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Lvl 50 solo PvE Pal/Champ build (was forum=222)Follow

#1 Feb 02 2011 at 5:16 AM Rating: Decent
http://rift.zam.com/en/stc.html?t=0c___

Tell me what you think and feel free to post your own builds if youd like
#2 Feb 02 2011 at 5:23 AM Rating: Decent
Sorry guys heres the link to the finished build

http://rift.zam.com/en/stc.html?t=0c_hk..ExVz0srcd.EhodoRMhhzz
#3 Feb 02 2011 at 7:10 AM Rating: Excellent
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Not sure what the point of it is? You have most of your points in the Paladin tree, which unless I am mistaken is primarily a tank tree. You spec with one-handed weapons and blocking, forgoing the two-handed specialization in the Champion tree. You have two snare breaks on 30 second cooldown timers, but this is a PvE build, not a PvP build. In addition it's solo; but so many points in Paladin and avoiding the points in champion that increase two-handed damage mean you'll kill slower. You'll take less damage, but how hard do you think soloing will be in PvE at level 50? Would you really need all those defensive points?

TLDR; seems like a slower, more defensive soloer. You won't die much, but you also won't do as much damage as a straight champion. Your best bet would probably be rounding up a bunch of enemies at once and whittling them down through counterattacks. However, Paladins only have limited ways to heal themselves. Odds are after each pack you'd need to rest and heal up. Whereas a Champion would likely just tear through enemies like butter, lowering the need to heal himself. I also don't know why you'd want two snare breaks on a PvE build. Why take Improved Paladin's Devotion instead of Tip the Balance? Then your shield would be useful, healing you a bit each time you block.

My two cents, at least.
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#4 Feb 02 2011 at 8:22 AM Rating: Decent
I appreciate the insight and the fact that you are a very well experienced MMO player. There are a couple of things about my build however that i would like to explain to you. The souls do not go together for a very important reason. The Paladin in this build would be my defense(as you already know)and the Champion is the offense in this build(as you also already know).Granted,the abilities do not compliment each other but, since one soul is the offensive and the other the defensive they mesh together to form a well rounded warrior. Just like a shield and a sword mesh together as offense and defense.

Now onto explaining why i chose the abilities that i did and how they all mesh together. For the champion I have Titans Strength maxed out which increases my strength by 15%. A Paladin ability that I chose to mesh together with this is Small Arms Specialization which increases the damage done with one handed weapons by 10%. Another ability I chose that meshes together with these abilities is Deadly Strikes that increases my attack point generating abilities by 15% such as Thunderous kick. Yet another ability or buff that meshes together with these is Soldiers bearing which gives me an additional 5% melee damage. And finally there is one more ability that meshes together with these called Dont Make Me Angry, it increases my attack power by 30% when i get hit for a critical strike.

There are also a couple of abilities that automatically give me a critical strike, they are Brutal Punishment, and Proper Timing. When i use Proper timing the next attack will automatically be a critical strike. So when i use Proper Timing with Titans Strike i do a LOT of damage, because Titans strike does 140% weapon dmg plus 377.

Ok enough about the offensive now let me tell you about the defensive. I have Stalwart Shield which increases my block by 10% and Defender which increases my armor by 10%. I also have a buff called Shield of The Chosen that increases my block by 5% and armor by 317. I also have an ability that does 160% of a blocked attack back at my opponent called Balance of power.

And there is alot of root abilities also but i dont wanna make this too boring and take forever to read so im done explaining. I hope you understand what i mean now when i say that they mesh together to help each other by making up for what one soul doesnt have. Again thank you for your feedback hopefully ill see you in game sometime. :D
#5 Feb 02 2011 at 11:27 AM Rating: Excellent
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A lot of it makes sense, except for the root abilities. My question again is, you're looking at solo PvE. So that means no instances, no warfronts, no world PvP. The only thing this build seems to excel at is AoE melee damage and taking a bit less damage. You don't need the snare breaks (I wouldn't think), but the self-healing would help.

Personally I feel it's a situationally useful build useful for farming melee enemies. Champion would tear through any single enemy quicker; Paladin would be better off tanking dungeons. It might have some PvP uses, especially with the snare breaks, but again it's not going to be used for that.

What do you see yourself doing with this build? Farming enemies? Hunting rifts? Daily quests? Actual quests? I still feel like other builds would be superior for most of those activities.
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#6 Feb 02 2011 at 12:18 PM Rating: Decent
What Im going to be doing with this build is more than likely just actual quests. The only game that ive ever played PvP on was a game called Dungeon Runners and i didnt find it as fun as doing the actual quests. Ill probably try out PvP on Rift but it probably wont be with this build.

For PvP im thinking of doing a DPS build.Ive heard that they have a DPS build for the warrior but it just doesnt sound like the way that i play with a warrior. The DPS build that ill go with will be a rogue. I havent checked out the different souls for the rogue yet though so ill check them out later and make a post in the rogue class section of the forums when i make a build that i like.

As for dungeons Im gonna stick with the warrior but ill make a different build i just cant decide on what souls fit my playing style best for dungeons and party play. Party play is a whole other thing for me though i really really enjoy soloing and if i can figure out a warrior build that i could solo dungeons with that would be so awesome that i probably wouldnt even think about useing the paladin/champion build.

I also enjoy playing with mages for the simple fact of how devastating theyre spells can be but what makes me 50 50 on playing with them is how quickly they can die. hopefully being able to combine souls in this game will give more dmg res. spells or more efficiant healing spells
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