (over ten years, it aint exactly an epedemic). You also get folks from all sorts of backgrounds and levels of social interaction, unsure about how to fit in. I figure being friendly to them is a bit of paying it forward.

Mazra, I made that comment a little snarkily but it's interesting that there are actually two words in Danish. When I look them up both just translate to "neighbor" with no clarification, would it be accurate to differentiate them as "physical neighbor" and "community?"
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"The warrior acts, the fool reacts"

Please pardon the ego, it keeps getting stuck in doorways. I'm working on it.
#35 Feb 03 2012 at 6:46 PM Rating: Good
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That would probably be an accurate definition, yeah. If you translated 'Love thy neighbor' you'd get 'Elsk din næste' while 'I love my neighbor' would translate into 'Jeg elsker min nabo'. Nabo is your physical neighbor while næste is your "fellow man," if that makes sense.
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#36 Feb 04 2012 at 9:34 AM Rating: Good
Wouldn't you be my, couldn't you be my nabo.
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