Not sure what the point of it is? You have most of your points in the Paladin tree, which unless I am mistaken is primarily a tank tree. You spec with one-handed weapons and blocking, forgoing the two-handed specialization in the Champion tree. You have two snare breaks on 30 second cooldown timers, but this is a PvE build, not a PvP build. In addition it's solo; but so many points in Paladin and avoiding the points in champion that increase two-handed damage mean you'll kill slower. You'll take less damage, but how hard do you think soloing will be in PvE at level 50? Would you really need all those defensive points?
TLDR; seems like a slower, more defensive soloer. You won't die much, but you also won't do as much damage as a straight champion. Your best bet would probably be rounding up a bunch of enemies at once and whittling them down through counterattacks. However, Paladins only have limited ways to heal themselves. Odds are after each pack you'd need to rest and heal up. Whereas a Champion would likely just tear through enemies like butter, lowering the need to heal himself. I also don't know why you'd want two snare breaks on a PvE build. Why take Improved Paladin's Devotion instead of Tip the Balance? Then your shield would be useful, healing you a bit each time you block.
My two cents, at least.
Volunteer News Writer for the ZAM Network.
WoW - Aureliano the Insane - level 90 Druid on Sen'Jin
Nanaoki - level 90 Mage on Sen'Jin