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Bard Healers and LeatherFollow

#1 Mar 08 2011 at 10:58 PM Rating: Decent
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Alright, so I am a newb to the bard soul on the game and peaked interest when I heard they were viable healers. So first off - are they actually viable healers? Meaning, can a group say, 'Sweet, we have a bard healer, gtg'.

Second off, I see that perhaps cadence is the main constant heal used alongside the motif that HoT's for 30 seconds. With Cadence dealing life damage then that is 'spell power' right? And not at all effected by Dexterity or Strength, the two stats most commonly seen on Rogue gear.

So would it make more sense to put on Cloth gear that holds wisdom? Or does it matter little to change over to a lower armor protection?

Any direction assisting DIRECTLY with the above questions is helpful. Any further advice relating to bards is appreciated, but is tertiary to the questions above.
#2 Mar 09 2011 at 7:35 AM Rating: Excellent
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Ebaneezer wrote:
Alright, so I am a newb to the bard soul on the game and peaked interest when I heard they were viable healers. So first off - are they actually viable healers? Meaning, can a group say, 'Sweet, we have a bard healer, gtg'.

Nope. Bards are NOT primary healers - they are support. They provide sweet buffs, backup heals, and somewhat lower damage than a DPS. They make any group better but do not fill one of the holy trinity of roles: tank, healer, DPS.

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Second off, I see that perhaps cadence is the main constant heal used alongside the motif that HoT's for 30 seconds. With Cadence dealing life damage then that is 'spell power' right? And not at all effected by Dexterity or Strength, the two stats most commonly seen on Rogue gear.

I think that dexterity provides more damage for cadence. However, I'm really not sure - that's a good question. I know that cadence is non-physical. Huh. Best bet is to load up on dexterity gear, attack something for a while, then go naked and do the same. See if there's a noticeable difference.
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#3 Mar 09 2011 at 7:27 PM Rating: Decent
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Thanks for the insight, good to know. I'll probably begin testing that sometime soon to see if the bard really uses dex. Either way, along with many others I would guess, I am lovin' this bard.
#4 Mar 10 2011 at 7:44 AM Rating: Excellent
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Ebaneezer wrote:
Thanks for the insight, good to know. I'll probably begin testing that sometime soon to see if the bard really uses dex. Either way, along with many others I would guess, I am lovin' this bard.


Yeah, bards are a blast. They provide awesome utility. When a group has a problem, the solution seems to be "throw more bards at it" Smiley: lol

Only thing they really lack is burst damage, which kinda stinks for fights where you need to down an add or mechanic ASAP (like the crystals in the end boss fight of Deepstrike Mines, or the Blood Crystals in Abyssal Precipice).
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#5 Mar 10 2011 at 9:48 AM Rating: Decent
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As far as stats go, Trion has been fairly smart about that. Clerics have melee souls, but each of them receives passives at 0 point to convert spell power to attack power, spell crit to physical crit, and focus to hit%. They don't need to roll for str or dex gear, and probably shouldn't.
#6 Mar 16 2011 at 6:01 AM Rating: Excellent
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Arex asked a question in another thread about bard healing, and with a really quick test, I estimated AP affects Motif of Regen at about 50:1 (every 50 AP adds 1 more per tick to the HoT).

Bards aren't primary healers, and honestly I think it would be impossible to balance mana-using healers with bards, given that bards have infinite resource over an extended fight.
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#7 Mar 16 2011 at 6:25 PM Rating: Good
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I've found I can squeeze better numbers out of Cadence by improving my weapon, and by making sure that my highest-damage weapon is the active one while I'm Cadence'ing.

Cadence looks at "weapon damage", so I'm not talking about attack power, I'm talking about the actual number range of the weapon's damage. Typically your ranged weapon will be the highest in this regard and so that's the one you should aim to have active

Other things that will influence Cadence's damage are any boosts to non-physical damage, the Nightblade soul has a bunch of these and it will also contribute damage to other generic things that fit Cadence like "combo point generating abilities"

Also make sure you pick up Power Chord, even though it doesn't seem terribly useful at the level you get access to it, once you get access to Coda of Restoration, you'll be glad you have it
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#8 Mar 17 2011 at 9:08 AM Rating: Default
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Successfully had a bard main healer in DSM, all members between 26-28

If the group is smart enough and knows how to play, it can be achieved.
#9 Mar 17 2011 at 12:24 PM Rating: Excellent
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Cadence gives you a CP at 0, 1, and 2 seconds, while Power Chord gives you 2 CP and a 1 sec Global. Unless you're moving, you're better off using Cadence twice and interrupting half-way through the second cast to use your Coda. Energy allowing, you should get a little more healing out that way.
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#10 Mar 17 2011 at 3:59 PM Rating: Good
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AstarintheDruid wrote:
Cadence gives you a CP at 0, 1, and 2 seconds, while Power Chord gives you 2 CP and a 1 sec Global. Unless you're moving, you're better off using Cadence twice and interrupting half-way through the second cast to use your Coda. Energy allowing, you should get a little more healing out that way.


You'd get more healing but you're going to run out of energy doing that.. using power chord instead saves the energy from that second Cadence. I personally think it's a little better unless you REALLY need the pulse regen to continue uninterrupted for some reason
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#11 Mar 17 2011 at 6:09 PM Rating: Excellent
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It's 50 energy for 2 (or 3 if you let it run it's course) ticks of healing vs 40 energy for 0 healing. Energy fills up extremely fast, about 20/sec.
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