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Riftblade damage scaling statsFollow

#1 Mar 10 2011 at 10:05 AM Rating: Decent
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So after lurking through the interwebs for a few hours yesterday, and again for a little while this morning, I have yet to find a difinitive answer to the following question:

What stats affect the damage output scaling of the majority of Riftblade abilities?

After finding in patch notes that attack power no longer contributes to auto-attack damage, I decided to forego my DW build, however after playing both DW and 2H builds last night in a dungeon (granted I'm only level 18 right now, so stat scaling won't have much of an effect if any) I was doing more damage with my DW setup than my 2H build, and I am not sure why.

With the majority of our damage being elemental in nature, from our bursts and the "weapon damage + x elemental damage" abilities.... what stats cause that portion of our damage to scale? Obviously better weapons would cause the "weapon damage" portion of our abilities to be higher, but what about the elemental damage?

I've heard that it doesn't scale, which would be absolutely retarded at endgame because it would essentially mean that at level 50, regardless of gear, a Riftblade would always be doing the same or similar damage to every other level 50 Riftblade.

Does anyone have any data or official post or something that can confirm how Riftblade abilities scale with gear?
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#2 Mar 11 2011 at 12:36 PM Rating: Decent
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After 161 views, still no responses.... which I guess means either nobody knows or that data just isn't available at this time.

I'll keep digging and trying to figure it out myself in-game....it's kind of difficult without a DPS meter to give me numbers though.....is there a parser or something that can help with the data gathering or is it just looking at the Scrolling text and seeing how the numbers are affected for each hit?
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#3 Mar 11 2011 at 1:26 PM Rating: Good
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the riftblade abilities, like spears and things that do a set amount of damage do not scale at all. I mean, maybe they scale with spell damage... so you could try some cleric gear but if you stuck with plate they wouldnt scale.

As for doing more or less damage with your weapons it depends what abilities you are talking about.

If you read some of the class forums on the official boards you'd know that this is RB's primary rebuttal to the OP argument. They might be strong now, but at 50 when other players have good gear they are not.

Edited, Mar 11th 2011 11:28am by KTurner
#4 Mar 11 2011 at 1:59 PM Rating: Decent
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I've read responses ranging everywhere from they don't scale at all to they do scale some, that Spell damage does nothing and that Plate stats are what scale the damage and vice versa...

Hence my confusion and frustration.

There's been no "official" response stating whether the abilities scale or not and what stats, if any, affect which abilities. I had just though that perhaps someone with more experience with them than I would have more or better information, but it looks like everyone is in the dark.
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#5 Mar 12 2011 at 12:43 PM Rating: Good
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I actually did some research on it myself because I was curious about it.

Like you, however, I also came to the conclusion that no one really knows. Some say that unequipping all gear reduced the damage, some say it didn't, some say spell power affects it, some say it doesn't.

The most reliable response I saw was someone who allegedly did some parsing, using different buffs to buff certain stats. He or she said that strength and dexterity seemed to buff the damage of the magic portion of the abilities.

Meh. Smiley: confused
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#6 Mar 12 2011 at 4:35 PM Rating: Decent
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I've figured that at this point, since there isn't any data to prove otherwise, and the only kind of data we do have shows that Strength and Dexterity do increase the damage, however slightly, of the elemental portion of our damage, I'm just going to keep gearing like any other warrior DPS until there's proof otherwise.
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#7 Mar 12 2011 at 5:50 PM Rating: Good
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Yeah, some of the tests showed that spell power didn't have much of an effect on the damage.

It might be like the Death Knight class in World of Warcraft. They have a number of spells, but they aren't affected by spell power. Instead, the class has a modifier that increases the damage of the spells (not the Spell Damage stat) by a certain percentage of the Death Knight's attack power or strength (forgot which).

Maybe Trion did something similar and messed up the numbers, or maybe they're planning on implementing some kind of scaling, but are waiting for more data before deciding on what to do.
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